Friday, 19 July 2019

Treasure: Figurines of Wondrous Power

Treasure: Figurines of Wondrous Power

When I was playing D&D, I did not notice that there are so many summoning items. The figurines of wondrous power are probably the most iconic ones. There are many other variants outside of the Dungeon Master's Guide, but we will leave them be for now. The marble elephant is based on the template from GURPS Animalia.

NEW FORM MULTIPLIERS FOR SORCERY ITEMS
  
Figurine, Large (x0.4)
DR 5 (-15%); SM-4 (-15%); can be stolen with a Quick Contest of DX or grappled away (-30%).

Figurine, Small (x0.55)
DR 5 (-15%); SM-10 (-0%); can be stolen with a Quick Contest of DX or grappled away (-30%).

NEW ITEMS

Figurine of Wondrous Power (Small)

Figurine of Wondrous Power (Small) – as an enchanted item (using Sorcery)
This figurine of wondrous power appears to be a miniature statuette of a creature an inch or so high. When the figurine is tossed down and the correct command word spoken, it becomes a living creature (worth 75% or less of your point value). The creature obeys and serves its owner for up to 6 hours.
If the creature was dismissed or dispelled, or if the duration ran out, then you have to wait five minutes before you can summon one again. If a figurine of wondrous power is broken or destroyed in its statuette form, it is forever ruined. All magic is lost, its power departed. If slain in animal form, the figurine simply reverts to a statuette that can be used again at a later time, but no earlier than one day after such death.
Small figurines of wondrous power come in the following forms – bronze griffon, ebony fly, golden lions (usually come in pair), ivory goats (usually come in threes – the goat of traveling, the goat of travail, and the goat of terror), obsidian steed, onyx dog, serpentine owl, and silver raven.
            Statistics: Ally (Figurine Creature; Built on 75%; Constantly; Conjured, +100%; Magical, -10%; Maximum Duration, 6 hours, -5%; Requires a command word, -10%; Special Abilities, +50%) [27]. Figurine, Small, x0.55; 14 EP.
            TL3 Price: 2 x ($70 + 14 x $320) = $9,100.
TL8 Price: 2 x ($1,400 + 14 x $1,180) = $35,840.

Figurine of Wondrous Power (Small) – as a metatronic generator (using Pyramid 3-46)
This figurine of wondrous power appears to be a miniature statuette of a creature an inch or so high. When the figurine is tossed down and the correct command word spoken, it becomes a living creature (worth 75% or less of your point value). The creature obeys and serves its owner for up to 6 hours.
If the creature was dismissed or dispelled, or if the duration ran out, then you have to wait five minutes before you can summon one again. If a figurine of wondrous power is broken or destroyed in its statuette form, it is forever ruined. All magic is lost, its power departed. If slain in animal form, the figurine simply reverts to a statuette that can be used again at a later time, but no earlier than one day after such death.
Small figurines of wondrous power come in the following forms – bronze griffon, ebony fly, golden lions (usually come in pair), ivory goats (usually come in threes – the goat of traveling, the goat of travail, and the goat of terror), obsidian steed, onyx dog, serpentine owl, and silver raven.
            Statistics: Ally (Figurine Creature; Built on 75%; Constantly; Conjured, +100%; Magical, -10%; Maximum Duration, 6 hours, -5%; Requires a command word, -10%; Special Abilities, +50%) [27].
            TL3 Cost: 2 x 27 x $175 = $8,750.
TL8 Cost: 2 x 27 x $3,500 = $175,000.

Figurine of Wondrous Power (Large)

Figurine of Wondrous Power (Large) – as an enchanted item (using Sorcery)
This figurine of wondrous power appears to be a statuette of a creature the size of a human hand. When the figurine is tossed down and the correct command word spoken, it becomes a living creature (worth 75% or less of your point value). The creature obeys and serves its owner for up to 6 hours.
If the creature was dismissed or dispelled, or if the duration ran out, then you have to wait five minutes before you can summon one again. If a figurine of wondrous power is broken or destroyed in its statuette form, it is forever ruined. All magic is lost, its power departed. If slain in animal form, the figurine simply reverts to a statuette that can be used again at a later time, but no earlier than one day after such death.
Large figurines of wondrous power summon marble elephants.
            Statistics: Ally (Marble Elephant; Built on 75%; Constantly; Conjured, +100%; Magical, -10%; Maximum Duration, 6 hours, -5%; Requires a command word, -10%; Special Abilities, +50%) [27]. Figurine, Large, x0.4; 10 EP.
            TL3 Price: 2 x ($50 + 10 x $320) = $6,500.
TL8 Price: 2 x ($1,000 + 10 x $1,180) = $25,600.

