Monsters: Ooze
These ones were a pain to stat up. I've had to use at least 6 different books to properly represent the engulfing attack and the ooze senses. But I'm glad to be done with these. Oozes are always fun, but they can be very deadly in GURPS. I've decided to omit their splitting ability, because I cannot come up with a proper way to represent it, aside from Duplication with Uncontrollable Trigger.
Black Pudding [Monster Manual, page 201]
151 points
Attribute Modifiers: ST+24 (Size Modifier, -50%; No
Manipulators, -40%) [482]; DX-2 [-40]; IQ-10 [-200]; HT+2 [20].
Secondary
Characteristic Modifiers: SM+5; HP+70 (Size Modifier, -50%) [70]; Per+10 [50]; Basic Move-4
[-20].
Advantages: Amphibious [10]; Clinging [20];
Doesn’t Breathe [20]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to
Metabolic Hazards [30]; Injury Tolerance (Homogenous, No Blood, No Eyes, No Head,
No Neck) [62]; Slippery 5 [10].
Acid:
Corrosion Attack 1d-1 (Accessibility, Only on organic materials or metal, -10%;
Always On, -20%; Aura, +80%; Melee Attack, Reach C, -30%; Selective Effect,
+20%) [10].
Engulf: Binding
24 (Always On, -20%; Aura, +80%; Constricting, Only on smaller targets, +55%;
Engulfing, Only on smaller targets, +40%; Melee Attack, Reach C, -30%;
One-Shot, -10%; Selective Effect, +20%; Suffocating, Only on smaller targets, +55%;
Unbreakable, +40%) [159].
Ooze Senses
[22]: Acute Taste and Smell 5 [10] + Long-Range Smell [1] + Universal Smell [1]
+ Vibration Sense (Air) [10].
Disadvantages: Blindness [-50]; Hidebound [-5];
Invertebrate [-20]; Mute [-25]; No Manipulators [-50].
Features: No Legs (Slithers).
Notes: Size 13 hexes; Weight 18,000 lbs.
Creature Type: Ooze.
Knowing Your Own Strength [413]
Replace ST+24 (Size Modifier, -50%; No
Manipulators, -40%) [48] with ST+24 [240]
Replace HP+70 (Size Modifier, -50%) [70] with
HP+70 [140]
|
Typical Stats – Black
Pudding
ST:
|
34
|
HP:
|
104
|
Speed:
|
5
|
DX:
|
8
|
Will:
|
0
|
Move:
|
1 land, 0.5 climbing, 1 water
|
IQ:
|
0
|
Per:
|
10
|
||
HT:
|
12
|
FP:
|
12
|
SM:
|
+5
|
Dodge:
|
8
|
Parry:
|
N/A
|
DR:
|
-
|
Engulf: If
the black pudding starts its turn in close combat with prey or can move there
on its turn, it tries to engulf its target; no attack roll is necessary and its
quarry may defend only by dodging and retreating. In addition, if it is moving
through an SM+2 or smaller creature, this counts as an automatic slam attempt (Pyramid #3-77, p. 6). Failure to dodge means
being sucked inside and pinned if of lower SM than the black pudding, or partly
stuck in the black pudding and grappled if of equal or greater SM. The victim
can break free by winning a Quick Contest of ST (allowed only every 10 seconds
if pinned; and on a 17 or 18, he becomes so entangled that he cannot escape on
his own); the black pudding has +10 to ST if pinning or +5 if grappling. Engulfed
victims cannot breathe. If they run out of breath before they break free, they
start to suffocate (see Holding Your
Breath, p. B351 and Suffocation,
p. B436). The typical black pudding can pin/grapple one foe; later enemies are
pushed along in front of it unless they win a Quick Contest of ST to prevent it
from moving. The black pudding can actively constrict engulfed victims, attacking
them each turn with a Constriction Attack (p. B43). This ability has effective
ST 24.
Acid: The
creature secretes a digestive acid that dissolves organic material and metal,
but does not affect stone. Any organic or metal creature or object touching the
black pudding takes 1d-1 corrosion damage per second. Engulfed creatures and
objects take it as Large-Area Injury
(p. B400).
Ooze Senses:
An ooze’s entire body is a primitive sensory organ that can ascertain prey by
scent and vibration. It uses standard range penalties instead of a -1/yard
penalty when detecting smells, and gets a +5 bonus on Smell and Taste rolls
(Sense roll 15). Its smell operates both in air and underwater. In addition,
the ooze can detect vibrations in the air. It can locate prey in the dark, but
cannot detect details. To use Vibration Sense, the ooze must make a Sense roll
(10). Consult the Size and Speed/Range
Table (p. B550) and apply separate
bonuses for the target’s size and speed, and a penalty for the range to the
target. Wind will generate “noise” that interferes with this sense. Find the
speed of the wind on the table and assess the relevant speed penalty. A
successful roll reveals the rough size, location, speed, and direction of
movement of the target, allowing the ooze to move to it and attempt to engulf
it.
