Tuesday, 24 August 2021

Monster: Crimson Death

Monster: Crimson Death

A quite uninteresting undead mist monster that drains blood.


Crimson Death [Monster Manual II, page 53]

318 points
Attribute Modifiers: DX+2 [40]; IQ+1 [20].
Secondary Characteristic Modifiers: HP+5 [10].
Advantages: Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Flight (Magical, -10%; Slow, -25%) [26]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Indomitable [15]; Injury Tolerance (Diffuse) [100]; Telekinesis 12 (Magical, -10%) [54]; Unaging [15]; Unfazeable [15].
    Blood Drain: Leech 3 (Accelerated Healing, +25%; Magical, -10%) [38].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Intolerance (Living) [-10]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Unhealing (Partial; Leech) [-20]; Unnatural [-50].
Features: No Legs (Aerial); Not Subject to Fatigue; Sterile.
Creature Type: Undead.

Typical Stats

ST:

10

HP:

15

Speed:

5.5

DX:

12

Will:

11

Move:

5 air

IQ:

11

Per:

11

 

 

HT:

10

FP:

N/A

SM:

+2

Dodge:

8

Parry:

10 (unarmed)

DR:

0

    Punch (14): thrust 1d-2 crushing, Reach C.
    Blood Drain: While maintaining ongoing contact (grappling, for example), the crimson death can drain 3 HP per second from the victim, while healing 1 HP per each stolen HP.

    Traits: Appearance (Monstrous; Universal); Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Flight (Magical; Slow); High Pain Threshold; Immunity to Metabolic Hazards; Indomitable; Injury Tolerance (Diffuse); Intolerance (Living); No Legs (Aerial); No Sense of Smell/Taste; Social Stigma (Dead); Sterile; Telekinesis 12 (Magical); Unaging; Unfazeable; Unhealing (Partial; Leech); Unnatural.
    Skills: Brawling-14; Stealth-12; Wrestling-14.
    Creature Type: Undead.


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