Tuesday, 31 August 2021

Monster/Lens: Death Knight

Monster/Lens: Death Knight

The death knight is something like a martial equivalent of the lich, but without the phylactery.


Death Knight [Monster Manual II, page 207]

242 points
Attribute Modifiers: ST+2 [20]; HT+1 [10].
Secondary Characteristic Modifiers: Basic Speed +1.00 [20]; Basic Move+1 [5].
Advantages: Combat Reflexes [15]; DR 6 [30]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; ER 10 (Magic) [30]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Infravision [10]; Injury Tolerance (No Blood, No Brain, No Eyes, No Vitals, Unliving) [40]; Magic Resistance 3 (Improved, +150%) [15]; Temperature Tolerance 10 [10]; Unaging [15]; Vacuum Support [5].
    Abyssal Blast: Burning Attack 2d (Area Effect, 4 yards, +100%; Armor Divisor, (2), +50%; Costs Fatigue, 1 FP, -5%; Magical, -10%) [24].
    Death Knight’s Touch: Toxic Attack 1d (Follow-Up, Punch, +0%; Magical, -10%) [4].
    Elemental Resistance (C,E) [45]: DR 20 (Limited, Cold, Electricity, -35%; Tough Skin, -40%) [25] + Immunity to Electrical Conduction [5] + Immunity to Noxious Cold and Electrical Effects [15].
    Fear Aura: Terror (-1) (Sight; Always On, -20%; Magical, -10%; Selective Effect, +20%) [36].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Brittle [-15]; No Sense of Smell/Taste [-5]; Skinny [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50]; Vulnerability (Crushing Attacks, x2) [-30].
Quirks: Cannot Float [-1]; Sexless [-1].
Features: Not Subject to Fatigue; Skull has only 6 total DR.
Creature Type: Undead.

Typical Stats

ST:

14

HP:

14

Speed:

7.25

DX:

14

Will:

12

Move:

8

IQ:

12

Per:

12

 

 

HT:

11

FP:

N/A

SM:

+0

Dodge:

11

Parry:

12

DR:

6, 3 (light segmented plate), 20 (vs. cold and electricity)

    Thrusting Greatsword (16): swing 3d-1 cutting, Reach 1, 2 or thrust 2d-1 impaling (KYOS: 2d+1 impaling), Reach 2.
    Death Knight’s Touch (14): thrust 1d crushing (KYOS: 1d+2 crushing) + 1d follow-up toxic damage, Reach C-1.
    Abyssal Blast (14): The death knight may pay 1 FP and create a blast of abyssal fire with his gaze that expands to cover an area. Use Innate Attack (Gaze) to hit, applying normal range penalties, but at +4 for targeting an area. Everyone within four yards of that spot takes 2d(2) burning damage.
    Fear Aura: When a creature sees the death knight, it must roll a Fright Check at -1. If a victim succeeds at his Fright Check, he will be unaffected by this ability for one hour. The death knight can exclude any creatures from this effect.

    Traits: Appearance (Monstrous; Universal); Brittle; Cannot Float; Combat Reflexes; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; ER 10 (Magic); High Pain Threshold; Immunity to Electrical Conduction; Immunity to Metabolic Hazards; Immunity to Noxious Cold and Electrical Effects; Infravision; Injury Tolerance (No Blood, No Brain, No Eyes, No Vitals, Unliving); Magic Resistance 3 (Improved); No Sense of Smell/Taste; Sexless; Skinny; Skull has only 6 total DR; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unhealing (Total); Unnatural; Vulnerability (Crushing Attacks, x2); Vacuum Support.
    Skills: Brawling-14; Innate Attack (Gaze)-14; Leadership-16; Strategy (Land)-16; Tactics-16; Two-Handed Sword-16.
    Creature Type: Undead.

No comments:

Post a Comment