Tuesday 14 August 2018

Monsters: Elephants and Lizards

Monsters: Elephants and Lizards

This post covers reptiles and elephants from D&D that are not covered by existing GURPS supplements. As always, templates are based on the ones from GURPS Animalia and tweaked a bit.

Woolly Mammoth [Frostburn, page 119]

173 points
Attribute Modifiers: ST+35 (Size Modifier, -40%) [210]; IQ-5 [-100]; HT+1 [10].
Secondary Characteristic Modifiers: SM+4; Will+5 [25]; Per+6 [30].
Advantages: Acute Hearing 2 [4]; DR 4 (Tough Skin, -40%) [12]; Discriminatory Smell [15]; Enhanced Move 0.5 (Ground) [10]; Extra Legs (Four Legs) [5]; Extra-Flexible Weak Arm (1/2 ST; Trunk) [3]; Night Vision 5 [5]; Peripheral Vision [15]; Temperature Tolerance 2 (Cold) [2].
    Tusks [18]: 2 x Natural Weapon (Impaling; Extra Damage Type, Crushing, +20%; Resilient, Double DR, +10%; Single, -20%) [9].
Disadvantages: Bad Temper (12) [-10]; Ham-Fisted 1 [-5]; Horizontal (Can use trunk at up to full move, -50%) [-5]; One Arm [-20]; Restricted Diet (Herbivore) [-10]; Short Lifespan 1 [-10]; Weak Bite [-2]; Wild Animal [-30].
Perks: Fur [1].
Notes: Weight 13,400 lbs.
Creature Type: Animal.

Knowing Your Own Strength [223]
Replace ST+35 (Size Modifier, -40%) [210] with ST+23 [230]
Add HP+15 [30]

Typical Stats
ST:
45 (KYOS: 33)
HP:
45 (KYOS: 48)
Speed:
5.5
DX:
10
Will:
10
Move:
5 ground
IQ:
5
Per:
11


HT:
11
FP:
11
SM:
+4
Dodge:
8
Parry:
8
DR:
4* (tough skin)
Tusks (11): thrust 5d impaling or crushing (KYOS: 6d+1 impaling or crushing), Reach C-3. The tusks have DR 4 and can be used to parry.
Trunk (11): thrust 2d crushing, Reach C-3.
Bite (11): thrust 2d crushing (KYOS: 3d-1 crushing), Reach C.

                Traits: Acute Hearing 2; Bad Temper (12); Discriminatory Smell; Enhanced Move 0.5 (Ground); Extra Legs (Four Legs); Extra-Flexible Weak Arm (1/2 ST; Trunk); Fur; Ham-Fisted 1; Horizontal (Can use trunk up to full move); Night Vision 5; One Arm; Peripheral Vision; Restricted Diet (Herbivore); Short Lifespan 1; Temperature Tolerance 2 (Cold); Weak Bite; Wild Animal.
Skills: Brawling-11; Intimidation-10; Survival (Arctic)-11.
Notes: Weight 13,400 lbs.
Creature Type: Animal.

Grizzly Mastodon [Monster Manual II, page 123]

213 points
Attribute Modifiers: ST+40 (Size Modifier, -40%) [240]; IQ-5 [-100]; HT+1 [10].
Secondary Characteristic Modifiers: SM+4; Will+5 [25]; Per+6 [30].
Advantages: Acute Hearing 2 [4]; DR 4 (Tough Skin, -40%) [12]; Discriminatory Smell [15]; Enhanced Move 0.5 (Ground) [10]; Extra Legs (Four Legs) [5]; Extra-Flexible Weak Arm (1/2 ST; Trunk) [3]; Night Vision 5 [5]; Peripheral Vision [15]; Subsonic Speech [10]; Temperature Tolerance 2 (Cold) [2].
    Tusks [18]: 2 x Natural Weapon (Impaling; Extra Damage Type, Crushing, +20%; Resilient, Double DR, +10%; Single, -20%) [9].
Disadvantages: Bad Temper (12) [-10]; Ham-Fisted 1 [-5]; Horizontal (Can use trunk at up to full move, -50%) [-5]; One Arm [-20]; Restricted Diet (Herbivore) [-10]; Short Lifespan 1 [-10]; Weak Bite [-2]; Wild Animal [-30].
Perks: Fur [1].
Notes: Weight 22,000 lbs.
Creature Type: Animal.

