Sunday 17 December 2023

Wizardry: Body Control Spells II

Wizardry: Body Control Spells II

Size change! Enlarge, unlike its D&D counterpart, does not enlarge equipment. I prefer the way GURPS does this spell. Mass Enlarge/Shrink are the mass versions of these spells.
  
    Enlarge
    Keywords: Buff.
    Full Cost (Self): 17 points + ST to support the new size; see text.
    Full Cost (Touch): 32 points + ST to support the new size; see text.
    Full Cost (Short-Range): 35 points + ST to support the new size; see text.
    Full Cost (Ranged): 40 points + ST to support the new size; see text.
    Casting Roll: Skill.
    Components: V, S.
    Cost: 2 FP.
    Casting Time: 1 second.
    Range: Self – Touch – Unlimited (-1/yard) – Unlimited (standard).
    Duration: 3 minutes.
 
    The caster increases the Size Modifier of the subject by 2, but not his equipment. Find the subject’s final height from the Size Modifier Table (p. B19). Increases in SM affect the subject’s arm and leg length when calculating reach and determining whether he can negotiate obstacles; see Size Modifier and Reach (p. B402). This spell can only affect substantial creatures made of flesh, so it has no effect on machines, skeletons, golems, elementals, or ghosts.
    If the caster attempts to enlarge the subject in a room, vehicle, container, etc. that isn’t large enough to hold him, his growth normally stops. However, if maximum thrust damage for the subject’s current ST is greater than the wall or ceiling’s DR, he bursts through it. This takes one second per point of DR.
    The caster must buy the ST necessary to support the subject’s enlarged form and add it to the Advantage enhancement. This is 5 x final height in yards. This ST is only available when the subject grows, and the caster must buy it with the Size limitation (see Strength, p. B14) and Magical, -10%. Use the subject’s increased SM to determine the limitation value. Note that if this additional ST is not enough to support the enlarged form of the subject, the spell fails!
    Statistics: Affliction 1 (HT; Accessibility, Only material creatures with flesh, -10%; Accessibility, Self Only, -50%; Advantage, Enlarge, +180%; Costs Fatigue, 2 FP, -10%; Fixed Duration, +0%; Magical, -10%; Requires Gestures, -10%; Requires IQ Roll, -10%; Requires Magic Words, -10%) [17]. Note: “Enlarge” is Growth 2 (Magical, -10%; Maximum Size Only, +0%) [18]. The Touch version removes Accessibility, Self Only, -50% and Requires IQ Roll, -10% and adds Accessibility, Only nonvolitional or non-resisting subjects, -20%, Based on IQ, Own Roll, +20%, Malediction 1, +100%, Melee Attack, Reach C, -30%, and No Signature, +20% [+15]. The Short-Range version removes Melee Attack, Reach C, -30% [+3]. The Ranged version replaces Malediction 1, +100% with Malediction 2, +150% [+5].
 
    Mass Enlarge
    Keywords: Area (Leveled), Buff.
    Full Cost (Short-Range): 36 points for level 1 + 5 points/additional level + ST to support the new size; see text.
    Full Cost (Ranged): 41 points for level 1 + 5 points/additional level + ST to support the new size; see text.
    Casting Roll: Skill.
    Components: V, S.
    Cost: 2 FP.
    Casting Time: 1 second.
    Range: Unlimited (-1/yard) – Unlimited (standard).
    Duration: 3 minutes.
 
