Treasure: S-Items II
There's still several magic items from the Dungeon Master's Guide for D&D 3.5 that begin with an S and cannot be appended to any of the categories. So, let's tackle them. And yes, beads are S-items, because they form strands of prayer beads.
NEW FORM MULTIPLIERS FOR SORCERY ITEMS
Prayer Beads (x0.4)
DR 2 (-20%);
SM-6 (-10%); can be stolen with a Quick Contest of DX (-30%).
Spoon (x0.5)
DR 1 (-20%);
SM-6 (-10%); can be taken by stealth or trickery (-20%).
Stone Horse Statue (x0.55)
DR 6 (-10%);
SM+1 (-25%); must be removed forcibly (-10%).
NEW ITEMS
Slippers of
Spider Climbing
Slippers of Spider Climbing – as a metatronic
generator (using Pyramid 3-46)
These
shoes (LTIA, page 16) enable movement on vertical surfaces or even upside down
along ceilings, leaving the wearer’s hands free. Neither feat requires a roll against
Climbing skill, provided the surface is one you can cling to. Move while clinging
is half the wearer’s Basic Move. Severely slippery surfaces—icy, oiled, or
greased surfaces— make these slippers useless. Costs 1 FP/hour.
Statistics: Clinging
(Apparatus, +0%; Attraction, Only feet, +20%; Magical, -10%; Nuisance Effect,
Doesn’t work on severely slippery surfaces, -5%) [21].
TL3
Cost: $40 + 21 x $125 x 2 = $5,290.
TL8 Cost: $40 + 21 x $2,500 x 2= $105,040.
Slippers of Spider Climbing – as an enchanted item
(using Sorcery, indestructible armor)
These
shoes (LTIA, page 16) enable movement on vertical surfaces or even upside down
along ceilings, leaving the wearer’s hands free. Neither feat requires a roll against
Climbing skill, provided the surface is one you can cling to. Move while clinging
is half the wearer’s Basic Move. Severely slippery surfaces—icy, oiled, or
greased surfaces— make these slippers useless.
Statistics: Clinging
(Attraction, Only feet, +20%; Magical, -10%; Nuisance Effect, Doesn’t work on severely
slippery surfaces, -5%) [21]. Usually On; Armor, x0.9; 19 EP.
TL3
Price: 2 x ($100 + 19 x $320) = $12,360.
TL8
Price: 2 x ($2,000 + 19 x $1,180) = $48,840.
Slippers of Spider Climbing – as an enchanted item
(using Sorcery, destructible armor)
These
shoes (LTIA, page 16) enable movement on vertical surfaces or even upside down
along ceilings, leaving the wearer’s hands free. Neither feat requires a roll against
Climbing skill, provided the surface is one you can cling to. Move while clinging
is half the wearer’s Basic Move. Severely slippery surfaces—icy, oiled, or
greased surfaces— make these slippers useless.
Statistics: Clinging
(Attraction, Only feet, +20%; Magical, -10%; Nuisance Effect, Doesn’t work on severely
slippery surfaces, -5%) [21]. Usually On; Armor, x0.45; 10 EP.
TL3
Price: 2 x ($50 + 10 x $320) = $6,500.
TL8
Price: 2 x ($1,000 + 10 x $1,180) = $25,600.
Stone Horse
Stone Horse – as an enchanted item (using Sorcery)
Each
item of this nature appears to be a full-sized, roughly hewn statue of a horse,
carved from some type of hard stone. A command word brings the steed to life,
enabling it to carry a burden and even to attack as if it were a real horse of
the appropriate kind. The horse can only be animated if its point total is 75%
of the user’s point total or lower. Animation costs 1 FP, then it can be
maintained by spending 1 FP every hour.
A
stone horse can carry its burden tirelessly and never needs to rest or feed.
Damage dealt to it can be repaired by first using a Stone
to Flesh spell, thus causing the stone horse to become a normal horse that
can be healed normally. When fully healed, it automatically reverts to its
stone form. While in its stone form, it can be fed gems, healing 1 point of
damage for each $100 worth of mineral it is given.
There
are two sorts of stone horses – courser and destrier. Their statistics are
given below.
Statistics:
Ally (Stone Courser; Built on 75%; Constantly; Costs 1 FP, -5%; Magical, -10%; Requires
a command word, -10%; Special Abilities, +50%; Summoned, +100%) [27]. Stone
Horse Statue, x0.55; 15 EP.
TL3
Price: 2 x ($70 + 15 x $320) = $9,740.
