Monster: Sy-Daemon
I've played Dark Colony a lot during my childhood. Genetically engineering war machines is a common trope in science fiction, and that particular RTS game featured quite a few of them. Of course, realistic options from GURPS Bio-Tech are not sufficient here, and some of the features are not allowed even for TL 12 in that book. In the end, we have a fast and strong monster that can cut up infantry with ease and even tackle on battlesuits and light vehicles. Hardened skin should protect him from small arms, but not from more heavy weaponry.
Sy-Daemon
726 points
Attribute Modifiers: ST+16 (Size Modifier, -10%) [144];
DX+4 [80]; IQ-2 [-40]; HT+3 [30].
Secondary
Characteristic Modifiers: SM+1; HP+5 (Size Modifier, -10%) [9]; FP+5 [15]; Basic Speed +2.25 [45]; Per+4 [20]; Will+4
[20].
Advantages: Combat Reflexes [15]; DR 25 (Hardened 2, +20%;
Tough Skin, -40%) [100]; Extra Attack 1 [25]; Fangs [2]; Fearlessness 4 [8]; Flexibility
[5]; Hard to Kill 3 [6]; Hard to Subdue 3 [6]; High Pain Threshold [10]; Improved
G-Tolerance (1G) [15]; Infravision [10]; Injury Tolerance (No Eyes) [5]; Less
Sleep 4 [8]; Long Talons [11]; Para-Radar [40]; Pressure Support 1 [5]; Radiation
Tolerance 5 [10]; Reduced Consumption 3 [6]; Regeneration (Regular) [25];
Resistant to Metabolic Hazards (+3) [10]; Striking ST+6 (Size Modifier, -10%) [27];
Super Jump 2 [20]; Temperature Tolerance 10 (Cold) [10].
Titanium Bio-Scythes with Monomolecular Edges [124]: Striker
(Cutting; Armor Divisor, (10), +200%; Long 2, +200%) [42] + Striker (Cutting; Armor
Divisor, (10), +200%; Long 2, +200%) [42] + Modified ST Damage (3d+1; Armor
Divisor, (10), +200%; Only when using Strikers, -60%) [40].
Disadvantages: Berserk (15) (Battle Rage, +50%) [-7]; Blindness [-50]; Bloodlust (12) [-10];
Cannot Speak [-15]; Ham-Fisted 2 [-10]; Hidebound [-5]; Incurious (12) [-5].
Perks: No Degeneration in Zero-G [1]; Sanitized
Metabolism [1].
Features: Born Biter 2 [0]; Early Maturation 3 [0]; Sterile
[0].
Notes: Weight 310 lbs.
Creature Type: Aberration.
Knowing Your Own Strength [631]
Replace ST+16 (Size Modifier, -10%) [144]
with ST+7 [70]
Replace Striking ST+6 (Size Modifier, -10%)
[27] with Striking ST+4 [4]
Replace HP+5 (Size Modifier, -10%) [9] with HP+5 [10] |
Typical Stats
ST:
|
26
|
HP:
|
31
|
Speed:
|
9
|
DX:
|
14
|
Will:
|
12
|
Move:
|
9
|
IQ:
|
8
|
Per:
|
12
|
||
HT:
|
13
|
FP:
|
18
|
SM:
|
+1
|
Dodge:
|
13
|
Parry:
|
12
|
DR:
|
25* (tough skin, hardened 2)
|
Long Talons (16): thrust 5d-1 cutting or impaling, Reach C-1.
Fangs (16): thrust 4d
impaling, Reach C.
Titanium Bio-Scythe with Monomolecular Edge (16): thrust 5d-1(10) cutting, Reach C-2.
Traits: Berserk (15)
(Battle Rage); Blindness; Bloodlust (12); Born Biter 2; Cannot Speak; Combat
Reflexes; Early Maturation 3; Extra Attack 1; Fearlessness 4; Flexibility; Ham-Fisted
2; Hard to Kill 3; Hard to Subdue 3; Hidebound; High Pain Threshold; Improved
G-Tolerance (1G); Incurious; Infravision; Injury Tolerance (No Eyes); Less
Sleep 4; No Degeneration in Zero-G; Para-Radar; Pressure Support 1; Radiation
Tolerance 5; Reduced Consumption 3; Regeneration (Regular); Resistant to
Metabolic Hazards (+3); Sanitized Metabolism; Sterile; Striking ST+6; Super
Jump 2; Temperature Tolerance 10 (Cold).
Skills: Brawling-16;
Jumping-14; Observation-12; Stealth-14; Tracking-14.
Creature Type: Aberration.
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