Racial Template: Merfolk
MERFOLK [45] (Monster Manual, page 185)
Advantages: Doesn’t Breathe (Gills) [10];
Enhanced Move 1 (Water) [20]; Night Vision 5 [5]; Pressure Support 1 [5]; Speak
Underwater [5].
Features: No Legs (Aquatic).
Merfolk Warrior
Typical Stats
ST:
|
12
|
HP:
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12
|
Speed:
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6
|
DX:
|
12
|
Will:
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10
|
Move:
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6 water (top speed 12)
|
IQ:
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10
|
Per:
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10
|
||
HT:
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11
|
FP:
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11
|
SM
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+0
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Dodge:
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10
|
Parry:
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10
|
DR:
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0
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Trident one-handed (12): thrust 1d+2(0.5) impaling (KYOS: 2d-1(0.5) impaling), Reach 1*.
Unbalanced Parry. Can strike to disarm (p. B401) without -2 to hit for using a
non-fencing weapon. Target at -1 to Dodge, +1 to Block or Parry.
Trident two-handed (12): thrust 2d-1(0.5) impaling (KYOS: 2d(0.5) impaling), Reach 1-2*. Can
strike to disarm (p. B401) without -2 to hit for using a non-fencing weapon. Target
at -1 to Dodge, +1 to Block or Parry.
Traits:
Combat Reflexes; Doesn’t Breathe (Gills); Enhanced Move 1 (Water); Exotic
Weapon Training (Trident); Night Vision 5; No Legs (Aquatic); Pressure Support
1; Speak Underwater.
Skills: Aquabatics-12;
Stealth-12; Spear-12; Wrestling-12.
Creature Type: Humanoid.
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