Traits:
Amphibious; Blindness; Clinging; Doesn’t Breathe; Doesn’t Sleep; Hidebound;
High Pain Threshold; Immunity to Metabolic Hazards; Injury Tolerance
(Homogenous, No Blood, No Eyes, No Head, No Neck); Invertebrate; Mute; No Legs
(Slithers); No Manipulators; Slippery 5.
Notes: Size 13 hexes; Weight 18,000 lbs.
Creature Type: Ooze.
Typical Stats – Elder
Black Pudding (269 points)
ST:
|
56 (KYOS: 38)
|
HP:
|
140
|
Speed:
|
5
|
DX:
|
8
|
Will:
|
0
|
Move:
|
1 land, 0.5 climbing, 1 water
|
IQ:
|
0
|
Per:
|
10
|
||
HT:
|
13
|
FP:
|
13
|
SM:
|
+6
|
Dodge:
|
8
|
Parry:
|
N/A
|
DR:
|
-
|
Engulf: If
the black pudding starts its turn in close combat with prey or can move there
on its turn, it tries to engulf its target; no attack roll is necessary and its
quarry may defend only by dodging and retreating. In addition, if it is moving
through an SM+3 or smaller creature, this counts as an automatic slam attempt (Pyramid #3-77, p. 6). Failure to dodge means
being sucked inside and pinned if of lower SM than the black pudding, or partly
stuck in the black pudding and grappled if of equal or greater SM. The victim
can break free by winning a Quick Contest of ST (allowed only every 10 seconds
if pinned; and on a 17 or 18, he becomes so entangled that he cannot escape on
his own); the black pudding has +10 to ST if pinning or +5 if grappling. Engulfed
victims cannot breathe. If they run out of breath before they break free, they
start to suffocate (see Holding Your
Breath, p. B351 and Suffocation,
p. B436). The typical black pudding can pin/grapple one foe; later enemies are
pushed along in front of it unless they win a Quick Contest of ST to prevent it
from moving. The black pudding can actively constrict engulfed victims,
attacking them each turn with a Constriction Attack (p. B43). This ability has
effective ST 34.
Acid: The
creature secretes a digestive acid that dissolves organic material and metal,
but does not affect stone. Any organic or metal creature or object touching the
black pudding takes 1d-1 corrosion damage per second. Engulfed creatures and
objects take it as Large-Area Injury
(p. B400).
Ooze Senses:
An ooze’s entire body is a primitive sensory organ that can ascertain prey by
scent and vibration. It uses standard range penalties instead of a -1/yard
penalty when detecting smells, and gets a +5 bonus on Smell and Taste rolls
(Sense roll 15). Its smell operates both in air and underwater. In addition,
the ooze can detect vibrations in the air. It can locate prey in the dark, but
cannot detect details. To use Vibration Sense, the ooze must make a Sense roll
(10). Consult the Size and Speed/Range
Table (p. B550) and apply separate
bonuses for the target’s size and speed, and a penalty for the range to the
target. Wind will generate “noise” that interferes with this sense. Find the
speed of the wind on the table and assess the relevant speed penalty. A
successful roll reveals the rough size, location, speed, and direction of
movement of the target, allowing the ooze to move to it and attempt to engulf
it.
Traits:
Amphibious; Blindness; Clinging; Doesn’t Breathe; Doesn’t Sleep; Hidebound;
High Pain Threshold; Immunity to Metabolic Hazards; Injury Tolerance
(Homogenous, No Blood, No Eyes, No Head, No Neck); Invertebrate; Mute; No Legs
(Slithers); No Manipulators; Slippery 5.
Notes: Size 30 hexes; Weight 36,000 lbs.
Creature Type: Ooze.
Brown Pudding [The Lost Caverns of Tsojcanth]
154 points
Attribute Modifiers: ST+24 (Size Modifier, -50%; No
Manipulators, -40%) [48]; DX-2 [-40]; IQ-10 [-200]; HT+2 [20].
Secondary
Characteristic Modifiers: SM+5; HP+70 (Size Modifier, -50%) [70]; Per+10 [50]; Basic Move-4
[-20].
Advantages: Amphibious [10]; Clinging [20]; DR 1
(Tough Skin, -40%) [3]; Doesn’t Breathe [20]; Doesn’t Sleep [20]; High Pain
Threshold [10]; Immunity to Metabolic Hazards [30]; Injury Tolerance
(Homogenous, No Blood, No Eyes, No Head, No Neck) [62]; Slippery 5 [10].
Acid:
Corrosion Attack 1d-1 (Accessibility, Only on organic materials, -20%; Always
On, -20%; Aura, +80%; Melee Attack, Reach C, -30%; Selective Effect, +20%) [10].
Engulf: Binding
24 (Always On, -20%; Aura, +80%; Constricting, Only on smaller targets, +55%;
Engulfing, Only on smaller targets, +40%; Melee Attack, Reach C, -30%;
One-Shot, -10%; Selective Effect, +20%; Suffocating, Only on smaller targets,
+55%; Unbreakable, +40%) [159].
