Thursday, 21 December 2023

Wizardry: Earth Spells III

Wizardry: Earth Spells III

Here we have three earth spells. Repel Stones creates a force field that repels stone objects and creatures. Transmute Mud to Rock and Transmute Rock to Mud are pretty self-explanatory.
 
   
    Repel Stone
    Keywords: Area (Leveled).
    Full Cost: 23 points for level 1 + 7.5 points/additional level* (or more).
    Casting Roll: Skill.
    Components: V, S.
    Cost: 1 FP.
    Casting Time: 1 second.
    Range: Self.
    Duration: 10 seconds.
 
    An invisible, hemispherical mobile field surrounds you and forcefully repels stone creatures and objects away from you. Attacks made with stone melee or ranged weapons directed at anyone in the area take a -1 penalty regardless of whether they originate outside or inside the area. Stone creatures and objects in the area take 2d crushing damage every second. This damage only deals knockback; it deals no injury or blunt trauma. Worn and carried stone objects remain on the creature in question, but the wearer’s or carrier’s HP is used for knockback calculations. Stone objects held in hands, such as weapons, may get dislodged. The holder of the item must make a ST roll modified as follows: +2 for a two-handed weapon or object held in two hands; +2 if the holder knows that his item is being targeted by this spell; -1 per 4 points of damage that the caster rolled. On a failure, he drops his weapon or other item he is holding! On success by 02, his weapon or item becomes unready. Success by 3+ causes him no ill effects.
    Damage dealt by this spell and attack penalties imposed by it can be improved. For an additional +100% to cost (including any increased area), rounded up, the damage can be upgraded to 4d or more, and penalties increased to -2 or more. This is summarized in the table below.

Dmg/Penalty

2 yards

4 yards

8 yards

16 yards

32 yards

64 yards

128 yards

2d/-1

23 points

31 points

38 points

46 points

53 points

61 points

68 points

4d/-2

46 points

61 points

76 points

91 points

106 points

121 points

136 points

6d/-3

69 points

91 points

114 points

136 points

159 points

181 points

204 points

8d/-4

91 points

121 points

151 points

181 points

211 points

241 points

271 points

Statistics: Crushing Attack 1d (Accessibility, Stone Only, -20%; Area Effect, 2 yards, +50%; Double Knockback, +20%; Emanation, -20%; Link, +10%; Magical, -10%; No Blunt Trauma, -20%; No Wounding, -50%; Persistent, +40%; Requires Gestures, -10%; Requires IQ Roll, -10%; Requires Magic Words, -10%; Variable, Area, +5%) [4] + Hit Penalty 1 (Area Effect, 2 yards, +50%; Affects Others 1, +50%; Costs Fatigue, 1 FP, -5%; Force Field, +20%; Limited, Stone, -40%; Link, +10%; Magical, -10%; Persistent, +40%; Requires Gestures, -10%; Requires IQ Roll, -10%; Requires Magic Words, -10%; Variable, Area, +5%) [19]. Additional levels add more Area Effect (+50%) to both advantages [+7.5*].
    * Calculate the total cost, then round up.
 
    Transmute Mud to Rock
    Keywords: None.
    Full Cost: 5 points/level.
    Casting Roll: Skill.
    Components: V, S.
    Cost: 1 FP.
    Casting Time: 1 second.
    Range: 50 yards.
    Duration: Instantaneous.
 
    This spell allows you to turn mud into rock. The mud being transmuted can weigh up to 10 x (level squared) lbs. – 10 lbs. at level 1, 40 lbs. at level 2, 90 lbs. at level 3, and so on. On average, a hex of mud weighs 67 pounds per inch of thickness.
    If a creature stands in the mud that is being transformed into rock, it will not get stuck.
    Statistics: Create (Magical, -10%; Ranged, +40%; Reduced Range, 1/2, -10%; Requires Gestures, -10%; Requires Magic Words, -10%; Transmute Mud to Rock, +50%; Transmutation Only, -100%) [5/level].
 
    Transmute Rock to Mud
    Keywords: None.
    Full Cost: 4 points/level.
    Casting Roll: Skill.
    Components: V, S.
    Cost: 1 FP.
    Casting Time: 1 second.
    Range: 50 yards.
    Duration: Instantaneous.
 
    This spell allows you to turn rock into mud. The rock being transmuted can weigh up to 10 x (level squared) lbs. – 10 lbs. at level 1, 40 lbs. at level 2, 90 lbs. at level 3, and so on. On average, a hex of rock weighs 112 pounds per inch of thickness.
    Statistics: Create (Magical, -10%; Ranged, +40%; Reduced Range, 1/2, -10%; Requires Gestures, -10%; Requires Magic Words, -10%; Transmute Rock to Mud, +40%; Transmutation Only, -100%) [4/level].
 

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