Friday 10 September 2021

Monsters/Lens: Dark Creature

Monsters/Lens: Dark Creature

The dark creature template is a streamlined version of the shadow creature template that was printed in the Tome of Magic and Cormyr - Tearing of the Weave.


Dark Creature [Tome of Magic, page 158]

70 points
Applicable to: Any creature.
Secondary Characteristic Modifiers: Basic Move +2 [10].
Advantages: Dark Vision [25]; Silence 3 [15].
    Cold Resistance [35]: DR 10 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, -40%; Tough Skin, -40%) [25] + Immunity to Noxious Cold Effects [10].
Disadvantages: Weakness (1d per 30 minutes; Sunlight, x3) [-15].
Creature Type: Original (Extraplanar).


Dark Goblin [Tome of Magic, page 158]

8 points
Attribute Modifiers: ST-5 [-50]; DX+1 [20].
Secondary Characteristic Modifiers: SM-2; Basic Move +1 [5].
Advantages: Dark Vision [15]; Infravision [10]; Rapid Healing [5]; Reduced Consumption 2 (Cast-Iron Stomach, -50%) [2]; Silence 4 [20].
    Cold Resistance [35]: DR 10 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, -40%; Tough Skin, -40%) [25] + Immunity to Noxious Cold Effects [10].
Disadvantages: Appearance (Unattractive) [-4]; Bad Temper (12) [-10]; Odious Racial Habit (Eats sapient beings) [-15]; Social Stigma (Savage) [-10]; Weakness (1d per 30 minutes; Sunlight, x3) [-15].
Creature Type: Humanoid (Goblinoid).

Typical Stats

ST:

5

HP:

5

Speed:

5.25

DX:

11

Will:

10

Move:

6

IQ:

10

Per:

10

 

 

HT:

10

FP:

10

SM:

-2

Dodge:

8

Parry:

7

DR:

10 (vs. cold)

    SM-2 Dagger (10): thrust 1d-5 impaling (KYOS: 1d-8 impaling), Reach C.
    SM-2 Short Bow (10): thrust 1d-4 impaling (KYOS: 1d-7 impaling), Acc 1, Range x15/x20 (75/100), RoF 1, Shots 1(2).

    Traits: Appearance (Unattractive); Bad Temper (12); Dark Vision; Immunity to Noxious Cold Effects; Infravision; Odious Racial Habit (Eats sapient beings); Rapid Healing; Reduced Consumption 2 (Cast-Iron Stomach); Silence 4; Social Stigma (Savage); Weakness (1d per 30 minutes; Sunlight, x3).
    Skills: Bow-10; Knife-10; Stealth-16.
    Creature Type: Humanoid (Goblinoid).


Dark Lion [Tome of Magic, page 159]

144 points
Attribute Modifiers: ST+9 (No Fine Manipulators, -40%; Size Modifier, -10%) [45]; DX+3 (No Fine Manipulators, -40%) [36]; IQ-6 [-120]; HT+1 [10].
Secondary Characteristic Modifiers: FP-2 [-6]; Basic Speed +0.25 [5]; Basic Move +6 [30]; Will+6 [30]; Per+8 [40].
Advantages: Acute Hearing 2 [4]; Catfall [10]; Clinging (Requires claw-holds, -30%; Does not aid climbing, -50%) [4]; Combat Reflexes [15]; Dark Vision [25]; DR 1 (Tough Skin, -40%) [3]; DR 2 (Outer Layer; Flexible, -20%; Partial, Skull Only, -70%) [2]; DR 2 (Outer Layer; Flexible, -20%; Partial, Neck Only, -50%) [3]; Discriminatory Smell [15]; Extra Legs (Four Legs) [5]; Flexibility [5]; Night Vision 6 [6]; Parabolic Hearing 2 [8]; Perfect Balance [15]; Sharp Claws [5]; Sharp Teeth [1]; Silence 3 [15]; Temperature Tolerance 1 (Cold) [1]; Terrain Adaptation (Uneven) [5]; Ultrahearing [5].
    Cold Resistance [35]: DR 10 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, -40%; Tough Skin, -40%) [25] + Immunity to Noxious Cold Effects [10].
Disadvantages: Horizontal [-10]; No Fine Manipulators [-30]; Restricted Diet (Carnivore) [-10]; Short Lifespan 2 [-20]; Weakness (1d per 30 minutes; Sunlight, x3) [-15]; Wild Animal [-30].
Perks: Fur [1]; Penetrating Voice [1].
Features: Born Biter 2; Tail.
Notes: Size 3 hexes; Weight 500 lbs.
Creature Type: Animal.

Knowing Your Own Strength [183]
Replace ST+9 (No Fine Manipulators, -40%; Size Modifier, -10%) [45] with ST+9 [90]
Add HP-3 [-6].

