Wednesday 6 December 2023

Wizardry: Necromantic Spells VIII

Wizardry: Necromantic Spells VIII

Waves of Exhaustion deals fatigue damage in a cone. Undeath to Death is an instakill spell that only affects undead. Symbol of Death creates a symbol that deals toxic damage in an area when triggered. Symbol of Weakness is the same, but with fatigue damage instead.
  
    Symbol of Death
    Keywords: Obvious.
    Full Cost: 52 points.
    Casting Roll: Skill.
    Components: V, S, M.
    Cost: 2 FP.
    Casting Time: 10 minutes.
    Range: Touch.
    Duration: Permanent or until discharged, then 15 minutes.
 
    This spell allows you to scribe a potent rune of power upon a surface. Multiple Symbols of Death cannot be cast on the same area. When triggered, a Symbol of Death deals 2d toxic damage, ignoring DR, to every living creature within 8 yards. Once triggered, the symbol becomes active and glows, lasting for 15 minutes, dealing this damage every second.
    Until it is triggered, the Symbol of Death is inactive (though visible and legible at a distance of 20 yards). To be effective, a Symbol of Death must always be placed in plain sight and in a prominent location. Covering or hiding the rune renders the Symbol of Death ineffective, unless a creature removes the covering, in which case the Symbol of Death works normally.
    As a default, a Symbol of Death is triggered whenever a creature does one or more of the following, as you select: looks at the rune; reads the rune; touches the rune; passes over the rune; or passes through a portal bearing the rune. Regardless of the trigger method or methods chosen, a creature more than 8 yards from a Symbol of Death can’t trigger it (even if it meets one or more of the triggering conditions, such as reading the rune). Once the spell is cast, a Symbol of Death’s triggering conditions cannot be changed.
    In this case, “reading” the rune means any attempt to study it, identify it, or fathom its meaning. Throwing a cover over a Symbol of Death to render it inoperative triggers it if the symbol reacts to touch. You can’t use a Symbol of Death offensively; for instance, a touch-triggered Symbol of Death remains untriggered if an item bearing the Symbol of Death is used to touch a creature. Likewise, a Symbol of Death cannot be placed on a weapon and set to activate when the weapon strikes a foe.
    You can also set special triggering limitations of your own. These can be as simple or elaborate as you desire. Special conditions for triggering a Symbol of Death can be based on a creature’s name or identity, but otherwise must be based on observable actions or qualities. Intangibles such hit points don’t qualify.
    When scribing a Symbol of Death, you can specify a password or phrase that prevents a creature using it from triggering the effect. Anyone using the password remains immune to that particular rune’s effects so long as the creature remains within 20 yards of the rune. If the creature leaves the radius and returns later, it must use the password again.
    Read Magic allows you to identify a Symbol of Death. Of course, if the Symbol of Death is set to be triggered by reading it, this will trigger the symbol.
    A Symbol of Death can be removed by a successful Dispel Magic. An Erase spell has no effect on a Symbol of Death. Destruction of the surface where a Symbol of Death is inscribed destroys the symbol but also triggers it.
    Material Component: Powdered diamond and opal with a total value of at least $2,000 each.
    Statistics: Toxic Attack 2d (Area Effect, 8 yards, Spherical, +190%; Cosmic, Irresistible Attack, +300%; Costs Fatigue, 2 FP, -10%; Delay, Supernatural Trigger, +100%; Environmental, Surface, -5%; Extended Duration on Persistent, 100x, +80%; Immediate Preparation Required, 10 minutes, -45%; Magical, -10%; Melee Attack, Reach C, Cannot Parry, -35%; Nuisance Effect, Cannot overlap, -5%; Persistent, +40%; Requires Gestures, -10%; Requires IQ Roll, -10%; Requires Magic Words, -10%; Trigger, Diamond and Opal Powder, -25%) [52].
  
    Symbol of Weakness
    Keywords: Obvious.
    Full Cost: 65 points.
    Casting Roll: Skill.
    Components: V, S, M.
    Cost: 2 FP.
    Casting Time: 10 minutes.
    Range: Touch.
    Duration: Permanent or until discharged, then 15 minutes.
 
