Monsters/Lenses: Strange Bedfellows
Half-Doppelganger [Dragon Magazine #313, page 93]
Advantages: 3 x Alternate Form (Specific humanoid form; Magical, -10%) [14]; DR 1 (Tough Skin, -40%) [3]; Empathy (Magical, -10%) [14].
Creature Type: Humanoid.
Typical Stats
ST: |
10 |
HP: |
10 |
Speed: |
5 |
DX: |
10 |
Will: |
10 |
Move: |
5 |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
10 |
FP: |
10 |
SM: |
+0 |
Dodge: |
8 |
Parry: |
11 |
DR: |
1* (tough skin) |
Quarterstaff thrust (12): thrust 1d crushing, Reach 1-2.
Traits: Empathy (Magical); Social Stigma (Half-Breed).
Skills: Staff-12; Stealth-12.
Creature Type: Humanoid.
Half-Janni [Sandstorm, page 164]
Attribute Modifiers: ST+1 [10]; DX+1 [20].
Advantages: DR 1 (Tough Skin, -40%) [3].
Elemental Endurance: Injury Tolerance (Environmental Adaptation; Elemental Planes Only, -80%; Magical, -10%) [20].
Fire Resistance: DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [13].
Spell-Like Abilities (Alternative Abilities) [71]:
Beast Speech [22/5=5];
Personal Invisibility [66].
Disadvantages: Social Stigma (Half-Breed) [-5].
Typical Stats
ST: |
12 |
HP: |
12 |
Speed: |
5.25 |
DX: |
11 |
Will: |
10 |
Move: |
5 |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
10 |
FP: |
10 |
SM: |
+0 |
Dodge: |
9 |
Parry: |
10 |
DR: |
1* (tough skin), 5 (vs. fire), 3* (light
mail; torso and limbs only) |
Falchion (13): swing 2d-2 cut or thrust 1d-3 impaling (KYOS: 1d impaling), Reach 1.
Longbow (13): thrust 1d+1 impaling (KYOS: 1d+2 impaling), Acc 3, Range 180/240, RoF 1, Shots 1(2).
Elemental Endurance: The half-janni can adapt to any environment on any Elemental Plane. The transformation takes 10 seconds, during which time the half-janni is unable to take any external action and may suffer harm from hostile conditions. This activates automatically on exposure to a different environment, but the half-janni can delay adaptation by making a Will roll once per minute (repeated rolls are at -2 if he suffers injury, or -5 if the injury exceeds his HP). His body may undergo visible changes in the process – including acquiring new organs such as gills. The half-janni is not protected against Innate Attacks or weapons with comparable effects, or against sudden, intense changes such as collisions, explosions, explosive decompression, or fires.
Spell-Like Abilities (Alternative Abilities):
Beast Speech;
Personal Invisibility.
Traits: Combat Reflexes; Social Stigma (Half-Breed).
Skills: Bow-13; Shortword-13.
Creature Type: Humanoid.
Half-Minotaur [Dragon Magazine #313, page 94]
Attribute Modifiers: ST+4 (Size Modifier, -10%) [36]; IQ-1 [-20]; HT+1 [10].
Secondary Characteristic Modifiers: SM+1; Will+1 [5]; Per+1 [5].
Advantages: Absolute Direction [5]; DR 1 (Tough Skin, -40%) [3]; DR 2 (Skull Only, -70%) [3]; Discriminatory Smell [15]; Infravision [10].
Creature Type: Monstrous Humanoid.
Knowing Your Own Strength [74] |
Typical Stats
ST: |
14 |
HP: |
15 |
Speed: |
5.5 |
DX: |
10 |
Will: |
10 |
Move: |
5 |
IQ: |
9 |
Per: |
10 |
|
|
HT: |
11 |
FP: |
12 |
SM: |
+1 |
Dodge: |
8 |
Parry: |
9 |
DR: |
1* (tough skin), 4 (skull) |
Horns (12): thrust 1d+ impaling (KYOS: 2d-1 impaling), Reach C-1. The half-minotaur may gore with both horns as a single attack; if it hits, figure damage for each horn separately. They have the same DR as the skull (DR 4). If the half-minotaur loses one horn, it may still attack with the other.