Figurine of Wondrous Power (Large) – as a metatronic generator (using Pyramid 3-46)
This figurine of wondrous power appears to be a statuette of a creature the size of a human hand. When the figurine is tossed down and the correct command word spoken, it becomes a living creature (worth 75% or less of your point value). The creature obeys and serves its owner for up to 6 hours.
If the creature was dismissed or dispelled, or if the duration ran out, then you have to wait five minutes before you can summon one again. If a figurine of wondrous power is broken or destroyed in its statuette form, it is forever ruined. All magic is lost, its power departed. If slain in animal form, the figurine simply reverts to a statuette that can be used again at a later time, but no earlier than one day after such death.
Large figurines of wondrous power summon marble elephants.
            Statistics: Ally (Marble Elephant; Built on 75%; Constantly; Conjured, +100%; Magical, -10%; Maximum Duration, 6 hours, -5%; Requires a command word, -10%; Special Abilities, +50%) [27].
            TL3 Cost: 2 x 27 x $175 = $8,750.
TL8 Cost: 2 x 27 x $3,500 = $175,000.

NEW MONSTERS

Bronze Griffon [Dungeon Master’s Guide, page 256]

71 points
Attribute Modifiers: ST+6 (No Fine Manipulators, -40%; Size Modifier, -10%) [30]; DX+2 (No Fine Manipulators, -40%) [24]; IQ-4 [-80]; HT+1 [10].
Secondary Characteristic Modifiers: SM+1; Will+4 [20]; Per+6 [30]; Basic Speed+0.25 [5]; Basic Move+3 [15].
Advantages: Acute Vision 4 [8]; DR 1 (Tough Skin, -40%) [3]; Discriminating Smell [15]; Enhanced Move 1 (Air) [20]; Extra Legs (Four Legs) [5]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Infravision [10]; Night Vision 6 [6]; Sharp Claws [5]; Sharp Beak [1]; Unaging [15].
Disadvantages: Bestial [-10]; Cannot Speak [-15]; Hidebound [-5]; Horizontal [-10]; No Fine Manipulators [-30]; Unnatural [-50].
Perks: Feathers [1].

Racial Skills: Aerobatics (H) DX+1 [8]; Brawling (E) DX+2 [4]; Flight (A) HT+2 [8]; Mount (A) DX+1 [4].
Notes: Size 3 hexes; Weight 500 lbs.
Creature Type: Magical Beast.

Knowing Your Own Strength [101]
Replace ST+6 (No Fine Manipulators, -40%; Size Modifier, -10%) [30] with ST+6 [60]

Typical Stats
ST:
16
HP:
16
Speed:
6
DX:
12
Will:
10
Move:
8 ground, 12 air (cannot hover)
IQ:
6
Per:
12


HT:
11
FP:
11
SM:
+1
Dodge:
10
Parry:
N/A
DR:
1 (tough skin)
Sharp Claws (14): 1d+1 cutting (KYOS: 2d+1 cutting). Reach C-1.
Sharp Beak (14): 1d+1 large piercing (KYOS: 2d+1 large piercing). Reach C.

          Traits: Acute Vision 4; Bestial; Cannot Speak; Combat Reflexes; Discriminating Smell; Enhanced Move 1 (Air); Extra Legs (Four Legs); Feathers; Hidebound; Horizontal; Infravision; Night Vision 6; No Fine Manipulators; Unaging; Unnatural.
Skills: Aerobatics-13; Brawling-14; Flight-13; Mount-13.
Creature Type: Magical Beast.
Notes: Size 3 hexes; Weight 500 lbs.

Ebony Fly [Dungeon Master’s Guide, page 256]

-73 points
Attribute Modifiers: ST+4 (No Fine Manipulators, -40%; Size Modifier, -10%) [20]; IQ-8 [-160]; HT+2 [20].
Secondary Characteristic Modifiers: SM+1; Will+7 [35]; Per+10 [50]; Basic Move -1 [-5].
Advantages: DR 1 [5]; Discriminatory Smell [15]; Extra Legs (Six Legs; Cannot Kick, -50%) [5]; Flight (Small Wings, -10%) [36]; Night Vision 9 [9]; Peripheral Vision [15]; Unaging [15].
Disadvantages: Horizontal [-10]; No Fine Manipulators [-30]; No Physical Attack on Arms [-10]; Unnatural [-50]; Weak Bite (No Bite, +50%) [-3]; Wild Animal [-30].
Creature Type: Magical Beast.

Knowing Your Own Strength [-53]
Replace ST+4 (No Fine Manipulators, -40%; Size Modifier, -10%) [20] with ST+4 [40]

Typical Stats
ST:
14
HP:
14
Speed:
5.5
DX:
10
Will:
9
Move:
4 ground, 8 air
IQ:
2
Per:
12


HT:
12
FP:
12
SM:
+0
Dodge:
8
Parry:
N/A
DR:
1

                Traits: Discriminatory Smell; Extra Legs (Six Legs; Cannot Kick); Horizontal; Night Vision 9; No Fine Manipulators; Peripheral Vision; Sharp Teeth; Unaging; Unnatural; Wild Animal.
Creature Type: Magical Beast.
  
