Wizardry: Body Control Spells IV
And now, let's finish the Body Control college. I decided to split Blindness/Deafness into two spells and make it permanent only as a secondary effect. Symbol of Pain is the last spell in the "symbol" series. Finally, Tenser's Transformation is a spell that greatly enhances combat capabilities.
Blindness
Keywords: Resisted (HT).
Full Cost (Short-Range): 28 points.
Full Cost (Ranged): 33 points.
Casting Roll: Skill.
Components: V, S.
Cost: 2 FP.
Casting Time: 1 second.
Range: Touch – Unlimited (-1/yard) - Unlimited (standard).
Duration: 3 minutes or Permanent, see text.
This spell causes the subject to go blind. If the subject loses the resistance Quick Contest by five or more or rolls a critical failure, then the effect is permanent.
Statistics: Affliction 1 (HT; Based on IQ, Own Roll, +20%; Costs Fatigue, 2 FP, -10%; Disadvantage, Blindness, +50%; Fixed Duration, +0%; Magical, -10%; Malediction 1, +100%; Melee Attack, Reach C, -30%; No Signature, +20%; Requires Gestures, -10%; Requires Magic Words, -10%; Secondary Extended Duration, Permanent, +30%) [25]. The Short-Range version removes Melee Attack, Reach C, -30% [+3]. The Ranged version replaces Malediction 1, +100% with Malediction 2, +150% [+5].
Deafness
Keywords: Resisted (HT).
Full Cost (Short-Range): 25 points.
Full Cost (Ranged): 30 points.
Casting Roll: Skill.
Components: V, S.
Cost: 2 FP.
Casting Time: 1 second.
Range: Touch – Unlimited (-1/yard) - Unlimited (standard).
Duration: 3 minutes or Permanent, see text.
This spell causes the subject to go deaf. If the subject loses the resistance Quick Contest by five or more or rolls a critical failure, then the effect is permanent.
Statistics: Affliction 1 (HT; Based on IQ, Own Roll, +20%; Costs Fatigue, 2 FP, -10%; Disadvantage, Deafness, +20%; Fixed Duration, +0%; Magical, -10%; Malediction 1, +100%; Melee Attack, Reach C, -30%; No Signature, +20%; Requires Gestures, -10%; Requires Magic Words, -10%; Secondary Extended Duration, Permanent, +30%) [30]. The Short-Range version removes Melee Attack, Reach C, -30% [+3]. The Ranged version replaces Malediction 1, +100% with Malediction 2, +150% [+5].
Symbol of Pain
Keywords: Obvious, Resisted (HT).
Full Cost: 56 points.
Casting Roll: Skill.
Components: V, S, M.
Cost: 2 FP.
Casting Time: 10 minutes.
Range: Touch.
Duration: Permanent or until discharged, then 15 minutes.
This spell allows you to scribe a potent rune of power upon a surface. Multiple Symbols of Pain cannot be cast on the same area. When triggered, a Symbol of Pain forces every living creature within 8 yards to roll a Quick Contest of HT vs. the caster’s skill or experience terrible pain (p. B428) for 10 minutes per point of margin of victory. Once triggered, the symbol becomes active and glows, lasting for 15 minutes, forcing this Quick Contest every second.
Until it is triggered, the Symbol of Pain is inactive (though visible and legible at a distance of 20 yards). To be effective, a Symbol of Pain must always be placed in plain sight and in a prominent location. Covering or hiding the rune renders the Symbol of Pain ineffective, unless a creature removes the covering, in which case the Symbol of Pain works normally.
As a default, a Symbol of Pain is triggered whenever a creature does one or more of the following, as you select: looks at the rune; reads the rune; touches the rune; passes over the rune; or passes through a portal bearing the rune. Regardless of the trigger method or methods chosen, a creature more than 8 yards from a Symbol of Pain can’t trigger it (even if it meets one or more of the triggering conditions, such as reading the rune). Once the spell is cast, a Symbol of Pain’s triggering conditions cannot be changed.
