Monday, 12 December 2016

Monster: Shadow

Monster: Shadow

Shadows are lesser incorporeal undead creatures that can create shadows from killed victims. Never been fond of these things in D&D. Also, I find it peculiar, that the shadows did not have anything like Shadow Form advantage/disadvantage in the original source, even though they look two-dimensional on their art.


 

Shadow [Monster Manual, page 221]

 
12 points
Attribute Modifiers: ST-2 [-20]; IQ-3 [-60].
Secondary Characteristic Modifiers: Will+1 [5]; Per+4 [20].
Advantages: Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Dominance (Fatal Beating, -40%; No Onset Time, +50%) [22]; Flight (Magical, -10%; Slow, -25%) [26]; Immunity to Metabolic Hazards [30]; Immunity to Pain [30]; Injury Tolerance (Diffuse; Infiltration, +40%) [140]; Pressure Support 3 [15]; Unaging [15]; Vacuum Support [5].
    Strength Drain [56]: Affliction 1 (HT; Attribute Penalty, ST-2, +10%; Cumlative, +400%; Follow-Up, Natural Weapon, +0%; Magical, -10%) [50] + Natural Weapon (Toxic; Cannot Parry, -40%; Hidden, +20%; Intangible, +50%; Magical, -10%; No Signature, +20%) [6].
Disadvantages: Cannot Speak [-15]; Enhanced Unnatural [-100]; Hidebound [-5]; Intolerance (Living) [-10]; No Sense of Smell/Taste [-5]; No Fine Manipulators [-30]; Numb [-20]; Revulsion (Silkstone) [-5]; Social Stigma (Dead) [-20]; Uncontrollable Appetite (9) (Strength Drain) [-22]; Unhealing (Total) [-30]; Weakness (Sunlight; 1d per minute) [-60]; Wealth (Dead Broke) [-25].
Features: Not Subject to Fatigue; Sterile.
Creature Type: Undead.
 
Typical Stats - Shadow

ST:

8

HP:

8

Speed:

5

DX:

10

Will:

8

Move:

5 ground, 5 air

IQ:

7

Per:

11

 

 

HT:

10

FP:

N/A

SM:

+0

Dodge:

8

Parry:

8 (unarmed)

DR:

-

    Strength Drain (10): thrust 1d-3 toxic (KYOS: 1d-4 toxic) + follow-up affliction (resisted by HT, cumulative -2 penalty to ST for margin of failure minutes), Reach C.
 
    Traits: Cannot Speak; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Dominance (Fatal Beating; No Onset TIme); Enhanced Unnatural; Flight (Magical; Slow); Immunity to Metabolic Hazards; Immunity to Pain; Injury Tolerance (Diffuse; Infiltration); Intolerance (Living); No Fine Manipulators; No Sense of Smell/Taste; Numb; Pressure Support; Revulsion (Silkstone); Social Stigma (Dead); Sterile; Unaging; Uncontrollable Appetite (9) (Strength Drain); Unhealing (Total); Vacuum Support; Weakness (Sunlight; 1d per minute); Wealth (Dead Broke).
    Skills: Stealth-11.
    Creature Type: Undead.
 
Typical Stats – Greater Shadow

ST:

12

HP:

12

Speed:

5

DX:

10

Will:

8

Move:

5 ground, 5 air

IQ:

7

Per:

11

 

 

HT:

10

FP:

N/A

SM:

+0

Dodge:

8

Parry:

8 (unarmed)

DR:

-

    Strength Drain (10): thrust 1d-1 toxic (KYOS: 1d toxic) + follow-up affliction (resisted by HT, cumulative -2 penalty to ST for margin of failure minutes), Reach C.
 
    Traits: Cannot Speak; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Dominance (Fatal Beating; No Onset TIme); Enhanced Unnatural; Flight (Magical; Slow); Immunity to Metabolic Hazards; Immunity to Pain; Injury Tolerance (Diffuse; Infiltration); Intolerance (Living); No Fine Manipulators; No Sense of Smell/Taste; Numb; Pressure Support; Revulsion (Silkstone); Social Stigma (Dead); Sterile; Unaging; Uncontrollable Appetite (9) (Strength Drain); Unhealing (Total); Vacuum Support; Weakness (Sunlight; 1d per minute); Wealth (Dead Broke).
    Skills: Stealth-11.
    Creature Type: Undead.


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