Monster: Dragon Turtle
Dragon Turtle [Monster Manual, page 88]
Attribute Modifiers: ST+75 (Size Modifier, -60%) [300]; IQ+1 [20]; HT+5 [50].
Secondary Characteristic Modifiers: SM+6; Will+4 [20]; Per+2 [10]; FP+4 [12]; Basic Move +1 [5].
Advantages: Amphibious (Accessibility, Only skill penalties, -50%) [5]; DR 9 [45]; DR 11 (Torso Only, -10%) [50]; Discriminatory Smell [15]; Discriminatory Taste [10]; Enhanced Move 1 (Water) [20]; Extended Lifespan 5 [10]; Fangs [2]; High Pain Threshold [10]; Immunity to Paralysis [10]; Immunity to Sleep [10]; Infravision [10]; Nictitating Membrane 9 [9]; Night Vision 5 [5]; Peripheral Vision [15]; Pressure Support 3 [15]; Reduced Consumption 3 [6]; Speak Underwater [5]; Striker (Tail; Crushing; Cannot Parry, -40%; Clumsy 2, -40%; Long 1, +100%; Weak, -50%) [4]; Talons [8]; Temperature Tolerance 6 [6]; Unfazeable [15]; Vibration Sense (Water) [10].
Fire Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Fire Effects [10].
Breathe Steam: Natural Weapon (Burning; Cannot Parry, -40%; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Increased Range, 10x (Accessibility, Underwater only, ‑50%), +15%; Intangible, +50%; Magical, -10%; No Incendiary, -10%; Ranged, +100%; Reduced Range, 1/5, -20%; Single, -20%; Underwater, +20%) [13].
Disadvantages: Bad Grip 2 [-10]; Ham-Fisted 1 [-5]; Horizontal [-10]; Loner (12) [-5]; Restricted Diet (Carnivore) [-10]; Selfish (12) [-5].
Perks: Retraction [1]; Penetrating Voice [1]; Scales [1].
Quirks: Dull Touch 12 [-12]; Methodical [-1]; Staid [-1].
Features: Doesn’t Breathe (Gills); No Legs (Semi-Aquatic).
Creature Type: Dragon.
Knowing Your Own Strength [829] |
Typical Stats
ST: |
75 (KYOS: 42) |
HP: |
82 |
Speed: |
6.25 |
DX: |
10 |
Will: |
15 |
Move: |
1 land, 7 water |
IQ: |
11 |
Per: |
13 |
|
|
HT: |
15 |
FP: |
19 |
SM: |
+6 |
Dodge: |
8 |
Parry: |
N/A |
DR: |
9 (20 torso), 20 (vs. fire) |
Front Claw (16): thrust 10d+2 cutting or impaling, Reach C-7.
Hind Claw (14): thrust 11d-1 cutting or impaling, Reach C-7.
Tail (14): thrust 11d-1 crushing, Reach C-10.
Breathe Steam (16): The dragon turtle breathes out a blast of extremely hot steam, dealing thrust 8d+2 non-incendiary burning damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 15 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10). This attack works identically in air and underwater.
Traits: Amphibious (Accessibility, Only skill penalties); Bad Grip 2; Doesn’t Breathe (Gills); Discriminatory Smell; Discriminatory Taste; Dull Touch 12; Enhanced Move 1 (Water); Extended Lifespan 5; Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Noxious Fire Effects; Immunity to Paralysis; Immunity to Sleep; Infravision; Loner (12); Methodical; Nictitating Membrane 9; Night Vision 5; No Legs (Semi-Aquatic); Penetrating Voice; Peripheral Vision; Pressure Support 3; Reduced Consumption 3; Restricted Diet (Carnivore); Retraction; Scales; Selfish (12); Short Arms; Speak Underwater; Staid; Temperature Tolerance 6; Unfazeable; Vibration Sense (Water).
Skills: Brawling-16; Diplomacy-18; Fast-Talk-18; Innate Attack (Breath)-16; Survival (Open Ocean)-16.
Creature Type: Dragon.
Amphibious and No Legs (Aquatic) dont really mix.
ReplyDeleteThe turtle is Semi-Aquatic and hence takes standard skill penalties for working underwater. Amphibious eliminates that.
Delete