Thursday 21 December 2023

Wizardry: Earth Spells III

Wizardry: Earth Spells III

Here we have three earth spells. Repel Stones creates a force field that repels stone objects and creatures. Transmute Mud to Rock and Transmute Rock to Mud are pretty self-explanatory.
 
    Repel Stone
    Keywords: Area (Leveled).
    Full Cost: 20 points for level 1 + 12.5 points/additional level* (or more).
    Casting Roll: Skill.
    Components: V, S.
    Cost: 2 FP.
    Casting Time: 1 second.
    Range: Self.
    Duration: 10 seconds.
 
    An invisible, mobile field surrounds you and prevents stone creatures and objects from approaching you. The force can move any stone object it has strength enough to lift, at a Move equal to your Repel Stone ST, modified as usual for encumbrance level (see Encumbrance and Move, p. B17).
    Repel Stone can only move things directly from you. It simply causes objects to move until they’re in contact with the border of the spell’s area, whereupon they are free to move or they’re held there against a hard obstacle with the spell’s telekinetic ST until the duration runs out. Objects and creatures can only move or be moved in the opposite direction if the mover wins a Quick Contest of his ST or TK level against your Repel Stone ST.
The field produces a hum that makes it easy to detect the spell’s effect (base Hearing range of 4 yards), and gives the caster a -1 to Hearing.
    The basic version of this spell has ST 5. For an additional +100% to cost (including any increased area), rounded up, the ST can be upgraded to 10 or more. This is summarized in the table below.

Repulsion ST

2 yards

4 yards

8 yards

16 yards

32 yards

64 yards

128 yards

5

20 points

33 points

45 points

58 points

70 points

83 points

95 points

10

40 points

53 points

65 points

78 points

90 points

103 points

115 points

15

60 points

73 points

85 points

98 points

110 points

123 points

135 points

20

80 points

93 points

105 points

118 points

130 points

143 points

155 points

    Statistics: Telekinesis 5 (Accessibility, Stone only, -20%; Area Effect, 2 yards, +50%; Costs Fatigue, 2 FP, -10%; Emanation, -20%; Independent, +40%; Magical, -10%; Nuisance Effect, Hum, -5%; Persistent, +40%; Repulsion, -60%; Requires Gestures, -10%; Requires IQ Roll, -10%; Requires Magic Words, -10%; Variable, Area, +5%) [20]. Additional levels add more Area Effect (+50%) to the advantage [+12.5*].
    * Calculate the total cost, then round up.
 
    Transmute Mud to Rock
    Keywords: None.
    Full Cost: 5 points/level.
    Casting Roll: Skill.
    Components: V, S.
    Cost: 1 FP.
    Casting Time: 1 second.
    Range: 50 yards.
    Duration: Instantaneous.
 
    This spell allows you to turn mud into rock. The mud being transmuted can weigh up to 10 x (level squared) lbs. – 10 lbs. at level 1, 40 lbs. at level 2, 90 lbs. at level 3, and so on. On average, a hex of mud weighs 67 pounds per inch of thickness.
    If a creature stands in the mud that is being transformed into rock, it will not get stuck.
    Statistics: Create (Magical, -10%; Ranged, +40%; Reduced Range, 1/2, -10%; Requires Gestures, -10%; Requires Magic Words, -10%; Transmute Mud to Rock, +50%; Transmutation Only, -100%) [5/level].
 
    Transmute Rock to Mud
    Keywords: None.
    Full Cost: 4 points/level.
    Casting Roll: Skill.
    Components: V, S.
    Cost: 1 FP.
    Casting Time: 1 second.
    Range: 50 yards.
    Duration: Instantaneous.
 
    This spell allows you to turn rock into mud. The rock being transmuted can weigh up to 10 x (level squared) lbs. – 10 lbs. at level 1, 40 lbs. at level 2, 90 lbs. at level 3, and so on. On average, a hex of rock weighs 112 pounds per inch of thickness.
    Statistics: Create (Magical, -10%; Ranged, +40%; Reduced Range, 1/2, -10%; Requires Gestures, -10%; Requires Magic Words, -10%; Transmute Rock to Mud, +40%; Transmutation Only, -100%) [4/level].
 

No comments:

Post a Comment