Wizardry: Body Control Spells II
Size change! Enlarge, unlike its D&D counterpart, does not enlarge equipment. I prefer the way GURPS does this spell. Mass Enlarge/Shrink are the mass versions of these spells.
Keywords: Buff.
Full Cost (Self): 17 (basic) or 37 points (improved).
Full Cost (Touch): 30 (basic) or 50 points (improved).
Full Cost (Short-Range): 33 (basic) or 53 points (improved).
Full Cost (Ranged): 38 (basic) or 58 points (improved).
Casting Roll: Skill.
Components: V, S.
Cost: 2 FP.
Casting Time: 1 second.
Range: Self – Touch – Unlimited (-1/yard) – Unlimited (standard).
Duration: 3 minutes.
Increases in SM affect the subject’s arm and leg length when calculating reach and determining whether he can negotiate obstacles; see Size Modifier and Reach (p. B402). In addition, the subject gains a -1.00 penalty to Basic Speed.
If the caster is using the improved version of this spell, then the subject also gains a ST bonus that depends on the subject’s starting SM. This bonus does increase HP.
|
SM |
ST Bonus |
|
-7 or smaller |
none |
|
-6 to -3 |
+1 |
|
-2 to -1 |
+3 |
|
+0 to +1 |
+5 |
See Scaling Weapons and Armor on pp.20-21 of GURPS Low-Tech Companion 2 for rules on weapon scaling. If a piece of equipment is separated from the enlarged being, it reverts back to its regular size one second later (thus, attacks with enlarged throwing or projectile weapons are still possible.)
If the caster attempts to enlarge the subject in a room, vehicle, container, etc. that isn’t large enough to hold him, his growth normally stops. However, if maximum thrust damage for the subject’s current ST is greater than the wall or ceiling’s DR, he bursts through it. This takes one second per point of DR.
Statistics: Affliction 1 (HT; Accessibility, Self Only, -50%; Advantage, Enlarge, +170%; Costs Fatigue, 2 FP, -10%; Fixed Duration, +0%; Magical, -10%; Requires Gestures, -10%; Requires IQ Roll, -10%; Requires Magic Words, -10%) [17]. Note: “Enlarge” is Growth 1 (Can Carry Objects, Heavy Encumbrance, +100%; Magical, -10%; Maximum Size Only, +0%; Temporary Disadvantage, Basic Speed -1.00, -20%) [17]. The improved version adds ST+5 (Magical, -10%; Size Modifier, -20%; Temporary Disadvantage, Basic Speed -1.00, -20%) [20] to the Enlarge enhancement (+200%) [+20]. The Touch version removes Accessibility, Self Only, -50% and Requires IQ Roll, -10% and adds Accessibility, Only SM+1 or smaller material creatures with flesh, -20%; Accessibility, Only nonvolitional or non-resisting subjects, -20%, Based on IQ, Own Roll, +20%, Malediction 1, +100%, Melee Attack, Reach C, -30%, and No Signature, +20% [+13]. The Short-Range version removes Melee Attack, Reach C, -30% [+3]. The Ranged version replaces Malediction 1, +100% with Malediction 2, +150% [+5].
If the caster attempts to enlarge the subject in a room, vehicle, container, etc. that isn’t large enough to hold him, his growth normally stops. However, if maximum thrust damage for the subject’s current ST is greater than the wall or ceiling’s DR, he bursts through it. This takes one second per point of DR.
Statistics: Affliction 1 (HT; Accessibility, Self Only, -50%; Advantage, Enlarge, +170%; Costs Fatigue, 2 FP, -10%; Fixed Duration, +0%; Magical, -10%; Requires Gestures, -10%; Requires IQ Roll, -10%; Requires Magic Words, -10%) [17]. Note: “Enlarge” is Growth 1 (Can Carry Objects, Heavy Encumbrance, +100%; Magical, -10%; Maximum Size Only, +0%; Temporary Disadvantage, Basic Speed -1.00, -20%) [17]. The improved version adds ST+5 (Magical, -10%; Size Modifier, -20%; Temporary Disadvantage, Basic Speed -1.00, -20%) [20] to the Enlarge enhancement (+200%) [+20]. The Touch version removes Accessibility, Self Only, -50% and Requires IQ Roll, -10% and adds Accessibility, Only SM+1 or smaller material creatures with flesh, -20%; Accessibility, Only nonvolitional or non-resisting subjects, -20%, Based on IQ, Own Roll, +20%, Malediction 1, +100%, Melee Attack, Reach C, -30%, and No Signature, +20% [+13]. The Short-Range version removes Melee Attack, Reach C, -30% [+3]. The Ranged version replaces Malediction 1, +100% with Malediction 2, +150% [+5].
Keywords: Area (Leveled), Buff.
Full Cost (Short-Range): 40 points (basic) or 60 points (improved) + 5 points/additional level.
Full Cost (Ranged): 45 points (basic) or 65 points (improved) + 5 points/additional level.
Casting Roll: Skill.
Components: V, S.
Cost: 2 FP.
Casting Time: 1 second.
