Thursday 13 September 2018

Monster: Brass Dragon

Monster: Brass Dragon

I've already converted all the chromatic dragons from D&D 3.5 Monster Manual, and now it's time to tackle the metallic dragons.

 

Brass Dragon [Monster Manual, page 79]

770 points
Attribute Modifiers: ST+25 (Size Modifier, -40%) [150]; IQ+4 [80]; HT+5 [50].
Secondary Characteristic Modifiers: SM+4; Will+1 [5]; Per+2 [10]; FP+5 [15]; Basic Move +1 [5].
Advantages: Discriminatory Smell [15]; Discriminatory Taste [10]; DR 6 [30]; Enhanced Move 0.5 (Air) [10]; Enhanced Move 1 (Ground) [20]; Extended Lifespan 5 [10]; Extra Attack 1 [25]; Extra Legs (Four Legs) [5]; Fangs [2]; Flexibility [5]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; High Pain Threshold [10]; Immunity to Paralysis [10]; Immunity to Sleep [10]; Infravision [10]; Magic Resistance 1 (Improved, +150%) [5]; Mimicry [10]; Nictitating Membrane 6 [6]; Night Vision 7 [7]; Parabolic Hearing 1 [4]; Peripheral Vision [15]; Protected Vision [5]; Reduced Consumption 3 [6]; Talons [8]; Temperature Tolerance 6 [6]; Tunneling (Move 3) [45]; Unfazeable [15]; Universal Digestion (Matter Eater, +300%) [20]; Vibration Sense (Air) [10].
    Draconic Strikers [16]: Striker (Tail; Crushing; Cannot Parry, -40%; Clumsy 2, -40%; Long 1, +100%; Weak, -50%) [4] + Striker (Right Wing; Crushing; Accessibility, Not when flying, -10%; Limited Arc, Front and right, -20%; Long 1, +100%; Weak, -50%) [6] + Striker (Left Wing; Crushing; Accessibility, Not when flying, -10%; Limited Arc, Front and left, -20%; Long 1, +100%; Weak, -50%) [6].
    Fire Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Fire Effects [10].
    Breath Weapons (Alternative Abilities) [40]:
    Breathe Fire: Natural Weapon (Burning; Cannot Parry, -40%; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; Ranged, +100%; Reduced Range, 1/5, -20%; Single, -20%) [12/5=3].
    Breathe Sleep Gas: Affliction 1 (Will; Based on Will, +20%; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Increased 1/2D, 10x, +15%; Magical, -10%; Muscle-Powered Range, -10%; Respiratory Agent, +50%; Sleep, +150%) [37].
    Spell-Like Abilities (Alternative Abilities) [78]:
    Beast Speech [22/5=5];
    Suggestion [73].
Disadvantages: Bad Grip 2 [-10]; Greed (12) [-15]; Ham-Fisted 1 [-5]; Horizontal [-10]; Loner (12) [-5]; Miserliness (12) [-10]; Selfish (12) [-5]; Vulnerability (Cold, x2) [-30].
Perks: Eye for Distance [1]; Penetrating Voice [1]; Scales [1].
Quirks: Dull Touch 8 [-8]; Methodical [-1]; Staid [-1].
Creature Type: Dragon.

Knowing Your Own Strength [774]
Replace ST+25 (Size Modifier, -40%) [150] with ST+13 [130]
Add HP+12 [24]

Typical Stats - Small

ST:

25 (KYOS: 18)

HP:

25

Speed:

6.25

DX:

10

Will:

13

Move:

7 ground, 12 air (cannot hover), 3 burrow

IQ:

12

Per:

14

 

 

HT:

15

FP:

20

SM:

+3

Dodge:

9

Parry:

10 (unarmed)

DR:

3, 20 (vs. fire)

    Bite (14): thrust 3d-1 impaling, Reach C-1.
    Front Claw (14): thrust 3d-1 cutting or impaling, Reach C-2.
    Hind Claw (12): thrust 3d cutting or impaling, Reach C-2.
    Wing (14): thrust 3d crushing, Reach C-3, can only attack front and side hexes.
    Tail (12): thrust 3d crushing, Reach C-3.
    Breathe Fire (14): The dragon breathes out a blast of fire, dealing thrust 2d+2 burning damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 5 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
    Breathe Sleep Gas (14): Alternatively, the dragon may breathe out a stream of sleeping gas. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 5 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10). Creatures who breathe the gas must roll against Will or fall asleep for margin of failure minutes. Upon waking up, each subject is stunned (p. B420) and may roll vs. Will once per second to recover.
    Spell-Like Abilities (Alternative Abilities):
    Beast Speech;
    Suggestion (12).


