Sunday 4 December 2016

Monster: Animated Manacles

Monster: Animated Manacles

Monster Manual provides statblocks for animated objects of various sizes, but does not specify the type of the object in question. Pathfinder RPG, on the other hand, provides several statblocks for
specific animated objects. Let's try to stat up something weird - the animated manacles. I was not sure how to represent their ability to actually shackle people, so I decided to give them Accessory (Manacles). Thus, the manacles are incapable of damaging anyone, unless they use All-Out Attack (Strong), but can shackle people like Iron Shackles from GURPS Low-Tech, page 130.

 

Animated Manacles [Monster Manual, page 13]

 
-90 points
Attribute Modifiers: ST-6 [-60]; IQ-4 [-80]; HT+2 [20].
Secondary Characteristic Modifiers: SM-3; HP+6 [12]; Basic Move -4 [-20].
Advantages: 360° Vision (Panoptic I, +20%) [30]; Dark Vision [25]; DR 4 [20]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Double-Jointed [15]; Extra-Flexible Arms [10]; Flight (Magical, -10%; Slow, -25%) [26]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes, No Head, No Neck) [62]; Pressure Support 3 [15]; Sealed [15]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; Horizontal [-10]; Mute [-25]; No Fine Manipulators [-30]; No Mouth [-4]; No Sense of Smell/Taste [-5]; Numb [-20]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unhealing (Total) [-30]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Perks: Accessory (Manacles) [1].
Quirks: Affected by Magnetism [-1]; Affected by Rust [-1].
Features: No Legs (Slithers); Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct.
 

Knowing Your Own Strength [-66]
Replace ST-6 [-60] with ST-3 [-30]
Replace HP+6 [12] with HP+3 [6]

 
Typical Stats

ST:

4 (KYOS: 7)

HP:

10

Speed:

5.5

DX:

10

Will:

6

Move:

1 ground, 5 air

IQ:

6

Per:

6

 

 

HT:

12

FP:

N/A

SM:

-3

Dodge:

8

Parry:

8 (unarmed)

DR:

4

    Slam (10): thrust 1d-6 crushing (KYOS: 1d-4 crushing), Reach C.
 
    Traits: 360° Vision (Panoptic I); Accessory (Manacles); Affected by Magnetism; Affected by Rust; Automaton; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Double-Jointed; Extra-Flexible Arms; High Pain Threshold; Horizontal; Flight (Magical; Slow); Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous, No Blood, No Eyes, No Head, No Neck); Mute; No Fine Manipulators; No Legs (Slithers); No Mouth; No Sense of Smell/Taste; Numb; Pressure Support 3; Reprogrammable; Sealed; Sterile; Social Stigma (Valuable Property); Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unhealing (Total); Unnatural; Vacuum Support; Wealth (Dead Broke).
    Skills: Knot-Tying-10; Stealth-10.
    Creature Type: Construct.
 

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