Monster: Azer
Azers are dwarf-like outsiders from the Elemental Plane of Fire. They are skillful smiths, armourers, engineers, and they have a fiery aura. The template is cheap enough to be used for some player characters too.
Azer [Monster Manual, page 21]
77 points
Attribute Modifiers: HT+1 [10].
Secondary
Characteristic Modifiers: SM-1; Basic Move -1 [-5].
Advantages: Dark Vision [25]; Extended Lifespan 2 [4]; Magic Resistance
1 (Improved, +150%) [5]; Temperature Tolerance 5 (Hot) [5].
Fire Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited,
Fire, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Fire Effects [10].
Heat Aura: Burning Attack 1 point (Always On,
-20%; Aura, +80%; Magical, -10%; Melee Attack, Reach C, -30%) [3].
Disadvantages: Vulnerability (Cold, x2) [-30].
Creature Type: Outsider (Fire).
Typical Stats
ST:
|
10
|
HP:
|
10
|
Speed:
|
5.25
|
DX:
|
10
|
Will:
|
10
|
Move:
|
4
|
IQ:
|
10
|
Per:
|
10
|
|
|
HT:
|
11
|
FP:
|
11
|
SM:
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-1
|
Dodge:
|
8
|
Parry:
|
9U
|
DR:
|
4 (bronze medium segmented plate), 20 (vs. fire)
|
SM-1 Warhammer (12): swing 2d impaling, Reach 1, 2*, unbalanced.
Heat Aura:
Anything that touches the azer takes 1 point of burning damage.
Traits:
Dark Vision; Extended Lifespan 2; Immunity to Noxious Fire Effects; Magic Resistance 1 (Improved); Temperature Tolerance 5 (Hot); Vulnerability (Cold, x2).
Skills: Armoury/TL3
(Melee Weapons)-12; Brawling-12; Two-Handed Axe/Mace-12.
Creature Type: Outsider
(Fire).
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