Golden Lion [Dungeon Master’s Guide, page 256]

80 points
Attribute Modifiers: ST+9 (No Fine Manipulators, -40%; Size Modifier, -10%) [45]; DX+3 (No Fine Manipulators, -40%) [36]; IQ-6 [-120]; HT+1 [10].
Secondary Characteristic Modifiers: FP-2 [-6]; Basic Speed +0.25 [5]; Basic Move +4 [20]; Will+6 [30]; Per+8 [40].
Advantages: Acute Hearing 2 [4]; Catfall [10]; Clinging (Requires claw-holds, -30%; Does not aid climbing, -50%) [4]; Combat Reflexes [15]; DR 1 (Tough Skin, -40%) [3]; DR 2 (Outer Layer; Flexible, -20%; Partial, Skull Only, -70%) [2]; DR 2 (Outer Layer; Flexible, -20%; Partial, Neck Only, -50%) [3]; Discriminatory Smell [15]; Extra Legs (Four Legs) [5]; Flexibility [5]; Night Vision 6 [6]; Parabolic Hearing 2 [8]; Perfect Balance [15]; Sharp Claws [5]; Sharp Teeth [1]; Temperature Tolerance 1 (Cold) [1]; Terrain Adaptation (Uneven) [5]; Ultrahearing [5]; Unaging [15].
Disadvantages: Horizontal [-10]; No Fine Manipulators [-30]; Restricted Diet (Carnivore) [-10]; Unnatural [-50]; Wild Animal [-30].
Perks: Fur [1]; Penetrating Voice [1].
Features: Born Biter 2 [0]; Tail [0].
Racial Skills: Brawling (E) DX+2 [4]; Intimidation (A) Will+1 [4]; Jumping (E) DX+0 [1]; Stealth (A) DX+2 [4]; Wrestling (A) DX+2 [8].
Notes: Size 3 hexes; Weight 500 lbs.
Creature Type: Magical Beast.

Knowing Your Own Strength [119]
Replace ST+9 (No Fine Manipulators, -40%; Size Modifier, -10%) [45] with ST+9 [90]
Add HP-3 [-6].

Typical Stats
ST:
19
HP:
19 (KYOS: 16)
Speed:
6.25
DX:
13
Will:
10
Move:
10
IQ:
4
Per:
12


HT:
11
FP:
9
SM:
+1
Dodge:
10
Parry:
N/A
DR:
1 (tough skin), 2* (skull and neck), 5 (not vs. magic)
5 (vs acid/cold/electricity)
Sharp Teeth (15): 2d cutting (KYOS: 3d+1 cutting), Reach C.
Sharp Claws (15): 2d cutting (KYOS: 3d+1 cutting), Reach C-1.

                Traits: Acute Hearing 2; Born Biter 2; Catfall; Clinging (Requires claw-holds; Does not aid climbing); Combat Reflexes; Discriminatory Smell; Flexibility; Horizontal; Night Vision 6; No Fine Manipulators; Parabolic Hearing 2; Perfect Balance; Restricted Diet (Carnivore); Tail; Temperature Tolerance 1 (Cold); Terrain Adaptation (Uneven); Ultrahearing; Unaging; Unnatural; Wild Animal.
Skills: Brawling-15; Intimidation-11; Jumping-13; Stealth-15; Wrestling-15.
Creature Type: Magical Beast.
Notes: Size 3 hexes; Weight 500 lbs.
  
Ivory Goat of Traveling [Dungeon Master’s Guide, page 256]

-28 points
Attribute Modifiers: ST+12 (No Fine Manipulators, -40%; Size Modifier, -10%) [60]; DX-1 [-20]; IQ-7 [-140]; HT+2 [20].
Secondary Characteristic Modifiers: SM+1; Will+8 [40]; Per+9 [45]; Basic Move+2 [10].
Advantages: DR 3 (Outer Layer; Partial, Skull Only, -70%) [5]; Enhanced Move 1 (Ground) [20]; Extra Legs (Four Legs) [5]; Hooves [3]; Peripheral Vision [15]; Striker (Gore; Crushing; Cannot Parry, -40%; Limited Arc, Front, -40%) [1]; Temperature Tolerance 4 [4]; Unaging [15].
Disadvantages: Bad Temper (12) [-10]; Domestic Animal [-30]; Horizontal [-10]; No Fine Manipulators [-30]; Unnatural [-50]; Weak Bite [-2].
Perks: Fur [1].
Racial Skills: Climbing (A) DX+2 [8]; Mount (A) DX+3 [12].
Notes: Size 3 hexes; Weight 2,000 lbs.
Creature Type: Magical Beast.