Knowing Your Own Strength [273]
Replace ST+40 (Size Modifier, -40%) [240] with ST+26 [260]
Add HP+20 [40]

Typical Stats
ST:
50 (KYOS: 35)
HP:
50 (KYOS: 56)
Speed:
5.5
DX:
10
Will:
10
Move:
5 ground
IQ:
5
Per:
11


HT:
11
FP:
11
SM:
+4
Dodge:
8
Parry:
8
DR:
4* (tough skin)
Tusks (11): thrust 5d+2 impaling or crushing (KYOS: 7d-1 impaling or crushing), Reach C-3. The tusks have DR 4 and can be used to parry.
Trunk (11): thrust 2d+1 crushing. Reach C-3.
Bite (11): thrust 2d+2 crushing. Reach C.

                Traits: Acute Hearing 2; Bad Temper (12); Discriminatory Smell; Enhanced Move 0.5 (Ground); Extra Legs (Four Legs); Extra-Flexible Weak Arm (1/2 ST; Trunk); Fur; Ham-Fisted 1; Horizontal (Can use trunk up to full move); Night Vision 5; One Arm; Peripheral Vision; Restricted Diet (Herbivore); Short Lifespan 1; Subsonic Speech; Temperature Tolerance 2 (Cold); Weak Bite; Wild Animal.
Skills: Brawling-11; Intimidation-10; Survival (Arctic)-11.
Notes: Weight 22,000 lbs.
Creature Type: Animal.

Lizard [Monster Manual, page 275]

-121 points
Attribute Modifiers: ST-8 [-80]; DX+2 (No Fine Manipulators, -40%) [24]; IQ-7 [-140]; HT+2 [20].
Secondary Characteristic Modifiers: SM-5; Will+7 [35]; Per+9 [45]; FP-2 [-6].
Advantages: Acute Taste and Smell 3 [6]; Amphibious [10]; Breath-Holding 3 [6]; Discriminatory Smell [15]; Extra Legs (Four Legs) [5]; Night Vision 5 [5]; Perfect Balance [15]; Peripheral Vision [15]; Reduced Consumption 2 (Cast-Iron Stomach, -50%) [2]; Sharp Claws [5]; Sharp Teeth [1]; Terrain Adaptation (Uneven) [5].
Disadvantages: Cold-Blooded (65°) [-10]; Horizontal [-10]; No Fine Manipulators [-30]; Restricted Diet (Carnivore) [-10]; Short Lifespan 2 [-20]; Wild Animal [-30].
Perks: Scales [1].
Creature Type: Animal.

Typical Stats
ST:
2
HP:
2
Speed:
6
DX:
12
Will:
10
Move:
6 ground, 6 water
IQ:
3
Per:
12


HT:
12
FP:
10
SM:
-5
Dodge:
9
Parry:
N/A
DR:
0
Sharp Teeth (14): thrust 1d-6 cutting (KYOS: 1d-10 cutting). Reach C.
Sharp Claws (14): thrust 1d-6 cutting (KYOS: 1d-10 cutting). Reach C.

                Traits: Acute Taste and Smell 3; Amphibious; Breath-Holding 3; Cold-Blooded (65°); Discriminatory Smell; Extra Legs (Four Legs); Horizontal; Night Vision 5; No Fine Manipulators; Perfect Balance; Peripheral Vision; Reduced Consumption 2 (Cast-Iron Stomach); Restricted Diet (Carnivore); Scales; Short Lifespan 2; Terrain Adaptation (Uneven); Wild Animal.
Skills: Brawling-14; Climbing-14; Survival (Woodlands)-11.
Creature Type: Animal.

Monitor Lizard [Monster Manual, page 275]

-87 points
Attribute Modifiers: ST-5 [-50]; DX+2 (No Fine Manipulators, -40%) [24]; IQ-7 [-140]; HT+2 [20].
Secondary Characteristic Modifiers: SM-2; Will+7 [35]; Per+9 [45]; FP-2 [-6].
Advantages: Acute Taste and Smell 3 [6]; Amphibious [10]; Breath-Holding 3 [6]; DR 1 (Flexible, -20%) [4]; Discriminatory Smell [15]; Extra Legs (Four Legs) [5]; Night Vision 5 [5]; Perfect Balance [15]; Peripheral Vision [15]; Reduced Consumption 2 (Cast-Iron Stomach, -50%) [2]; Sharp Claws [5]; Sharp Teeth [1]; Terrain Adaptation (Uneven) [5].
Disadvantages: Cold-Blooded (65°) [-10]; Horizontal [-10]; No Fine Manipulators [-30]; Restricted Diet (Carnivore) [-10]; Short Lifespan 2 [-20]; Wild Animal [-30].
Perks: Scales [1].
Creature Type: Animal.

