Magic: Gravity College
Gravity manipulation is barely
covered in GURPS Magic, so I decided
make a new Gravity college with some appropriate spells from the Movement
college. Gravity mages may be very useful in settings with space travel, but in
other settings usefulness of this college is determined by the popularity of
the college, because the spells manipulate gravitational anomalies that can
only me created by other gravity mages. This is my first serious attempt at creating new Magic spells, using existing spells as the guidelines, as well as the guidelines in Magic, so I'm not sure if I did a good job.
Use the following spells and
prerequisites for the college of Gravity.
The College of Gravity
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Spell
Name
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Prerequisites
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Source
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Apportation
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Magery 1
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M142
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Control Gravity Elemental
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Summon Gravity Elemental
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New spell
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Create Gravity Elemental
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Magery 2, Control Gravity Elemental
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New spell
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Dispel Gravity
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Magery 1, Increase Gravity, Reduce Gravity
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New spell
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Gravity Crush
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Magery 2, Increase Gravity
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New spell
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Gravity Push
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Magery 1, Increase Gravity
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New spell
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Gravity Tolerance
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Dispel Gravity
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New spell
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Flight
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Magery 2, Levitation
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M145
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Hawk Flight
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Flight
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M146
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Increase Burden
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Apportation
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M143
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Increase Gravity
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Magery 1, Increase Burden
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New spell
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Jump
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Apportation
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M143
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Lighten Burden
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Apportation
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M143
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Levitation
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Apportation
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M143
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Mass Distortion
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Magery 2, Gravity Crush
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New spell
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Measure Gravity
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New spell
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Poltergeist
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Apportation
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M144
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Pull
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Magery 2, Levitation, 3 other Gravity spells
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M146
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Redirect Gravity
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Magery 2, Reverse Gravity
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New spell
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Reduce Gravity
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Magery 1, Lighten Burden
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New spell
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Reverse Gravity
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Magery 2, Dispel Gravity
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New spell
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Repel
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Magery 2, Levitation, 3 other Gravity spells
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M147
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Resist Gravity
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Reduce Gravity
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New spell
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See Gravity
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New spell
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Seek Gravity
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See Gravity
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New spell
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Selective Gravity
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Increase Gravity or
Reduce Gravity
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New spell
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Slow Fall
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Apportation
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M144
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Summon Gravity Elemental
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Magery 1, 8 other Gravity spells
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New spell
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Wallwalker
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Apportation
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M144
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Winged Knife
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Poltergeist
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M145
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New
spells
Dispel Gravity
Area
Area
Dispels
gravity in the area of effect. See Different
Gravity (B35) for details on zero gravity. This may trigger space sickness
(B434).
Duration: 1 minute.
Base cost: 3 to cast.
Half that to maintain. Making the effect permanent costs 100 times as much.
Time to cast: 1 minute.
Prerequisites: Magery 1, Increase
Gravity, Reduce Gravity.
Item
Staff. Usable only by
mages. Energy cost to create: 800.
Gravity Crush (VH)
Regular; Resisted by HT
Regular; Resisted by HT
The caster
crushes or vibrates internal organs or components of the subject with a focused
gravity field. The subject takes 1d crushing damage with No Knockback modifier
per 2 points of energy in the spell. Armor does not protect.
Cost: 2 to 6.
Prerequisite: Magery 2, Increase
Gravity.
Item
Staff or wand. Usable only by mages. Energy cost to create: 2500.
Staff or wand. Usable only by mages. Energy cost to create: 2500.
Gravity Push
Regular; Resisted by HT
Regular; Resisted by HT
The caster creates
a gravitational wave that pushes the target in the specified direction (even
upwards!). The target is dealt 2d of knockback damage per 2 points of energy in
this spell.
Cost: 2 to 6.
Prerequisite: Magery 1, Increase
Gravity.
Item
Staff or wand. Usable only by mages. Energy cost to create: 1000.
Staff or wand. Usable only by mages. Energy cost to create: 1000.
Gravity Tolerance
Regular
Regular
The subject
can function under a wider range of gravities. For a normal human, the
penalties for non-native gravity accrue in increments of 0.2G; see Different Gravity (B35). This spell
increases the increment.
Duration: 1 hour.
