Tuesday 25 September 2018

Monster: Bralani

Monster: Bralani

A shapeshifting outsider, one of the eladrins. Never used those, I think.

  

Bralani [Monster Manual, page 93]

 
375 points
Attribute Modifiers: ST+3 [30]; DX+3 [60]; IQ+1 [20]; HT+2 [20].
Secondary Characteristic Modifiers: Basic Move +1 [5].
Advantages: Combat Reflexes [15]; Doesn’t Eat or Drink [10]; Extended Lifespan 2.5 [5]; Immunity to Petrification [5]; Magic Resistance 2 (Improved, +150%) [10]; Night Vision 5 [5]; Temperature Tolerance 6 [6].
    Alternate Form: Alternate Form (Whirlwind Shape, see notes; Can Carry Objects, No Encumbrance, +10%; Magical, -10%; Once On, Stays On, +50%; Reduced Time 1, +20%) [26+76].
    Tongues: Cosmic Power 3 (Limited, One Spoken Language, -50%; Magical, -10%) [12].
    Veiling: Morph (Cosmetic, -50%; Magical, -10%; Retains Shape, -20%) [20].
    Wind Resistance [76]: DR 10 (Absorbs Knockback, +40%; Includes Eyes, +10%; Includes Internal, +20%; Limited, Air/Wind, -40%) [65] + Eye of the Storm [1] + Immunity to Noxious Air Effects [10].
    Spell-Like Abilities (Alternative Abilities) [37]:
Blur (Self) (No Gestures, Incantation, IQ Roll, +30%) [23/5=5];
Gust of Wind 3 (No Gestures, Incantation, IQ Roll, +30%) [18/5=4];
Mirror Image (No Gestures, Incantation, IQ Roll, +30%) [28].
Disadvantages: Bad Temper (12) [-10]; Code of Honor (Celestial Eladrin) [-10]; Impulsiveness (12) [-10]; Intolerance (Fiends) [-5]; Pacifism (Cannot Harm Innocents) [-10]; Vulnerability (Cold Iron, x2) [-10]; Vulnerability (Unholy Weapons, x2) [-10].
Perks: Anarchic Touch [1]; Holy Touch [1].
Features: Early Maturation 0.5.
Creature Type: Outsider (Chaotic, Eladrin, Good).
Notes:
Whirlwind shape [357]
Attribute Modifiers: DX+4 (No Fine Manipulators, -40%) [48]; IQ+1 [20]; HT+2 [20].
Secondary Characteristic Modifiers: HP+2 [4].
Advantages: 360° Vision (Panoptic I, +20%) [30]; Combat Reflexes [15]; Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Extended Lifespan 2.5 [5]; Flight (Lighter Than Air, -10%) [36]; Immunity to Metabolic Hazards [30]; Immunity to Petrification [5]; Injury Tolerance (Diffuse) [100]; Injury Tolerance (No Eyes) [5]; Magic Resistance 2 (Improved, +150%) [10]; Temperature Tolerance 6 [6].
    Tongues: Cosmic Power 3 (Limited, One Spoken Language, -50%; Magical, -10%) [12].
    Whirlwind: Crushing Attack 2d (Aura, +80%; Double Knockback, +20%; Melee Attack, Reach C, -30%; No Wounding, -50%) [12].
    Spell-Like Abilities (Alternative Abilities) [37]:
Blur (Self) (No Gestures, Incantation, IQ Roll, +30%) [23/5=5];
Gust of Wind 3 (No Gestures, Incantation, IQ Roll, +30%) [18/5=4];
Mirror Image (No Gestures, Incantation, IQ Roll, +30%) [28].
Disadvantages: Bad Temper (12) [-10]; Code of Honor (Celestial Eladrin) [-10]; Impulsiveness (12) [-10]; Intolerance (Fiends) [-5]; No Fine Manipulators [-30]; Pacifism (Cannot Harm Innocents) [-10]; Vulnerability (Cold Iron, x2) [-10]; Vulnerability (Unholy Weapons, x2) [-10]; Vulnerability (Vacuum and wind-based attacks, x2) [-20].
Perks: Anarchic Touch [1]; Holy Touch [1].
Features: Early Maturation 0.5; No Legs (Aerial).
 

Typical Stats – Humanoid Form

ST:

13

HP:

13

Speed:

6.25

DX:

13

Will:

11

Move:

7

IQ:

11

Per:

11

 

 

HT:

12

FP:

12

SM:

+0

Dodge:

10

Parry:

11U

DR:

10 (vs. air)

