Saturday, 15 April 2017

Sorcery: Partial Shapeshifting I

Sorcery: Partial Shapeshifting I

And the last Animal spell - Partial Shapeshifting. This is actually not a spell, but a big bunch of similar spells that partially transform the subject into an animal. In this post we have Chameleon Eyes, Crocodile Jaws, Elephant Trunk, and Feathered Arms.


Partial Shapeshifting (Chameleon Eyes)
Keywords: Buff.
Full Cost: 48 points.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 30 minutes.

The caster partially transforms his subject into an animal. The subject gains the Chameleon Eyes meta-trait; see the footnote below for details. He cannot shift back on his own; he must wait for the spell to expire or be dispelled. (This does not change if the sorcerer is the subject.)
Statistics: Affliction 1 (HT; Advantage, Chameleon Eyes, +320%; Extended Duration, 10x, +40%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [48]. Notes: “Chameleon Eyes” is Alternate Form (Chameleon Eyes*; Magical, -10%) [32]. If turned into a “usually on” magical item (GURPS Thaumatology: Sorcery, pp. 27-28), the wearer can shift at will but it takes 10 seconds to do so.
* A new meta-trait: Enhanced Tracking 1 [5] and Peripheral Vision [15]. 20 points.

Partial Shapeshifting (Crocodile Jaws)
Keywords: Buff.
Full Cost: 34 points (KYOS: 38 points).
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 30 minutes.

The caster partially transforms his subject into an animal. The subject gains the Crocodile Jaws meta-trait; see the footnote below for details. He cannot shift back on his own; he must wait for the spell to expire or be dispelled. (This does not change if the sorcerer is the subject.)
Statistics: Affliction 1 (HT; Advantage, Crocodile Jaws, +170%; Extended Duration, 10x, +40%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [33] (KYOS: 37). Notes: “Crocodile Jaws” is Alternate Form (Crocodile Jaws*; Magical, -10%) [17] (KYOS: 21). If turned into a “usually on” magical item (GURPS Thaumatology: Sorcery, pp. 27-28), the wearer can shift at will but it takes 10 seconds to do so.
* A new meta-trait: Sharp Teeth [1], Quirk (Slurred, but intelligible speech) [-1], and Bite ST +3 [3] (GURPS Martial Arts: Technical Grappling, page 28). 3 points. (KYOS – replace Bite ST +3 [3] with Bite ST +3 [7]).

Partial Shapeshifting (Elephant Trunk)
Keywords: Buff.
Full Cost: 45 points.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 30 minutes.

The caster partially transforms his subject into an animal. The subject gains the Elephant Trunk meta-trait; see the footnote below for details. He cannot shift back on his own; he must wait for the spell to expire or be dispelled. (This does not change if the sorcerer is the subject.)
Statistics: Affliction 1 (HT; Advantage, Elephant Trunk, +280%; Extended Duration, 10x, +40%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [44]. Notes: “Elephant Trunk” is Alternate Form (Elephant Trunk*; Magical, -10%) [28]. If turned into a “usually on” magical item (GURPS Thaumatology: Sorcery, pp. 27-28), the wearer can shift at will but it takes 10 seconds to do so.
* A new meta-trait: Colorblindness [-10], Extra Arm 1 [10] and Peripheral Vision [15]. 15 points.

Partial Shapeshifting (Feathered Arms)
Keywords: Buff.
Full Cost: 30 points.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 30 minutes.

The caster partially transforms his subject into an animal. The subject gains the Feathered Arms meta-trait; see the footnote below for details. He cannot shift back on his own; he must wait for the spell to expire or be dispelled. (This does not change if the sorcerer is the subject.)
Statistics: Affliction 1 (HT; Advantage, Feathered Arms, +140%; Extended Duration, 10x, +40%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [30]. Notes: “Feathered Arms” is Alternate Form (Feathered Arms*;  Magical, -10%) [14]. If turned into a “usually on” magical item (GURPS Thaumatology: Sorcery, pp. 27-28), the wearer can shift at will but it takes 10 seconds to do so.
* A new meta-trait: Flight (Winged, -25%) [30] and No Fine Manipulators [-30]. 0 points.


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