Monster: Darktentacles
This monster has an excessive number of tentacles. Effective skill of 77 when grappling with all of them at once seems a bit off.
Darktentacles [Monster Manual II, page 54]
Attribute Modifiers: ST+2 (Size Modifier, -10%) [18]; DX+1 [20]; HT+1 [10].
Secondary Characteristic Modifiers: SM+1.
Advantages: 360° Vision [25]; Ambidexterity [5]; Amphibious (Accessibility, Only skill penalties, -50%) [5]; Constriction Attack [15]; DR 2 (Tough Skin, -40%) [6]; Doesn’t Breathe (Gills, -50%) [10]; Doesn’t Sleep [20]; Double-Jointed [15]; Extra Arms 34 (Extra-Flexible, +50%; Foot Manipulators, -30%) [408]; Extra Attack 2 [50]; Extra-Flexible Foot Manipulators 2 [4]; Extra Legs (Thirty Six Legs; Cannot Kick, 50%) [8]; Good Grip 2 [10]; Infravision [10]; Injury Tolerance (No Eyes, No Head, No Neck, No Vitals) [22]; Regrowth [40]; Subsonic Hearing (Biological (Passive), -5%; Melee Attack, Reach C, -30%) [4].
Spell-Like Abilities (Alternative Abilities) [35]:
Slow Movement [29/5=6];
Total Paralysis [29].
Disadvantages: Appearance (Monstrous) [-20]; Callous [-5]; Odious Racial Habit (Eats sapient beings) [-15]; Restricted Diet (Carnivore) [-10]; Social Stigma (Monster) [-15].
Features: No Legs (Semi-Aquatic).
Creature Type: Aberration.
Tentacle Grapple (77): The tentacles are not very strong, but the darktentacles has many of them. Wrestling at DX+2 gives the darktentacles a ST score of 14 for the purpose of grappling. The darktentacles has Constriction Attack. Effective skill 77 includes a +64 bonus for using 34 tentacles at once (it needs at least two tentacles to prop itself up). Reach C-1. The tentacles give +4 with tasks that require a firm grip (including climbing).
Spell-Like Abilities (Alternative Abilities):
Slow Movement (10);
Total Paralysis (10).
Traits: 360° Vision; Ambidexterity; Amphibious (Accessibility, Only skill penalties); Appearance (Monstrous); Callous; Constriction Attack; Doesn’t Breathe (Gills); Doesn’t Sleep; Double-Jointed; Extra Arms 34 (Extra-Flexible; Foot Manipulators); Extra Attack 2; Extra-Flexible Foot Manipulators 2; Extra Legs (Thirty Six Legs; Cannot Kick); Good Grip 2; Infravision; Injury Tolerance (No Eyes, No Head, No Neck, No Vitals); No Legs (Semi-Aquatic); Odious Racial Habit (Eats sapient beings); Regrowth; Restricted Diet (Carnivore); Social Stigma (Monster); Subsonic Hearing (Biological (Passive); Melee Attack, Reach C).
Skills: Brawling-13; Stealth-13; Wrestling-13.
Creature Type: Aberration.
Features: No Legs (Semi-Aquatic).
Creature Type: Aberration.
Knowing Your Own Strength [677] |
Typical Stats
ST: |
12 |
HP: |
12 |
Speed: |
5.5 |
DX: |
11 |
Will: |
10 |
Move: |
1 ground, 5 water |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
11 |
FP: |
11 |
SM: |
+1 |
Dodge: |
9 |
Parry: |
N/A |
DR: |
2* (tough skin), 5 (vs. acid, cold,
electricity, fire) |
Spell-Like Abilities (Alternative Abilities):
Slow Movement (10);
Total Paralysis (10).
Traits: 360° Vision; Ambidexterity; Amphibious (Accessibility, Only skill penalties); Appearance (Monstrous); Callous; Constriction Attack; Doesn’t Breathe (Gills); Doesn’t Sleep; Double-Jointed; Extra Arms 34 (Extra-Flexible; Foot Manipulators); Extra Attack 2; Extra-Flexible Foot Manipulators 2; Extra Legs (Thirty Six Legs; Cannot Kick); Good Grip 2; Infravision; Injury Tolerance (No Eyes, No Head, No Neck, No Vitals); No Legs (Semi-Aquatic); Odious Racial Habit (Eats sapient beings); Regrowth; Restricted Diet (Carnivore); Social Stigma (Monster); Subsonic Hearing (Biological (Passive); Melee Attack, Reach C).
Skills: Brawling-13; Stealth-13; Wrestling-13.
Creature Type: Aberration.
No comments:
Post a Comment