Wednesday, 24 July 2019

Monster: Rast

Monster: Rast

The rast is a fire outsider with lots of claws, a vampiric bite, and a paralyzing gaze. A very strange monster.

Rast [Monster Manual, page 213]

369 points
Attribute Modifiers: ST+2 [20]; IQ-4 [-80]; HT+1 [10].
Secondary Characteristic Modifiers: Will+6 [30]; Per+4 [20]; Basic Move -4 [-20].
Advantages: Constriction Attack [15]; DR 1 (Tough Skin, -40%) [3]; Extra-Flexible Arms [10]; Extra Arms 8 (Extra-Flexible, +50%) [120]; Extra Attack 3 [75]; Flight (Magical, -10%) [36]; Infravision [10]; Sharp Claws [5]; Vampiric Bite [30].
Fire Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Fire Effects [10].
Paralyzing Gaze: Affliction 1 (HT; Magical, -10%; Malediction 2, +150%; Paralysis, +150%; Reduced Duration, 1/10, -20%; Vision-Based, -20%) [35].
Disadvantages: Vulnerability (Cold, x2) [-10].
Features: No Legs (Slithers) [0].
Creature Type: Outsider (Fire).

Typical Stats
ST:
12
HP:
12
Speed:
5.25
DX:
10
Will:
12
Move:
1 land, 10 air
IQ:
6
Per:
10


HT:
11
FP:
11
SM:
+0
Dodge:
9
Parry:
N/A
DR:
1 (tough skin), 20 (vs. fire)
Vampiric Bite (14): 1d-1 cutting (KYOS: 1d cutting). Reach C. The rast can drain the victim’s life if the victim is helpless (pinned, stunned, unconscious, etc.), grappled, or willing. If he is wearing armor, the rast’s biting damage must penetrate its DR. Once the rast has bitten through the victim’s DR, he can drain 1 HP per second from him. For every 3 HP stolen, the rast heals 1 HP or 1 FP (his choice). He cannot raise his HP or FP above normal this way.
Sharp Claws (14): 1d-1 cutting (KYOS: 1d cutting). Reach C.
Paralyzing Gaze (10): The rast can lock eyes with his victim and attempt to paralyze him. Roll a Quick Contest of the rast’s Will against the victim’s HT (apply normal range penalties). If the rast wins, the victim becomes paralyzed for 6 seconds per point of rast’s margin of victory.

                Traits: Combat Reflexes; Constriction Attack; Extra-Flexible Arms; Extra Arms 8 (Extra-Flexible); Extra Attack 3; Flight (Magical); Immunity to Noxious Fire Effects; Infravision;  No Legs (Slithers); Vulnerability (Cold, x2).
Skills: Brawling-14; Stealth-14; Wrestling-14.
Creature Type: Outsider (Fire).

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