Cost: 2 for an
increment of 0.3G, 4 for an increment of 0.5G, 5 for an increment of 1G, 7 for
an increment of 5G, and 9 for an increment of 10G. Half that to maintain.
Prerequisite: Dispel Gravity.
Item
Jewelry; only affects the wearer. Energy cost to create: 100 for an increment of 0.3G, 200 for an increment of 0.5G, 300 for an increment of 1G, 400 for an increment of 5G, and 600 for an increment of 10G.
Jewelry; only affects the wearer. Energy cost to create: 100 for an increment of 0.3G, 200 for an increment of 0.5G, 300 for an increment of 1G, 400 for an increment of 5G, and 600 for an increment of 10G.
Increase Gravity
Area
Area
Increases
gravity in the area of effect. See Different
Gravity, B350 for effects.
Duration: 1 hour.
Base cost: 2 per 0.1G
of increase to cast. Half that to maintain. Making the effect permanent costs 100 times as much.
Time to cast: 1 minute.
Prerequisites: Magery 1, Increase
Burden.
Item
Staff. Usable only by
mages. Energy cost to create: 350.
Mass Distortion (VH)
Regular; Resisted by HT
Regular; Resisted by HT
The caster drastically
increases the subject’s mass for a moment without strengthening its bones. The
subject takes 2d crushing damage with No Knockback modifier. Armor does not
protect. In addition, the subject instantly falls down. Targets with Injury
Tolerance (Diffuse, Homogenous, Unbreakable Bones, or Unliving) are unaffected.
Cost: 5.
Prerequisite: Magery 2, Gravity
Crush.
Item
Staff or wand. Usable only by mages. Energy cost to create: 3000.
Staff or wand. Usable only by mages. Energy cost to create: 3000.
Measure Gravity
Information
Information
Tells the
caster the gravity that is affecting him in Gs and the direction of it.
Cost: 1.
Item
Jewelry that lets the wearer know the gravity strength and direction whenever he wants. Energy cost to create: 250.
Jewelry that lets the wearer know the gravity strength and direction whenever he wants. Energy cost to create: 250.
Redirect Gravity
Area
Area
Changes the
direction of gravity in the area of effect. This way the caster can make
everything in the area fall upwards, sideways, or reverse an ongoing Reverse
Gravity spell.
Duration: 1 minute.
Base cost: 6 to cast,
3 to maintain. Making the effect permanent costs 100 times as much.
Time to cast: 1 minute.
Prerequisites: Magery 2, Reverse
Gravity.
Item
Staff. Usable only by
mages. Energy cost to create: 1500.
Reduce Gravity
Area
Area
Reduces
gravity in the area of effect. See Different
Gravity, B350 for effects.
Duration: 1 hour.
Base cost: 2 per 0.1G
of reduction to cast. Half that to maintain. Making the effect permanent costs 100 times as much.
Time to cast: 1 minute.
Prerequisites: Magery 1, Lighten
Burden.
Item
Staff. Usable only by
mages. Energy cost to create: 350.
Reverse Gravity
Area
Area
Reverses the
direction of gravity in the area of effect. Usually this means that everything
in the area will “fall” upwards, then hover at the border of the area (4 yards
up), and then fall when the spell ends. This may trigger space sickness (B434).
Duration: 1 minute.
Base cost: 6 to cast,
3 to maintain. Making the effect permanent costs 100 times as much.
Time to cast: 1 minute.
Prerequisites: Magery 2, Dispel
Gravity.
Item
Staff. Usable only by
mages. Energy cost to create: 1000.
Resist Gravity
Regular
Regular
The subject gains
Damage Resistance against gravity-based attacks, such as the Gravity Crush
spell or the graviton beams (UT129).
Duration: 1 hour.
Cost: 2 per
point of Damage Resistance. Half that to maintain.
Prerequisite: Reduce Gravity.
Item
Jewelry; only affects the wearer. Energy cost to create: 150 for a point of Damage Resistance.
Jewelry; only affects the wearer. Energy cost to create: 150 for a point of Damage Resistance.
See Gravity
Regular
Regular
Makes all
gravitational anomalies, such as areas of the Increase Gravity, Pull, Repel
spells, and other areas of gravity different from your native gravity, visible
in the subject’s field of vision. Each such anomaly glows in proportion to its
activity, if its area can be seen with your normal vision.
