Saturday 31 December 2016

Monster: White Dragon

Monster: White Dragon

Dragons are iconic monsters of fantasy, and I'm sure that they are one of the first things that comes up in peoples' minds when they hear "fantasy". Sometimes they are just flying reptilian beasts, sometimes they are sentient and cunning. For more information about dragons, one can read GURPS Dragons. Dragons in Dungeons and Dragons are divided into several categories: chromatic, metallic, gem, lung, ferrous, planar, etc. White dragons are considered to be the weakest of the evil chromatic dragons. They aren't very bright (when they are young, at least), but they are strong nonetheless. KYOS makes them deal ridiculous damage with their natural weapons and have huge HP. The racial template is provided only for the adult age category.

 

White Dragon [Monster Manual, page 77]

658 points
Attribute Modifiers: ST+25 (Size Modifier, -40%) [150]; IQ+4 [80]; HT+5 [50].
Secondary Characteristic Modifiers: SM+4; Will+1 [5]; Per+2 [10]; FP+5 [15]; Basic Move +1 [5].
Advantages: Amphibious [10]; Clinging (Specific, Ice, -60%) [6]; Discriminatory Smell [15]; Discriminatory Taste [10]; DR 6 [30]; Enhanced Move 0.5 (Air) [10]; Enhanced Move 1 (Ground) [20]; Extended Lifespan 5 [10]; Extra Attack 1 [25]; Extra Legs (Four Legs) [5]; Fangs [2]; Flexibility [5]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; High Pain Threshold [10]; Immunity to Paralysis [10]; Immunity to Sleep [10]; Infravision [10]; Magic Resistance 1 (Improved, +150%) [5]; Nictitating Membrane 6 [6]; Night Vision 7 [7]; Parabolic Hearing 1 [4]; Peripheral Vision [15]; Protected Vision [5]; Reduced Consumption 3 [6]; Talons [8]; Temperature Tolerance 6 (Cold) [6]; Terrain Adaptation (Ice) [5]; Tunneling (Move 1) [35]; Unfazeable [15]; Universal Digestion (Matter Eater, +300%) [20]; Vibration Sense (Air) [10].
    Draconic Strikers [16]: Striker (Tail; Crushing; Cannot Parry, -40%; Clumsy 2, -40%; Long 1, +100%; Weak, -50%) [4] + Striker (Right Wing; Crushing; Accessibility, Not when flying, -10%; Limited Arc, Front and right, -20%; Long 1, +100%; Weak, -50%) [6] + Striker (Left Wing; Crushing; Accessibility, Not when flying, -10%; Limited Arc, Front and left, -20%; Long 1, +100%; Weak, -50%) [6].
    Cold Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Cold Effects [10].
    Breathe Frost: Natural Weapon (Burning; Cannot Parry, -40%; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; No Incendiary, -10%; Ranged, +100%; Reduced Damage, -1 per die, -30%; Reduced Range, 1/5, -20%; Side Effect, DX-2 and Numb, +90%; Single, -20%) [15].
    Spell-Like Abilities (Alternative Abilities) [16]:
    Air Jet 2 [12/5=3] – GURPS Thaumatology: Sorcery, page 12;
    Fog Cloud 1 [13].
Disadvantages: Bad Grip 2 [-10]; Bully (12) [-10]; Greed (12) [-15]; Ham-Fisted 1 [-5]; Horizontal [-10]; Loner (12) [-5]; Miserliness (12) [-10]; Odious Racial Habit (Eats sapient beings) [-15]; Selfish (12) [-5]; Vulnerability (Fire, x2) [-30].
Perks: Eye for Distance [1]; Penetrating Voice [1]; Scales [1].
Quirks: Dull Touch 8 [-8]; Likes eating frozen food [-1]; Methodical [-1]; Staid [-1].
Creature Type: Dragon (Cold).

Knowing Your Own Strength [661]
Replace ST+25 (Size Modifier, -40%) [150] with ST+13 [130]
Add HP+12 [24]

Typical Stats - Small

ST:

25 (KYOS: 18)

HP:

25

Speed:

6.25

DX:

10

Will:

13

Move:

7 ground, 12 air, 7 water, 1 burrow

IQ:

12

Per:

14

 

 

HT:

15

FP:

20

SM:

+3

Dodge:

9

Parry:

10 (unarmed)

DR:

3, 20 (vs. cold)

    Bite (14): thrust 3d-1 impaling, Reach C-1.
    Front Claw (14): thrust 3d-1 cutting or impaling, Reach C-2.
    Hind Claw (12): thrust 3d cutting or impaling, Reach C-2.
    Wing (14): thrust 3d crushing, Reach C-3, can only attack front and side hexes.
    Tail (12): thrust 3d crushing, Reach C-3.
    Breathe Frost (14): The dragon breathes out a blast of extremely cold vapor, dealing thrust 2d non-incendiary burning damage as large-area injury. Targets injured by this attack must make an HT roll, at -1 per 2 points of injury, or take a -2 penalty to DX and become Numb (p. B146) for (20-HT) minutes (minimum 1 minute). This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 5 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10). It will blow out any ordinary fire (candle, lantern, torch, etc.).
    Spell-Like Abilities (Alternative Abilities):
    Air Jet 2 (14)GURPS Thaumatology: Sorcery, page 12;
    Fog Cloud 1 (14).