Ooze Senses
[22]: Acute Taste and Smell 5 [10] + Long-Range Smell [1] + Universal Smell [1]
+ Vibration Sense (Air) [10].
Disadvantages: Blindness [-50]; Hidebound [-5];
Invertebrate [-20]; Mute [-25]; No Manipulators [-50].
Features: No Legs (Slithers).
Notes: Size 13 hexes; Weight 18,000 lbs.
Creature Type: Ooze.
Knowing Your Own Strength [416]
Replace ST+24 (Size Modifier, -50%; No
Manipulators, -40%) [48] with ST+24 [240]
Replace HP+70 (Size Modifier, -50%) [70] with
HP+70 [140]
|
Typical Stats
ST:
|
34
|
HP:
|
104
|
Speed:
|
5
|
DX:
|
8
|
Will:
|
0
|
Move:
|
1 land, 0.5 climbing, 1 water
|
IQ:
|
0
|
Per:
|
10
|
||
HT:
|
12
|
FP:
|
12
|
SM:
|
+5
|
Dodge:
|
8
|
Parry:
|
N/A
|
DR:
|
1* (tough skin)
|
Engulf: If
the brown pudding starts its turn in close combat with prey or can move there on
its turn, it tries to engulf its target; no attack roll is necessary and its
quarry may defend only by dodging and retreating. In addition, if it is moving
through an SM+2 or smaller creature, this counts as an automatic slam attempt (Pyramid #3-77, p. 6). Failure to dodge means
being sucked inside and pinned if of lower SM than the brown pudding, or partly
stuck in the brown pudding and grappled if of equal or greater SM. The victim
can break free by winning a Quick Contest of ST (allowed only every 10 seconds
if pinned; and on a 17 or 18, he becomes so entangled that he cannot escape on
his own); the brown pudding has +10 to ST if pinning or +5 if grappling. Engulfed
victims cannot breathe. If they run out of breath before they break free, they
start to suffocate (see Holding Your
Breath, p. B351 and Suffocation,
p. B436). The typical brown pudding can pin/grapple one foe; later enemies are
pushed along in front of it unless they win a Quick Contest of ST to prevent it
from moving. The brown pudding can actively constrict engulfed victims,
attacking them each turn with a Constriction Attack (p. B43). This ability has
effective ST 24.
Acid: The
creature secretes a digestive acid that dissolves organic materials, but does
not affect stone and metal. Any organic creature or object touching the brown pudding
takes 1d-1 corrosion damage per second. Engulfed creatures and objects take it
as Large-Area Injury (p. B400).
Ooze Senses:
An ooze’s entire body is a primitive sensory organ that can ascertain prey by
scent and vibration. It uses standard range penalties instead of a -1/yard
penalty when detecting smells, and gets a +5 bonus on Smell and Taste rolls
(Sense roll 15). Its smell operates both in air and underwater. In addition,
the ooze can detect vibrations in the air. It can locate prey in the dark, but
cannot detect details. To use Vibration Sense, the ooze must make a Sense roll
(10). Consult the Size and Speed/Range
Table (p. B550) and apply separate
bonuses for the target’s size and speed, and a penalty for the range to the
target. Wind will generate “noise” that interferes with this sense. Find the
speed of the wind on the table and assess the relevant speed penalty. A
successful roll reveals the rough size, location, speed, and direction of
movement of the target, allowing the ooze to move to it and attempt to engulf
it.
Traits:
Amphibious; Blindness; Clinging; Doesn’t Breathe; Doesn’t Sleep; Hidebound;
High Pain Threshold; Immunity to Metabolic Hazards; Injury Tolerance
(Homogenous, No Blood, No Eyes, No Head, No Neck); Invertebrate; Mute; No Legs
(Slithers); No Manipulators; Slippery 5.
Notes: Size 13 hexes; Weight 18,000 lbs.
Creature Type: Ooze.
Dun Pudding [The Lost Caverns of Tsojcanth]
153 points
Attribute Modifiers: ST+24 (Size Modifier, -50%; No
Manipulators, -40%) [48]; DX-2 [-40]; IQ-10 [-200]; HT+2 [20].
Secondary
Characteristic Modifiers: SM+5; HP+70 (Size Modifier, -50%) [70]; Per+10 [50]; Basic Move-4
[-20].
Advantages: Amphibious [10]; Clinging [20];
Doesn’t Breathe [20]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to
Metabolic Hazards [30]; Injury Tolerance (Homogenous, No Blood, No Eyes, No
Head, No Neck) [62]; Reduced Consumption 4 (Water Only, -50%) [4]; Slippery 5
[10]; Temperature Tolerance 3 (Hot) [3].
Acid [14]:
Corrosion Attack 1d-1 (Accessibility, Only on metal, -20%; Always On, -20%;
Aura, +80%; Melee Attack, Reach C, -30%; Selective Effect, +20%) [10] +
Corrosion Attack 1 (Accessibility, Only on stone, -20%; Always On, -20%; Aura,
+80%; Melee Attack, Reach C, -30%; Selective Effect, +20%) [4].
