Monster: Dune Stalker
The dune stalker is an earth subtype outsider that has nothing to do with the earth or dunes, but instead has two sonic attacks.
Dune Stalker [Monster Manual II, page 88]
Attribute Modifiers: ST+5 (Size Modifier, -10%) [45]; HT+1 [10].
Secondary Characteristic Modifiers: SM+1; Per+2 [10]; Basic Move +2 [10].
Advantages: Clinging [20]; Doesn’t Eat or Drink [10]; DR 2 (Tough Skin, -40%) [6]; Infravision [10]; Magic Resistance 2 (Improved, +150%) [10]; Protected Hearing [5]; Sharp Claws [5]; Sharp Teeth [1]; Super Jump 1 [10]; Unaging [15].
Shout: Affliction 1 (HT; Area Effect, 8 yards, +150%; Costs Fatigue, 2 FP, -10%; Emanation, -20%; Hearing-Based, +150%; Magical, -10%) [36].
Kiss of Death: Affliction 1 (HT; Contact Agent, -30%; Costs Fatigue, 1 FP, -5%; Magical, -10%; Melee Attack, Reach C, Cannot parry, -35%; Nuisance Effect, Must touch with his face, -5%; Secondary Heart Attack, +60%) [8].
Disadvantages: Appearance (Hideous) [-16]; Bloodlust (12) [-10]; Callous [-5]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Unholy Touch [1].
Quirks: Dislikes cool temperatures [-1]; Dislikes moisture [-1].
Creature Type: Outsider (Earth, Evil).
Knowing Your Own Strength [364] |
Typical Stats
ST: |
15 |
HP: |
15 |
Speed: |
5.25 |
DX: |
10 |
Will: |
10 |
Move: |
7 ground, 3 climbing |
IQ: |
10 |
Per: |
12 |
|
|
HT: |
11 |
FP: |
11 |
SM: |
+1 |
Dodge: |
8 |
Parry: |
10 (unarmed) |
DR: |
2* (tough skin) |
Sharp Teeth (14): thrust 1d+1 cutting (KYOS: 2d cutting), Reach C.
Shout: The dune stalker can emit a loud, rasping cough that has a chance of stunning every creature within 8 yards. Each creature must make an HT roll to avoid getting stunned. Those who fail can roll again every second after that to recover. This is a hearing-based attack, targets with Protected Hearing resist at +5. Each use costs 2 FP.
Kiss of Death: The kiss of death is a sonic effect delivered with the dune stalker’s face pressed directly against the victim’s skin. This requires a DX or Brawling roll. The victim must make an HT roll to avoid getting stunned. If he fails, he can roll again every second after that to recover. If he fails by 5 or fails critically, he instead suffers a heart attack.
Traits: Appearance (Hideous); Bloodlust (12); Callous; Dislikes cool temperatures; Dislikes moisture; Doesn’t Eat or Drink; Infravision; Magic Resistance 2 (Improved); Protected Hearing; Social Stigma (Monster); Super Jump 1; Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2).
Skills: Brawling-14; Climbing-14; Jumping-14; Tracking-14; Wrestling-14.
Creature Type: Outsider (Earth, Evil).
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