Range: Unlimited (-1/yard) – Unlimited (standard).
Duration: 3 minutes.
Increases in SM affect each subject’s arm and leg length when calculating reach and determining whether he can negotiate obstacles; see Size Modifier and Reach (p. B402). In addition, each subject gains a -1.00 penalty to Basic Speed.
If the caster is using the improved version of this spell, then each subject also gains a ST bonus that depends on the subject’s starting SM. This bonus does increase HP.
|
SM |
ST Bonus |
|
-7 or smaller |
none |
|
-6 to -3 |
+1 |
|
-2 to -1 |
+3 |
|
+0 to +1 |
+5 |
See Scaling Weapons and Armor on pp.20-21 of GURPS Low-Tech Companion 2 for rules on weapon scaling. If a piece
of equipment is separated from the enlarged being, it reverts back to its
regular size one second later (thus, attacks with enlarged throwing or projectile
weapons are still possible.)
If one of the subjects to be enlarged is in a room, vehicle, container, etc. that isn’t large enough to hold him, his growth normally stops. However, if maximum thrust damage for the subject’s current ST is greater than the wall or ceiling’s DR, he bursts through it. This takes one second per point of DR.
The caster may omit any creatures from the effect. The spell’s area is a 4-yard-high cylinder.
Statistics: Affliction 1 (HT; Accessibility, Only SM+1 or smaller material creatures with flesh, -20%; Accessibility, Only nonvolitional or non-resisting subjects, -20%; Advantage, Mass Enlarge, +170%; Area Effect, 2 yards, +50%; Based on IQ, Own Roll, +20%; Costs Fatigue, 2 FP, -10%; Fixed Duration, +0%; Magical, -10%; Malediction 1, +100%; No Signature, +20%; Requires Gestures, -10%; Requires Magic Words, -10%; Selective Area, +20%) [40]. Note: “Mass Enlarge” is Growth 1 (Can Carry Objects, Heavy Encumbrance, +100%; Magical, -10%; Maximum Size Only, +0%; Temporary Disadvantage, Basic Speed -1.00, -20%) [17]. The improved version adds ST+5 (Magical, -10%; Size Modifier, -20%; Temporary Disadvantage, Basic Speed -1.00, -20%) [20] to the Mass Enlarge enhancement (+200%) [+20]. Additional levels add Area Effect (+50%) [+5/level]. The Ranged version replaces Malediction 1, +100% with Malediction 2, +150% [+5].
If one of the subjects to be enlarged is in a room, vehicle, container, etc. that isn’t large enough to hold him, his growth normally stops. However, if maximum thrust damage for the subject’s current ST is greater than the wall or ceiling’s DR, he bursts through it. This takes one second per point of DR.
The caster may omit any creatures from the effect. The spell’s area is a 4-yard-high cylinder.
Statistics: Affliction 1 (HT; Accessibility, Only SM+1 or smaller material creatures with flesh, -20%; Accessibility, Only nonvolitional or non-resisting subjects, -20%; Advantage, Mass Enlarge, +170%; Area Effect, 2 yards, +50%; Based on IQ, Own Roll, +20%; Costs Fatigue, 2 FP, -10%; Fixed Duration, +0%; Magical, -10%; Malediction 1, +100%; No Signature, +20%; Requires Gestures, -10%; Requires Magic Words, -10%; Selective Area, +20%) [40]. Note: “Mass Enlarge” is Growth 1 (Can Carry Objects, Heavy Encumbrance, +100%; Magical, -10%; Maximum Size Only, +0%; Temporary Disadvantage, Basic Speed -1.00, -20%) [17]. The improved version adds ST+5 (Magical, -10%; Size Modifier, -20%; Temporary Disadvantage, Basic Speed -1.00, -20%) [20] to the Mass Enlarge enhancement (+200%) [+20]. Additional levels add Area Effect (+50%) [+5/level]. The Ranged version replaces Malediction 1, +100% with Malediction 2, +150% [+5].
Mass Reduce
Keywords: Area (Leveled), Resisted (HT).
Full Cost (Ranged): 49 points for level 1 + 5 points/additional level.
Casting Roll: Skill.
Components: V, S.
Cost: 2 FP.
Casting Time: 1 second.
Range: Unlimited (-1/yard) - Unlimited (standard).
Duration: 3 minutes.
The caster attempts to shrink creatures in an area. If a subject fails to resist, he shrinks - his Size Modifier is decreased by 2, alongside with his carried equipment. The subjects must be a SM+2 or smaller living, corporeal beings without Injury Tolerance (Unliving, Homogenous, or Diffuse).
When a subject shrinks, find his new height from the Size Modifier Table (p. B19). Decreases in SM affect the subject’s limb length when calculating reach and determining whether he can negotiate obstacles; see Size Modifier and Reach (p. B402). Weight is reduced by a factor of 10, natural DR and Basic Move are reduced by 1.
