Alchemy: Assorted Elixirs
Disappearing Ink
After being used to write a message, this blue
or red ink vanishes from view at the end of an hour (though ink can be made
that disappears after a longer period, such as a day, 10 days, or a month).
Heat (such as a candle flame) applied to the writing surface makes the ink
appear again. A successful Vision-5 roll reveals traces of the faded writing. Each
vial contains enough powder for a reasonably lengthy sentence.
LC: 4.
Form: Special.
Cost: $30 (singular); $10 (5-batched).
Recipe: $3; 1 day; defaults to Alchemy-1.
Statistics: Accessory (Disappearing Ink;
Magical, -10%) [1].
Glowpowder
This concoction can be thrown (range is
STx3.5). Hitting a hard surface, it breaks, creating a cloud of glowing powder
in a 4-yard radius. This luminescent dust clings to surfaces and creatures,
making them glow. Creature may resist with a DX roll. The grains of powder glow
about as brightly as sparks from a campfire. They do not provide illumination,
but they are noticeable, providing a +2 bonus to Vision rolls to see them. This
may negate up to -2 in illumination penalties in combat. This effect lasts for
margin of failure minutes, but can be ended prematurely by washing the powder
away.
LC: 4.
Form: Grenade.
Cost: $750 (singular); $270 (5-batched).
Recipe: $75; 4 days; defaults to Alchemy-3.
Statistics: Affliction 1 (DX; Advantage,
Glowpowder, +20%; Area Effect, 4 yards, +100%; Based on DX, +20%; Grenade,
+25%; Magical, -10%; Terminal Condition, Water, -10%) [25]. Note: “Glowpowder” is Obscure 2 (Vision;
Magical, -10%; No Area Effect, -50%; Reversed, -0%) [2].
Healing Salve
Rubbing this stinky green paste into wounds
promotes rapid healing. The subject regenerates 1 HP per minute.
LC: 4.
Duration: 3 minutes.
Form: Ointment.
Cost: $1,320 (singular); $475
(5-batched).
Cost (Herbal): $1,055 (singular); $380
(5-batched).
Recipe: $132; 10 days; defaults to
Alchemy-5.
Statistics: Affliction 1 (HT; Advantage, Healing
Salve, +450%; Fixed Duration, +0%; Magical, -10%; No Extended Duration, -60%; Ointment,
-45%) [44]. Note: «Healing Salve» is
Regeneration (Fast; Magical, -10%) [45].
Phantom Ink
Similar to disappearing ink, messages written
with this ink vanish from view at the end of an hour and thereafter can be read
only under the right kind of light. The usual types specify one of the
following: firelight (which includes candles, torches, and other flames),
magical light (which includes Light, Sunlight, Mage Light, and Continual Light
spells), moonlight, and starlight (this last usually is not discernible unless
the reader has Night Vision). Each vial contains enough powder for a reasonably
lengthy sentence.
LC: 4.
Form: Special.
Cost: $30 (singular); $10 (5-batched).
Recipe: $3; 1 day; defaults to Alchemy-1.
Statistics: Accessory (Phantom Ink; Magical,
-10%) [1].
Potion of Animal Logic
This green potion grants the subject the Animal
Empathy (p. B40) and Animal Friend 1 (p. B90) advantages.
LC: 4.
Duration: 1 hour.
Form: Potion.
Cost: $510 (singular); $180 (5-batched).
Cost (Herbal): $405 (singular); $145 (5-batched).
Recipe: $51; 2 days; defaults to Alchemy-2.
Statistics: Affliction 1 (HT; Advantage,
Potion of Animal Logic, +100%; Magical, -10%; Potion, -25%) [17]. Notes: «Potion
of Animal Logic» is Animal Empathy (Magical, -10%) [5] + Animal Friend 1
(Magical, -10%) [5].
Potion of False Life
This purple potion grants the subject 1d levels
of ablative DR.
LC: 3.
Duration: 1 hour.
Form: Potion.
Cost: $330 (singular); $120 (5-batched).
Recipe: $33; 1 day; defaults to Alchemy-2.