Knowing Your Own Strength [22]
Replace ST+12 (No Fine Manipulators, -40%; Size Modifier, -10%) [60] with ST+11 [110]

Typical Stats
ST:
22 (KYOS: 21)
HP:
22 (KYOS: 21)
Speed:
5.25
DX:
9
Will:
11
Move:
7
IQ:
3
Per:
12


HT:
12
FP:
12
SM:
+1
Dodge:
8
Parry:
N/A
DR:
5 (skull only)
Hooves (9): 2d crushing (KYOS: 3d+1 crushing). Reach C-1.
Weak Bite (9): 1d-1 crushing (KYOS: 1d+2 crushing). Reach C.
Gore (9): 2d+2 crushing (KYOS: 4d crushing). Reach C.

                Traits: Bad Temper (12); Domestic Animal; Enhanced Move 1 (Ground); Extra Legs (Four Legs); Fur; Horizontal; Hooves; No Fine Manipulators; Peripheral Vision; Temperature Tolerance 4; Unaging; Unnatural.
Skills: Climbing-11; Mount-13.
Creature Type: Magical Beast.
Notes: Size 3 hexes; Weight 2,000 lbs.
  
Ivory Goat of Travail [Dungeon Master’s Guide, page 256]

287 points
Attribute Modifiers: ST+12 (No Fine Manipulators, -40%; Size Modifier, -10%) [60]; DX+1 (No Fine Manipulators, -40%) [12]; HT+2 [20].
Secondary Characteristic Modifiers: SM+1; Basic Speed+0.25 [5]; Basic Move+3 [15].
Advantages: DR 3 (Outer Layer; Partial, Skull Only, -70%) [5]; DR 3 (Tough Skin, -40%) [9]; Enhanced Move 1 (Air) [20]; Extra Legs (Four Legs) [5]; Flight (Magical, -10%) [36]; Hooves [3]; Infravision [10]; Striker (Gore; Crushing; Cannot Parry, -40%; Limited Arc, Front, -40%) [1]; Temperature Tolerance 4 [4]; Unaging [15].
                Flaming Hooves: Burning Attack 1d-1 (Follow-Up, Hooves, +0%; Magical, -10%) [4].
Astral Projection: Jumper (World; Improved, +10%; Limited Access, -20%; Magical, -10%; Projection, Cannot affect new world, -50%) [30].
                Etherealness: Insubstantiality (Magical, -10%) [72].
Smoke [37]: Affliction 1 (HT; Area Effect, 2 yards, +50%; Coughing, +20%; Drifting, +20%; Fixed Duration, +0%; Link, +10%; Magical, -10%; Persistent, +40%; Reduced Range, 1/10, -30%; Respiratory Agent, +50%) [25] + Obscure Vision 3 (Defensive, +50%; Drifting, +20%; Link, +10%; Magical, -10%; Ranged, +50%; Reduced Range, 1/10, -30%) [12].
Fire Resistance [35]: DR 10 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [25] + Immunity to Noxious Fire Effects [10].
Disadvantages: Bestial [-10]; Cannot Speak [-15]; Hidebound [-5]; Horizontal [-10]; No Fine Manipulators [-30]; Unnatural [-50]; Weak Bite [-2].
Perks: Fur [1].
Racial Skills: Aerobatics (H) DX+2 [12]; Brawling (E) DX+1 [2]; Flight (A) HT+1 [4]; Innate Attack (Breath) (E) DX+2 [4]; Mount (A) DX+2 [8].
Notes: Size 3 hexes; Weight 1,500 lbs.
Creature Type: Magical Beast.

Knowing Your Own Strength [347]
Replace ST+12 (No Fine Manipulators, -40%; Size Modifier, -10%) [60] with ST+12 [120]

Typical Stats
ST:
22
HP:
22
Speed:
6
DX:
11
Will:
10
Move:
9 ground, 12 air
IQ:
10
Per:
10