Typical Stats

ST:

19

HP:

19 (KYOS: 16)

Speed:

6.25

DX:

13

Will:

10

Move:

12

IQ:

4

Per:

12

 

 

HT:

11

FP:

9

SM:

+1

Dodge:

10

Parry:

N/A

DR:

1* (tough skin), 2* (skull and neck), 10 (vs. cold)

    Sharp Teeth (15): thrust 2d cutting (KYOS: 3d+1 cutting), Reach C.
    Sharp Claws (15): thrust 2d cutting (KYOS: 3d+1 cutting), Reach C-1.

    Traits: Acute Hearing 2; Born Biter 2; Callous; Catfall; Clinging (Requires claw-holds; Does not aid climbing); Combat Reflexes; Congenial; Dark Vision; Discriminatory Smell; Flexibility; Horizontal; Immunity to Noxious Cold Effects; Intolerance (Other males of same species); Laziness (12); Night Vision 6; No Fine Manipulators; Nosy; Overconfidence (12); Parabolic Hearing 2; Perfect Balance; Restricted Diet (Carnivore); Short Lifespan 2; Silence 3; Tail; Temperature Tolerance 1 (Cold); Terrain Adaptation (Uneven); Ultrahearing; Weakness (1d per 30 minutes; Sunlight, x3); Wild Animal.
    Skills: Brawling-15; Intimidation-11; Jumping-13; Stealth-18; Wrestling-15.
    Creature Type: Animal.
    Notes: Size 3 hexes; Weight 500 lbs.


Dark Umber Hulk [Tome of Magic, page 160]

253 points
Attribute Modifiers: ST+9 (Size Modifier, -10%) [81]; IQ-1 [-20]; HT+3 [30].
Secondary Characteristic Modifiers: SM+1; Will+2 [10]; Per+1 [5]; Basic Move +4 [20].
Advantages: Blunt Claws [3]; Dark Vision [25]; DR 8 [40]; Infravision [10]; Peripheral Vision [15]; Sharp Teeth [1]; Silence 3 [15]; Subsonic Hearing (Biological (Passive), -5%; Melee Attack, Reach C, -30%) [4]; Tunneling (Move 1) [35].
    Cold Resistance [35]: DR 10 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, -40%; Tough Skin, -40%) [25] + Immunity to Noxious Cold Effects [10].
    Confusing Gaze: Terror 1 (Confusion; Active, +25%; Magical, -10%; Presence, +25%; Sight-Based, -20%) [36].
Disadvantages: Appearance (Monstrous) [-20]; Bad Grip 2 [-10]; Hidebound [-5]; Odious Racial Habit (Eats sapient beings) [-15]; Restircted Diet (Carnivore) [-10]; Semi-Upright [-5]; Short Lifespan 1 [-10]; Weakness (1d per 30 minutes; Sunlight, x3) [-15].
Quirks: Dislikes bright lights [-1]; Uncongenial [-1].
Features: Born Biter 3; Early Maturation 2; Four Eyes.

Knowing Your Own Strength [282]
Replace ST+9 (Size Modifier, -10%) [81] with ST+11 [110]

Typical Stats

ST:

19 (KYOS: 21)

HP:

19 (KYOS: 21)

Speed:

5.75

DX:

10

Will:

11

Move:

9 ground; 1 tunnel

IQ:

9

Per:

10

 

 

HT:

13

FP:

13

SM:

+1

Dodge:

8

Parry:

8 (unarmed)

DR:

4, 10 (vs. cold)

    Blunt Claws (11): thrust 2d crushing (KYOS: 4d-1 crushing), Reach C-1.
    Mandibles (11): thrust 2d-2 cutting (KYOS: 3d cutting), Reach C.
    Confusing Gaze (11): The umber hulk can focus his eyes on a victim to confuse his mind by taking a Concentrate maneuver. The victim must be within 10 yards. Roll a Quick Contest of Will with the victim. If the umber hulk wins, roll 3d for the Fright Check result (use the confusion variant from GURPS Powers, page 85), as usual, but add his margin of victory instead of his margin of failure.

    Traits: Appearance (Monstrous); Bad Grip 2; Born Biter 3; Dark Vision; Dislikes bright lights; Early Maturation 2; Four Eyes; Hidebound; Immunity to Noxious Cold Effects; Infravision; Odious Racial Habit (Eats sapient beings); Peripheral Vision; Restricted Diet (Carnivore); Semi-Upright; Short Lifespan 1; Silence 3; Social Stigma (Monster); Subsonic Hearing (Biological (Passive); Melee Attack, Reach C); Uncongenial; Weakness (1d per 30 minutes; Sunlight, x3).
    Skills: Brawling-11; Prospecting-11.
    Creature Type: Aberration.

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