Statistics: Affliction 1 (HT; Advantage,
Potion of Wisdom, +40%; Magical, -10%; Potion, -25%) [11]. Notes: «Potion of False Life» is DR 4 (Ablative, -80%; Magical,
-10%) [4]. The bonus was converted to 1d as per p. B269.
Potion of Flaming Fists
The drinker’s hands burst into flame, making
them deal 1d-1 follow-up burning damage. The flames do not harm the drinker.
LC: 2.
Duration: 3 minutes.
Form: Potion.
Cost: $150 (singular); $55 (5-batched).
Recipe: $15; 1 day; defaults to Alchemy-1.
Statistics: Affliction 1 (HT; Advantage,
Potion of Flaming Fists, +40%; Magical, -10%; No Extended Duration, -60%; Potion,
-25%) [5]. Notes: «Potion of Flaming
Fists» is Burning Attack 1d-1 (Follow-Up, Punch, +0%; Magical, -10%) [4].
Potion of Natural Clarity
This green potion grants the subject Outdoorsman
2 (p. B91).
LC: 4.
Duration: 1 hour.
Form: Potion.
Cost: $750 (singular); $270 (5-batched).
Cost (Herbal): $600 (singular); $215 (5-batched).
Recipe: $75; 4 days; defaults to Alchemy-3.
Statistics: Affliction 1 (HT; Advantage,
Potion of Natural Clarity, +180%; Magical, -10%; Potion, -25%) [25]. Notes: «Potion
of Natural Clarity» is Outdoorsman 2 (Magical, -10%) [18].
Potion of Unerring Direction
This purple potion grants the subject the Absolute
Direction advantage (p. B34).
LC: 4.
Duration: 1 hour.
Form: Potion.
Cost: $360 (singular); $130 (5-batched).
Cost (Herbal): $288 (singular); $105 (5-batched).
Recipe: $36; 1 day; defaults to Alchemy-2.
Statistics: Affliction 1 (HT; Advantage,
Potion of Unerring Direction, +50%; Magical, -10%; Potion, -25%) [12]. Note: «Potion of Unerring Direction» is Absolute
Direction (Magical, -10%) [5].
Scentbreaker
This small bag contains either a collection of
aromatic herbs or a strongly scented alchemical mixture. Either version can
confound any creature’s sense of smell. This grenade can be thrown (range is
STx3.5). Upon impact, it creates a cloud of gas in a 4-yard radius. The cloud
persists for 50 minutes and may drift with the wind. Any creature that inhales
the gas makes an HT roll to resist. Should it fail, it loses its sense of smell
for 30 minutes time margin of failure.
LC: 4.
Duration: 50 minutes.
Form: Grenade.
Cost: $1,470 (singular); $530
(5-batched).
Cost (Herbal): $1,175 (singular); $420 (5-batched).
Recipe: $147; 13 days; defaults to
Alchemy-5.
Statistics: Affliction 1 (HT; Area Effect, 4
yards, +100%; Disadvantage, No Sense of Smell/Taste (Smell Only, -50%), +3%; Drifting,
+20%; Extended Duration, 30x, +60%; Extended Duration on Persistent, 300x,
+100%; Grenade, +25%; Magical, -10%; Persistent, +40%; Respiratory Agent, +50%)
[49].
Stinkpot
This is a simple chemical weapon, consisting of
a clay jar filled with a mix of noxious substances. When set alight, the
mixture produces a foul-smelling smoke that fills a 4-yard-radius area. Indoors,
this smoke lingers about a minute; outdoors, it disperses within about 10
seconds. Anyone breathing smoke created by the stinkpot must roll against HT in
2d seconds or become nauseated (p. B428) for margin of failure minutes. A stinkpot
can be thrown STx3.5 yards.
LC: 3.
Duration: 1 minute; see text.
Form: Pastille.
Cost: $990 (singular); $355 (5-batched).
Cost (Herbal): $792 (singular); $285 (5-batched).
Recipe: $99; 6 days; defaults to
Alchemy-4.
Statistics: Affliction 1 (HT; Area Effect, 4
yards, +50%; Magical, -10%; Nauseated, +30%; Pastille, +155%) [33].
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