Thursday, 30 September 2021

Alchemy: Faerun Poisons

Alchemy: Faerun Poisons

Races of Faerun, Underdark, and Serpent Kingdoms (I omitted the ossra oils - they would require a little bit different framework) for D&D 3.5 have some poisons that I have not converted to GURPS yet. The last non-Dragon Magazine poisons.

  
Blue Frog Paste
This contact poison is secreted by otherwise harmless bright blue frogs. Lizardfolk mix it with other natural substances to produce a highly toxic oil suitable for applying to weapons. A living victim that touches the poison with bare skin must roll against HT or take a -3 penalty to DX for margin of failure minutes. If he fails by 5 or fails critically, he instead is paralyzed for margin of failure minutes.
Form: Contact Poison.
Cost: $480 (singular); $175 (5-batched).
Recipe: $48; 2 days; defaults to Poisons-2.
Statistics: Affliction 1 (HT; Attribute Penalty, DX-3, +30%; Contact Poison, -5%; Fixed Duration, +0%; Secondary Paralysis, +30%) [16].
 
Cave Terror
This poison is distilled from cave creeper fungus. A living victim who ingests the poison must make a HT-2 roll after 10 minutes or suffer 1d toxic damage. Every minute for 6 more cycles he must make another HT-2 roll to resist or take the same amount of damage. After losing 1/2 HP to this poison, the victim gains a -4 penalty to IQ until he heals above this threshold. After losing 2/3 HP to this poison, the victim begins to hallucinate (p. B428) until he heals above this threshold.
Form: Ingested Poison.
Cost: $300 (singular); $110 (5-batched).
Recipe: $30; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d (Cyclic, 1 minute, 6 cycles, Resistible, +120%; Ingested Poison, -85%; Onset, 10 minutes, -10%; Resistible, HT-2, -20%; Symptoms, 1/2 HP, -4 IQ, +80%; Symptoms, 2/3 HP, Hallucinating, +50%) [10].
    
Sickstone Unguent
This paste is made of powdered sickstone and other virulent poisons. A living victim must make an immediate HT-1 roll or suffer 1d-2 toxic damage. Every minute for 8 more cycles he must make another HT-1 roll to resist or take the same amount of damage.  After losing 1/2 HP to this poison, the victim gains a -4 penalty to HT until he heals above this threshold.
Form: Contact Poison.
Cost: $180 (singular); $65 (5-batched).
Recipe: $18; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d-2 (Contact Poison, -5%; Cyclic, 1 minute, 8 cycles, Resistible, +160%; Resistible, HT-1, -25%; Symptoms, 1/2 HP, -4 HT, +40%) [6].
 
Sleep Poison
The lizardfolk have developed a technique for distilling the extract of several jungle plants to produce a poison that renders enemies unconscious. A living victim that touches the poison with bare skin must roll against HT or lose consciousness for margin of failure minutes.
Form: Contact Poison.
Cost: $900 (singular); $325 (5-batched).
Recipe: $90; 5 days; defaults to Poisons-3.
Statistics: Affliction 1 (HT; Contact Poison, -5%; Fixed Duration, +0%; Unconsciousness, +200%) [30].
 
Sssartisss
A distillate of the venoms of several kinds of poisonous serpents, sssartisss has a bitter tang when wet and a scaled or furrowed texture when dry. A living victim must roll against HT or lose consciousness for margin of failure minutes.
Form: Follow-Up Poison.
Cost: $840 (singular); $305 (5-batched).
Recipe: $84; 4 days; defaults to Poisons-3.
Statistics: Affliction 1 (HT; Fixed Duration, +0%; Follow-Up Poison, -20%; Unconsciousness, +200%) [28].


Stun Gas
The svirfneblin brew this contact agent gas from the spores of rare mushrooms. This poison flask can be thrown (range is STx3.5). Hitting a hard surface, it breaks, creating a cloud of poison gas in a 2-yard radius. The cloud persists for 10 seconds and may drift with the wind. Any unsealed creature in the gas makes an HT roll to resist. On a failed roll, the victim becomes stunned and can try to recover next turn.
Form: Grenade.
Cost: $1,170 (singular); $420 (5-batched).
Recipe: $117; 8 days; defaults to Poisons-4.
Statistics: Affliction 1 (HT; Area Effect, 2 yards, +50%; Contact Agent, +150%; Drifting, +20%; Grenade, +25%; Persistent, +40%) [39].
 
Ts’ous
This substance is a mixture of cobra venom and the extracts of several poisonous plants. It smells like overripe fruit when wet and dries clear. A living victim must make an immediate HT-1 roll or suffer 2d toxic damage.
Form: Follow-Up Poison.
Cost: $150 (singular); $55 (5-batched).
Recipe: $15; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 2d (Follow-Up Poison, -20%; Resistible, HT-1, -25%) [5].


Virile Madness
An admixture of rare earths and magical rocks, virile madness is a dangerous, tempting poison. It grants the imbiber a temporary +2 bonus to ST, while degrading her mental powers via a -3 penalty to IQ. Both effects last for margin of failure minutes.
Form: Ingested Poison.
Cost: $750 (singular); $270 (5-batched).
Recipe: $75; 4 days; defaults to Poisons-3.
Statistics: Affliction 1 (HT; Advantage, ST+2, +200%; Attribute Penalty, -3 to IQ, +30%; Ingested Poison, -85%) [25].
  
Wild Dwarf Knockout Poison
Wild dwarves coat their blowgun darts with poison made from a plant. A living victim struck by a poisoned weapon must make an HT roll to avoid being stunned. If he fails by 5 or more or fails critically, he loses consciousness for margin of failure minutes instead.
Form: Follow-Up Poison.
Cost: $360 (singular); $130 (5-batched).
Recipe: $36; 1 day; defaults to Poisons-2.
Statistics: Affliction 1 (HT; Follow-Up Poison, -20%; Secondary Unconsciousness, +40%) [12].




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