Alchemy: Dungeon Concoctions IV
And here we have the remaining concoctions from GURPS Dungeon Fantasy 8 - Treasure Tables.
Alchemical Glue
This potion can be thrown (range is STx3.5). On
impact, covers a one-yard area in a very sticky glue for one hour. Victim in
the area of who step into the area are grappled (see p. B370) and rooted in
place. They cannot select the Move or Change Posture maneuvers or change
facing, and are at -4 to DX. The glue has ST 20, but the user can layer
additional attacks on a successfully glued victim. Each extra layer gives +1 to
ST. To break free, the victim must win a Quick Contest of ST or Escape skill against
the ST of the glue. Each attempt takes one second. If the victim fails to break
free, he loses 1 FP but may try again. Alternatively, he may try to destroy the
glue. Innate Attacks hit automatically; other attacks are at -4. External
attacks on the glue take no penalty, but risk hitting the victim on a miss (see
Striking Into a Close Combat, p. B392).
The glue has DR 6. Each point of damage reduces ST by one. At ST 0, the glue is
destroyed and the victim is freed.
Duration: Instantaneous.
Form: Grenade.
Cost: $3,600 (singular); $1,300
(5-batched).
Recipe: $360; 72 days; defaults to
Alchemy-12.
Statistics: Binding 20 (Area Effect, 1 yard,
+25%; Extended Duration, 1,000x, +120%; Grenade, +25%; Magical, -10%;
Persistent, +40%) [120].
Euphoria Potion
This potion can be thrown (range is STx3.5).
Hitting a hard surface, it breaks, creating a cloud of fumes in a 2-yard
radius. Targets that breathe the fumes must make an HT roll or suffer from
ecstasy (p. B428) for 3 minutes.
Form: Grenade.
Cost: $960 (singular); $345 (5-batched).
Recipe: $96; 6 days; defaults to Alchemy-4.
Statistics: Affliction 1 (HT; Area Effect, 2
yards, +50%; Ecstasy, +100%; Grenade, +25%; Magical, -10%; Respiratory Agent,
+50%) [32].
Halfling Joy Powder
This concoction can be thrown (range is
STx3.5). Hitting a hard surface, it breaks, creating a cloud of fumes in a
2-yard radius. Targets that breathe the fumes must make an HT roll or become
drunk (p. B428) for 3 minutes.
Form: Grenade.
Cost: $720 (singular); $260 (5-batched).
Recipe: $72; 3 days; defaults to
Alchemy-3.
Statistics: Affliction 1 (HT; Area Effect, 2
yards, +50%; Drunk, +20%; Grenade, +25%; Magical, -10%; Respiratory Agent, +50%)
[24].
Luminous Dust
This concoction can be thrown (range is
STx3.5). Hitting a hard surface, it breaks, creating a cloud of luminous dust
in a 4-yard radius. The dust stays airborne for up to a minute and drifts with
the wind. It is extremely visible and follows air currents, providing +1 to
attempts to find hidden doors.
Form: Grenade.
Cost: $150 (singular); $55 (5-batched).
Recipe: $15; 1 day; defaults to Alchemy-1.
Statistics: Obscure 1 (Vision; Accessibility,
Secret Doors, -50%; Area Effect, 4 yards, +50%; Drifting, +20%; Environmental,
Air, -5%; Extended Duration, 10x, +40%; Grenade, +25%; Magical, -10%; Ranged,
+50%; Reversed, -0%) [5].
Super-Speed Potion
This bubbling yellow potion increases the
imbiber’s Basic Speed by 1 and grants him Altered Time Rate 1 (p. B38). This
affects his active defenses and Basic Move.
Duration: 30 seconds.
Form: Potion.
Cost: $3,210 (singular); $1,155
(5-batched).
Recipe: $321; 58 days; defaults to
Alchemy-11.
Statistics: Affliction 1 (HT; Advantage,
Super-Speed Potion, +1,080%; Magical, -10%; Potion, -25%; Reduced Duration,
1/6, -75%) [107]. Notes: «Super-Speed Potion» is Altered Time Rate 1 (Magical,
-10%) [90] + Basic Speed +1 (Magical, -10%) [18]. Reduced Duration costs -75%,
because the Potion meta-enhancement includes Extended Duration, 30x, +60%.
Transparency Potion
Despite being called a potion, this elixir
works more like an ointment. This potion is readily absorbed into any opaque, nonliving
substance, making it temporarily light pervious. One vial of potion renders a
cubic foot of matter transparent for an hour. The user may spread it with a
brush over a large area to create a broad window through a thin wall or work it
into a smaller area to make a small viewing aperture in a thick one.
Duration: 1 hour.
Form: Ointment.
Cost: $210 (singular); $75 (5-batched).
Recipe: $21; 1 day; defaults to Alchemy-1.
Statistics: Affliction 1 (HT; Accessibility, Only on objects, -20%; Advantage, Transparency Potion, +10%; Magical, -10%; Ointment without Contact Agent, -15%) [7]. Note: «Transparency Potion» is Transparency (Magical, -10%) [1].
No comments:
Post a Comment