HT:
12
FP:
12
SM:
+1
Dodge:
10
Parry:
N/A
DR:
3 (tough skin), 10 (vs. fire), +3 (skull only)
Hooves (12): 2d+1 crushing (KYOS: 3d crushing) + 1d-1 follow-up burning. Reach C-1.
Weak Bite (12): 1d-1 crushing (KYOS: 2d-1 crushing). Reach C.
Gore (12): 2d+2 crushing (KYOS: 4d+1 crushing). Reach C.
Astral Projection (10): The ivory goat of travail can leave its body behind, unconscious, while projecting its spirit to the Astral Plane by making an IQ roll and spending 1 FP. While there, it cannot cast spells or otherwise affect the world in any meaningful way. The spirit form is visible, but insubstantial. This ability can be maintained indefinitely, provided the ivory goat of travail continues paying 1 FP per minute, but the body’s need to eat, drink, sleep, etc. effectively limits the duration to a day or so – longer if the body body is left with friends, or otherwise cared for.
On the Astral Plane, projectors (but not native astral denizens) are attached to their body by a slim silver cord, which fades to invisible after about 20 feet. The cord always “points” in the direction of the projector’s body.
Astral Projection takes 10 seconds to activate. The ivory goat of travail can speed this up by taking -1 to skill for each second omitted (maximum -10).
Etherealness: The ivory goat of travail can become ethereal by taking a Concentrate maneuver. The ivory goat of travail slips into the space between worlds and becomes intangible, passing through solid objects as though they weren’t there. In this state the ivory goat of travail makes no noise when she moves. The ivory goat of travail can perceive the tangible world, and speak normally to those within it, but it cannot pick up normal objects or affect them in any way.
Physical and energy attacks cannot harm the ivory goat of travail, but it is still vulnerable to psionic and (nonmaterial) magical attacks. Likewise, its physical and energy attacks cannot affect physical opponents. Its psi abilities and magic spells can affect the physical world, but at -3 to all skill rolls.
Although the ivory goat of travail can pass through solids, it must still breathe. When moving through a solid object, treat this as if it was swimming underwater for purposes of suffocation. It cannot materialize inside a solid object.
The ivory goat of travail can carry objects up to its light encumbrance while insubstantial, including clothing and armor. They become physical if dropped. It cannot materialize these objects inside other objects or characters. The ivory goat of travail still weighs nothing, so it doesn’t leave footprints and can walk on surfaces that wouldn’t support a solid body, such as the surface of a body of water.
Stinking Cloud (13): The ivory goat of travail may fill a two-yard-radius area within 10 yards with bad smelling smoke. This gives -3 to all vision rolls made through it. To place the cloud at a distance, it uses Innate Attack (Gaze), with normal range penalties, but at +4 for affecting an area. The initial attack roll places the effect. It then drifts from that point with the wind. Every creature that inhales the smoke, begins to cough (is at -3 to DX and -1 to IQ, and cannot use Stealth) for 3 minutes, if it fails a HT roll.

                Traits: Bestial; Cannot Speak; Enhanced Move 1 (Air); Extra Legs (Four Legs); Flight (Magical); Fur; Hidebound; Horizontal; Immunity to Noxious Fire Effects; Infravision; No Fine Manipulators; Temperature Tolerance 4; Unaging; Unnatural.
Skills: Aerobatics-13; Brawling-12; Flight-13; Innate Attack (Breath)-13; Mount-13.
Creature Type: Magical Beast.
Notes: Size 3 hexes; Weight 1,500 lbs.
 
Ivory Goat of Terror [Dungeon Master’s Guide, page 256]

-4 points
Attribute Modifiers: ST+12 (No Fine Manipulators, -40%; Size Modifier, -10%) [60]; DX-1 [-20]; IQ-7 [-140]; HT+2 [20].
Secondary Characteristic Modifiers: SM+1; Will+8 [40]; Per+9 [45]; Basic Move+2 [10].
Advantages: DR 3 (Outer Layer; Partial, Skull Only, -70%) [5]; Enhanced Move 1 (Ground) [20]; Extra Legs (Four Legs) [5]; Hooves [3]; Peripheral Vision [15]; Striker (Gore; Crushing; Cannot Parry, -40%; Limited Arc, Front, -40%) [1]; Temperature Tolerance 4 [4]; Unaging [15].
Terror: Terror (-1) (Sight; Accessibility, Only when moving at full Move, -30%; Magical, -10%) [24].
Disadvantages: Bad Temper (12) [-10]; Domestic Animal [-30]; Horizontal [-10]; No Fine Manipulators [-30]; Unnatural [-50]; Weak Bite [-2].
Perks: Fur [1].
Racial Skills: Climbing (A) DX+2 [8]; Mount (A) DX+3 [12].
Notes: Size 3 hexes; Weight 2,000 lbs.
Creature Type: Magical Beast.

Knowing Your Own Strength [46]
Replace ST+12 (No Fine Manipulators, -40%; Size Modifier, -10%) [60] with ST+11 [110]

Typical Stats
ST:
22 (KYOS: 21)
HP:
22 (KYOS: 21)
Speed:
5.25
DX:
9
Will:
11
Move:
7
IQ:
3
Per:
12


HT:
12
FP:
12
SM:
+1
Dodge:
8
Parry:
N/A
DR:
5 (skull only)
Hooves (9): 2d crushing (KYOS: 3d+1 crushing). Reach C-1.
Weak Bite (9): 1d-1 crushing (KYOS: 1d+2 crushing). Reach C.
Gore (9): 2d+2 crushing (KYOS: 4d crushing). Reach C.
Terror: When a creature sees the charging (moving at full Move) ivory goat of terror, it must roll a Fright Check at a -1 penalty. If a victim succeeds at his Fright Check, he will be unaffected by this ability for one hour.