    Traits: Amphibious; Bad Grip 2; Bully (12); Clinging (Specific, Ice); Discriminatory Smell; Discriminatory Taste; Dull Touch 6; Enhanced Move 0.5 (Air); Enhanced Move 1 (Ground); Extended Lifespan 5; Extra Attack 1; Extra Legs (Four Legs); Eye for Distance; Flexibility; Flight (Cannot Hover; Winged); Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Noxious Cold Effects; Immunity to Paralysis; Immunity to Sleep; Infravision; Likes eating frozen food; Loner (12); Magic Resistance 1 (Improved); Methodical; Miserliness (12); Nictitating Membrane 3; Night Vision 7; Odious Racial Habit (Eats sapient beings); Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Protected Vision; Reduced Consumption 3; Scales; Selfish (12); Staid; Temperature Tolerance 6 (Cold); Terrain Adaptation (Ice); Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Air); Vulnerability (Fire, x2).
    Skills: Brawling-14; Diplomacy-12; Fast-Talk-12; Innate Attack (Beam)-14; Innate Attack (Breath)-14; Innate Attack (Gaze)-14; Survival (Arctic)-12; Tactics-12.
    Creature Type: Dragon (Cold).

Typical Stats - Medium

ST:

35 (KYOS: 23)

HP:

35

Speed:

6.25

DX:

10

Will:

15

Move:

7 ground, 12 air, 7 water, 1 burrow

IQ:

14

Per:

16

 

 

HT:

15

FP:

20

SM:

+4

Dodge:

9

Parry:

11 (unarmed)

DR:

6, 20 (vs. cold)

    Bite (16): thrust 4d+2 impaling, Reach C-1.
    Front Claw (16): thrust 4d+2 cutting or impaling, Reach C-3.
    Hind Claw (14): thrust 5d-1 cutting or impaling, Reach C-3.
    Wing (16): thrust 5d-1 crushing, Reach C-5, can only attack front and side hexes.
    Tail (14): thrust 5d-1 crushing, Reach C-5.
    Breathe Frost (16): The dragon breathes out a blast of extremely cold vapor, dealing thrust 3d-1 non-incendiary burning damage as large-area injury. Targets injured by this attack must make an HT roll, at -1 per 2 points of injury, or take a -2 penalty to DX and become Numb (p. B146) for (20-HT) minutes (minimum 1 minute). This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 7 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10). It will blow out any ordinary fire (candle, lantern, torch, etc.).
    Spell-Like Abilities (Alternative Abilities):
    Air Jet 2 (16)GURPS Thaumatology: Sorcery, page 12;
    Fog Cloud 1 (16).

    Traits: Amphibious; Bad Grip 2; Bully (12); Clinging (Specific, Ice); Discriminatory Smell; Discriminatory Taste; Dull Touch 8; Enhanced Move 0.5 (Air); Enhanced Move 1 (Ground); Extended Lifespan 5; Extra Attack 1; Extra Legs (Four Legs); Eye for Distance; Flexibility; Flight (Cannot Hover; Winged); Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Noxious Cold Effects; Immunity to Paralysis; Immunity to Sleep; Infravision; Likes eating frozen food; Loner (12); Magic Resistance 1 (Improved); Methodical; Miserliness (12); Nictitating Membrane 6; Night Vision 7; Odious Racial Habit (Eats sapient beings); Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Protected Vision; Reduced Consumption 3; Scales; Selfish (12); Staid; Temperature Tolerance 6 (Cold); Terrain Adaptation (Ice); Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Air); Vulnerability (Fire, x2).
    Skills: Brawling-16; Diplomacy-14; Fast-Talk-14; Innate Attack (Beam)-16; Innate Attack (Breath)-16; Innate Attack (Gaze)-16; Survival (Arctic)-14; Tactics-14.
    Creature Type: Dragon (Cold).

