Tuesday, 14 September 2021

Lens/Monster: Vivacious Creature

Lens/Monster: Vivacious Creature

Vivacious creatures are creatures native to the Positive Energy Plane. They have some powerful innate healing abilities, and are insubstantial.


Vivacious Creature [Planar Handbook, page 131]

270 points
Applicable to: Any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, outsider, plant, or vermin.
Attribute Modifiers: HT+1 [10].
Advantages: Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Immunity to Positive Energy Plane Ill Effects [5]; Infravision [10]; Insubstantiality (Affect Substantial, +100%; Always On, -50%) [120]; Magic Resistance 2 (Limited, Necromancy, -40%; Improved, +150%) [9].
    Incorporeal Touch: Natural Weapon (Toxic; Affects Substantial, +40%; Cannot Parry, -40%; Hidden, +20%; Intangible, +50%; Magical, -10%; No Signature, +20%) [8].
    Positive Energy Aura [60]: Affliction 1 (HT; Accessibility, Living Only, -10%; Advantage, Positive Energy Aura, +230%; Affects Substantial, +40%; Area Effect, 4 yards, +100%; Aura, +80%; Magical, -10%; Melee Attack, Reach C, -30%; Link, +10%; No Signature, +20%; Reduced Duration, 1/60, Only after the target leaves the area, -30%) [50] + Burning Attack 1 point (Accessibility, Only undead, -50%; Affects Substantial, +40%; Area Effect, 4 yards, +100%; Cosmic, Irresistible Attack, +300%; Emanation, -20%; Link, +10%; Magical, -10%; No Incendiary Effect, -10%; No Signature, +20%) [10]. Note: “Positive Energy Aura” is Regeneration (Regular; Magical, -10%) [23].
    Positive Energy Ray [78]: Healing (Affects Substantial, +40%; Cannot restore crippled limbs, -10%; Capped, 2 FP, -25%; Injuries Only, -20%; Link, +10%; Magical, -10%; Ranged, +40%; Takes Recharge, 5 seconds, -10%; Xenohealing, Anything Alive, +80%) [59] + Burning Attack 1d (Accessibility, Only undead, -50%; Affects Substantial, +40%; Cosmic, Irresistible Attack, +300%; Link, +10%; Magical, -10%; No Incendiary Effect, -10%; Takes Recharge, 5 seconds, -10%) [19].
Disadvantages: Weakness (Darkness; 1d/minute) [-60].
Creature Type: Outsider.

Vivacious Dire Tiger [Planar Handbook, page 131]

484 points
Attribute Modifiers: ST+19 (No Fine Manipulators, -40%; Size Modifier, -20%) [76]; DX+3 (No Fine Manipulators, -40%) [36]; IQ-6 [-120]; HT+3 [30].
Secondary Characteristic Modifiers: SM+2; FP-2 [-6]; Basic Speed +0.25 [5]; Basic Move +5 [25]; Will+6 [30]; Per+8 [40].
Advantages: Acute Hearing 2 [4]; Catfall [10]; Combat Reflexes [15]; DR 3 (Tough Skin, -40%) [9]; Discriminatory Smell [15]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Extra Legs (Four Legs) [5]; Flexibility [5]; Immunity to Positive Energy Plane Ill Effects [5]; Infravision [10]; Insubstantiality (Affect Substantial, +100%; Always On, -50%) [120]; Magic Resistance 2 (Limited, Necromancy, -40%; Improved, +150%) [9]; Night Vision 6 [6]; Parabolic Hearing 2 [8]; Perfect Balance [15]; Sharp Claws [5]; Sharp Teeth [1]; Terrain Adaptation (Uneven) [5]; Ultrahearing [5].
    Incorporeal Touch: Natural Weapon (Toxic; Affects Substantial, +40%; Cannot Parry, -40%; Hidden, +20%; Intangible, +50%; Magical, -10%; No Signature, +20%) [8].
    Positive Energy Aura [60]: Affliction 1 (HT; Accessibility, Living Only, -10%; Advantage, Positive Energy Aura, +230%; Affects Substantial, +40%; Area Effect, 4 yards, +100%; Aura, +80%; Magical, -10%; Melee Attack, Reach C, -30%; Link, +10%; No Signature, +20%; Reduced Duration, 1/60, Only after the target leaves the area, -30%) [50] + Burning Attack 1 point (Accessibility, Only undead, -50%; Affects Substantial, +40%; Area Effect, 4 yards, +100%; Cosmic, Irresistible Attack, +300%; Emanation, -20%; Link, +10%; Magical, -10%; No Incendiary Effect, -10%; No Signature, +20%) [10]. Note: “Positive Energy Aura” is Regeneration (Regular; Magical, -10%) [23].
    Positive Energy Ray [78]: Healing (Affects Substantial, +40%; Cannot restore crippled limbs, -10%; Capped, 2 FP, -25%; Injuries Only, -20%; Link, +10%; Magical, -10%; Ranged, +40%; Takes Recharge, 5 seconds, -10%; Xenohealing, Anything Alive, +80%) [59] + Burning Attack 1d (Accessibility, Only undead, -50%; Affects Substantial, +40%; Cosmic, Irresistible Attack, +300%; Link, +10%; Magical, -10%; No Incendiary Effect, -10%; Takes Recharge, 5 seconds, -10%) [19].
Disadvantages: Horizontal [-10]; No Fine Manipulators [-30]; Short Lifespan 1 [-10]; Weakness (Darkness; 1d/minute) [-60]; Wild Animal [-30].
Perks: Fur [1]; Penetrating Voice [1].
Features: Born Biter 2; Tail.
Notes: Size 11 hexes; Weight 4,000 lbs.
Creature Type: Outsider.

