Monday, 5 December 2016

Monster: Azer

Monster: Azer

Azers are dwarf-like outsiders from the Elemental Plane of Fire. They are skillful smiths, armourers, engineers, and they have a fiery aura. The template is cheap enough to be used for some player characters too.

Azer [Monster Manual, page 21]

77 points
Attribute Modifiers: HT+1 [10].
Secondary Characteristic Modifiers: SM-1; Basic Move -1 [-5].
Advantages: Dark Vision [25]; Extended Lifespan 2 [4]; Magic Resistance 1 (Improved, +150%) [5]; Temperature Tolerance 5 (Hot) [5].
Fire Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Fire Effects [10].
                Heat Aura: Burning Attack 1 point (Always On, -20%; Aura, +80%; Magical, -10%; Melee Attack, Reach C, -30%) [3].
Disadvantages: Vulnerability (Cold, x2) [-30].
Creature Type: Outsider (Fire).

Typical Stats
ST:
10
HP:
10
Speed:
5.25
DX:
10
Will:
10
Move:
4
IQ:
10
Per:
10


HT:
11
FP:
11
SM:
-1
Dodge:
8
Parry:
9U
DR:
4 (bronze medium segmented plate), 20 (vs.   fire)
SM-1 Warhammer (12): swing 2d impaling, Reach 1, 2*, unbalanced.
Heat Aura: Anything that touches the azer takes 1 point of burning damage.

                Traits: Dark Vision; Extended Lifespan 2; Immunity to Noxious Fire Effects; Magic Resistance 1 (Improved); Temperature Tolerance 5 (Hot); Vulnerability (Cold, x2).
Skills: Armoury/TL3 (Melee Weapons)-12; Brawling-12; Two-Handed Axe/Mace-12.
Creature Type: Outsider (Fire).



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