    Traits: Bad Grip 2; Discriminatory Smell; Discriminatory Taste; Dull Touch 6; Enhanced Move 0.5 (Air); Enhanced Move 1 (Ground); Extended Lifespan 5; Extra Attack 1; Extra Legs (Four Legs); Eye for Distance; Flexibility; Flight (Cannot Hover; Winged); Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Noxious Fire Effects; Immunity to Paralysis; Immunity to Sleep; Infravision; Loner (12); Magic Resistance 1 (Improved); Methodical; Mimicry; Miserliness (12); Nictitating Membrane 3; Night Vision 7; Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Protected Vision; Reduced Consumption 3; Scales; Selfish (12); Staid; Temperature Tolerance 6; Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Air); Vulnerability (Cold, x2).
    Skills: Brawling-14; Diplomacy-12; Fast-Talk-12; Innate Attack (Breath)-14; Tactics-12.
    Creature Type: Dragon (Fire).

Typical Stats - Medium

ST:

35 (KYOS: 23)

HP:

35

Speed:

6.25

DX:

10

Will:

15

Move:

7 ground, 12 air (cannot hover), 3 burrow

IQ:

14

Per:

16

 

 

HT:

15

FP:

20

SM:

+4

Dodge:

9

Parry:

11 (unarmed)

DR:

6, 20 (vs. fire)

    Bite (16): thrust 4d+2 impaling, Reach C-1.
    Front Claw (16): thrust 4d+2 cutting or impaling, Reach C-3.
    Hind Claw (14): thrust 5d-1 cutting or impaling, Reach C-3.
    Wing (16): thrust 5d-1 crushing, Reach C-5, can only attack front and side hexes.
    Tail (14): thrust 5d-1 crushing, Reach C-5.
    Breathe Fire (16): The dragon breathes out a blast of fire, dealing thrust 4d-1 burning damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 7 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
    Breathe Sleep Gas (16): Alternatively, the dragon may breathe out a stream of sleeping gas. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 7 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10). Creatures who breathe the gas must roll against Will or fall asleep for margin of failure minutes. Upon waking up, each subject is stunned (p. B420) and may roll vs. Will once per second to recover.
    Spell-Like Abilities (Alternative Abilities):
    Beast Speech;
    Suggestion (14).


    Traits: Bad Grip 2; Discriminatory Smell; Discriminatory Taste; Dull Touch 8; Enhanced Move 0.5 (Air); Enhanced Move 1 (Ground); Extended Lifespan 5; Extra Attack 1; Extra Legs (Four Legs); Eye for Distance; Flexibility; Flight (Cannot Hover; Winged); Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Noxious Fire Effects; Immunity to Paralysis; Immunity to Sleep; Infravision; Loner (12); Magic Resistance 1 (Improved); Methodical; Mimicry; Miserliness (12); Nictitating Membrane 6; Night Vision 7; Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Protected Vision; Reduced Consumption 3; Scales; Selfish (12); Staid; Temperature Tolerance 6; Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Air); Vulnerability (Cold, x2).
    Skills: Brawling-16; Diplomacy-14; Fast-Talk-14; Innate Attack (Breath)-16; Tactics-14.
    Creature Type: Dragon (Fire).

