Alchemy/Equipment: Sandstorm
Sandstorm for D&D 3.5 has quite a large selection of alchemical and other items. Let's convert them.
Armorbright
This metallic paint is applied with a brush to the outside of a suit of armor, producing a shiny surface that reflects the light of the sun to reduce the effects of hot weather on the wearer. For 24 hours after applying armorbright to a suit of armor, the wearer gains Temperature Tolerance 1 (Hot) while he wears this suit of armor.
LC: 4.
Blackeye
This oily paint is smeared around your eyes and on your cheeks to reduce the effects of bright sun, granting you a +1 bonus to HT rolls to resist dazzling effects.
LC: 4.
Deep Draught
This powder is a mixture of salt, dried herbs, and extracts of desert plants. Adding it to water or food increases your body’s retention of fluid and helps counteract the effects of dehydration for a day.
LC: 4.
Distillation Kit
Water is precious in the waste. This simple kit uses the sun and the ambient heat to evaporate pure water from body or cooking waste, salt lakes, poisonous plant saps, and so on. This “solar still” consists of a sheet of glass fastened at an angle into a frame, with a lip and a small spout (the components are packed separately and assembled when needed). The bottom and sides of the frame are covered with black oilcloth, the edges sealed with grease or tar to make it watertight. To use the still, pour the dirty water into the bottom of the container, then place the glass lid on top. The water evaporates and condenses on the underside of the glass surface, where it runs down and collects in the lip, dripping through the spout and producing about 1 gallon of water per day (if the container is filled to capacity). $300, 20 lb.
Filter Mask
A filter mask is a fine cloth mesh, usually of silk or cotton, that covers your mouth and nose. Cords or straps fasten the cloth around the back of your head to provide a good seal. A filter mask grants a +2 bonus HT against respiratory effects. It negates the effects of suffocation from dust and sand, as well as the effects of supernatural or magic dust (such as slumber sand) for up to 4 hours. After this time, the mesh is clogged with grit and can no longer allow air to pass through freely. A clogged filter mask requires thorough laundering before it can be reused, but most travelers simply replace it with fresh fabric. $20, 0.25 lb.
Hydration Suit
The hydration suit is a masterpiece of water retention, crafted by waste-dwellers with technical skill and unusual materials. Its design allows you to recover nearly all the water your body loses through sweat and exhalation. A hydration suit is made of the skin and tissue of various desert-dwelling beasts and treated with oils or waxes for water retention. It covers your entire body, with a tight-fitting hood over the head and a mask covering the mouth and nose. Inside the mask is a glass plate to collect condensation and a tube fashioned from watertight materials. The suit provides DR 1* to all locations except the face, where it provides DR 2 instead. An inner lining wicks sweat away from your body and collects it in spongelike filtration material that can be removed after you doff the hydration suit. The tube from the facemask twists in loops around your body, through the sponge, to reclaim moisture, condensing it in a reservoir from which you can sip.
A functioning hydration suit grants the wearer Temperature Tolerance 3 (Hot). The suit recycles 90% of the wearer's body fluids; the user can survive on one-tenth as much water as normal. It is also Sealed. $1,200, 20 lbs.
Ironthorn Extract
The ironthorn plant has extremely tough tissues to prevent water loss. This extract of the plant is used to harden delicate items, make containers waterproof, and stiffen clothing to provide some protection. One flask of ironthorn extract is enough to treat a typical outfit. Ironthorn extract does not improve materials that already provide DR. When applied to cloth, leather, or similar material, ironthorn extract makes it grant DR 1* and makes it waterproof. Both benefits last for one week or until the item is thoroughly washed.
LC: 4.
This small clay pot contains several ounces of a pearly ointment. The recepient gains Temperature Tolerance 2 (Hot).
LC: 4.
Liquid Salt
This bottle of a deadly supernatural substance can be thrown (range is STx3.5). Upon impact, it releases splashes that affect everyone in a 2-yard-radius area. This substance deals 1d fatigue damage, ignoring unsealed DR. Treat FP lost to this attack as if lost to dehydration for all purposes.
LC: 2.
Oleum
That's petroleum (p. LT26).
Parasol
See p. LT33.
Sand Tube
When a storm scours the land, the best defense is to escape. Burrowing into the ground is one way to do this, but sand is loose and difficult to stabilize. This handy device enables you to create a burrow beneath the sand, in which you can rest while waiting for the storm to pass.
A sand tube looks something like an open-ended sleeping bag, made of treated hide attached to a number of collapsible hoops. After digging a small hole in the sand to get started, you shove one end of this apparatus inside the hole and expand the hoops to stiffen it into a tube. More sand can then be dug from the buried end (usually you crawl partway into the tube and use your hands) and removed through the tube, which is shoved more deeply into the tunnel as digging progresses. In normal sand, it takes 10 minutes of digging to fully bury a sand tube. When fully buried, a sand tube can hold one SM+1 humanoid. A flap fastens over the exposed end to provide shade and protection from duststorms and sandstorms. $100, 5 lb.
Shapesand
Shapesand is a special kind of wasteland soil that is psychoreactive; it can be sculpted into any form according to your will. The new object is made of sand, but serves as a normal stone item of the same sort. Any character can shape shapesand as if he had the Control advantage with the Magical limitation. The level of this phantom advantage is equal to your IQ/5, rounded down.
Slumber sand is a supernatural hazard, but alchemists make a substance that mimics the hazard’s effects. This alchemical grenade can be thrown (range is STx3.5). On impact, it releases slumber sand in a single hex. Any creature in the affected hex that does not have Sealed, must roll against HT. Should it fail, it falls asleep for one minute. It can be woken up normally after the minute has passed.
LC: 2.
Sun Lenses
This item, made of thin slabs of mica or volcanic glass affixed to curved frames, can protect your eyes from being dazzled by bright light, granting you a +1 bonus to HT rolls to resist dazzling effects. Provides DR 1 to the eyes. $15, 0.5 lb.
This translucent green lotion contains extracts of succulent plants, mixed with oils from the skin of chameleons. It darkens slightly on exposure to sunlight, protecting the subject from sunburn.
LC: 4.
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