Typical Stats - Large

ST:

50 (KYOS: 30)

HP:

50

Speed:

6.25

DX:

10

Will:

16

Move:

7 ground, 12 air, 7 water, 1 burrow

IQ:

15

Per:

18

 

 

HT:

15

FP:

20

SM:

+5

Dodge:

9

Parry:

11 (unarmed)

DR:

9, 20 (vs. cold)

    Bite (16): thrust 7d-1 impaling, Reach C-1.
    Front Claw (16): thrust 7d-1 cutting or impaling, Reach C-5.
    Hind Claw (14): thrust 7d cutting or impaling, Reach C-5.
    Wing (16): thrust 7d crushing, Reach C-7, can only attack front and side hexes.
    Tail (14): thrust 7d crushing, Reach C-7.
    Breathe Frost (16): The dragon breathes out a blast of extremely cold vapor, dealing thrust 4d+1 non-incendiary burning damage as large-area injury. Targets injured by this attack must make an HT roll, at -1 per 2 points of injury, or take a -2 penalty to DX and become Numb (p. B146) for (20-HT) minutes (minimum 1 minute). This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 10 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10). It will blow out any ordinary fire (candle, lantern, torch, etc.).
    Spell-Like Abilities (Alternative Abilities):
    Air Jet 2 (16)GURPS Thaumatology: Sorcery, page 12;
    Fog Cloud 1 (16);
    Freezing Fog 1 (16);
    Wall of Ice 1 (16).

    Traits: Amphibious; Bad Grip 2; Bully (12); Clinging (Specific, Ice); Discriminatory Smell; Discriminatory Taste; Dull Touch 10; Enhanced Move 0.5 (Air); Enhanced Move 1 (Ground); Extended Lifespan 5; Extra Attack 2; Extra Legs (Four Legs); Eye for Distance; Flexibility; Flight (Cannot Hover; Winged); Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Noxious Cold Effects; Immunity to Paralysis; Immunity to Sleep; Infravision; Likes eating frozen food; Loner (12); Magic Resistance 2 (Improved); Methodical; Miserliness (12); Nictitating Membrane 9; Night Vision 7; Odious Racial Habit (Eats sapient beings); Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Protected Vision; Reduced Consumption 3; Scales; Selfish (12); Staid; Temperature Tolerance 6 (Cold); Terrain Adaptation (Ice); Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Air); Vulnerability (Fire, x2).
    Skills: Brawling-16; Diplomacy-16; Fast-Talk-16; Innate Attack (Beam)-16; Innate Attack (Breath)-16; Innate Attack (Gaze)-16; Survival (Arctic)-16; Tactics-16.
    Creature Type: Dragon (Cold).

Typical Stats - Gargantuan

ST:

75 (KYOS: 42)

HP:

75

Speed:

6.25

DX:

10

Will:

18

Move:

7 ground, 12 air, 7 water, 1 burrow

IQ:

17

Per:

20

 

 

HT:

15

FP:

20

SM:

+6

Dodge:

9

Parry:

11 (unarmed)

DR:

12, 20 (vs. cold)

    Bite (16): thrust 10d+2 impaling, Reach C-1.
    Front Claw (16): thrust 10d+2 cutting or impaling, Reach C-7.
    Hind Claw (14): thrust 11d-1 cutting or impaling, Reach C-7.
    Wing (16): thrust 11d-1 crushing, Reach C-10, can only attack front and side hexes.
    Tail (14): thrust 11d-1 crushing, Reach C-10.
    Breathe Frost (16): The dragon breathes out a blast of extremely cold vapor, dealing thrust 6d+1 non-incendiary burning damage as large-area injury. Targets injured by this attack must make an HT roll, at -1 per 2 points of injury, or take a -2 penalty to DX and become Numb (p. B146) for (20-HT) minutes (minimum 1 minute). This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 15 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10). It will blow out any ordinary fire (candle, lantern, torch, etc.).
    Spell-Like Abilities (Alternative Abilities):
    Air Jet 2 (16)GURPS Thaumatology: Sorcery, page 12;
    Fog Cloud 1 (16);
    Freezing Fog 1 (16);
    Hail 1 (17);
    Snow 1 (17);
    Wall of Ice 1 (16).

    Traits: Amphibious; Bad Grip 2; Bully (12); Clinging (Specific, Ice); Discriminatory Smell; Discriminatory Taste; Dull Touch 12; Enhanced Move 0.5 (Air); Enhanced Move 1 (Ground); Extended Lifespan 5; Extra Attack 3; Extra Legs (Four Legs); Eye for Distance; Flexibility; Flight (Cannot Hover; Winged); Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Noxious Cold Effects; Immunity to Paralysis; Immunity to Sleep; Infravision; Likes eating frozen food; Loner (12); Magic Resistance 2 (Improved); Methodical; Miserliness (12); Nictitating Membrane 12; Night Vision 7; Odious Racial Habit (Eats sapient beings); Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Protected Vision; Reduced Consumption 3; Scales; Selfish (12); Staid; Temperature Tolerance 6 (Cold); Terrain Adaptation (Ice); Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Air); Vulnerability (Fire, x2).
    Skills: Brawling-16; Diplomacy-18; Fast-Talk-18; Innate Attack (Beam)-16; Innate Attack (Breath)-16; Innate Attack (Gaze)-16; Survival (Arctic)-18; Tactics-18.
    Creature Type: Dragon (Cold).

No comments:

Post a Comment