Typical Stats - Large

ST:

50 (KYOS: 30)

HP:

50

Speed:

6.25

DX:

10

Will:

16

Move:

7 ground, 12 air (cannot hover), 3 burrow

IQ:

15

Per:

18

 

 

HT:

15

FP:

20

SM:

+5

Dodge:

9

Parry:

11 (unarmed)

DR:

9, 20 (vs. fire)

    Bite (16): thrust 7d-1 impaling, Reach C-1.
    Front Claw (16): thrust 7d-1 cutting or impaling, Reach C-5.
    Hind Claw (14): thrust 7d cutting or impaling, Reach C-5.
    Wing (16): thrust 7d crushing, Reach C-7, can only attack front and side hexes.
    Tail (14): thrust 7d crushing, Reach C-7.
    Breathe Fire (16): The dragon breathes out a blast of fire, dealing thrust 5d+2 burning damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 10 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
    Breathe Sleep Gas (16): Alternatively, the dragon may breathe out a stream of sleeping gas. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 10 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10). Creatures who breathe the gas must roll against Will or fall asleep for margin of failure minutes. Upon waking up, each subject is stunned (p. B420) and may roll vs. Will once per second to recover.
    Spell-Like Abilities (Alternative Abilities):
    Beast Speech;
    Suggestion (15);
    Wind 1 (15).


    Traits: Bad Grip 2; Discriminatory Smell; Discriminatory Taste; Dull Touch 10; Enhanced Move 0.5 (Air); Enhanced Move 1 (Ground); Extended Lifespan 5; Extra Attack 2; Extra Legs (Four Legs); Eye for Distance; Flexibility; Flight (Cannot Hover; Winged); Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Noxious Fire Effects; Immunity to Paralysis; Immunity to Sleep; Infravision; Loner (12); Magic Resistance 2 (Improved); Methodical; Mimicry; Miserliness (12); Nictitating Membrane 9; Night Vision 7; Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Protected Vision; Reduced Consumption 3; Scales; Selfish (12); Staid; Temperature Tolerance 6; Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Air); Vulnerability (Cold, x2).
    Skills: Brawling-16; Diplomacy-16; Fast-Talk-16; Innate Attack (Breath)-16; Tactics-16.
    Creature Type: Dragon (Fire).

Typical Stats - Gargantuan

ST:

75 (KYOS: 42)

HP:

75

Speed:

6.25

DX:

10

Will:

18

Move:

7 ground, 12 air (cannot hover), 3 burrow

IQ:

17

Per:

20

 

 

HT:

15

FP:

20

SM:

+6

Dodge:

9

Parry:

11 (unarmed)

DR:

12, 20 (vs. fire)

    Bite (16): thrust 10d+2 impaling, Reach C-1.
    Front Claw (16): thrust 10d+2 cutting or impaling, Reach C-7.
    Hind Claw (14): thrust 11d-1 cutting or impaling, Reach C-7.
    Wing (16): thrust 11d-1 crushing, Reach C-10, can only attack front and side hexes.
    Tail (14): thrust 11d-1 crushing, Reach C-10.
    Breathe Fire (16): The dragon breathes out a blast of fire, dealing thrust 8d+2 burning damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 15 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
    Breathe Sleep Gas (16): Alternatively, the dragon may breathe out a stream of sleeping gas. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 15 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10). Creatures who breathe the gas must roll against Will or fall asleep for margin of failure minutes. Upon waking up, each subject is stunned (p. B420) and may roll vs. Will once per second to recover.
    Spell-Like Abilities (Alternative Abilities):
    Beast Speech;
    Suggestion (17);
    Weather Dome 5 (17)
GURPS Sorcery: Protection and Warning Spells, page 14;
    Wind 1 (17).

    Traits: Bad Grip 2; Discriminatory Smell; Discriminatory Taste; Dull Touch 12; Enhanced Move 0.5 (Air); Enhanced Move 1 (Ground); Extended Lifespan 5; Extra Attack 3; Extra Legs (Four Legs); Eye for Distance; Flexibility; Flight (Cannot Hover; Winged); Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Noxious Fire Effects; Immunity to Paralysis; Immunity to Sleep; Infravision; Loner (12); Magic Resistance 2 (Improved); Methodical; Mimicry; Miserliness (12); Nictitating Membrane 12; Night Vision 7; Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Protected Vision; Reduced Consumption 3; Scales; Selfish (12); Staid; Temperature Tolerance 6; Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Air); Vulnerability (Cold, x2).
    Skills: Brawling-16; Diplomacy-18; Fast-Talk-18; Innate Attack (Breath)-16; Tactics-18.
    Creature Type: Dragon (Fire).

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