Knowing Your Own Strength [578]
Replace ST+19 (No Fine Manipulators, -40%; Size Modifier, -20%) [76] with ST+17 [170]

Typical Stats

ST:

29 (KYOS: 27)

HP:

29 (KYOS: 27)

Speed:

6.75

DX:

13

Will:

10

Move:

11 air

IQ:

4

Per:

12

 

 

HT:

13

FP:

10

SM:

+2

Dodge:

10

Parry:

N/A

DR:

3* (tough skin)

    Incorporeal Touch (15): thrust 4d-1 toxic (KYOS: 6d toxic), Reach C-1. Can be used against insubstantial and substantial foes.
    Sharp Teeth (15): thrust 3d+2 cutting (KYOS: 6d-1 cutting), Reach C. Can only be used against insubstantial foes.
    Sharp Claws (15): thrust 3d+2 cutting (KYOS: 6d-1 cutting), Reach C-1. Can only be used against insubstantial foes.
    Positive Energy Aura: A vivacious dire tiger emanates an aura of positive energy, which harms nearby undead and heals the living. Any living creature within 4 yards of a vivacious dire tiger gains the Regeneration (Regular) advantage (p. B80). If the creature leaves the aura’s area, the effects linger for margin of failure seconds. Undead creatures within 4 yards of a vivacious dire tiger instead take 1 point of non-incendiary burning damage per second, regardless of DR.
    Positive Energy Ray: A vivacious dire tiger can emit a positive energy ray every five seconds. This is a ranged attack (Acc 3, Range 10/100). It deals 1d non-incendiary burning damage to undead creatures. If it hits a living creature, the vivacious dire tiger may make an IQ roll to heal the creature 4 HP. Roll at -2 if the subject is unconscious. If used more than once per day on a given subject, apply a cumulative -3 per successful healing on that subject. This penalty accumulates until a full day has passed since the most recent healing. This ability costs 2 FP to use.

    Traits: Acute Hearing 2; Born Biter 2; Callous; Catfall; Combat Reflexes; Discriminatory Smell; Doesn’t Breathe; Doesn’t Eat or Drink; Flexibility; Horizontal; Immunity to Positive Energy Plane Ill Effects; Infravision; Insubstantiality (Affect Substantial; Always On); agic Resistance 2 (Limited, Necromancy Improved); Night Vision 6; No Fine Manipulators; Parabolic Hearing 2; Perfect Balance; Short Lifespan 2; Tail; Terrain Adaptation (Uneven); Ultrahearing; Weakness (Darkness; 1d/minute); Wild Animal.
    Skills: Brawling-15; Intimidation-13; Jumping-13; Stealth-15; Wrestling-15.
    Creature Type: Outsider.
    Notes: Size 11 hexes; Weight 4,000 lbs.

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