White Dragon [Monster Manual, page 77]
658 points
Attribute Modifiers: ST+25 (Size Modifier, -40%) [150]; IQ+4 [80]; HT+5 [50].
Secondary Characteristic Modifiers: SM+4; Will+1 [5]; Per+2 [10]; FP+5 [15]; Basic Move +1 [5].
Advantages: Amphibious [10]; Clinging (Specific, Ice, -60%) [6]; Discriminatory Smell [15]; Discriminatory Taste [10]; DR 6 [30]; Enhanced Move 0.5 (Air) [10]; Enhanced Move 1 (Ground) [20]; Extended Lifespan 5 [10]; Extra Attack 1 [25]; Extra Legs (Four Legs) [5]; Fangs [2]; Flexibility [5]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; High Pain Threshold [10]; Immunity to Paralysis [10]; Immunity to Sleep [10]; Infravision [10]; Magic Resistance 1 (Improved, +150%) [5]; Nictitating Membrane 6 [6]; Night Vision 7 [7]; Parabolic Hearing 1 [4]; Peripheral Vision [15]; Protected Vision [5]; Reduced Consumption 3 [6]; Talons [8]; Temperature Tolerance 6 (Cold) [6]; Terrain Adaptation (Ice) [5]; Tunneling (Move 1) [35]; Unfazeable [15]; Universal Digestion (Matter Eater, +300%) [20]; Vibration Sense (Air) [10].
Draconic Strikers [16]: Striker (Tail; Crushing; Cannot Parry, -40%; Clumsy 2, -40%; Long 1, +100%; Weak, -50%) [4] + Striker (Right Wing; Crushing; Accessibility, Not when flying, -10%; Limited Arc, Front and right, -20%; Long 1, +100%; Weak, -50%) [6] + Striker (Left Wing; Crushing; Accessibility, Not when flying, -10%; Limited Arc, Front and left, -20%; Long 1, +100%; Weak, -50%) [6].
Cold Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Cold Effects [10].
Breathe Frost: Natural Weapon (Burning; Cannot Parry, -40%; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; No Incendiary, -10%; Ranged, +100%; Reduced Damage, -1 per die, -30%; Reduced Range, 1/5, -20%; Side Effect, DX-2 and Numb, +90%; Single, -20%) [15].
Spell-Like Abilities (Alternative Abilities) [16]:
Air Jet 2 [12/5=3] – GURPS Thaumatology: Sorcery, page 12;
Disadvantages: Bad Grip 2 [-10]; Bully (12) [-10]; Greed (12) [-15]; Ham-Fisted 1 [-5]; Horizontal [-10]; Loner (12) [-5]; Miserliness (12) [-10]; Odious Racial Habit (Eats sapient beings) [-15]; Selfish (12) [-5]; Vulnerability (Fire, x2) [-30].
Perks: Eye for Distance [1]; Penetrating Voice [1]; Scales [1].
Quirks: Dull Touch 8 [-8]; Likes eating frozen food [-1]; Methodical [-1]; Staid [-1].
Creature Type: Dragon (Cold).
Knowing Your Own Strength [661] Replace ST+25 (Size Modifier, -40%) [150] with ST+13 [130] Add HP+12 [24]
|
Typical Stats - Small
ST:
|
25 (KYOS: 18)
|
HP:
|
25
|
Speed:
|
6.25
|
DX:
|
10
|
Will:
|
13
|
Move:
|
7 ground, 12 air, 7 water, 1 burrow
|
IQ:
|
12
|
Per:
|
14
|
|
|
HT:
|
15
|
FP:
|
20
|
SM:
|
+3
|
Dodge:
|
9
|
Parry:
|
10 (unarmed)
|
DR:
|
3, 20 (vs. cold)
|
Bite (14): thrust 3d-1 impaling, Reach C-1.
Front Claw (14): thrust 3d-1 cutting or impaling, Reach C-2.
Hind Claw (12): thrust 3d cutting or impaling, Reach C-2.
Wing (14): thrust 3d crushing, Reach C-3, can only attack front and side hexes.
Tail (12): thrust 3d crushing, Reach C-3.
Breathe Frost (14): The dragon breathes out a blast of extremely cold vapor, dealing thrust 2d non-incendiary burning damage as large-area injury. Targets injured by this attack must make an HT roll, at -1 per 2 points of injury, or take a -2 penalty to DX and become Numb (p. B146) for (20-HT) minutes (minimum 1 minute). This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 5 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10). It will blow out any ordinary fire (candle, lantern, torch, etc.).