                Traits: Bad Temper (12); Domestic Animal; Enhanced Move 1 (Ground); Extra Legs (Four Legs); Fur; Horizontal; Hooves; No Fine Manipulators; Peripheral Vision; Temperature Tolerance 4; Unaging; Unnatural.
Skills: Climbing-11; Mount-13.
Creature Type: Magical Beast.
Notes: Size 3 hexes; Weight 2,000 lbs.
  
Marble Elephant [Dungeon Master’s Guide, page 256]

115 points
Attribute Modifiers: ST+29 (Size Modifier, -40%) [174]; IQ-5 [-100].
Secondary Characteristic Modifiers: SM+4; Will+5 [25]; Per+6 [30].
Advantages: Acute Hearing 2 [4]; Arm (Trunk; Extra-Flexible; Weak, 1/2 ST) [3]; DR 4 (Tough Skin, -40%) [12]; Discriminatory Smell [15]; Enhanced Move 1/2 (Ground) [10]; Extra Legs (Four Legs) [5]; Night Vision 4 [4]; Peripheral Vision [15]; Striker (Tusks; Impaling) [8]; Subsonic Speech [10]; Unaging [15].
Disadvantages: Domestic Animal [-30]; Ham-Fisted 1 [-5]; Horizontal (can use "arm" (trunk) at up to full move -50%) [-5]; One Arm [-20]; Restricted Diet (Herbivore) [-10]; Unnatural [-50]; Weak Bite [-2].
Quirks: Compact (-1 to SM for computing reach for bite, kick) [1].
Racial Skills: Brawling (E) DX+1 [2]; Intimidation (A) Will+0 [2]; Swimming (E) HT+0 [1]; Tracking (A) Per-1 [1].
Notes: Size 10 hexes; Weight 8,800 lbs.
Creature Type: Magical Beast.

Knowing Your Own Strength [171]
Replace ST+29 (Size Modifier, -40%) [174] with ST+21 [210]
Add HP+10 [20]

Typical Stats
ST:
39 (KYOS: 31)
HP:
39 (KYOS: 41)
Speed:
5
DX:
10
Will:
10
Move:
5 (top speed 7)
IQ:
5
Per:
11


HT:
10
FP:
10
SM:
+4
Dodge:
8
Parry:
N/A
DR:
4 (tough skin)
Weak Bite (11): 2d crushing. Reach C.
Trunk (11): 1d+2 crushing (KYOS: 2d-1 crushing). Reach C-2. Effective ST 20 (KYOS: 16).
Tusks (11): 5d+1 impaling (KYOS: 7d+1 impaling). Reach C-3.

                Traits: Acute Hearing 2; Arm (Trunk; Extra-Flexible; Weak, 1/2 ST); Compact (-1 to SM for computing reach for bite, kick); Discriminatory Smell; Domestic Animal; Enhanced Move 1/2 (Ground); Extra Legs (Four Legs); Ham-Fisted 1; Horizontal (can use "arm" (trunk) at up to full move); Night Vision 4; One Arm; Peripheral Vision; Restricted Diet (Herbivore); Subsonic Speech; Unaging; Unnatural.
Skills: Brawling-11; Intimitaion-10; Swimming-10; Tracking-10.
Creature Type: Magical Beast.
Notes: Size 10 hexes; Weight 8,800 lbs.
  
Obsidian Steed [Dungeon Master’s Guide, page 257]

410 points
Attribute Modifiers: ST+12 (No Fine Manipulators, -40%; Size Modifier, -10%) [60]; DX+1 (No Fine Manipulators, -40%) [12]; IQ-7 [-140]; HT+2 [20].
Secondary Characteristic Modifiers: SM+1; Basic Speed+0.25 [5]; Will+7 [35]; Per+8 [40]; Basic Move+3 [15].
Advantages: DR 1 (Tough Skin, -40%) [3]; Enhanced Move 1 (Air) [20]; Extra Legs (Four Legs) [5]; Flight (Magical, -10%) [36]; Hooves [3]; Unaging [15].
                Etherealness: Insubstantiality (Affects Others 1, +50%; Affects Substantial, Rider, +100%; Magical, -10%) [192].
Plane Shift: Jumper (World; Extra Carrying Capacity, Extra-Heavy, +50%; Improved, +10%; Magical, -10%; Reliable 7, +35%) [185].
Disadvantages: Bestial [-10]; Cannot Speak [-15]; Hidebound [-5]; Horizontal [-10]; No Fine Manipulators [-30]; Unnatural [-50]; Weak Bite [-2].
Racial Skills: Aerobatics (H) DX+2 [12]; Brawling (E) DX+1 [2]; Flight (A) HT+1 [4]; Mount (A) DX+2 [8].
Notes: Size 3 hexes; Weight 1,500 lbs.
Creature Type: Magical Beast.

