Monster: Drider
Here's the drider - a drow cursed by Lolth to become a hateful spider-drow hybrid.
Attribute Modifiers: ST+1 (Size Modifier, -10%) [9]; DX+1 [20]; HT+1 [10].
Secondary Characteristic Modifiers: SM+1; HP+4 (Size Modifier, -10%) [8]; Will +1 [5].
Advantages: Clinging [20]; DR 1 (Partial, Lower Body, -10%) [5]; Extended Lifespan 3 [6]; Extra Legs (Eight Legs; Long 1, +100%) [20]; Immunity to Poison [15]; Infravision [10]; Lifting ST 4 (Size Modifier, -10%) [11]; Magic Resistance 1 (Improved, +150%) [5]; Sharp Teeth [1]; Striking ST 4 (Lower Body, -60%; Size Modifier, -10%) [6]; Talons (Lower Body, -10%) [8].
Poison: Toxic Attack 1d-1 (Cyclic, 1 hour, 2 cycles, Resistible, +20%; Follow-Up, Bite, +0%; Resistible, HT-3, -15%; Symptoms, 2/3 HP, -3 ST, +15%) [4].
Spell-Like Abilities (Alternative Abilities) [47]:
Blackout 1 [36];
Detect Magic [7/5=2] – see GURPS Thaumatology: Sorcery, page 19;
Faerie Fire [30/5=6];
Light 1 [11/5=3] – see GURPS Thaumatology: Sorcery, page 19.
Disadvantage: Callous [-5]; Social Stigma (Monster) [-15].
Perks: Climbing Line [1].
Features: Night Vision 5 (-5 is the native illumination level); Uses weapons designed for SM+0 creatures.
Notes: Size 4 hexes.
Creature Type: Aberration.
Sharp Teeth (13): thrust 1d-2 cutting plus follow-up 1d-1 toxic (3 1-hour cycles, resisted by HT-3, -3 ST after loss of 2/3 HP), Reach C.
Talons (11): thrust 1d+1 cutting or impaling (KYOS: 2d-1 cutting or impaling), Reach C-1.
Dagger (15): thrust 1d-2 impaling, Reach C-1.
Short Bow (15): thrust 1d-1 impaling, Acc 1, Range 165/220, RoF 1, Shots 1(2).
Spell-Like Abilities (Alternative Abilities):
Blackout 1 (12);
Detect Magic (10) – see GURPS Thaumatology: Sorcery, page 19;
Faerie Fire (11);
Light 1 (10) – see GURPS Thaumatology: Sorcery, page 19.
Traits: Climbing Line; Clinging; Extended Lifespan 3; Extra Legs (Eight Legs; Long 1); Immunity to Poison; Infravision; Intolerance (Drow); Lifting ST 4; Magic Resistance 1 (Improved); Night Vision 5 (-5 is the native illumination level); Social Stigma (Monster); Striking ST 4 (Lower Body); Uses weapons designed for SM+0 creatures.
Skills: Bow-15; Brawling-13; Climbing-15; Innate Attack (Gaze)-12; Knife-15; Stealth-14.
Creature Type: Aberration.
Notes: Size 4 hexes.
Drider [Monster Manual, page 89]
Attribute Modifiers: ST+1 (Size Modifier, -10%) [9]; DX+1 [20]; HT+1 [10].
Secondary Characteristic Modifiers: SM+1; HP+4 (Size Modifier, -10%) [8]; Will +1 [5].
Advantages: Clinging [20]; DR 1 (Partial, Lower Body, -10%) [5]; Extended Lifespan 3 [6]; Extra Legs (Eight Legs; Long 1, +100%) [20]; Immunity to Poison [15]; Infravision [10]; Lifting ST 4 (Size Modifier, -10%) [11]; Magic Resistance 1 (Improved, +150%) [5]; Sharp Teeth [1]; Striking ST 4 (Lower Body, -60%; Size Modifier, -10%) [6]; Talons (Lower Body, -10%) [8].
Poison: Toxic Attack 1d-1 (Cyclic, 1 hour, 2 cycles, Resistible, +20%; Follow-Up, Bite, +0%; Resistible, HT-3, -15%; Symptoms, 2/3 HP, -3 ST, +15%) [4].
Spell-Like Abilities (Alternative Abilities) [47]:
Blackout 1 [36];
Detect Magic [7/5=2] – see GURPS Thaumatology: Sorcery, page 19;
Faerie Fire [30/5=6];
Light 1 [11/5=3] – see GURPS Thaumatology: Sorcery, page 19.
Disadvantage: Callous [-5]; Social Stigma (Monster) [-15].
Perks: Climbing Line [1].
Features: Night Vision 5 (-5 is the native illumination level); Uses weapons designed for SM+0 creatures.
Notes: Size 4 hexes.
Creature Type: Aberration.
Knowing Your Own Strength [205] |
Typical Stats
ST: |
11 |
HP: |
15 |
Speed: |
5.5 |
DX: |
11 |
Will: |
11 |
Move: |
5 |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
11 |
FP: |
11 |
SM: |
+1 |
Dodge: |
8 |
Parry: |
10 |
DR: |
1* (tough skin) |
Talons (11): thrust 1d+1 cutting or impaling (KYOS: 2d-1 cutting or impaling), Reach C-1.
Dagger (15): thrust 1d-2 impaling, Reach C-1.
Short Bow (15): thrust 1d-1 impaling, Acc 1, Range 165/220, RoF 1, Shots 1(2).
Spell-Like Abilities (Alternative Abilities):
Blackout 1 (12);
Detect Magic (10) – see GURPS Thaumatology: Sorcery, page 19;
Faerie Fire (11);
Light 1 (10) – see GURPS Thaumatology: Sorcery, page 19.
Traits: Climbing Line; Clinging; Extended Lifespan 3; Extra Legs (Eight Legs; Long 1); Immunity to Poison; Infravision; Intolerance (Drow); Lifting ST 4; Magic Resistance 1 (Improved); Night Vision 5 (-5 is the native illumination level); Social Stigma (Monster); Striking ST 4 (Lower Body); Uses weapons designed for SM+0 creatures.
Skills: Bow-15; Brawling-13; Climbing-15; Innate Attack (Gaze)-12; Knife-15; Stealth-14.
Creature Type: Aberration.
Notes: Size 4 hexes.
Drider Venom
This poison is extracted from a drider. A
living victim must make an immediate
HT-3 roll or suffer 1d-1 toxic damage. Every hour for 2 more cycles he must
make another HT-3 roll to resist or take the same amount of damage. After
losing 2/3 HP to this poison, the victim gets a -3 penalty to ST until he heals
above this threshold.
Form: Follow-Up Poison.
Cost: $90 (singular); $35 (5-batched).
Recipe: $9; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d-1 (Cyclic, 1 hour,
2 cycles, Resistible, +20%; Follow-Up Poison, -20%; Resistible, HT-3, -15%;
Symptoms, 2/3 HP, -3 ST, +15%) [3].
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