Thursday 29 December 2016

Monster: Twig Blight

Monster: Twig Blight

These weak plant monsters appear in a low-level D&D module The Sunless Citadel, but they were Monster Manual II. Since I'm preparing to run this module in GURPS, I have to convert it. Looks like the racial template is cheap enough to use for PCs, but IQ-3 is not everyone's cup of tea.

 

Twig Blight [Monster Manual II, page 197]

 
47 points
Attribute Modifiers: ST-4 [-40]; IQ-3 [-60].
Secondary Characteristic Modifiers: SM-2; Basic Move -1 [-5].
Advantages: Blunt Claws [3]; Doesn’t Breathe [20]; Doesn’t Eat or Drink (Accessibility, Only with daily sunlight, -10%; Food Only, -50%) [4]; Doesn’t Sleep [20]; DR 1 [5]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood) [45]; Night Vision 5 [5]; Regrowth [40].
    Bark Armor: DR 5 (Outer Layer; Ablative, -80%) [5].
    Poison: Toxic Attack 1d-1 (Cyclic, 1 hour, 3 cycles, Resistible, +20%; Follow-Up, Blunt Claws, +0%; Resistible, HT-3, -15%; Symptoms, 2/3 HP, -3 ST, +15%) [4].
Disadvantages: Bad Grip 2 [-10]; Bloodlust (9) [-15]; Combustible [-5]; Ham-Fisted 1 [-5]; Restricted Diet (Fresh Blood) [-10]; Social Stigma (Monster) [-15].
Perks: Limited Camouflage 2 (Shrub) [2].
Quirks: Likes drinking blood [-1].
Features: Early Maturation 4.
Creature Type: Plant.
 
Typical Stats

ST:

6

HP:

6

Speed:

5

DX:

10

Will:

7

Move:

4

IQ:

7

Per:

7

 

 

HT:

10

FP:

10

SM:

-2

Dodge:

8

Parry:

8 (unarmed)

DR:

1, 5 (bark armor)

    Blunt Claws (10): thrust 1d-4 crushing (KYOS: 1d-6 crushing), Reach C + follow-up 1d-1 toxic (3 1-hour cycles, HT-3 to resist, Symptoms -3 ST (2/3 HP).
    Bark Armor: This tough outer layer of bark absorbs 5 points of basic damage from attacks, and must be chipped off before the creature can be injured. The creature’s basic DR is permanent, and still protects once this is gone.
 
    Traits: Bad Grip 2; Bloodlust (9); Combustible; Doesn’t Breathe; Doesn’t Eat or Drink (Accessibility, Only with daily sunlight; Food Only); Doesn’t Sleep; Early Maturation 4; Ham-Fisted 1; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous, No Blood); Likes drinking blood; Limited Camouflage 2 (Shrub); Night Vision 5; Regrowth; Restricted Diet (Fresh Blood); Social Stigma (Monster).
    Skills: Brawling-10; Camouflage-12; Survival (Woodlands)-10.
    Creature Type: Plant.


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