Knowing Your Own Strength [470]
Replace ST+12 (No Fine Manipulators, -40%; Size Modifier, -10%) [60] with ST+12 [120]

Typical Stats
ST:
22
HP:
22
Speed:
6
DX:
11
Will:
10
Move:
9 ground, 12 air
IQ:
3
Per:
11


HT:
12
FP:
12
SM:
+1
Dodge:
10
Parry:
N/A
DR:
1 (tough skin), 10 (vs. fire)
Hooves (12): 2d+1 crushing (KYOS: 3d crushing). Reach C-1.
Weak Bite (12): 1d-1 crushing (KYOS: 2d-1 crushing). Reach C.
Plane Shift (10): The obsidian steed can transport itself, its rider, and everything they are carrying to another plane of existence by making an IQ+7 roll and spending 1 FP. Plane shift takes 10 seconds to activate. The obsidian steed can speed this up by taking -1 to the roll for each second omitted (maximum -10).
Etherealness: The obsidian steed can become ethereal by taking a Concentrate maneuver. The obsidian steed slips into the space between worlds and becomes intangible, passing through solid objects as though they weren’t there. In this state the obsidian steed makes no noise when she moves. The obsidian steed can perceive the tangible world, and speak normally to those within it, but it cannot pick up normal objects or affect them in any way.
Physical and energy attacks cannot harm the obsidian steed, but it is still vulnerable to psionic and (nonmaterial) magical attacks. Likewise, its physical and energy attacks cannot affect physical opponents. Its psi abilities and magic spells can affect the physical world, but at -3 to all skill rolls.
Although the obsidian steed can pass through solids, it must still breathe. When moving through a solid object, treat this as if it was swimming underwater for purposes of suffocation. It cannot materialize inside a solid object.
The obsidian steed can carry objects up to its light encumbrance and its rider while insubstantial, including clothing and armor. They become physical if dropped. It cannot materialize these objects inside other objects or characters. The obsidian steed still weighs nothing, so it doesn’t leave footprints and can walk on surfaces that wouldn’t support a solid body, such as the surface of a body of water.

                Traits: Bestial; Cannot Speak; Enhanced Move 1 (Air); Extra Legs (Four Legs); Flight (Magical); Hidebound; Horizontal; No Fine Manipulators; Unaging; Unnatural.
Skills: Aerobatics-13; Brawling-12; Flight-13; Mount-13.
Creature Type: Magical Beast.
Notes: Size 3 hexes; Weight 1,500 lbs.
  
Onyx Dog [Dungeon Master’s Guide, page 257]

20 points
Attribute Modifiers: ST-4 [-40]; DX+2 (No Fine Manipulators, -40%) [24]; IQ-3 [-60].
Secondary Characteristic Modifiers: SM-1; FP+3 [9]; Will+3 [15]; Per+5 [25]; Basic Move+4 [20].
Advantages: Acute Taste and Smell 6 [12]; Acute Vision 3 [6]; Dark Vision [25]; Discriminatory Smell [15]; Enhanced Move 1/2 (Ground) [10]; Extra Legs (Four Legs) [5]; Lifting ST+2 [6]; Night Vision 5 [5]; Reduced Consumption 2 (Cast-Iron Stomach, -50%) [2]; See Invisible (Magic; Magical, -10%) [14]; Sharp Teeth [1]; Temperature Tolerance 1 (Cold) [1]; Ultrahearing [5]; Unaging [15].
Disadvantages: Chummy [-5]; Domestic Animal without Cannot Speak [-15]; Gluttony (12) [-10]; Horizontal [-10]; No Fine Manipulators [-30]; Unnatural [-50].
Perks: Fur [1].
Features: Born Biter 2 [0]; Language (Common; Native; Spoken Only) [0].
Racial Skills: Brawling (E) DX+2 [4]; Intimidation (A) Will+0 [2]; Mount (A) DX+0 [2]; Running (A) HT+0 [2]; Tracking (A) Per+3 [12].
Creature Type: Magical Beast.

Knowing Your Own Strength [28]
Replace Lifting ST+2 [6] with Lifting ST+2 [14]

Typical Stats
ST:
6
HP:
6
Speed:
5.5
DX:
12
Will:
10
Move:
9 ground
IQ:
7
Per:
12


HT:
10
FP:
13
SM:
-1
Dodge:
8
Parry:
N/A
DR:
0
Sharp Teeth (14): 1d-4 cutting (KYOS: 1d-6 cutting). Reach C.

