Saturday, 23 December 2023

Wizardry: Body Control Spells III

Wizardry: Body Control Spells III

Here we have four similar shapechanging spells. Alter Self and Polymorph are limited to physical traits and same body morphologies. The former is a self-only buff, and the latter is a proper buff. Shapechange is a self-only spell that does not have such limitations. Baleful Polymorph is a curse that permanently turns an enemy into a harmless (probably) animal.
 
    Alter Self
    Keywords: Buff.
    Full Cost: 62 points or more.
    Casting Roll: Skill.
    Components: V, S.
    Cost: 2 FP.
    Casting Time: 4 seconds.
    Range: Self.
    Duration: 30 minutes.
 
    You assume the form of a creature of the same body type as yours – you must have the same number and arrangement of limbs, the same posture, body layout, etc. Physical traits of your racial template are replaced with physical traits of the racial template of the assumed form. Thus, you cannot gain any mental or supernatural abilities, but you may gain new biological abilities. This spell includes the ability to make cosmetic changes. Thus, you are able to assume a form of another member of your own species. Your gear is not affected.
    By default, you may assume any racial template (adjusted by removing mental and supernatural abilities) worth no more than your native racial template (likewise adjusted). If you want to assume more powerful forms, you have to pay extra points equal to the difference. Thus, Alter Self (10) costs 10 extra points but allows you to assume any racial template worth no more than 10 points than your native one.
    You can always take on the form of a being you can see or touch, provided its racial template meets the requirements outlined earlier. Once you have assumed a form, you can opt to memorize it by concentrating for one minute. This allows you to shapeshift into that form at any time by casting Alter Self. You can memorize a number of forms equal to your casting skill. If all your “slots” are full, you must overwrite a previously memorized form (your choice) to add the new form.
    Statistics: Affliction 1 (HT; Accessibility, Self Only, -50%; Advantage, Alter Self, +600%; Costs Fatigue, 2 FP, -10%; Extended Duration, 10x, +40%; Fixed Duration, +0%; Magical, -10%; Requires Gestures, -10%; Requires IQ Roll, -10%; Requires Magic Words, -10%; Takes Extra Time 2, -20%) [62]. Note: “Alter Self” is Morph (Accessibility, Only physical traits, -10%; Magical, -10%; Retains Shape, -20%) [60].
 
Baleful Polymorph
Keywords: Resisted (HT).
Full Cost (Touch): 50 points or more.
Full Cost (Short-Range): 53 points or more.
Full Cost (Ranged): 58 points or more.
Casting Roll: Skill.
Components: V, S.
Cost: 2 FP.
Casting Time: 2 seconds.
Range: Touch – Unlimited (-1/yard) - Unlimited (standard).
Duration: Permanent.
 
The caster transforms the subject into an animal. Clothing and gear weighing no more than his BL change with him. He cannot shift back on his own; he must wait for the spell to be dispelled. This spell cannot be dispelled by Dispel Magic – it requires Remove Curse. Each animal form is a different spell, to be learned separately. The caster may only learn the form of an animal with which he is familiar. If the subject is knocked out or killed, he immediately reverts to his native form (which will also be unconscious or dead).
The subject retains his intelligence, but gains all the physical attributes of the new form.
Statistics: Affliction 1 (HT; Advantage, Baleful Polymorph, +140%; Based on IQ, Own Roll, +20%; Cosmic, Immune to Dispel Magic, +50%; Costs Fatigue, 2 FP, -10%; Extended Duration, Permanent, +150%; Magical, -10%; Malediction 1, +100%; Melee Attack, Reach C, -30%; No Signature, +20%; Requires Gestures, -10%; Requires Magic Words, -10%; Takes Extra Time 1, -10%) [50]. The Short-Range version removes Melee Attack, Reach C, -30% [+3]. The Ranged version replaces Malediction 1, +100% with Malediction 2, +150% [+5]. Notes: “Baleful Polymorph” is Alternate Form (Animal; Magical, -10%) [14]. This spell costs its base number of points for a racial template worth no more than the subject’s native racial template. A more powerful form costs its base number of points plus 90% of the difference in cost between the subject’s native template and that of the animal form. The caster may learn to affect more powerful subjects by investing more points into this spell.
 