Engulf: Binding
24 (Always On, -20%; Aura, +80%; Constricting, Only on smaller targets, +55%;
Engulfing, Only on smaller targets, +40%; Melee Attack, Reach C, -30%;
One-Shot, -10%; Selective Effect, +20%; Suffocating, Only on smaller targets,
+55%; Unbreakable, +40%) [159].
Ooze Senses
[22]: Acute Taste and Smell 5 [10] + Long-Range Smell [1] + Universal Smell [1]
+ Vibration Sense (Air) [10].
Disadvantages: Blindness [-50]; Hidebound [-5];
Invertebrate [-20]; Mute [-25]; No Manipulators [-50]; Restricted Diet
(Silicates) [-10].
Perk: Limited Camouflage (Sand) [1].
Features: No Legs (Slithers).
Notes: Size 13 hexes; Weight 18,000 lbs.
Creature Type: Ooze.
Knowing Your Own Strength [415]
Replace ST+24 (Size Modifier, -50%; No Manipulators,
-40%) [48] with ST+24 [240]
Replace HP+70 (Size Modifier, -50%) [70] with
HP+70 [140]
|
Typical Stats
ST:
|
34
|
HP:
|
104
|
Speed:
|
5
|
DX:
|
8
|
Will:
|
0
|
Move:
|
1 land, 0.5 climbing, 1 water
|
IQ:
|
0
|
Per:
|
10
|
||
HT:
|
12
|
FP:
|
12
|
SM:
|
+5
|
Dodge:
|
8
|
Parry:
|
N/A
|
DR:
|
-
|
Engulf: If
the dun pudding starts its turn in close combat with prey or can move there on
its turn, it tries to engulf its target; no attack roll is necessary and its
quarry may defend only by dodging and retreating. In addition, if it is moving
through an SM+2 or smaller creature, this counts as an automatic slam attempt (Pyramid #3-77, p. 6). Failure to dodge means
being sucked inside and pinned if of lower SM than the dun pudding, or partly
stuck in the dun pudding and grappled if of equal or greater SM. The victim can
break free by winning a Quick Contest of ST (allowed only every 10 seconds if pinned;
and on a 17 or 18, he becomes so entangled that he cannot escape on his own);
the dun pudding has +10 to ST if pinning or +5 if grappling. Engulfed victims
cannot breathe. If they run out of breath before they break free, they start to
suffocate (see Holding Your Breath,
p. B351 and Suffocation, p. B436). The
typical dun pudding can pin/grapple one foe; later enemies are pushed along in
front of it unless they win a Quick Contest of ST to prevent it from moving.
The dun pudding can actively constrict engulfed victims, attacking them each
turn with a Constriction Attack (p. B43). This ability has effective ST 24.
Acid: The
creature secretes a digestive acid that dissolves metal and stone, but does not
affect organic materials. Any metal creature or object touching the dun pudding
takes 1d-1 corrosion damage per second. Any stone creature or object touching
the dun pudding takes 1 corrosion damage per second. Engulfed creatures and
objects take it as Large-Area Injury
(p. B400).
Ooze Senses:
An ooze’s entire body is a primitive sensory organ that can ascertain prey by
scent and vibration. It uses standard range penalties instead of a -1/yard
penalty when detecting smells, and gets a +5 bonus on Smell and Taste rolls
(Sense roll 15). Its smell operates both in air and underwater. In addition,
the ooze can detect vibrations in the air. It can locate prey in the dark, but
cannot detect details. To use Vibration Sense, the ooze must make a Sense roll
(10). Consult the Size and Speed/Range
Table (p. B550) and apply separate
bonuses for the target’s size and speed, and a penalty for the range to the
target. Wind will generate “noise” that interferes with this sense. Find the
speed of the wind on the table and assess the relevant speed penalty. A
successful roll reveals the rough size, location, speed, and direction of
movement of the target, allowing the ooze to move to it and attempt to engulf
it.
Traits:
Amphibious; Blindness; Clinging; Doesn’t Breathe; Doesn’t Sleep; Hidebound;
High Pain Threshold; Immunity to Metabolic Hazards; Injury Tolerance
(Homogenous, No Blood, No Eyes, No Head, No Neck); Invertebrate; Limited
Camouflage (Sand); Mute; No Legs (Slithers); No Manipulators; Reduced
Consumption 4 (Water Only); Restricted Diet (Silicates); Slippery 5;
Temperature Tolerance 3 (Hot).
Notes: Size 13 hexes; Weight 18,000 lbs.
Creature Type: Ooze.
White Pudding [The Lost Caverns of Tsojcanth]
174 points
Attribute Modifiers: ST+24 (Size Modifier, -50%; No
Manipulators, -40%) [48]; DX-2 [-40]; IQ-10 [-200]; HT+2 [20].
