Saturday 16 December 2023

Wizardry: Making and Breaking Spells II

Wizardry: Making and Breaking Spells II

Fabricate lets you transform solid material into a finished product without any tools. Keen Edge gives an impaling or cutting weapon an armor divisor.
 
    Fabricate
    Keywords: None.
    Full Cost: 8 points/level.
    Casting Roll: Skill.
    Components: V, S.
    Cost: 1 FP to cast, 1 FP to maintain.
    Casting Time: 1 minute.
    Range: 10 yards.
    Duration: Indefinite.
 
    You convert material of one sort into a product that is of the same material. Thus, you can fabricate a wooden bridge from a clump of tress, a rope from a patch of hemp, clothes from flax or wool, and so forth. Creatures cannot be created or transmuted by the Fabricate spell. You can affect up to 10 x (level squared) lbs. of matter in the form of a single object or amorphous mass.
    Forming a simple shape (blob, column, sphere, etc.) requires no die roll. If the result is meant to be beautiful or functional, though, the GM may deem the effort a long task (see p. B346) and require skill rolls against Armoury, Artist, Machinist, and so on. You can work without tools, but you must know what you’re doing.
    Statistics: Control Solids (Accessibility, Only to fabricate, -30%; Costs Fatigue, 1 FP, -5%; Immediate Preparation Required, 1 minute, -30%; Magical, -10%; Ranged, +40%; Reduced Range, 1/10, -30%; Requires Gestures, -10%; Requires Magic Words, -10%) [8/level].
 
    Keen Edge
    Keywords: Weapon Buff.
    Full Cost (Touch): 49 points for level 1 + 16 points/additional level.
    Full Cost (Short-Range): 52 points for level 1 + 16 points/additional level.
    Full Cost (Ranged): 57 points for level 1 + 16 points/additional level.
    Casting Roll: Skill.
    Components: V, S.
    Cost: 1 FP.
    Casting Time: 1 second.
    Range: Touch – Unlimited (-1/yard) – Unlimited (standard)
    Duration: Three minutes.
 
    This spell makes a weapon magically keen, improving its ability to penetrate armor. The spell can be cast only on impaling or cutting weapons. The weapon enhanced gains an armor divisor for the duration. The divisor depends on the level of the spell (maximum 6):

Level

Divisor

Level

Divisor

1

(2)

4

(10)

2

(3)

5

(100)

3

(5)

6

Ignores DR

    If the weapon already had a natural armor divisor, multiply the two together; e.g., a superfine sword that does 2d+2(2) cutting, enchanted by Keen Edge 2, would end up with damage 2d+2(6). This does not apply to magical armor divisors; as with all Buff spells, use only the highest magical effect.
    Statistics: Affliction 1 (HT; Accessibility, Only on cutting or impaling weapons, -30%; Advantage, Keen Edge (2), +340%; Based on IQ, Own Roll, +20%; Costs Fatigue, 1 FP, -5%; Fixed Duration, +0%; Magical, -10%; Malediction 1, +100%; Melee Attack, Reach C, -30%; No Signature, +20%; Requires Gestures, -10%; Requires Magic Words, -10%) [49]. Additional levels add further Keen Edge to the Advantage enhancement (+160%) [+16]. Notes: “Keen Edge (2)” is 34 points, per Enhances or Transforms an Existing Attack (GURPS Thaumatology: Sorcery, p. 11). Each additional level removes -2 in effect penalties. The Short-Range version removes Melee Attack, Reach C, -30% [+3]. The Ranged version replaces Malediction 1, +100% with Malediction 2, +150% [+5].

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