TL8 Price: 2 x ($1,400 + 15 x $1,180)
= $38,200.
Stone Horse – as a metatronic generator (using Pyramid
3-46)
Each
item of this nature appears to be a full-sized, roughly hewn statue of a horse,
carved from some type of hard stone. A command word brings the steed to life,
enabling it to carry a burden and even to attack as if it were a real horse of
the appropriate kind. The horse can only be animated if its point total is 75%
of the user’s point total or lower. Animation costs 1 FP, then it can be
maintained by spending 1 FP every hour.
A
stone horse can carry its burden tirelessly and never needs to rest or feed.
Damage dealt to it can be repaired by first using a Stone
to Flesh spell, thus causing the stone horse to become a normal horse that
can be healed normally. When fully healed, it automatically reverts to its
stone form. While in its stone form, it can be fed gems, healing 1 point of
damage for each $100 worth of mineral it is given.
There
are two sorts of stone horses – courser and destrier. Their statistics are
given below.
Statistics:
Ally (Stone Courser; Built on 75%; Constantly; Apparatus, +0%; Costs 1 FP, -5%;
Magical, -10%; Requires a command word, -10%; Special Abilities, +50%;
Summoned, +100%) [27].
TL3
Cost: 2 x 27 x $75 = $4,050.
TL8 Cost: 2 x 27 x $1,500 = $81,000.
Bead of Blessing
Bead of Blessing – as an enchanted item (using
Sorcery)
When
held in hand, this small bead allows the wearer to cast Bless
once per day. Treat it as a divine spell belonging to the faith of the item’s
creator, not as an arcane spell. However, the user is not restricted by the
deity’s moral code.
Statistics:
Affliction 1 (HT; Advantage, Bless, +90%; Costs Fatigue, 1 FP, -5%; Divine,
+0%; Extended Duration, 10x, +60%; Fixed Duration, +0%; Increased 1/2D, 10x,
+15%; Limited Use, 1/day, -40%; No Signature, +20%) [24]. Notes: “Bless” is
Luck (Active, -40%; Divine, +0%) [9]. The Game
Time, +0% enhancement is optional – discuss with the GM which version you
are going to use. Prayer Beads, x0.4; 10 EP.
TL3
Price: 2 x ($50 + 10 x $320) = $6,500.
TL8 Price: 2 x ($1,000 + 10 x $1,180)
= $25,600.
Bead of Blessing – as a metatronic generator (using
Pyramid 3-46)
When
held in hand, this small bead allows the wearer to cast Bless
once per day. Treat it as a divine spell belonging to the faith of the item’s
creator, not as an arcane spell. However, the user is not restricted by the
deity’s moral code.
Statistics:
Affliction 1 (HT; Advantage, Bless, +90%; Apparatus, +0%; Costs Fatigue, 1 FP,
-5%; Divine, +0%; Extended Duration, 10x, +60%; Fixed Duration, +0%; Increased
1/2D, 10x, +15%; Limited Use, 1/day, -40%; No Signature, +20%) [24]. Notes:
“Bless” is Luck (Active, -40%; Divine, +0%) [9]. The Game Time, +0% enhancement is optional – discuss with the GM which
version you are going to use.
TL3
Cost: 2 x 24 x $175 = $8,400.
TL8 Cost: 2 x 24 x $3,500 = $168,000.
Bead of Healing
Bead of Healing – as an enchanted item (using Sorcery)
When
held in hand, this small bead allows the wearer to cast Minor Healing (GURPS Thaumatology: Sorcery, p. 17) once
per day. Treat it as a divine spell belonging to the faith of the item’s
creator, not as an arcane spell. However, the user is not restricted by the
deity’s moral code.
Statistics:
Minor Healing (Divine instead of Magical, +10%; Limited Use, 1/day, -40%) [23].
Prayer Beads, x0.4; 10 EP.
TL3
Price: 2 x ($50 + 10 x $320) = $6,500.
TL8 Price: 2 x ($1,000 + 10 x $1,180)
= $25,600.
Bead of Healing – as a metatronic generator (using
Pyramid 3-46)
When
held in hand, this small bead allows the wearer to cast Minor Healing (GURPS Thaumatology: Sorcery, p. 17) once
per day. Treat it as a divine spell belonging to the faith of the item’s
creator, not as an arcane spell. However, the user is not restricted by the
deity’s moral code.
Statistics:
Minor Healing (Apparatus, +0%; Divine instead of Magical, +10%; Limited Use,
1/day, -40%) [23].