Typical Stats
ST:
5
HP:
5
Speed:
6
DX:
12
Will:
10
Move:
6 ground, 6 water
IQ:
3
Per:
12


HT:
12
FP:
10
SM:
-2
Dodge:
9
Parry:
N/A
DR:
1*
Sharp Teeth (14): thrust 1d-4 cutting (KYOS: 1d-7 cutting). Reach C.
Sharp Claws (14): thrust 1d-4 cutting (KYOS: 1d-7 cutting). Reach C.

                Traits: Acute Taste and Smell 3; Amphibious; Breath-Holding 3; Cold-Blooded (65°); Discriminatory Smell; Extra Legs (Four Legs); Horizontal; Night Vision 5; No Fine Manipulators; Perfect Balance; Peripheral Vision; Reduced Consumption 2 (Cast-Iron Stomach); Restricted Diet (Carnivore); Scales; Short Lifespan 2; Terrain Adaptation (Uneven); Wild Animal.
Skills: Brawling-14; Climbing-14; Survival (Woodlands)-11.
Creature Type: Animal.

Giant Crocodile [Monster Manual, page 271]

124 points
Attribute Modifiers: ST+41 (No Fine Manipulators, -40%; Size Modifier, -40%) [82]; DX+2 (No Fine Manipulators, -40%) [24]; IQ-7 [-140]; HT+2 [20].
Secondary Characteristic Modifiers: SM+4; Will+7 [35]; Per+9 [45]; FP-2 [-6].
Advantages: Acute Taste and Smell 3 [6]; Amphibious [10]; Breath-Holding 3 [6]; Combat Reflexes [15]; DR 8 [40]; DR 8 (Directional, Top, -40%) [24]; Discriminatory Smell [15]; Extra Legs (Four Legs) [5]; Hard to Kill 2 [4]; Hard to Subdue 2 [4]; Night Vision 5 [5]; Perfect Balance [15]; Peripheral Vision [15]; Reduced Consumption 2 (Cast-Iron Stomach, -50%) [2]; Sharp Teeth [1]; Striker (Tail; Crushing; Cannot Parry, -40%; Limited Arc, Straight Behind, -40%; Weak, -50%) [1]; Terrain Adaptation (Uneven) [5].
Disadvantages: Cold-Blooded (65°) [-10]; Horizontal [-10]; No Fine Manipulators [-30]; Restricted Diet (Carnivore) [-10]; Short Lifespan 2 [-20]; Wild Animal [-30].
Perks: Scales [1].
Features: Born Biter 2.
Notes: Length 10 yards; Weight 8,800 lbs.
Creature Type: Animal.

Knowing Your Own Strength [302]
Replace ST+41 (No Fine Manipulators, -40%; Size Modifier, -40%) [82] with ST+22 [220]
Add HP+20 [40]

Typical Stats
ST:
51 (KYOS: 32)
HP:
51 (KYOS: 52)
Speed:
6
DX:
12
Will:
10
Move:
6 ground, 6 water
IQ:
3
Per:
12


HT:
12
FP:
10
SM:
+4
Dodge:
10
Parry:
N/A
DR:
8, 16 (top)
Sharp Teeth (14): thrust 8d cutting (KYOS: 7d+1 cutting). Reach C.
Tail (14): thrust 8d+1 crushing (KYOS: 8d+2 crushing). Reach C-3, straight behind.

                Traits: Acute Taste and Smell 3; Amphibious; Born Biter 2; Breath-Holding 3; Cold-Blooded (65°); Combat Reflexes; Discriminatory Smell; Extra Legs (Four Legs); Hard to Kill 2; Hard to Subdue 2; Horizontal; Night Vision 5; No Fine Manipulators; Perfect Balance; Peripheral Vision; Reduced Consumption 2 (Cast-Iron Stomach); Restricted Diet (Carnivore); Scales; Short Lifespan 2; Terrain Adaptation (Uneven); Wild Animal.
Skills: Brawling-14; Survival (Swamp)-12.
Notes: Length 10 yards; Weight 8,800 lbs.
Creature Type: Animal.

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