Monster: Crimson Death
Crimson Death [Monster Manual II, page 53]
Attribute Modifiers: DX+2 [40]; IQ+1 [20].
Secondary Characteristic Modifiers: HP+5 [10].
Advantages: Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Flight (Magical, -10%; Slow, -25%) [26]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Indomitable [15]; Injury Tolerance (Diffuse) [100]; Telekinesis 12 (Magical, -10%) [54]; Unaging [15]; Unfazeable [15].
Blood Drain: Leech 3 (Accelerated Healing, +25%; Magical, -10%) [38].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Intolerance (Living) [-10]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Unhealing (Partial; Leech) [-20]; Unnatural [-50].
Features: No Legs (Aerial); Not Subject to Fatigue; Sterile.
Creature Type: Undead.
Typical Stats
ST: |
10 |
HP: |
15 |
Speed: |
5.5 |
DX: |
12 |
Will: |
11 |
Move: |
5 air |
IQ: |
11 |
Per: |
11 |
|
|
HT: |
10 |
FP: |
N/A |
SM: |
+2 |
Dodge: |
8 |
Parry: |
10 (unarmed) |
DR: |
0 |
Blood Drain: While maintaining ongoing contact (grappling, for example), the crimson death can drain 3 HP per second from the victim, while healing 1 HP per each stolen HP.
Traits: Appearance (Monstrous; Universal); Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Flight (Magical; Slow); High Pain Threshold; Immunity to Metabolic Hazards; Indomitable; Injury Tolerance (Diffuse); Intolerance (Living); No Legs (Aerial); No Sense of Smell/Taste; Social Stigma (Dead); Sterile; Telekinesis 12 (Magical); Unaging; Unfazeable; Unhealing (Partial; Leech); Unnatural.
Skills: Brawling-14; Stealth-12; Wrestling-14.
Creature Type: Undead.
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