In this case, “reading” the rune means any attempt to study it, identify it, or fathom its meaning. Throwing a cover over a Symbol of Pain to render it inoperative triggers it if the symbol reacts to touch. You can’t use a Symbol of Pain offensively; for instance, a touch-triggered Symbol of Pain remains untriggered if an item bearing the Symbol of Pain is used to touch a creature. Likewise, a Symbol of Pain cannot be placed on a weapon and set to activate when the weapon strikes a foe.
You can also set special triggering limitations of your own. These can be as simple or elaborate as you desire. Special conditions for triggering a Symbol of Pain can be based on a creature’s name or identity, but otherwise must be based on observable actions or qualities. Intangibles such hit points don’t qualify.
When scribing a Symbol of Pain, you can specify a password or phrase that prevents a creature using it from triggering the effect. Anyone using the password remains immune to that particular rune’s effects so long as the creature remains within 20 yards of the rune. If the creature leaves the radius and returns later, it must use the password again.
Read Magic allows you to identify a Symbol of Pain. Of course, if the Symbol of Pain is set to be triggered by reading it, this will trigger the symbol.
A Symbol of Pain can be removed by a successful Dispel Magic. An Erase spell has no effect on a Symbol of Pain. Destruction of the surface where a Symbol of Pain is inscribed destroys the symbol but also triggers it.
Material Component:
Powdered diamond and opal with a total value of at least $2,000 each.
Statistics: Affliction 1 (HT; Accessibility, Only living creatures, -10%; Area Effect, 8 yards, Spherical, +190%; Based on IQ, Owl Roll, +20%; Costs Fatigue, 2 FP, -10%; Delay, Supernatural Trigger, +100%; Environmental, Surface, -5%; Extended Duration, 10x, +40%; Extended Duration on Persistent, 100x, +80%; Immediate Preparation Required, 10 minutes, -45%; Magical, -10%; Malediction 1, +100%; Melee Attack, Reach C, Cannot Parry, -35%; Nuisance Effect, Cannot overlap, -5%; Persistent, +40%; Requires Gestures, -10%; Requires IQ Roll, -10%; Requires Magic Words, -10%; Terrible Pain, +60%; Trigger, Diamond and Opal Powder, -25%) [56].
Statistics: Affliction 1 (HT; Accessibility, Only living creatures, -10%; Area Effect, 8 yards, Spherical, +190%; Based on IQ, Owl Roll, +20%; Costs Fatigue, 2 FP, -10%; Delay, Supernatural Trigger, +100%; Environmental, Surface, -5%; Extended Duration, 10x, +40%; Extended Duration on Persistent, 100x, +80%; Immediate Preparation Required, 10 minutes, -45%; Magical, -10%; Malediction 1, +100%; Melee Attack, Reach C, Cannot Parry, -35%; Nuisance Effect, Cannot overlap, -5%; Persistent, +40%; Requires Gestures, -10%; Requires IQ Roll, -10%; Requires Magic Words, -10%; Terrible Pain, +60%; Trigger, Diamond and Opal Powder, -25%) [56].
Tenser’s Transformation
Keywords: Buff.
Full Cost: 52 points.
Casting Roll: Skill.
Components: V, S.
Cost: 2 FP.
Casting Time: 1 second.
Range: Self.
Duration: 18 seconds.
This spell transforms you into a virtual fighting machine. You gain a +2 bonus to DX, the Combat Reflexes advantage (p. B43), the Magic Resistance 2 advantage (p. B67). Magic Resistance does not have the Improved enhancement and hence prevents you from casting spells and using magic abilities.
Statistics: Affliction 1 (HT; Accessibility, Self Only, -50%; Advantage, Tenser’s Transformation, +540%; Costs Fatigue, 2 FP, -10%; Fixed Duration, +0%; Magical, -10%; Reduced Duration, 1/10, -20%; Requires Gestures, -10%; Requires IQ Roll, -10%; Requires Magic Words, -10%) [52]. Note: “Tenser’s Transformation” is Combat Reflexes (Magical, -10%) [14] + DX 2 (Magical, -10%) [36] + Magic Resistance 2 (Magical, -10%) [4].
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