Secondary
Characteristic Modifiers: SM+5; HP+70 (Size Modifier, -50%) [70]; Per+10 [50]; Basic Move-4
[-20].
Advantages: Amphibious [10]; Chameleon 3 (Always
On, -10%; Dynamic, +40%; Environmental, Snow, -20%) [17]; Clinging [20]; DR 1
(Tough Skin, -40%) [3]; Doesn’t Breathe [20]; Doesn’t Sleep [20]; High Pain
Threshold [10]; Immunity to Metabolic Hazards [30]; Injury Tolerance
(Homogenous, No Blood, No Eyes, No Head, No Neck) [62]; Slippery 5 [10];
Temperature Tolerance 3 (Cold) [3].
Acid:
Corrosion Attack 1d-1 (Accessibility, Only on organic materials, -20%; Always
On, -20%; Aura, +80%; Melee Attack, Reach C, -30%; Selective Effect, +20%) [10].
Engulf: Binding
24 (Always On, -20%; Aura, +80%; Constricting, Only on smaller targets, +55%;
Engulfing, Only on smaller targets, +40%; Melee Attack, Reach C, -30%;
One-Shot, -10%; Selective Effect, +20%; Suffocating, Only on smaller targets,
+55%; Unbreakable, +40%) [159].
Ooze Senses
[22]: Acute Taste and Smell 5 [10] + Long-Range Smell [1] + Universal Smell [1]
+ Vibration Sense (Air) [10].
Disadvantages: Blindness [-50]; Hidebound [-5];
Invertebrate [-20]; Mute [-25]; No Manipulators [-50].
Features: No Legs (Slithers).
Notes: Size 13 hexes; Weight 18,000 lbs.
Creature Type: Ooze.
Knowing Your Own Strength [436]
Replace ST+24 (Size Modifier, -50%; No
Manipulators, -40%) [48] with ST+24 [240]
Replace HP+70 (Size Modifier, -50%) [70] with
HP+70 [140]
|
Typical Stats
ST:
|
34
|
HP:
|
104
|
Speed:
|
5
|
DX:
|
8
|
Will:
|
0
|
Move:
|
1 land, 0.5 climbing, 1 water
|
IQ:
|
0
|
Per:
|
10
|
||
HT:
|
12
|
FP:
|
12
|
SM:
|
+5
|
Dodge:
|
8
|
Parry:
|
N/A
|
DR:
|
1* (tough skin)
|
Engulf: If
the white pudding starts its turn in close combat with prey or can move there
on its turn, it tries to engulf its target; no attack roll is necessary and its
quarry may defend only by dodging and retreating. In addition, if it is moving
through an SM+2 or smaller creature, this counts as an automatic slam attempt (Pyramid #3-77, p. 6). Failure to dodge means
being sucked inside and pinned if of lower SM than the white pudding, or partly
stuck in the white pudding and grappled if of equal or greater SM. The victim
can break free by winning a Quick Contest of ST (allowed only every 10 seconds
if pinned; and on a 17 or 18, he becomes so entangled that he cannot escape on
his own); the white pudding has +10 to ST if pinning or +5 if grappling. Engulfed
victims cannot breathe. If they run out of breath before they break free, they
start to suffocate (see Holding Your
Breath, p. B351 and Suffocation,
p. B436). The typical white pudding can pin/grapple one foe; later enemies are
pushed along in front of it unless they win a Quick Contest of ST to prevent it
from moving. The white pudding can actively constrict engulfed victims,
attacking them each turn with a Constriction Attack (p. B43). This ability has
effective ST 24.
Acid: The
creature secretes a digestive acid that dissolves organic materials, but does
not affect stone and metal. Any organic creature or object touching the white
pudding takes 1d-1 corrosion damage per second. Engulfed creatures and objects
take it as Large-Area Injury (p.
B400).
Ooze Senses:
An ooze’s entire body is a primitive sensory organ that can ascertain prey by
scent and vibration. It uses standard range penalties instead of a -1/yard
penalty when detecting smells, and gets a +5 bonus on Smell and Taste rolls
(Sense roll 15). Its smell operates both in air and underwater. In addition,
the ooze can detect vibrations in the air. It can locate prey in the dark, but
cannot detect details. To use Vibration Sense, the ooze must make a Sense roll
(10). Consult the Size and Speed/Range
Table (p. B550) and apply separate
bonuses for the target’s size and speed, and a penalty for the range to the
target. Wind will generate “noise” that interferes with this sense. Find the
speed of the wind on the table and assess the relevant speed penalty. A
successful roll reveals the rough size, location, speed, and direction of
movement of the target, allowing the ooze to move to it and attempt to engulf
it.
Traits:
Amphibious; Blindness; Chameleon 3 (Always On; Dynamic; Environmental, Snow);
Clinging; Doesn’t Breathe; Doesn’t Sleep; Hidebound; High Pain Threshold;
Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood, No Eyes,
No Head, No Neck); Invertebrate; Mute; No Legs (Slithers); No Manipulators;
Slippery 5; Temperature Tolerance 3 (Cold).
