Wizardry: Earth Spells III
Here we have three earth spells. Repel Stones creates a force field that repels stone objects and creatures. Transmute Mud to Rock and Transmute Rock to Mud are pretty self-explanatory.
Repel Stone
Keywords: Area (Leveled).
Casting Roll: Skill.
Components: V, S.
Cost: 1 FP.
Casting Time: 1 second.
Range: Self.
Duration: 10 seconds.
An invisible, hemispherical mobile field surrounds you and forcefully repels stone creatures and objects away from you. Attacks made with stone melee or ranged weapons directed at anyone in the area take a -1 penalty regardless of whether they originate outside or inside the area. Stone creatures and objects in the area take 2d crushing damage every second. This damage only deals knockback; it deals no injury or blunt trauma. Worn and carried stone objects remain on the creature in question, but the wearer’s or carrier’s HP is used for knockback calculations. Stone objects held in hands, such as weapons, may get dislodged. The holder of the item must make a ST roll modified as follows: +2 for a two-handed weapon or object held in two hands; +2 if the holder knows that his item is being targeted by this spell; -1 per 4 points of damage that the caster rolled. On a failure, he drops his weapon or other item he is holding! On success by 0‑2, his weapon or item becomes unready. Success by 3+ causes him no ill effects.
Dmg/Penalty |
2 yards |
4 yards |
8 yards |
16 yards |
32 yards |
64 yards |
128 yards |
2d/-1 |
23 points |
31 points |
38 points |
46 points |
53 points |
61 points |
68 points |
4d/-2 |
46 points |
61 points |
76 points |
91 points |
106 points |
121 points |
136 points |
6d/-3 |
69 points |
91 points |
114 points |
136 points |
159 points |
181 points |
204 points |
8d/-4 |
91 points |
121 points |
151 points |
181 points |
211 points |
241 points |
271 points |
Statistics:
Crushing Attack 1d (Accessibility, Stone Only, -20%; Area Effect, 2 yards,
+50%; Double Knockback, +20%; Emanation, -20%; Link, +10%; Magical, -10%; No
Blunt Trauma, -20%; No Wounding, -50%; Persistent, +40%; Requires Gestures,
-10%; Requires IQ Roll, -10%; Requires Magic Words, -10%; Variable, Area, +5%)
[4] + Hit Penalty 1 (Area Effect, 2 yards, +50%; Affects Others 1, +50%; Costs
Fatigue, 1 FP, -5%; Force Field, +20%; Limited, Stone, -40%; Link, +10%;
Magical, -10%; Persistent, +40%; Requires Gestures, -10%; Requires IQ Roll,
-10%; Requires Magic Words, -10%; Variable, Area, +5%) [19]. Additional levels
add more Area Effect (+50%) to both advantages [+7.5*].
* Calculate the total cost, then
round up.
Transmute Mud to Rock
Keywords: None.
Full Cost: 5 points/level.
Casting Roll: Skill.
Components: V, S.
Cost: 1 FP.
Casting Time: 1 second.
Range: 50 yards.
Duration: Instantaneous.
This spell allows you to turn mud into rock. The mud being transmuted can weigh up to 10 x (level squared) lbs. – 10 lbs. at level 1, 40 lbs. at level 2, 90 lbs. at level 3, and so on. On average, a hex of mud weighs 67 pounds per inch of thickness.
If a creature stands in the mud that is being transformed into rock, it will not get stuck.
Statistics: Create (Magical, -10%; Ranged, +40%; Reduced Range, 1/2, -10%; Requires Gestures, -10%; Requires Magic Words, -10%; Transmute Mud to Rock, +50%; Transmutation Only, -100%) [5/level].
Transmute Rock to Mud
Keywords: None.
Full Cost: 4 points/level.
Casting Roll: Skill.
Components: V, S.
Cost: 1 FP.
Casting Time: 1 second.
Range: 50 yards.
Duration: Instantaneous.
This spell allows you to turn rock into mud. The rock being transmuted can weigh up to 10 x (level squared) lbs. – 10 lbs. at level 1, 40 lbs. at level 2, 90 lbs. at level 3, and so on. On average, a hex of rock weighs 112 pounds per inch of thickness.
Statistics: Create (Magical, -10%; Ranged, +40%; Reduced Range, 1/2, -10%; Requires Gestures, -10%; Requires Magic Words, -10%; Transmute Rock to Mud, +40%; Transmutation Only, -100%) [4/level].
Keywords: None.
Full Cost: 5 points/level.
Casting Roll: Skill.
Components: V, S.
Cost: 1 FP.
Casting Time: 1 second.
Range: 50 yards.
Duration: Instantaneous.
This spell allows you to turn mud into rock. The mud being transmuted can weigh up to 10 x (level squared) lbs. – 10 lbs. at level 1, 40 lbs. at level 2, 90 lbs. at level 3, and so on. On average, a hex of mud weighs 67 pounds per inch of thickness.
If a creature stands in the mud that is being transformed into rock, it will not get stuck.
Statistics: Create (Magical, -10%; Ranged, +40%; Reduced Range, 1/2, -10%; Requires Gestures, -10%; Requires Magic Words, -10%; Transmute Mud to Rock, +50%; Transmutation Only, -100%) [5/level].
Transmute Rock to Mud
Keywords: None.
Full Cost: 4 points/level.
Casting Roll: Skill.
Components: V, S.
Cost: 1 FP.
Casting Time: 1 second.
Range: 50 yards.
Duration: Instantaneous.
This spell allows you to turn rock into mud. The rock being transmuted can weigh up to 10 x (level squared) lbs. – 10 lbs. at level 1, 40 lbs. at level 2, 90 lbs. at level 3, and so on. On average, a hex of rock weighs 112 pounds per inch of thickness.
Statistics: Create (Magical, -10%; Ranged, +40%; Reduced Range, 1/2, -10%; Requires Gestures, -10%; Requires Magic Words, -10%; Transmute Rock to Mud, +40%; Transmutation Only, -100%) [4/level].
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