Monday 4 December 2023

Wizardry: Mind Control Spells III

Wizardry: Mind Control Spells III

Suggestion is a powerful spell that implants a suggestion. Mass Suggestion is an even more expensive mass version of the previous spell. Mass Owl's Wisdom is a mass variant of Owl's Wisdom. Otto's Irresistible Dance forces the subject to dance - an interesting spell. Tasha's Hideous Laughter is another fun one, based on the coughing condition.

    Mass Owl’s Wisdom
    Keywords: Area (Leveled), Buff.
    Full Cost (Short-Range): 60 points for level 1 + 5 points/additional level.
    Full Cost (Ranged): 65 points for level 1 + 5 points/additional level.
    Casting Roll: Skill.
    Components: V, S.
    Cost: 2 FP.
    Casting Time: 1 second.
    Range: Unlimited (-1/yard) – Unlimited (standard).
    Duration: 3 minutes.

    The affected sapient creatures in the area have their IQ increased by 2. This affects the IQ-based skills, Will, Per, etc. Note that this increase of IQ will not affect casting rolls for spellcasters using such magic systems as Ritual Path Magic or Incantation Magic. The caster may omit any creatures from the effect.
    Statistics: Affliction 1 (HT; Accessibility, Only nonvolitional or non-resisting subjects, -20%; Accessibility, Only sapient creatures, -10%; Advantage, Owl’s Wisdom, +360%; Area Effect, 2 yards, +50%; Based on IQ, Own Roll, +20%; Costs Fatigue, 2 FP, -10%; Fixed Duration, +0%; Magical, -10%; Malediction 1, +100%; No Signature, +20%; Requires Gestures, -10%; Requires Magic Words, -10%; Selective Area, +20%) [60]. Note: “Mass Owl’s Wisdom” is IQ 2 (Magical, -10%) [36]. Additional levels add Area Effect (+50%) [+5/level]. The Ranged version replaces Malediction 1, +100% with Malediction 2, +150% [+5].

    Mass Suggestion
    Keywords: Area (Leveled), Resisted (Will).
    Full Cost: 95 points for level 1 + 25 points/additional level.
    Casting Roll: Skill.
    Components: V.
    Cost: 4 FP.
    Casting Time: 4 seconds.
    Range: Unlimited (standard).
    Duration: 30 minutes.

    You can send silent telepathic commands to sapient creatures in the area; you can remove any creatures from the effect if you do not want to affect them. If any particular subject fails to resist, you can give him a simple command; see the Suggest skill (p. B191) for guidelines. Any order that goes against the subject’s values or sense of self-preservation triggers another resistance roll, possibly at a bonus. The suggestion only lasts as long as the spell lasts.
    The subject remembers everything he did, but he is convinced that he chose to do so. He will react to behavior too bizarre to be rationalized by pushing it out of his mind and not thinking about it. Hypnotism, Psychology, and Telepathy can be used to eventually bring out the truth.
    If you tie or lose, the subject can sense coercion coming from you. In addition, you cannot try to affect him again within 24 hours.
    Statistics: Mind Control (Accessibility, Only on sapient beings, -10%; Area Effect, 2 yards, +50%; Costs Fatigue, 4 FP, -20%; Extended Duration, 10x, +40%; Fixed Duration, +0%; Independent, +70%; Magical, -10%; Rationalization, +20%; Requires Magic Words, -10%; Selective Area, +20%; Suggestion, -40%; Takes Extra Time 2, -20%) [95]. Additional levels add Area Effect (+50%) [+25/level].

    Otto’s Irresistible Dance
    Keywords: Resisted (Will).
    Full Cost: 34 points.
    Casting Roll: Skill.
    Components: V, S.
    Cost: 2 FP.
    Casting Time: 1 second.
    Range: Unlimited (standard).
    Duration: 18 seconds.

    A sapient subject feels an undeniable urge to dance and begins doing so, complete with foot shuffling and tapping. The spell effect makes it very hard for the subject to do anything other than caper and prance in place. The subject can move at half of his Move, defends at -4, and is at -4 to DX and IQ. He automatically fails any action that requires a Concentrate maneuver. At the end of the dance, the subject loses 1 FP.
    Statistics: Affliction 1 (Will; Accessibility, Only on sapient beings, -10%; Based on IQ, Own Roll, +20%; Based on Will, +20%; Costs Fatigue, 2 FP, -10%; Fixed Duration, +0%; Magical, -10%; Malediction 2, +150%; No Signature, +20%; Reduced Duration, 1/10, -20%; Requires Gestures, -10%; Requires Magic Words, -10%; Seizure, Variant, +100%) [34].

    Suggestion
    Keywords: Resisted (Will).
    Full Cost: 65 points.
    Casting Roll: Skill.
    Components: V.
    Cost: 2 FP.
    Casting Time: 4 seconds.
    Range: Unlimited (standard).
    Duration: 30 minutes.

    You can send silent telepathic commands to a sapient subject. If the subject fails to resist, you can give him a simple command; see the Suggest skill (p. B191) for guidelines. Any order that goes against the subject’s values or sense of self-preservation triggers another resistance roll, possibly at a bonus. The suggestion only lasts as long as the spell lasts.
    The subject remembers everything he did, but he is convinced that he chose to do so. He will react to behavior too bizarre to be rationalized by pushing it out of his mind and not thinking about it. Hypnotism, Psychology, and Telepathy can be used to eventually bring out the truth.
    If you tie or lose, the subject can sense coercion coming from you. In addition, you cannot try to affect him again within 24 hours.
    Statistics: Mind Control (Accessibility, Only on sapient beings, -10%; Costs Fatigue, 2 FP, -10%; Extended Duration, 10x, +40%; Fixed Duration, +0%; Independent, +70%; Magical, -10%; Rationalization, +20%; Requires Magic Words, -10%; Suggestion, -40%; Takes Extra Time 2, -20%) [65].

    Tasha’s Hideous Laughter
    Keywords: Resisted (Will).
    Full Cost: 29 points.
    Casting Roll: Skill.
    Components: V, S.
    Cost: 1 FP.
    Casting Time: 1 second.
    Range: Unlimited (standard).
    Duration: 3 minutes.

    You cause a sapient subject to laugh uncontrollably for 3 minutes. He is at -3 to DX and -1 to IQ, and cannot use Stealth.
    Statistics: Affliction 1 (Will; Accessibility, Only on sapient beings, -10%; Based on IQ, Own Roll, +20%; Based on Will, +20%; Costs Fatigue, 1 FP, -5%; Coughing, Variant, +20%; Fixed Duration, +0%; Magical, -10%; Malediction 2, +150%; No Signature, +20%; Requires Gestures, -10%; Requires Magic Words, -10%) [29].



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