    The caster increases the Size Modifier of subjects in the area by 2, but not their equipment. Find each subject’s final height from the Size Modifier Table (p. B19). Increases in SM affect each subject’s arm and leg length when calculating reach and determining whether he can negotiate obstacles; see Size Modifier and Reach (p. B402). This spell can only affect substantial creatures made of flesh, so it has no effect on machines, skeletons, golems, elementals, or ghosts.
    If one of the subjects to be enlarged is in a room, vehicle, container, etc. that isn’t large enough to hold him, his growth normally stops. However, if maximum thrust damage for the subject’s current ST is greater than the wall or ceiling’s DR, he bursts through it. This takes one second per point of DR.
    The caster must buy the ST necessary to support a subject’s enlarged form and add it to the Advantage enhancement. This is 5 x final height in yards. This ST is only available when the subject grows, and the caster must buy it with the Size limitation (see Strength, p. B14) and Magical, -10%. Use the subject’s increased SM to determine the limitation value. Note that if this additional ST is not enough to support the enlarged form of the subject, the spell fails!
The caster may omit any creatures from the effect.
    Statistics: Affliction 1 (HT; Accessibility, Only material creatures with flesh, -10%; Accessibility, Only nonvolitional or non-resisting subjects, -20%; Advantage, Mass Enlarge, +120%; Area Effect, 2 yards, +50%; Based on IQ, Own Roll, +20%; Costs Fatigue, 2 FP, -10%; Fixed Duration, +0%; Magical, -10%; Malediction 1, +100%; No Signature, +20%; Requires Gestures, -10%; Requires Magic Words, -10%; Selective Area, +20%) [36]. Note: “Mass Enlarge” is Growth 2 (Magical, -10%; Maximum Size Only, +0%) [18]. Additional levels add Area Effect (+50%) [+5/level]. The Ranged version replaces Malediction 1, +100% with Malediction 2, +150% [+5].
  
    Mass Reduce
    Keywords: Area (Leveled), Resisted (HT).
    Full Cost: 40 points for level 1 + 5 points/additional level.
    Casting Roll: Skill.
    Components: V, S.
    Cost: 2 FP.
    Casting Time: 1 second.
    Range: Unlimited (standard).
    Duration: 3 minutes.
 
    The caster attempts to shrink creatures in the area. He may omit any creatures from the effect. If a subject fails to resist, he shrinks - his Size Modifier is decreased by -2. Equipment and clothing do not shrink with him. This spell can only affect substantial creatures made of flesh, so it has no effect on machines, skeletons, golems, elementals, or ghosts.
    When a subject shrinks, find his new height from the Size Modifier Table (p. B19). Reduce Move, reach, damage (with unarmed attacks, Innate Attacks, or shrunken weapons), HP, and DR in proportion to height. Weight is reduced by a factor of 10.
    Statistics: Affliction 1 (HT; Accessibility, Only on substantial beings with flesh, -10%; Advantage, Mass Reduce, +90%; Area Effect, 2 yards, +50%; Based on IQ, Own Roll, +20%; Costs Fatigue, 2 FP, -10%; Fixed Duration, +0%; Magical, -10%; Malediction 2, +150%; No Signature, +20%; Requires Gestures, -10%; Requires Magic Words, -10%; Selective Area, +20%) [40]. Notes: “Mass Reduce” is Shrinking 2 (Magical, -10%; Minimum Size Only, +0%) [9].
 
    Reduce
    Keywords: Resisted (HT).
    Full Cost: 33 points.
    Casting Roll: Skill.
    Components: V, S.
    Cost: 2 FP.
    Casting Time: 1 second.
    Range: Unlimited (standard).
    Duration: 3 minutes.
 
    If the subject fails to resist, he shrinks - his Size Modifier is decreased by -2. Equipment and clothing do not shrink with him. This spell can only affect substantial creatures made of flesh, so it has no effect on machines, skeletons, golems, elementals, or ghosts.
    When the subject shrinks, find his new height from the Size Modifier Table (p. B19). Reduce Move, reach, damage (with unarmed attacks, Innate Attacks, or shrunken weapons), HP, and DR in proportion to height. Weight is reduced by a factor of 10.
    Statistics: Affliction 1 (HT; Accessibility, Only on substantial beings with flesh, -10%; Advantage, Reduce, +90%; Based on IQ, Own Roll, +20%; Costs Fatigue, 2 FP, -10%; Fixed Duration, +0%; Magical, -10%; Malediction 2, +150%; No Signature, +20%; Requires Gestures, -10%; Requires Magic Words, -10%) [33]. Notes: “Reduce” is Shrinking 2 (Magical, -10%; Minimum Size Only, +0%) [9].
 


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