    Polymorph
    Keywords: Buff.
    Full Cost: 74 points or more.
    Casting Roll: Skill.
    Components: V, S.
    Cost: 2 FP.
    Casting Time: 1 second.
    Range: Touch.
    Duration: 3 minutes.
 
    The subject, who must not be an incorporeal or diffuse creature, assumes the form of a creature of the same body type as his – he must have the same number and arrangement of limbs, the same posture, body layout, etc. Physical traits of the subject’s racial template are replaced with physical traits of the racial template of the assumed form. Thus, the subject cannot gain any mental or supernatural abilities, but he may gain new biological abilities. This spell includes the ability to make cosmetic changes. Thus, it is possible to make the subject assume a form of another member of his own species. The subject’s gear is not affected.
    By default, you may make the subject assume any racial template (adjusted by removing mental and supernatural abilities) worth no more than his native racial template (likewise adjusted). If you want to make him assume more powerful forms, you have to pay extra points equal to the difference. Thus, Polymorph (10) costs 10 extra points but allows you to make the subject assume any racial template worth no more than 10 points than his native one.
    You can always make the subject take on the form of a being you can see or touch, provided its racial template meets the requirements outlined earlier. Once the subject has assumed a form, you can opt to memorize it by concentrating for one minute. This allows you to shapeshift any subject into that form at any time by casting Polymorph. You can memorize a number of forms equal to your casting skill. If all your “slots” are full, you must overwrite a previously memorized form (your choice) to add the new form.
    Statistics: Affliction 1 (HT; Accessibility, Only nonvolitional or non-resisting subjects, -20%; Accessibility, Only non-diffuse and corporeal creatures, -10%; Advantage, Polymorph, +600%; Based on IQ, Own Roll, +20%; Costs Fatigue, 2 FP, -10%; Fixed Duration, +0%; Magical, -10%; Malediction 1, +100%; Melee Attack, Reach C, -30%; No Signature, +20%; Requires Gestures, -10%; Requires Magic Words, -10%) [74]. Note: “Polymorph” is Morph (Accessibility, Only physical traits, -10%; Magical, -10%; Retains Shape, -20%) [60].
 
    Shapechange
    Keywords: Buff.
    Full Cost: 92 points or more.
    Casting Roll: Skill.
    Components: V, S.
    Cost: 2 FP.
    Casting Time: 4 seconds.
    Range: Self.
    Duration: 30 minutes.
 
    You can assume the form of any creature. Your racial template is replaced with traits of the racial template of the assumed form, but you may omit any mental disadvantages. This spell includes the ability to make cosmetic changes. Thus, you are able to assume a form of another member of your own species. Your gear is not affected.
    By default, you may assume any racial template (adjusted by removing mental and supernatural abilities) worth no more than your native racial template (likewise adjusted). If you want to assume more powerful forms, you have to pay extra points equal to the difference. Thus, Shapechange (10) costs 10 extra points but allows you to assume any racial template worth no more than 10 points than your native one.
    You can always take on the form of a being you can see or touch, provided its racial template meets the requirements outlined earlier. Once you have assumed a form, you can opt to memorize it by concentrating for one minute. This allows you to shapeshift into that form at any time by casting Shapechange. You can memorize a number of forms equal to your casting skill. If all your “slots” are full, you must overwrite a previously memorized form (your choice) to add the new form.
    Statistics: Affliction 1 (HT; Accessibility, Self Only, -50%; Advantage, Shapechange, +900%; Costs Fatigue, 2 FP, -10%; Extended Duration, 10x, +40%; Fixed Duration, +0%; Magical, -10%; Requires Gestures, -10%; Requires IQ Roll, -10%; Requires Magic Words, -10%; Takes Extra Time 2, -20%) [92]. Note: “Shapechange” is Morph (Magical, -10%) [90].

No comments:

Post a Comment