    Large Falchion swing (15): swing 2d+2 cutting, Reach 1.
    Large Falchion thrust (15): thrust 1d-1 impaling (KYOS: 1d impaling), Reach 1.
    Straight Composite Bow (15): thrust 1d+2 impaling (KYOS: 2d-1 impaling), Acc 2, Range 195/260, RoF 1, Shots 1(2).
    Alternate Form: A bralani can shift between its humanoid and whirlwind forms by taking 5 consecutive Ready maneuvers. Clothing and gear weighing no more than his BL change with it. If the eladrin dies or gets knocked unconscious, it does not revert to its natural form.
    Tongues: Aside from the languages the eladrin knows, it has one slot that it can fill with any spoken language that is not “secret” or “lost” at the Native comprehension level by taking a Ready maneuver.
    Veiling: The eladrin may assume a different form as if using the Morph advantage (p. B84). The transformation takes 10 seconds. If he is knocked out or killed, he immediately reverts to his native form (which will also be unconscious or dead). The eladrin can only change his outward appearance. His abilities and racial template are unaffected. He can only choose a humanoid form with the same body layout.
    The eladrin can always take on the form of a being he can see or touch, provided its racial template cost does not exceed his. Once he has assumed a form, he can opt to memorize it by concentrating for one minute. This allows him to shapeshift into that form at any time. The eladrin can memorize a number of forms equal to his IQ. If all his “slots” are full, his must overwrite a previously memorized form (his choice) to add the new form. Memorizing cosmetic changes also requires a “slot”.
    Wind Resistance: The bralani has DR 10 against air and wind – including not only Missile and Jet spells, but also to effects and spells that bypass normal DR to cause direct, internal damage, such as attacks that steal breath and deal FP damage by draining air from the lungs. In addition, subtract this DR from the damage for the purpose of determining knockback. Resistible air effects other than damage (e.g., a spell that paralyses the subject with winds or causes embolism) simply fail, as though the bralani had successfully resisted. In addition, the bralani is affected by bad weather as though it were a step less severe on the table on GURPS Magic, p. 194. Most often means ‑1 less to rolls to avoid falling overboard, see things through torrential rain, etc.
    Spell-Like Abilities (Alternative Abilities):
    Blur (Self) (No Gestures, Incantation, IQ Roll);
    Gust of Wind 3 (15) (No Gestures, Incantation, IQ Roll);
    Mirror Image (No Gestures, Incantation, IQ Roll).

    
    Traits: Anarchic Touch; Bad Temper (12); Code of Honor (Celestial Eladrin); Combat Reflexes; Doesn’t Eat or Drink; Early Maturation 0.5; Extended Lifespan 2.5; Holy Touch; Immunity to Petrification; Impulsiveness (12); Intolerance (Fiends); Magic Resistance 2 (Improved); Night Vision 5; Pacifism (Cannot Harm Innocents); Temperature Tolerance 6; Vilnerability (Cold Iron, x2); Vulnerability (Unholy Weapons, x2).
    Skills: Bow-15; Brawling-15; Broadsword-15; Innate Attack (Beam)-15; Spear-15; Survival (Arborea)-12; Survival (Desert)-12.
    Creature Type: Outsider (Chaotic, Eladrin, Good).

Typical Stats – Whirlwind Form

ST:

10

HP:

12

Speed:

6.5

DX:

14

Will:

11

Move:

13 air

IQ:

11

Per:

11

 

 

HT:

12

FP:

12

SM:

+0

Dodge:

10

Parry:

12 (unarmed)

DR:

-

    Punch (16): thrust 1d-2 crushing, Reach C.
    Alternate Form: A bralani can shift between its humanoid and whirlwind forms by taking 5 consecutive Ready maneuvers. Clothing and gear weighing no more than his BL change with it. If the eladrin dies or gets knocked unconscious, it does not revert to its natural form.
    Tongues: Aside from the languages the eladrin knows, it has one slot that it can fill with any spoken language that is not “secret” or “lost” at the Native comprehension level by taking a Ready maneuver.
    Whirlwind: Whenever the bralani in its whirlwind form touches anyone or is touched, roll 2d as crushing damage and determine knockback, doubling the distance; however, the victim suffers no actual damage from the effect – just the consequences of being thrown around. The bralani can switch this effect off.
    Spell-Like Abilities (Alternative Abilities):
    Blur (Self) (No Gestures, Incantation, IQ Roll);
    Gust of Wind 3 (16) (No Gestures, Incantation, IQ Roll);
    Mirror Image (No Gestures, Incantation, IQ Roll).


    Traits: 360° Vision (Panoptic I); Anarchic Touch; Bad Temper (12); Code of Honor (Celestial Eladrin); Combat Reflexes; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Early Maturation 0.5; Extended Lifespan 2.5; Flight (Lighter Than Air); Holy Touch; Immunity to Metabolic Hazards; Immunity to Petrification; Impulsiveness (12); Injury Tolerance (Diffuse); Injury Tolerance (No Eyes); Intolerance (Fiends); Magic Resistance 2 (Improved); No Fine Manipulators; No Legs (Aerial); Pacifism (Cannot Harm Innocents); Temperature Tolerance 6; Vilnerability (Cold Iron, x2); Vulnerability (Unholy Weapons, x2); Vulnerability (Vacuum and wind-based attacks, x2).
    Skills: Bow-16; Brawling-16; Broadsword-16; Innate Attack (Beam)-16; Spear-16; Survival (Arborea)-12; Survival (Desert)-12.
    Creature Type: Outsider (Chaotic, Eladrin, Good).

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