Notes: Size 13 hexes; Weight 18,000 lbs.
Creature Type: Ooze.
Gray Ooze [Monster Manual, page 202]
90 points
Attribute Modifiers: ST+10 (Size Modifier, -20%; No
Manipulators, -40%) [40]; DX-2 [-40]; IQ-10 [-200]; HT+2 [20].
Secondary
Characteristic Modifiers: SM+2; HP+15 (Size Modifier, -20%) [24]; Per+10 [50]; Basic Move-4
[-20].
Advantages: Amphibious [10]; Clinging [20];
Doesn’t Breathe [20]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to
Metabolic Hazards [30]; Injury Tolerance (Homogenous, No Blood, No Eyes, No
Head, No Neck) [62]; Invisibility (Affects Machines, +50%; Fringe, -10%) [56]; Slippery
5 [10].
Acid:
Corrosion Attack 1d-1 (Accessibility, Only on organic materials or metal, -10%;
Always On, -20%; Aura, +80%; Melee Attack, Reach C, -30%; Selective Effect,
+20%) [10].
Elemental Resistance (C,F) [40]: DR 20 (Limited, Cold, Fire, -35%; Tough Skin, -40%) [25] +
Immunity to Noxious Extreme Temperature Effects (Cold and Fire) Effects [15].
Engulf: Binding
12 (Always On, -20%; Aura, +80%; Constricting, Only on smaller targets, +55%;
Engulfing, Only on smaller targets, +40%; Melee Attack, Reach C, -30%;
One-Shot, -10%; Selective Effect, +20%; Unbreakable, +40%) [66].
Ooze Senses
[22]: Acute Taste and Smell 5 [10] + Long-Range Smell [1] + Universal Smell [1]
+ Vibration Sense (Air) [10].
Disadvantages: Blindness [-50]; Hidebound [-5];
Horizontal [-10]; Invertebrate [-20]; Mute [-25]; No Manipulators [-50].
Features: No Legs (Slithers).
Notes: Size 7 hexes; Weight 700 lbs.
Creature Type: Ooze.
Knowing Your Own Strength [156]
Replace ST+10 (Size Modifier, -20%; No
Manipulators, -40%) [40] with ST+10 [100]
Replace HP+15 (Size Modifier, -20%) [24] with
HP+15 [30]
|
Typical Stats
ST:
|
20
|
HP:
|
35
|
Speed:
|
5
|
DX:
|
8
|
Will:
|
0
|
Move:
|
1 land, 0.5 climbing, 1 water
|
IQ:
|
0
|
Per:
|
10
|
||
HT:
|
12
|
FP:
|
12
|
SM:
|
+2
|
Dodge:
|
8
|
Parry:
|
N/A
|
DR:
|
20 (vs. cold and fire)
|
Engulf: If
the gray ooze starts its turn in close combat with prey or can move there on
its turn, it tries to engulf its target; no attack roll is necessary and its
quarry may defend only by dodging and retreating. In addition, if it is moving
through an SM-1 or smaller creature, this counts as an automatic slam attempt (Pyramid #3-77, p. 6). Failure to dodge means
being sucked inside and pinned if of lower SM than the gray ooze, or partly
stuck in the gray ooze and grappled if of equal or greater SM. The victim can
break free by winning a Quick Contest of ST (allowed only every 10 seconds if pinned;
and on a 17 or 18, he becomes so entangled that he cannot escape on his own);
the gray ooze has +10 to ST if pinning or +5 if grappling. The typical gray
ooze can pin/grapple one foe; later enemies are pushed along in front of it
unless they win a Quick Contest of ST to prevent it from moving. The gray ooze can
actively constrict engulfed victims, attacking them each turn with a
Constriction Attack (p. B43). This ability has effective ST 12.
Acid: The
creature secretes a digestive acid that dissolves organic material and metal,
but does not affect stone. Any organic or metal creature or object touching the
gray ooze takes 1d-1 corrosion damage per second. Engulfed creatures and
objects take it as Large-Area Injury
(p. B400).
Ooze Senses:
An ooze’s entire body is a primitive sensory organ that can ascertain prey by
scent and vibration. It uses standard range penalties instead of a -1/yard
penalty when detecting smells, and gets a +5 bonus on Smell and Taste rolls
(Sense roll 15). Its smell operates both in air and underwater. In addition,
the ooze can detect vibrations in the air. It can locate prey in the dark, but
cannot detect details. To use Vibration Sense, the ooze must make a Sense roll
(10). Consult the Size and Speed/Range
Table (p. B550) and apply separate
bonuses for the target’s size and speed, and a penalty for the range to the
target. Wind will generate “noise” that interferes with this sense. Find the
speed of the wind on the table and assess the relevant speed penalty. A
successful roll reveals the rough size, location, speed, and direction of
movement of the target, allowing the ooze to move to it and attempt to engulf
it.