Spell-Like Abilities (Alternative Abilities):
Air Jet 2 (14) – GURPS Thaumatology: Sorcery, page 12;
Traits: Amphibious; Bad Grip 2; Bully (12); Clinging (Specific, Ice); Discriminatory Smell; Discriminatory Taste; Dull Touch 6; Enhanced Move 0.5 (Air); Enhanced Move 1 (Ground); Extended Lifespan 5; Extra Attack 1; Extra Legs (Four Legs); Eye for Distance; Flexibility; Flight (Cannot Hover; Winged); Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Noxious Cold Effects; Immunity to Paralysis; Immunity to Sleep; Infravision; Likes eating frozen food; Loner (12); Magic Resistance 1 (Improved); Methodical; Miserliness (12); Nictitating Membrane 3; Night Vision 7; Odious Racial Habit (Eats sapient beings); Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Protected Vision; Reduced Consumption 3; Scales; Selfish (12); Staid; Temperature Tolerance 6 (Cold); Terrain Adaptation (Ice); Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Air); Vulnerability (Fire, x2).
Skills: Brawling-14; Diplomacy-12; Fast-Talk-12; Innate Attack (Beam)-14; Innate Attack (Breath)-14; Innate Attack (Gaze)-14; Survival (Arctic)-12; Tactics-12.
Creature Type: Dragon (Cold).
Typical Stats - Medium
ST:
|
35 (KYOS: 23)
|
HP:
|
35
|
Speed:
|
6.25
|
DX:
|
10
|
Will:
|
15
|
Move:
|
7 ground, 12 air, 7 water, 1 burrow
|
IQ:
|
14
|
Per:
|
16
|
|
|
HT:
|
15
|
FP:
|
20
|
SM:
|
+4
|
Dodge:
|
9
|
Parry:
|
11 (unarmed)
|
DR:
|
6, 20 (vs. cold)
|
Bite (16): thrust 4d+2 impaling, Reach C-1.
Front Claw (16): thrust 4d+2 cutting or impaling, Reach C-3.
Hind Claw (14): thrust 5d-1 cutting or impaling, Reach C-3.
Wing (16): thrust 5d-1 crushing, Reach C-5, can only attack front and side hexes.
Tail (14): thrust 5d-1 crushing, Reach C-5.
Breathe Frost (16): The dragon breathes out a blast of extremely cold vapor, dealing thrust 3d-1 non-incendiary burning damage as large-area injury. Targets injured by this attack must make an HT roll, at -1 per 2 points of injury, or take a -2 penalty to DX and become Numb (p. B146) for (20-HT) minutes (minimum 1 minute). This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 7 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10). It will blow out any ordinary fire (candle, lantern, torch, etc.).
Spell-Like Abilities (Alternative Abilities):
Air Jet 2 (16) – GURPS Thaumatology: Sorcery, page 12;
Traits: Amphibious; Bad Grip 2; Bully (12); Clinging (Specific, Ice); Discriminatory Smell; Discriminatory Taste; Dull Touch 8; Enhanced Move 0.5 (Air); Enhanced Move 1 (Ground); Extended Lifespan 5; Extra Attack 1; Extra Legs (Four Legs); Eye for Distance; Flexibility; Flight (Cannot Hover; Winged); Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Noxious Cold Effects; Immunity to Paralysis; Immunity to Sleep; Infravision; Likes eating frozen food; Loner (12); Magic Resistance 1 (Improved); Methodical; Miserliness (12); Nictitating Membrane 6; Night Vision 7; Odious Racial Habit (Eats sapient beings); Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Protected Vision; Reduced Consumption 3; Scales; Selfish (12); Staid; Temperature Tolerance 6 (Cold); Terrain Adaptation (Ice); Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Air); Vulnerability (Fire, x2).
Skills: Brawling-16; Diplomacy-14; Fast-Talk-14; Innate Attack (Beam)-16; Innate Attack (Breath)-16; Innate Attack (Gaze)-16; Survival (Arctic)-14; Tactics-14.
Creature Type: Dragon (Cold).
Typical Stats - Large
ST:
|
50 (KYOS: 30)
|
HP:
|
50
|
Speed:
|
6.25
|
DX:
|
10
|
Will:
|
16
|
Move:
|
7 ground, 12 air, 7 water, 1 burrow
|
IQ:
|
15
|
Per:
|
18
|
|
|
HT:
|
15
|
FP:
|
20
|
SM:
|
+5
|
Dodge:
|
9
|
Parry:
|
11 (unarmed)
|
DR:
|
9, 20 (vs. cold)
|
Bite (16): thrust 7d-1 impaling, Reach C-1.
Front Claw (16): thrust 7d-1 cutting or impaling, Reach C-5.
Hind Claw (14): thrust 7d cutting or impaling, Reach C-5.