Each subject also gains a ST penalty that depends on the subject’s starting SM. This penalty does affect HP.
|
SM |
ST Penalty |
|
-6 or smaller |
none |
|
-5 |
-1 |
|
-2 to -4 |
-2 |
|
-1 |
-4 |
|
+0 |
-5 |
|
+1 |
-7 |
|
+2 |
-15 |
See Scaling Weapons and Armor on pp.20-21 of GURPS Low-Tech Companion 2 for rules on weapon scaling. If a piece
of equipment is separated from a shrunk being, it reverts back to its regular
size one second later (thus, attacks with shrunk throwing or projectile weapons
are still possible.)
The spell’s area is a 4-yard-high cylinder, and the caster can omit any creatures from the effect.
Statistics: Affliction 1 (HT; Accessibility, Only SM+2 or smaller material creatures with flesh, -20%; Advantage, Mass Reduce, +190%; Area Effect, 2 yards, +50%; Based on IQ, Own Roll, +20%; Costs Fatigue, 2 FP, -10%; Fixed Duration, +0%; Magical, -10%; Malediction 1, +100%; No Signature, +20%; Requires Gestures, -10%; Requires Magic Words, -10%; Selective Area, +20%) [44]. The Ranged version replaces Malediction 1, +100% with Malediction 2, +150% [+5]. Notes: “Mass Reduce” is Shrinking 2 (Can Carry Objects, Heavy Encumbrance, +100%; Magical, -10%; Minimum Size Only, +0%) [19]. Additional levels add Area Effect (+50%) [+5/level].
The spell’s area is a 4-yard-high cylinder, and the caster can omit any creatures from the effect.
Statistics: Affliction 1 (HT; Accessibility, Only SM+2 or smaller material creatures with flesh, -20%; Advantage, Mass Reduce, +190%; Area Effect, 2 yards, +50%; Based on IQ, Own Roll, +20%; Costs Fatigue, 2 FP, -10%; Fixed Duration, +0%; Magical, -10%; Malediction 1, +100%; No Signature, +20%; Requires Gestures, -10%; Requires Magic Words, -10%; Selective Area, +20%) [44]. The Ranged version replaces Malediction 1, +100% with Malediction 2, +150% [+5]. Notes: “Mass Reduce” is Shrinking 2 (Can Carry Objects, Heavy Encumbrance, +100%; Magical, -10%; Minimum Size Only, +0%) [19]. Additional levels add Area Effect (+50%) [+5/level].
Keywords: Resisted (HT).
Full Cost (Short-Range): 37 points.
Full Cost (Ranged): 42 points.
Casting Roll: Skill.
Components: V, S.
Cost: 2 FP.
Casting Time: 1 second.
Range: Touch – Unlimited (-1/yard) - Unlimited (standard).
Duration: 3 minutes.
When the subject shrinks, find his new height from the Size Modifier Table (p. B19). Decreases in SM affect the subject’s limb length when calculating reach and determining whether he can negotiate obstacles; see Size Modifier and Reach (p. B402). Weight is reduced by a factor of 10, natural DR and Basic Move are reduced by 1.
The subject also gains a ST penalty that depends on the subject’s starting SM. This penalty does affect HP.
|
SM |
ST Penalty |
|
-6 or smaller |
none |
|
-5 |
-1 |
|
-2 to -4 |
-2 |
|
-1 |
-4 |
|
+0 |
-5 |
|
+1 |
-7 |
|
+2 |
-15 |
See Scaling Weapons and Armor on pp.20-21 of GURPS Low-Tech Companion 2 for rules on weapon scaling. If a piece
of equipment is separated from the shrunk being, it reverts back to its regular
size one second later (thus, attacks with shrunk throwing or projectile weapons
are still possible.)
Statistics: Affliction 1 (HT; Accessibility, Only SM+2 or smaller material creatures with flesh, -20%; Advantage, Reduce, +190%; Based on IQ, Own Roll, +20%; Costs Fatigue, 2 FP, -10%; Fixed Duration, +0%; Magical, -10%; Malediction 1, +100%; Melee Attack, Reach C, -30%; No Signature, +20%; Requires Gestures, -10%; Requires Magic Words, -10%) [34]. The Short-Range version removes Melee Attack, Reach C, -30% [+3]. The Ranged version replaces Malediction 1, +100% with Malediction 2, +150% [+5]. Note: “Reduce” is Shrinking 2 (Can Carry Objects, Heavy Encumbrance, +100%; Magical, -10%; Minimum Size Only, +0%) [19].
Statistics: Affliction 1 (HT; Accessibility, Only SM+2 or smaller material creatures with flesh, -20%; Advantage, Reduce, +190%; Based on IQ, Own Roll, +20%; Costs Fatigue, 2 FP, -10%; Fixed Duration, +0%; Magical, -10%; Malediction 1, +100%; Melee Attack, Reach C, -30%; No Signature, +20%; Requires Gestures, -10%; Requires Magic Words, -10%) [34]. The Short-Range version removes Melee Attack, Reach C, -30% [+3]. The Ranged version replaces Malediction 1, +100% with Malediction 2, +150% [+5]. Note: “Reduce” is Shrinking 2 (Can Carry Objects, Heavy Encumbrance, +100%; Magical, -10%; Minimum Size Only, +0%) [19].
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