Traits:
Amphibious; Blindness; Clinging; Doesn’t Breathe; Doesn’t Sleep; Hidebound;
High Pain Threshold; Horizontal; Immunity to Metabolic Hazards; Immunity to
Noxious Extreme Temperature Effects (Cold and Fire) Effects; Injury Tolerance
(Homogenous, No Blood, No Eyes, No Head, No Neck); Invertebrate; Invisibility (Affects
Machines; Fringe); Mute; No Legs (Slithers); No Manipulators; Slippery 5.
Notes: Size 7 hexes; Weight 700 lbs.
Creature Type: Ooze.
Ochre Jelly [Monster Manual, page 202]
-116 points
Attribute Modifiers: ST-10 [-100]; DX-2 [-40]; IQ-10
[-200]; HT+2 [20].
Secondary
Characteristic Modifiers: SM+2; HP+25 (Size Modifier, -20%) [40]; Per+10 [50]; Basic Move-3 [-15].
Advantages: Clinging [20]; Doesn’t Breathe [20];
Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards
[30]; Injury Tolerance (Diffuse; Infiltration, +40%) [140]; Injury Tolerance (No
Eyes, No Head, No Neck) [17].
Acid:
Corrosion Attack 1d-1 (Accessibility, Only on flesh, -15%; Always On, -20%;
Aura, +80%; Melee Attack, Reach C, -30%; Selective Effect, +20%) [10].
Ooze Senses
[22]: Acute Taste and Smell 5 [10] + Long-Range Smell [1] + Universal Smell [1]
+ Vibration Sense (Air) [10].
Disadvantages: Blindness [-50]; Hidebound [-5];
Horizontal [-10]; Invertebrate [-20]; Mute [-25]; No Manipulators [-50].
Features: No Legs (Slithers).
Notes: Size 7 hexes; Weight 5,600 lbs.
Creature Type: Ooze.
Knowing Your Own Strength [-106]
Replace HP+25 (Size Modifier, -20%) [40] with
HP+25 [50]
|
Typical Stats
ST:
|
0
|
HP:
|
25
|
Speed:
|
5
|
DX:
|
8
|
Will:
|
0
|
Move:
|
2 land, 1 climbing
|
IQ:
|
0
|
Per:
|
10
|
||
HT:
|
12
|
FP:
|
12
|
SM:
|
+2
|
Dodge:
|
8
|
Parry:
|
N/A
|
DR:
|
-
|
Acid: The
creature secretes a digestive acid that dissolves flesh. Any fleshy creature
touching the ochre jelly takes 1d-1 corrosion damage per second.
Ooze Senses:
An ooze’s entire body is a primitive sensory organ that can ascertain prey by
scent and vibration. It uses standard range penalties instead of a -1/yard
penalty when detecting smells, and gets a +5 bonus on Smell and Taste rolls
(Sense roll 15). Its smell operates both in air and underwater. In addition,
the ooze can detect vibrations in the air. It can locate prey in the dark, but
cannot detect details. To use Vibration Sense, the ooze must make a Sense roll
(10). Consult the Size and Speed/Range
Table (p. B550) and apply separate
bonuses for the target’s size and speed, and a penalty for the range to the
target. Wind will generate “noise” that interferes with this sense. Find the
speed of the wind on the table and assess the relevant speed penalty. A
successful roll reveals the rough size, location, speed, and direction of
movement of the target, allowing the ooze to move to it and attempt to engulf
it.
Traits:
Blindness; Clinging; Doesn’t Breathe; Doesn’t Sleep; Hidebound; High Pain
Threshold; Horizontal; Immunity to Metabolic Hazards; Injury Tolerance (Diffuse;
Infiltration); Injury Tolerance (No Eyes, No Head, No Neck); Invertebrate;
Mute; No Legs (Slithers); No Manipulators.
Notes: Size 7 hexes; Weight 5,600 lbs.
Creature Type: Ooze.
Gelatinous Cube [Monster Manual, page 201]
286 points
Attribute Modifiers: ST+40 (Size Modifier, -40%; No
Manipulators, -40%) [80]; DX-2 [-40]; IQ-10 [-200]; HT+2 [20].
Secondary
Characteristic Modifiers: SM+4; HP+97 (Size Modifier, -40%) [117]; Per+10 [50]; Basic Speed -4.00 [-80].
Advantages: Doesn’t Breathe [20]; Doesn't Eat or Drink (Water Only, -50%) [5]; Doesn’t Sleep
[20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Injury
Tolerance (Homogenous, No Blood, No Eyes, No Head, No Neck) [62]; Invisibility
(Affects Machines, +50%; Fringe, -10%) [56]; Reduced Consumption 4 (Food Only, -50%) [4]; Slippery 5 [10]; Unaging [15]; Universal Digestion [5].
Acid:
Corrosion Attack 1d-1 (Accessibility, Only on organic materials, -15%; Always
On, -20%; Aura, +80%; Melee Attack, Reach C, -30%; Selective Effect, +20%) [10].