Wing (16): thrust 7d crushing, Reach C-7, can only attack front and side hexes.
Tail (14): thrust 7d crushing, Reach C-7.
Breathe Frost (16): The dragon breathes out a blast of extremely cold vapor, dealing thrust 4d+1 non-incendiary burning damage as large-area injury. Targets injured by this attack must make an HT roll, at -1 per 2 points of injury, or take a -2 penalty to DX and become Numb (p. B146) for (20-HT) minutes (minimum 1 minute). This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 10 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10). It will blow out any ordinary fire (candle, lantern, torch, etc.).
Spell-Like Abilities (Alternative Abilities):
Air Jet 2 (16) – GURPS Thaumatology: Sorcery, page 12;
Traits: Amphibious; Bad Grip 2; Bully (12); Clinging (Specific, Ice); Discriminatory Smell; Discriminatory Taste; Dull Touch 10; Enhanced Move 0.5 (Air); Enhanced Move 1 (Ground); Extended Lifespan 5; Extra Attack 2; Extra Legs (Four Legs); Eye for Distance; Flexibility; Flight (Cannot Hover; Winged); Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Noxious Cold Effects; Immunity to Paralysis; Immunity to Sleep; Infravision; Likes eating frozen food; Loner (12); Magic Resistance 2 (Improved); Methodical; Miserliness (12); Nictitating Membrane 9; Night Vision 7; Odious Racial Habit (Eats sapient beings); Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Protected Vision; Reduced Consumption 3; Scales; Selfish (12); Staid; Temperature Tolerance 6 (Cold); Terrain Adaptation (Ice); Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Air); Vulnerability (Fire, x2).
Skills: Brawling-16; Diplomacy-16; Fast-Talk-16; Innate Attack (Beam)-16; Innate Attack (Breath)-16; Innate Attack (Gaze)-16; Survival (Arctic)-16; Tactics-16.
Creature Type: Dragon (Cold).
Typical Stats - Gargantuan
ST:
|
75 (KYOS: 42)
|
HP:
|
75
|
Speed:
|
6.25
|
DX:
|
10
|
Will:
|
18
|
Move:
|
7 ground, 12 air, 7 water, 1 burrow
|
IQ:
|
17
|
Per:
|
20
|
|
|
HT:
|
15
|
FP:
|
20
|
SM:
|
+6
|
Dodge:
|
9
|
Parry:
|
11 (unarmed)
|
DR:
|
12, 20 (vs. cold)
|
Bite (16): thrust 10d+2 impaling, Reach C-1.
Front Claw (16): thrust 10d+2 cutting or impaling, Reach C-7.
Hind Claw (14): thrust 11d-1 cutting or impaling, Reach C-7.
Wing (16): thrust 11d-1 crushing, Reach C-10, can only attack front and side hexes.
Tail (14): thrust 11d-1 crushing, Reach C-10.
Breathe Frost (16): The dragon breathes out a blast of extremely cold vapor, dealing thrust 6d+1 non-incendiary burning damage as large-area injury. Targets injured by this attack must make an HT roll, at -1 per 2 points of injury, or take a -2 penalty to DX and become Numb (p. B146) for (20-HT) minutes (minimum 1 minute). This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 15 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10). It will blow out any ordinary fire (candle, lantern, torch, etc.).
Spell-Like Abilities (Alternative Abilities):
Air Jet 2 (16) – GURPS Thaumatology: Sorcery, page 12;
Traits: Amphibious; Bad Grip 2; Bully (12); Clinging (Specific, Ice); Discriminatory Smell; Discriminatory Taste; Dull Touch 12; Enhanced Move 0.5 (Air); Enhanced Move 1 (Ground); Extended Lifespan 5; Extra Attack 3; Extra Legs (Four Legs); Eye for Distance; Flexibility; Flight (Cannot Hover; Winged); Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Noxious Cold Effects; Immunity to Paralysis; Immunity to Sleep; Infravision; Likes eating frozen food; Loner (12); Magic Resistance 2 (Improved); Methodical; Miserliness (12); Nictitating Membrane 12; Night Vision 7; Odious Racial Habit (Eats sapient beings); Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Protected Vision; Reduced Consumption 3; Scales; Selfish (12); Staid; Temperature Tolerance 6 (Cold); Terrain Adaptation (Ice); Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Air); Vulnerability (Fire, x2).
Skills: Brawling-16; Diplomacy-18; Fast-Talk-18; Innate Attack (Beam)-16; Innate Attack (Breath)-16; Innate Attack (Gaze)-16; Survival (Arctic)-18; Tactics-18.
Creature Type: Dragon (Cold).
No comments:
Post a Comment