Wednesday, 25 August 2021

Monster: Chimeric Ankheg

Monster: Chimeric Ankheg

Replace the lion head of a chimera with an ankheg head - done! Also, we're done with the letter C of Monster Manual II.

 

Chimeric Ankheg [Monster Manual II, page 206]

274-280 points
Attribute Modifiers: ST+16 (No Fine Manipulators, -40%; Size Modifier, -20%) [64]; DX+2 (No Fine Manipulators, -40%) [24]; IQ-4 [-80]; HT+2 [20].
Secondary Characteristic Modifiers: SM+2; Basic Move +3 [15]; Per+5 [50]; Will+5 [50].
Advantages: Catfall [10]; Combat Reflexes [15]; DR 3 (Tough Skin, -40%) [9]; Discriminatory Smell [15]; Extra Attack 2 [50]; Extra Head 2 [30]; Extra Legs (Four Legs) [5]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Infravision [10]; Night Vision 5 [5]; Perfect Balance [15]; Peripheral Vision [15]; Sharp Claws [5]; Sharp Teeth [1]; Subsonic Hearing (Biological (Passive), -5%; Melee Attack, Reach C, -30%) [4].
    Acidic Bite: Corrosion Attack 1d-1 (Follow-Up, Ankheg Head Bite, +0%) [7].
    Spit Acid: Corrosion Attack 2d (Biological, -10%; Blockable, -5%; Increased 1/2D, 10x, +15%; Reduced Range, 1/5, -20%; Takes Recharge, 1 hour, -30%) [10].
    Choose the color of the draconic head [12-18]:
    Black: Breathe Acid: Natural Weapon (Corrosion; Cannot Parry, -40%; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; Ranged, +100%; Reduced Damage, -2 per die, -60%; Reduced Range, 1/5, -20%; Single, -20%) [18].
    Blue: Breathe Electricity: Natural Weapon (Burning; Cannot Parry, -40%; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; Ranged, +100%; Reduced Damage, -2 per die, -60%; Reduced Range, 1/5, -20%; Side Effect, Stunning, +50%; Single, -20%; Surge, Arcing, +100%) [17].
    Green: Breathe Acid: Natural Weapon (Corrosion; Cannot Parry, -40%; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; Ranged, +100%; Reduced Damage, -2 per die, -60%; Reduced Range, 1/5, -20%; Single, -20%) [18].
    Red: Breathe Fire: Natural Weapon (Burning; Cannot Parry, -40%; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; Ranged, +100%; Reduced Range, 1/5, -20%; Single, -20%) [12].
    White: Breathe Frost: Natural Weapon (Burning; Cannot Parry, -40%; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; No Incendiary, -10%; Ranged, +100%; Reduced Damage, -1 per die, -30%; Reduced Range, 1/5, -20%; Side Effect, DX-2 and Numb, +90%; Single, -20%) [15].
Disadvantages: Bestial [-10]; Greed (15) [-7]; Hidebound [-5]; Horizontal [-10]; Laziness [-10]; Miserliness (12) [-10]; No Fine Manipulators [-30]; Odious Racial Habit (Eats sapient beings) [-15]; Social Stigma (Monster) [-15].
Perks: Fur [1].
Features: Born Biter 2; Tail.
Notes: Size 3 hexes; Weight 4,000 lbs.
Creature Type: Magical Beast.

Knowing Your Own Strength [370-376]
Replace ST+16 (No Fine Manipulators, -40%; Size Modifier, -20%) [64] with ST+16 [160]

Typical Stats

ST:

26

HP:

26

Speed:

6

DX:

12

Will:

11

Move:

9 ground, 12 air (cannot hover)

IQ:

6

Per:

11

 

 

HT:

12

FP:

12

SM:

+2

Dodge:

10

Parry:

N/A

DR:

3* (tough skin)

    Sharp Teeth (Dragon Head) (14): thrust 3d cutting (KYOS: 5d+2 cutting), Reach C.
    Sharp Claws (14): thrust 3d cutting (KYOS: 5d+2 cutting), Reach C-1.
    Acidic Bite (Ankheg Head) (14): thrust 3d cutting (KYOS: 5d+2 cutting) + follow-up 1d-1 corrosion, Reach C.
    Spit Acid (Ankheg Head) (12): 2d corrosion. Ranged attack (Acc 3, Range 20). Costs 1 FP, takes 1 hour to recharge between two consecutive uses. Can be blocked.
    Dragon head:
    Black:
Breathe Acid (12): The chimera breathes out a stream of acid, dealing thrust 1d+2 corrosion damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 5 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
    Blue: Breathe Electricity (12): The chimera breathes out a bolt of lightning, dealing thrust 1d+2 burning surge damage as large-area injury. Wearing any metal armor anywhere means having DR 1 against it, if that would be worse for the victim. Anyone wounded must make a HT roll at ‑1 per 2 HP of injury or be stunned, rolling against HT each turn thereafter to recover. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 5 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
    Green: Breathe Acid (12): The chimera breathes out a stream of acid, dealing thrust 1d+2 corrosion damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 5 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
    Red: Breathe Fire (12): The chimera breathes out a blast of fire, dealing thrust 2d+2 burning damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 5 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
    White: Breathe Frost (12): The chimera breathes out a blast of extremely cold vapor, dealing thrust 2d non-incendiary burning damage as large-area injury. Targets injured by this attack must make an HT roll, at -1 per 2 points of injury, or take a -2 penalty to DX and become Numb (p. B146) for (20-HT) minutes (minimum 1 minute). This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 5 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10). It will blow out any ordinary fire (candle, lantern, torch, etc.).

    Traits: Bestial; Born Biter 2; Catfall; Combat Reflexes; Discriminatory Smell; Extra Attack 2; Extra Head 2; Extra Legs (Four Legs); Fur; Greed (15); Hidebound; Horizontal; Infravision; Laziness; Miserliness (12); Night Vision 5; No Fine Manipulators; Odious Racial Habit (Eats sapient beings); Perfect Balance; Peripheral Vision; Social Stigma (Monster); Subsonic Hearing (Biological (Passive); Melee Attack, Reach C); Tail.
    Skills: Brawling-14; Innate Attack (Breath)-12; Jumping-13; Stealth-13; Wrestling-13.
    Creature Type: Magical Beast.
    Notes: Size 3 hexes; Weight 4,000 lbs.

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