Duration: 1 minute.
Cost: 3 to cast,
2 to maintain.
Item
Staff, wand, or jewelry. Energy cost to create: 400.
Staff, wand, or jewelry. Energy cost to create: 400.
Seek Gravity
Information
Information
Identifies
the direction and approximate distance of the nearest source of anomalous
gravity of any sort. The caster can also specify that he is looking for a
specific sort of gravity (1G, not 1G,
higher than local, directional, etc.). Any known gravitational anomalies may be
excluded if the mage specifies them before casting. Use the long-distance
modifiers (GURPS Magic, p. 14).
Cost: 3.
Time to cast: 10 seconds.
Prerequisite: See Gravity.
Item
A wand or stick that will point in the direction sought. Energy cost to create: 60.
A wand or stick that will point in the direction sought. Energy cost to create: 60.
Selective Gravity
Area
Area
This spell
can be used with any natural or magically created gravitational anomaly. It
lets the caster to “program” the anomaly to affect only a specific group of
subjects or to exclude a group of targets. All this is done with no further
concentration on the caster’s part; it does not count as a separate spell “on.”
For example, this spell can be cast on an area affected by the Increase Gravity
spell to make it affect only dwarves, or to exclude the caster from the effect.
You cannot base the criteria on anything non-obvious. For example, you cannot
tell the anomaly to affect only your enemies, because it does not know who is
your enemy and who is not.
Duration: As long as the
anomaly lasts.
Base cost: 2. Does
not require maintenance.
Time to cast: 2 seconds.
Prerequisites: Increase Gravity or Reduce Gravity.
Summon Gravity Elemental, Control Gravity Elemental,
Create Gravity Elemental
See pages 27-28 of GURPS Magic.
See pages 27-28 of GURPS Magic.
Small Gravity Elemental
83 points
Attribute Modifiers: ST-4
[-40]; DX-1 [-20]; IQ-2 [-40]; HT-3 [-30].
Secondary Characteristic Modifiers: SM-1; Basic Move -1 [-5].
Advantages: Doesn’t
Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Flight [40]; Immunity
to Metabolic Hazards [30]; Injury Tolerance (Diffuse) [100]; Pressure Support
3 [15]; Vacuum Support [5].
Gravity Crush:
Crushing Attack 1d-2 (Cosmic, Irresistible Attack, +300%; Melee Attack, Reach
C, Cannot Parry, -35%; No Knockback, -10%) [8].
Disadvantages: No
Fine Manipulators [-30]; No Legs (Aerial) [0]; Slave Mentality [-40].
Creature Type: Elemental.
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Gravity
College in Ritual Magic
Path of Gravity
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Spell
Name
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Source
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No penalty (0 prerequisites)
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Apportation
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M142
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Measure Gravity
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New spell
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See Gravity
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New spell
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-1 penalty (1 prerequisite)
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Increase Burden
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M143
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Jump
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M143
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Lighten Burden
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M143
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Levitation
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M143
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Poltergeist
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M143
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Seek Gravity
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New spell
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Slow Fall
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M144
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Wallwalker
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M144
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-2 penalty (2 prerequisites)
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Flight
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M145
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Increase Gravity
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New spell
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Reduce Gravity
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New spell
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Winged Knife
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M145
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-3 penalty (3 prerequisites)
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Gravity Crush
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New spell
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Gravity Push
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New spell
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Hawk Flight
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M146
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Resist Gravity
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New spell
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Selective Gravity
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New spell
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-4 penalty (4 prerequisites)
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Dispel Gravity
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New spell
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Mass Distortion
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New spell
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Pull
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M146
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Repel
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M147
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-5 penalty (5 prerequisites)
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Gravity Tolerance
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New spell
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Reverse Gravity
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New spell
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-6 penalty (6 prerequisites)
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Redirect Gravity
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New spell
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-8 penalty (8 prerequisites)
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Summon Gravity Elemental
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New spell
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-9 penalty (9 prerequisites)
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Control Gravity Elemental
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New spell
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-10 penalty (10
prerequisites)
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Create Gravity Elemental
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New spell
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This is amazing. I remember that I was reading through GURPS Magic and wondering where the gravity spells were. Thanks so much for making this material!
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