Monday, 2 August 2021

Monster: Protectar

Monster: Protectar

I like the Miniatures Handbook because it has very simple monsters not overloaded with abilities (and intentionally so, according to the book). Protectars are very basic celestial beings, within the summoning point range for normal PCs.


Protectar [Miniatures Handbook, page 66]

92 points
Attribute Modifiers: ST+3 [30]; HT+1 [10].
Advantages: Flight (Cannot Hover, -15%; Winged, -25%) [24]; Unaging [15].
    Tongues: Cosmic Power 3 (Limited, One Spoken Language, -50%; Magical, -10%) [12].
    Spell-Like Ability: Minor Healing [32] - see GURPS Thaumatology: Sorcery, p. 17.
Disadvantages: Intolerance (Fiends) [-5]; Pacifism (Cannot Harm Innocents) [-10]; Truthfulness (9) [-7]; Vulnerability (Unholy Weapons, x2) [-10].
Perks: Holy Touch [1].
Creature Type: Outsider (Good).

Typical Stats

ST:

13

HP:

13

Speed:

5.25

DX:

10

Will:

10

Move:

5 ground, 10 air (cannot hover)

IQ:

10

Per:

10

 

 

HT:

11

FP:

11

SM:

+0

Dodge:

11

Parry:

Block:

13

13 (medium heavy shield, DB 2)

DR:

5 (torso; segmented heavy plate)

    Longsword swing (14): swing 2d cutting, Reach 1.
    Longsword thrust (14): thrust 1d+2 impaling (KYOS: 2d-1 impaling), Reach 1-2.
    Tongues: Aside from the languages the protectar knows, it has one slot that it can fill with any spoken language that is not “secret” or “lost” at the Native comprehension level by taking a Ready maneuver.
    Spell-Like Ability: Minor Healing (10) - see GURPS Thaumatology: Sorcery, p. 17.


    Traits: Combat Reflexes; Flight (Cannot Hover; Winged); Holy Touch; Intolerance (Fiends); Pacifism (Cannot Harm Innocents); Truthfulness (9); Unaging; Vulnerability (Unholy Weapons, x2).
    Skills: Broadsword-14; Shield-14.
    Creature Type: Outsider (Good).

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