Sorcery: Elemental Body Spells
A staple of fantasy elemental mages is transforming their bodies into the corresponding element. GURPS Thaumatology - Sorcery has the Body of Wood spell, so let us build the variations on it, using the existing Body of (Element) meta-traits.
Body of Air
Keywords: Buff.
Full Cost: 64 points.
Casting Roll: None. Use Innate
Attack (Gaze) to aim.
Range: 100 yards.
Duration: 30 minutes.
The subject gains the Body of Air
meta-trait; see the footnote below for details. Clothing and gear weighing no more
than his BL change with him. He cannot shift back on his own; he must wait for
the spell to expire or be dispelled. (This does not change if the sorcerer is
the subject.)
Statistics:
Affliction 1 (HT; Advantage, Body of Air, +480%; Extended Duration, 10x, +40%;
Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery,
-15%) [64]. Notes: “Body of Air” is
Alternate Form (Body of Air*; Can Carry Objects, No Encumbrance, +10%; Magical,
-10%) [48]. If turned into a “usually on” magical item (GURPS Thaumatology: Sorcery, pp. 27-28), the wearer can shift at
will but it takes 10 seconds to do so.
* A meta-trait from p. 262 of GURPS Basic Set: ST 0 [-100]; +10 HP
[20]; Doesn’t Breathe [20]; Flight (Lighter Than Air, -10%) [36]; Immunity to
Metabolic Hazards [30]; Injury Tolerance (Diffuse) [100]; No Legs (Aerial) [0];
No Manipulators [-50]; Vulnerability (Vacuum and wind-based attacks x2) [-20];
and Taboo Trait (Fixed ST) [0]. 36 points.
Body of Earth
Keywords: Buff.
Full Cost: 189 points.
Casting Roll: None. Use Innate
Attack (Gaze) to aim.
Range: 100 yards.
Duration: 30 minutes.
The subject gains the Body of Earth
meta-trait; see the footnote below for details. Clothing and gear weighing no more
than his BL change with him. He cannot shift back on his own; he must wait for
the spell to expire or be dispelled. (This does not change if the sorcerer is
the subject.)
Statistics:
Affliction 1 (HT; Advantage, Body of Earth, +1,730%; Extended Duration, 10x,
+40%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery,
-15%) [189]. Notes: “Body of Earth”
is Alternate Form (Body of Earth*; Can Carry Objects, No Encumbrance, +10%;
Magical, -10%) [173]. If turned into a “usually on” magical item (GURPS Thaumatology: Sorcery, pp. 27-28),
the wearer can shift at will but it takes 10 seconds to do so.
* A meta-trait from p. 262 of GURPS Basic Set: Doesn’t Breathe [20];
DR 2 [10]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Diffuse)
[100]; Pressure Support 3 [15]; Sealed [15]; Vacuum Support [5]; and
Invertebrate [-20]. 175 points.
Body of Flames
Keywords: Buff.
Full Cost: 37 points.
Casting Roll: None. Use Innate
Attack (Gaze) to aim.
Range: 100 yards.
Duration: 30 minutes.
The subject gains the Body of Fire
meta-trait; see the footnote below for details. Clothing and gear weighing no more
than his BL change with him. He cannot shift back on his own; he must wait for
the spell to expire or be dispelled. (This does not change if the sorcerer is
the subject.)
Statistics:
Affliction 1 (HT; Advantage, Body of Flames, +210%; Extended Duration, 10x,
+40%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery,
-15%) [37]. Notes: “Body of Flames”
is Alternate Form (Body of Fire*; Can Carry Objects, No Encumbrance, +10%;
Magical, -10%) [21]. If turned into a “usually on” magical item (GURPS Thaumatology: Sorcery, pp. 27-28),
the wearer can shift at will but it takes 10 seconds to do so.
* A meta-trait from p. 262 of GURPS Basic Set: ST 0 [-100]; +10 HP
[20]; Burning Attack 1d (Always On, -40%; Aura, +80%; Melee Attack, Reach C,
-30%) [6]; Doesn’t Breathe (Oxygen Combustion, -50%) [10]; DR 10 (Limited:
Heat/Fire, -40%) [30]; Immunity to Metabolic Hazards [30]; Injury Tolerance
(Diffuse) [100]; No Manipulators [-50]; Weakness (Water; 1d/minute) [-40]; and
Taboo Trait (Fixed ST) [0]. 6 points.
Body of Water
Keywords: Buff.
Full Cost: 189 points.
Casting Roll: None. Use Innate
Attack (Gaze) to aim.
Range: 100 yards.
Duration: 30 minutes.
The subject gains the Body of Water
meta-trait; see the footnote below for details. Clothing and gear weighing no more
than his BL change with him. He cannot shift back on his own; he must wait for
the spell to expire or be dispelled. (This does not change if the sorcerer is
the subject.)
Statistics:
Affliction 1 (HT; Advantage, Body of Water, +1,730%; Extended Duration, 10x,
+40%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery,
-15%) [189]. Notes: “Body of Water”
is Alternate Form (Body of Water*; Can Carry Objects, No Encumbrance, +10%;
Magical, -10%) [173]. If turned into a “usually on” magical item (GURPS Thaumatology: Sorcery, pp. 27-28),
the wearer can shift at will but it takes 10 seconds to do so.
* A meta-trait from p. 262 of GURPS Basic Set: Amphibious [10];
Chameleon 1 [5]; Constriction Attack [15]; Doesn’t Breathe [20]; Immunity to
Metabolic Hazards [30]; Injury Tolerance (Diffuse) [100]; Pressure Support 3 [15];
Slippery 5 [10]; Invertebrate [-20]; and Vulnerability (Dehydration attacks x2)
[-10]. 175 points.
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