Saturday 11 May 2019

Monster: Salt Mephit

Monster: Salt Mephit

This one has interesting abilities that inflict itching or dehydrate creatures.

Salt Mephit [Monster Manual, page 184]

76 points
Attribute Modifiers: ST-1 [-10]; IQ-1 [-20]; HT+1 [10].
Secondary Characteristic Modifiers: SM-1.
Advantages: Blunt Claws [3]; DR 1 [5]; Doesn’t Eat or Drink [10]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Infravision [10]; Regeneration (Fast; Accessibility, Only if in an arid environment, -30%) [35].
                Breath Weapon: Small Piercing Attack 1d (Costs Fatigue, 1 FP, -5%; Jet, +0%; Magical, -10%; Side Effect, Itching, +60%) [5].
Drain Moisture: Fatigue Attack 1d (Area Effect, 4 yards, +100%; Cosmic, Irresistible Attack, +300%; Costs Fatigue, 4 FP, -20%; Dehydration, +20%; Emanation, -20%; Magical, -10%; No Signature, +20%) [49].
Disadvantages: Brittle [-15]; Curious (12) [-5]; Skinny [-5]; Vulnerability (Sound, x2) [-20].
Creature Type: Outsider (Earth).

Typical Stats
ST:
9
HP:
9
Speed:
5.25
DX:
10
Will:
9
Move:
5 ground, 10 air (cannot hover)
IQ:
9
Per:
9


HT:
11
FP:
11
SM:
-1
Dodge:
8
Parry:
8 (unarmed)
DR:
1
Blunt Claws (10): thrust 1d-2 crushing (KYOS: 1d-3 crushing), Reach C.
Breath Weapon (13): A 10-yard jet of salt crystals erupts from the mephit’s mouth. It uses Innate Attack (Breath) to hit. Don’t apply range penalties; treat this as a long melee weapon rather than a ranged attack. It does 1d small piercing damage, and has a 1/2D range of 5 yards. If any damage penetrates the target’s DR, he must make a HT roll, at -1 per 2 points of injury or suffer from itching skin and eyes for (20 – HT) minutes. The target is at -2 to DX for the duration of the itch. Scratching for one full second relieves the itch, but the target can do nothing else while scratching. This ability costs 1 FP to use.
Drain Moisture: By spending 4 FP, a salt mephit can drain moisture from the area around him. Every creature within 4 yards of him takes 1d fatigue damage. Treat FP lost to the attack identically to FP lost to dehydration for all purposes, notably recovery.

                Traits: Brittle; Curious (12); Doesn’t Eat or Drink; Flight (Cannot Hover; Winged); Infravision; Regeneration (Fast; Accessibility, Only if in an arid environment); Skinny; Vulnerability (Sound, x2).
Skills: Brawling-12; Innate Attack (Breath)-10; Innate Attack (Gaze)-10.
Creature Type: Outsider (Earth).




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