Engulf: Binding
30 (Always On, -20%; Aura, +80%; Constricting, Only on smaller targets, +55%;
Engulfing, Only on smaller targets, +40%; Melee Attack, Reach C, -30%;
One-Shot, -10%; Selective Effect, +20%; Suffocating, Only on smaller targets, +55%;
Unbreakable, +40%) [198].
Ooze Senses
[22]: Acute Taste and Smell 5 [10] + Long-Range Smell [1] + Universal Smell [1]
+ Vibration Sense (Air) [10].
Paralysis:
Affliction 1 (HT; Always On, -20%; Aura, +80%; Contact Agent, -30%; Melee Attack, Reach C, -30%; Nuisance Effect, +3 to resist underwater, -5%; Paralysis, +150%; Reduced Duration, 1/20, -25%) [22].
Disadvantages: Blindness [-50]; Hidebound [-5];
Invertebrate [-20]; Mute [-25]; No Manipulators [-50].
Features: Early Maturation 5; No Legs (Slithers).
Notes: Size 25 hexes; Weight 50,000 lbs.
Creature Type: Ooze.
Knowing Your Own Strength [550]
Replace ST+40 (Size Modifier, -40%; No
Manipulators, -40%) [80] with ST+29 [290]
Replace HP+97 (Size Modifier, -40%) [117]
with HP+108 [216]
|
Typical Stats
ST:
|
50 (KYOS: 39)
|
HP:
|
147
|
Speed:
|
1
|
DX:
|
8
|
Will:
|
0
|
Move:
|
1 land
|
IQ:
|
0
|
Per:
|
10
|
||
HT:
|
12
|
FP:
|
12
|
SM:
|
+4
|
Dodge:
|
4
|
Parry:
|
N/A
|
DR:
|
-
|
Engulf: If
the gelatinous cube starts its turn in close combat with prey or can move there
on its turn, it tries to engulf its target; no attack roll is necessary and its
quarry may defend only by
dodging and retreating. In addition, if it is moving
through an SM+1 or smaller creature, this counts as an automatic slam attempt (Pyramid #3-77, p. 6). Failure to dodge means
being sucked inside and pinned if of lower SM than the gelatinous cube, or
partly stuck in the gelatinous cube and grappled if of equal or greater SM. The
victim can break free by winning a Quick Contest of ST (allowed only every 10
seconds if pinned; and on a 17 or 18, he becomes so entangled that he cannot
escape on his own); the gelatinous cube has +10 to ST if pinning or +5 if
grappling. Engulfed victims cannot breathe. If they run out of breath before
they break free, they start to suffocate (see Holding Your Breath, p. B351 and Suffocation, p. B436). The typical gelatinous cube can pin/grapple
one foe; later enemies are pushed along in front of it unless they win a Quick
Contest of ST to prevent it from moving. The gelatinous cube can actively
constrict engulfed victims, attacking them each turn with a Constriction Attack
(p. B43). This ability has effective ST 30.
Acid: The
creature secretes a digestive acid that dissolves organic materials, but does
not affect stone and metal. Any organic creature or object touching the gelatinous
cube takes 1d-1 corrosion damage per second. Engulfed creatures and objects
take it as Large-Area Injury (p.
B400).
Paralysis: A
gelatinous cube secretes an anesthetizing slime. If a creature touches the
gelatinous cube with its bare skin, it must roll HT to resist. It becomes
paralyzed for 3 seconds per point of margin of failure. After that the subject is stunned (p. B420) and may roll vs. HT once per second to recover. The slime is diluted underwater - the victims roll to resist at +3.
Ooze Senses:
An ooze’s entire body is a primitive sensory organ that can ascertain prey by
scent and vibration. It uses standard range penalties instead of a -1/yard
penalty when detecting smells, and gets a +5 bonus on Smell and Taste rolls
(Sense roll 15). Its smell operates both in air and underwater. In addition,
the ooze can detect vibrations in the air. It can locate prey in the dark, but
cannot detect details. To use Vibration Sense, the ooze must make a Sense roll
(10). Consult the Size and Speed/Range
Table (p. B550) and apply separate
bonuses for the target’s size and speed, and a penalty for the range to the
target. Wind will generate “noise” that interferes with this sense. Find the
speed of the wind on the table and assess the relevant speed penalty. A
successful roll reveals the rough size, location, speed, and direction of
movement of the target, allowing the ooze to move to it and attempt to engulf
it.
Traits:
Blindness; Doesn’t Breathe; Doesn't Eat or Drink (Water Only); Doesn’t Sleep; Early Maturation 5; Hidebound; High Pain Threshold;
Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood, No Eyes,
No Head, No Neck); Invertebrate; Invisibility (Affects Machines; Fringe); Mute;
No Legs (Slithers); No Manipulators; Reduced Consumption 4 (Food Only); Slippery 5; Universal Digestion.
Notes: Size 25 hexes; Weight 50,000 lbs.
Creature Type: Ooze.
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