                Traits: Acute Taste and Smell 6; Acute Vision 3; Born Biter 2; Chummy; Dark Vision; Discriminatory Smell; Domestic Animal without Cannot Speak; Enhanced Move 1/2 (Ground); Extra Legs (Four Legs); Fur; Gluttony (12); Horizontal; Language (Common; Native; Spoken Only); Lifting ST+2; Night Vision 5; No Fine Manipulators; Reduced Consumption 2 (Cast-Iron Stomach); See Invisible (Magic; Magical); Temperature Tolerance 1 (Cold); Ultrahearing; Unaging; Unnatural.
Skills: Brawling-14; Intimidation-10; Mount-12; Running-10; Tracking-15.
Creature Type: Magical Beast.
  
Serpentine Owl [Dungeon Master’s Guide, page 257]

109 points
Attribute Modifiers: ST+9 (No Fine Manipulators, -40%; Size Modifier, -20%) [36]; DX+3 (No Fine Manipulators, -40%) [36]; HT+2 [20].
Secondary Characteristic Modifiers: SM+2; HP-2 [-4]; Per+2 [10]; Basic Move -4 [-20].
Advantages: Acute Vision 4 [8]; DR 1 (Tough Skin, -40%) [3]; Enhanced Move 1 (Air) [20]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Mindlink (Master) [5]; Night Vision 9 [9]; Sharp Claws [5]; Sharp Beak [1]; Silence 3 [15]; Special Rapport (Master) [5]; Telesend (Accessibility, Master Only, -80%; Can tell if sending is successful, +10%; Magical, -10%) [6]; Unaging [15].
Disadvantages: Foot Manipulators [-6]; No Fine Manipulators [-30]; Unnatural [-50].
Perks: Feathers [1].
Racial Skills: Aerobatics (H) DX+0 [4]; Brawling (E) DX+2 [4]; Flight (A) HT+0 [2]; Stealth (A) DX+4 [16].
Notes: Size 4 hexes; Weight 500 lbs.
Creature Type: Magical Beast.

Knowing Your Own Strength [163]
Replace ST+9 (No Fine Manipulators, -40%; Size Modifier, -20%) [36] with ST+9 [90]

Typical Stats
ST:
19
HP:
17
Speed:
6.25
DX:
13
Will:
10
Move:
2 ground, 12 air (cannot hover)
IQ:
10
Per:
12


HT:
12
FP:
12
SM:
+2
Dodge:
9
Parry:
N/A
DR:
1 (tough skin)
Sharp Claws (15): 2d cutting (KYOS: 3d+1 cutting). Reach C.
Sharp Beak (15): 2d large piercing (KYOS: 3d+1 large piercing). Reach C.

                Traits: Acute Vision 4; Enhanced Move 1 (Air); Feathers; Foot Manipulators; Mindlink (Master); Night Vision 9; No Fine Manipulators; Short Lifespan 1; Silence 3; Special Rapport (Master); Telesend (Accessibility, Master Only; Can tell if sending is successful; Magical); Unaging; Unnatural.
Skills: Aerobatics-13; Brawling-15; Flight-13; Stealth-17.
Creature Type: Magical Beast.
Notes: Size 4 hexes; Weight 500 lbs.
  
Silver Raven [Dungeon Master’s Guide, page 257]

-100 points
Attribute Modifiers: ST-7 [-70]; DX+3 (No Fine Manipulators, -40%) [36]; IQ-5 [-100].
Secondary Characteristic Modifiers: SM-3; Will+5 [25]; Per+7 [35]; Basic Speed +0.25 [5]; Basic Move -4 [-20].
Advantages: Acute Vision 2 [4]; DR 4 [20]; Enhanced Move 1 (Air) [20]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Night Vision 6 [6]; Sharp Claws [5]; Unaging [15].
Disadvantages: Foot Manipulators [-6]; No Fine Manipulators [-30]; Obsession (6) (Deliver messages) [-10]; Unnatural [-50]; Wild Animal [-30].
Perks: Feathers [1].
Racial Skills: Aerobatics (H) DX+0 [4]; Brawling (E) DX+2 [4]; Flight (A) HT+3 [12].
Creature Type: Magical Beast.

Typical Stats
ST:
3
HP:
3
Speed:
6
DX:
13
Will:
10
Move:
2 ground, 12 air (cannot hover)
IQ:
5
Per:
12


HT:
10
FP:
10
SM:
-3
Dodge:
9
Parry:
N/A
DR:
4
Sharp Claws (15): 1d-5 cutting (KYOS: 1d-9 cutting). Reach C.

                Traits: Acute Vision 2; Enhanced Move 1 (Air); Feathers; Foot Manipulators; Night Vision 6; No Fine Manipulators; Obsession (6) (Deliver messages); Unaging; Unnatural; Wild Animal.
Skills: Aerobatics-13; Brawling-15; Flight-13.
Creature Type: Magical Beast.


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