    This spell allows you to scribe a potent rune of power upon a surface. Multiple Symbols of Weakness cannot be cast on the same area. When triggered, a Symbol of Weakness deals 1d fatigue damage, ignoring DR, to every living creature within 8 yards. Once triggered, the symbol becomes active and glows, lasting for 15 minutes, dealing this damage every second.
    Until it is triggered, the Symbol of Weakness is inactive (though visible and legible at a distance of 20 yards). To be effective, a Symbol of Weakness must always be placed in plain sight and in a prominent location. Covering or hiding the rune renders the Symbol of Weakness ineffective, unless a creature removes the covering, in which case the Symbol of Weakness works normally.
    As a default, a Symbol of Weakness is triggered whenever a creature does one or more of the following, as you select: looks at the rune; reads the rune; touches the rune; passes over the rune; or passes through a portal bearing the rune. Regardless of the trigger method or methods chosen, a creature more than 8 yards from a Symbol of Weakness can’t trigger it (even if it meets one or more of the triggering conditions, such as reading the rune). Once the spell is cast, a Symbol of Weakness’s triggering conditions cannot be changed.
    In this case, “reading” the rune means any attempt to study it, identify it, or fathom its meaning. Throwing a cover over a Symbol of Weakness to render it inoperative triggers it if the symbol reacts to touch. You can’t use a Symbol of Weakness offensively; for instance, a touch-triggered Symbol of Weakness remains untriggered if an item bearing the Symbol of Weakness is used to touch a creature. Likewise, a Symbol of Weakness cannot be placed on a weapon and set to activate when the weapon strikes a foe.
    You can also set special triggering limitations of your own. These can be as simple or elaborate as you desire. Special conditions for triggering a Symbol of Weakness can be based on a creature’s name or identity, but otherwise must be based on observable actions or qualities. Intangibles such hit points don’t qualify.
    When scribing a Symbol of Weakness, you can specify a password or phrase that prevents a creature using it from triggering the effect. Anyone using the password remains immune to that particular rune’s effects so long as the creature remains within 20 yards of the rune. If the creature leaves the radius and returns later, it must use the password again.
    Read Magic allows you to identify a Symbol of Weakness. Of course, if the Symbol of Weakness is set to be triggered by reading it, this will trigger the symbol.
    A Symbol of Weakness can be removed by a successful Dispel Magic. An Erase spell has no effect on a Symbol of Weakness. Destruction of the surface where a Symbol of Weakness is inscribed destroys the symbol but also triggers it.
    Material Component: Powdered diamond and opal with a total value of at least $2,000 each.
    Statistics: Fatigue Attack 1d (Area Effect, 8 yards, Spherical, +190%; Cosmic, Irresistible Attack, +300%; Costs Fatigue, 2 FP, -10%; Delay, Supernatural Trigger, +100%; Environmental, Surface, -5%; Extended Duration on Persistent, 100x, +80%; Immediate Preparation Required, 10 minutes, -45%; Magical, -10%; Melee Attack, Reach C, Cannot Parry, -35%; Nuisance Effect, Cannot overlap, -5%; Persistent, +40%; Requires Gestures, -10%; Requires IQ Roll, -10%; Requires Magic Words, -10%; Trigger, Diamond and Opal Powder, -25%) [61].

    Undeath to Death
    Keywords: Resisted (HT).
    Full Cost: 54 points.
    Casting Roll: Skill.
    Components: V, S.
    Cost: 2 FP.
    Casting Time: 1 second.
    Range: Touch.
    Duration: Instantaneous.
 
    By touching an undead creature, even an insubstantial one, you instantly deanimate it. The victim dies, but its body is not destroyed.
    Statistics: Affliction 1 (HT; Accessibility, Undead only, -50%; Affects Insubstantial, +20%; Based on IQ, Own Roll, +20%; Costs Fatigue, 2 FP, -10%; Disadvantage, Enhanced Unnatural, +100%; Heart Attack, +300%; Magical, -10%; Malediction 1, +100%; Melee Attack, Reach C, -30%; No Signature, +20%; Requires Gestures, -10%; Requires Magic Words, -10%) [54].
 
    Waves of Exhaustion
    Keywords: Cone, Obvious.
    Full Cost: 13 points/level.
    Casting Roll: Skill. Use Innate Attack (Beam) to hit.
    Components: V, S.
    Cost: 2 FP.
    Casting Time: 1 second.
    Range: 10 yards.
    Duration: Instantaneous.
 
    You fire a cone of negative energy that does 1d fatigue damage per level. This is a 5-yard-wide cone attack that uses the rules for Cone Attacks (p. B413). The caster targets a hex right in front of him, at +4, and the cone extends out from there. It is possible to make the cone wider by using the All-Out Attack (Cone) maneuver (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10). This spell has the 1/2D range of 5 yards.
    Statistics: Fatigue Attack 1d (Cone 5, +100%; Costs Fatigue, 2 FP, -10%; Increased 1/2D, 5x, +10%; Magical, -10%; Reduced Range, 1/10, -30%; Requires Gestures, -10%; Requires IQ Roll, -10%; Requires Magic Words, -10%) [13/level].
 



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