Tuesday 21 September 2021

Alchemy/Equipment: Frostburn

Alchemy/Equipment: Frostburn

On the opposite end of the temperature spectrum we have Frostburn. Let's convert alchemical items and other adventuring gear from it.
 
Armor Insulation
This thick red syrupy mixture is applied with a brush to the inner surface of a suit of armor. When the mixture comes in contact with body heat and sweat, it puffs up to trap body heat, insulating the wearer against the effects of cold. For 24 hours after application, the wearer gains Temperature Tolerance 1 (Cold) while he wears this suit of armor.
LC: 4.
Duration: 1 day.
Form: Ointment.
Cost: $420 (singular); $150 (5-batched).
Recipe: $42; 2 days; defaults to Alchemy-2.
Statistics: Affliction 1 (HT; Advantage, Armor Insulation, +10%; Extended Duration, 1,000x, +60%; Magical, -10%; Requires armor, -10%; Ointment with no Contact Agent, -15%) [14]. Notes: «Armor Insulation» is Temperature Tolerance 1 (Cold; Magical, -10%) [1]. Extended Duration costs only 60%, because the Potion meta-enhancement already includes Extended Duration, 30x, +60%.

Crampons
Already exist on p. HT56. Despite being a TL5 item, I think they will not be out of place in a D&D world without any cost increase.

Freeze Powder
Freeze powder looks like salt but is much finer to touch. One vial of freeze powder sprinkled into any liquid is enough to instantly freeze solid 10 pounds of liquid. Freeze powder is dangerous to eat; anyone foolish enough to swallow a vial of freeze powder takes 1d non-incendiary burning damage as the powder freeze-burns his mouth and throat.
LC: 4.
Duration: Instantaneous.
Form: Special.
Cost: $270 (singular); $100 (5-batched).
Recipe: $27; 1 day; defaults to Alchemy-1.
Statistics: Create 1 (Cosmic, No roll required, +100%; Magical, -10%; Reduced Fatigue Cost 2, +40%; Takes Extra Time 1, -10%; Transmute Water to Ice, +50%; Transmutation Only, -100%) [9].

Frostbite Salve
This pale yellow cream provides instant relief from frostbite damage. The subject regenerates 1 HP per minute, but only if that HP was lost to frostbite (such as non-incendiary burning damage from extreme cold).
LC: 4.
Duration: 3 minutes.
Form: Ointment.
Cost: $720 (singular); $260 (5-batched).
Recipe: $72; 3 days; defaults to Alchemy-3.
Statistics: Affliction 1 (HT; Advantage, Frostbite Salve, +250%; Fixed Duration, +0%; Magical, -10%; No Extended Duration, -60%; Ointment, -45%) [24]. Note: «Frostbite Salve» is Regeneration (Fast; Accessibility, Only frostbite damage, -40%; Magical, -10%) [25].
 
Ice Chalk
Ice chalk comes in a variety of colors. These waxy sticks can be used to make temporary marks on any icy surface, similar to how chalk can be used to mark slate or stone.
LC: 4.
Duration: Permanent.
Form: Special.
Cost: $30 (singular); $10 (5-batched).
Recipe: $3; 1 day; defaults to Alchemy-1.
Statistics: Accessory (Ice Chalk) [1].
 
Melt Powder
Utilizing some of the same principles as freeze powder, melt powder causes ice it is sprinkled upon to instantly melt. One vial of melt powder is enough to melt 10 pounds of ice.
LC: 4.
Duration: Instantaneous.
Form: Special.
Cost: $270 (singular); $100 (5-batched).
Recipe: $27; 1 day; defaults to Alchemy-1.
Statistics: Create 1 (Cosmic, No roll required, +100%; Magical, -10%; Reduced Fatigue Cost 2, +40%; Takes Extra Time 1, -10%; Transmute Ice to Water, +50%; Transmutation Only, -100%) [9].

Portable Hut
Already exists as the yurt on p. LT32.

Razor Ice Powder
This granular white powder can be sprinkled over any icy surface; one vial is enough to coat one hex. The area coated immediately grows hundreds of tiny razor-sharp crystals of ice; these crystals function as if the area had been covered with razor ice. Although it resembles normal snow, razor ice is composed of supernaturally strong and sharp snowflakes that shred the skin of those who pass through it, dealing 1d-4 cutting damage and 1 point of non-incendiary burning damage (from cold) per second. Cutting damage stops, if the character does not move. Razor ice also impedes movement as normal snow does. Spotting razor snow requires a Survival (Arctic) check.
LC: 2.
Duration: Permanent.
Form: Special.
Cost: $300 (singular); $110 (5-batched).
Recipe: $30; 1 day; defaults to Alchemy-1.
Statistics: Burning Attack 1 point (Area Effect, 1 yard, +25%; Environmental, Ice, -40%; Extended Duration on Persistent, Permanent, +150%; Link, +10%; Magical, -10%; Melee Attack, Reach 1, -25%; Persistent, +40%) [5] + Cutting Attack 1d-4 (Accessibility, Only on moving targets, -20%; Area Effect, 1 yard, +25%; Environmental, Ice, -40%; Extended Duration on Persistent, Permanent, +150%; Link, +10%; Magical, -10%; Melee Attack, Reach 1, -25%; Persistent, +40%) [5].

Skates
Already exist on p. LT133.

Skis and Poles
Already exist on p. LT133.

Snow Goggles
Already exists on p. LT99.
  
Snowshoes
Already exist on p. LT133.

Whale Grease
Whale grease is a thick clear grease fashioned from a combination of melted whale blubber and various powdered minerals and waxy plants. This foul-smelling stuff must be applied directly to the skin to be effective; once applied, the grease insulates the user from hypothermia, providing Temperature Tolerance 5 (Hot). It is not water soluble, but can be quickly removed with alcohol. While worn, the pungent odor the grease gives the recipient the Bad Smell disadvantage.
LC: 4.
Duration: 1 hour.
Form: Ointment.
Cost: $240 (singular); $85 (5-batched).
Recipe: $24; 1 day; defaults to Alchemy-1.
Statistics: Affliction 1 (HT; Advantage, Whale Grease, +40%; Magical, -10%; Ointment, -45%; Terminal Condition, Alcohol, -10%) [8]. Note: «Whale Grease» is Temperature Tolerance 5 (Cold; Magical, -10%; Temporary Disadvantage, Bad Smell, -10%) [4].


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