Traits: Absolute Direction; Appearance (Ugly); Discriminatory Smell; Fur; Infravision; Social Stigma (Half-Breed).
Skills: Axe/Mace-12; Brawling-12; Intimidation-12; Tracking-12.
Creature Type: Monstrous Humanoid.
Half-Nymph [Dragon Magazine #313, page 95]
Attribute Modifiers: ST-1 [-10]; DX+1 [20].
Advantages: Appearance (Very Beautiful; Universal, +25%) [20]; Charisma 1 [5]; Night Vision 5 [5].
Awesome Beauty: Terror (Sight; Awe; Magical, -10%) [27].
Disadvantage: Vulnerability (Cold Iron, x2) [-10].
Creature Type: Fey.
Typical Stats
ST: |
9 |
HP: |
9 |
Speed: |
5.5 |
DX: |
11 |
Will: |
10 |
Move: |
5 |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
10 |
FP: |
10 |
SM: |
+0 |
Dodge: |
8 |
Parry: |
9 |
DR: |
- |
Dagger (13): thrust 1d-3 impaling (KYOS: 1d-4 impaling), Reach C.
Awesome Beauty: The half-nymph can activate this ability at will as a Concentrate maneuver. When she does so, anyone who sees her must roll Fright Check, using the Awe variant table (GURPS Powers, p. 85). If a victim succeeds at his Fright Check, he will be unaffected by this ability for one hour.
Traits: Appearance (Very Beautiful; Universal); Charisma 1; Night Vision 5; Vulnerability (Cold Iron, x2).
Skills: First Aid/TL3-14; Knife-13; Stealth-13.
Creature Type: Fey.
Half-Rakshasa [Dragon Magazine #313, page 96]
Attribute Modifiers: DX+1 [20]; HT+1 [10].
Advantages: DR 2 (Bane, Impaling, -10%; Tough Skin, -40%) [5]; Sharp Claws [5].
Spell-Like Abilities (Alternative Abilities) [22]:
Lesser Polymorph [20];
Sense Emotion [9/5=2].
Disadvantages: Appearance (Unattractive) [-4]; Callous [-5]; Greed (15) [-7]; Selfish (12) [-5]; Social Stigma (Half-Breed) [-5].
Creature Type: Humanoid.
Typical Stats
ST: |
10 |
HP: |
10 |
Speed: |
5.5 |
DX: |
11 |
Will: |
10 |
Move: |
5 |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
11 |
FP: |
11 |
SM: |
+0 |
Dodge: |
8 |
Parry: |
9 (unarmed) |
DR: |
2* (tough skin, not vs. impaling) |
Spell-Like Abilities (Alternative Abilities):
Lesser Polymorph;
Sense Emotion (10).
Traits: Appearance (Unattractive); Callous; Fur; Greed (15); Selfish (12); Social Stigma (Half-Breed).
Skills: Acting-12; Brawling-12; Fast-Talk-12; Stealth-12; Wrestling-12.
Creature Type: Humanoid.
Half-Satyr [Dragon Magazine #313, page 96]
Advantages: Charisma 1 [5]; DR 2 (Partial, Skull, -70%) [3]; Musical Ability 1 [5]; Night Vision 5 [5]; Silence 1 [5].
Disadvantages: Overconfidence (12) [-5]; Vulnerability (Cold Iron, x2) [-10].
Creature Type: Fey.
Typical Stats
ST: |
10 |
HP: |
10 |
Speed: |
5.25 |
DX: |
10 |
Will: |
10 |
Move: |
5 |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
11 |
FP: |
11 |
SM: |
+0 |
Dodge: |
9 |
Parry: |
8 |
DR: |
1* (tough skin), 4 (skull) |
Short Bow (12): thrust 1d-2 impaling, Acc 1, Range 150/200, RoF 1, Shots 1(2).
Traits: Charisma 1; Musical Ability 1; Night Vision 5; Overconfidence (12); Silence 1; Vulnerability (Cold Iron, x2).
Skills: Bow-12; Brawling-12; Carousing-14; Dancing-14; Knife-12; Musical Instrument (Pan Pipes)-13; Observation-12; Singing-12; Stealth-12.
Creature Type: Fey.
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