TL3 Cost: 2 x 23 x $175 = $8,050.
TL8 Cost: 2 x 23 x $3,500 = $161,000.
Bead of Karma
Bead of Karma – as an enchanted item (using Sorcery)
When
held in hand, this small bead grants the wearer a +3 bonus to Autohypnosis,
Exorcism, Meditation, and Religious Ritual. In addition, the wearer gets a +3
on Will rolls to resist influences from adversaries of his faith – be these
Influence skills intended to tempt or demoralize him, or supernatural curses.
Statistics:
Devotion 3 (Divine, +0%) [15]. Usually On. Prayer Beads, x0.4; 6 EP.
TL3
Price: 2 x ($50 + 6 x $320) = $3,940.
TL8 Price: 2 x ($1,000 + 6 x $1,180)
= $16,160.
Bead of Karma – as a metatronic generator (using
Pyramid 3-46)
When
held in hand, this small bead grants the wearer a +3 bonus to Autohypnosis,
Exorcism, Meditation, and Religious Ritual. In addition, the wearer gets a +3
on Will rolls to resist influences from adversaries of his faith – be these
Influence skills intended to tempt or demoralize him, or supernatural curses.
Costs 1 FP/hour.
Statistics:
Devotion 3 (Apparatus, +0%; Divine, +0%) [15].
TL3 Cost: 2 x 15 x $175 = $5,250.
TL8 Cost: 2 x 15 x $3,500 = $105,000.
Bead of Smiting
Bead of Smiting – as an enchanted item (using Sorcery)
When
held in hand, this small bead allows the wearer to cast Holy
Smite once per day. Treat it as a divine spell belonging to the faith of
the item’s creator, not as an arcane spell. However, the user is not restricted
by the deity’s moral code.
Statistics:
Crushing Attack 2d (Accessibility, Evil Creatures Only, -50%; Affects
Insubstantial, +20%; Area Effect, 4 yards, +100%; Cosmic, Irresistible Attack,
+300%; Costs Fatigue, 1 FP, -5%; Divine, +0%; Emanation, -20%; Limited Use,
1/day, -40%; Low Signature, +10%; No Knockback, -10%) [41]. Prayer Beads, x0.4;
17 EP.
TL3
Price: 2 x ($100 + 17 x $320) = $11,080.
TL8 Price: 2 x ($2,000 + 17 x $1,180)
= $44,120.
Bead of Smiting – as a metatronic generator (using
Pyramid 3-46)
When
held in hand, this small bead allows the wearer to cast Holy
Smite once per day. Treat it as a divine spell belonging to the faith of
the item’s creator, not as an arcane spell. However, the user is not restricted
by the deity’s moral code.
Statistics:
Crushing Attack 2d (Accessibility, Evil Creatures Only, -50%; Affects
Insubstantial, +20%; Apparatus, +0%; Area Effect, 4 yards, +100%; Cosmic,
Irresistible Attack, +300%; Costs Fatigue, 1 FP, -5%; Divine, +0%; Emanation,
-20%; Limited Use, 1/day, -40%; Low Signature, +10%; No Knockback, -10%) [41].
TL3 Cost: 2 x 41 x $175 = $14,350.
TL8 Cost: 2 x 41 x $3,500 = $287,000.
Bead of Summons
Bead of Summons – as an enchanted item (using
Sorcery)
When
held in hand, this small bead allows the wearer to cast Planar
Summons once. It becomes nonmagical after that. Unlike normal casting, the
use of the bead takes only one second. The creature summoned must be
appropriate for the creator’s faith. Treat it as a divine spell belonging to
the faith of the item’s creator, not as an arcane spell. However, the user is
not restricted by the deity’s moral code.
Statistics:
Ally (A type of outsiders; Built on 75%; Constantly; Adjustable, +50%;
Conjured, +100%; Divine, +0%; Requires Quick Contest of Will vs. Will, -15%; Maximum
Duration, hours equal to margin of victory, -5%; Special Abilities, +50%) [34].
Prayer Beads, One Use, x0.2; 9 EP.
TL3
Price: 2 x ($50 + 9 x $320) = $5,860.
TL8 Price: 2 x ($1,000 + 9 x $1,180)
= $23,240.
Bead of Summons – as a metatronic generator (using
Pyramid 3-46)
When
held in hand, this small bead allows the wearer to cast Planar
Summons once. It becomes nonmagical after that. Unlike normal casting, the
use of the bead takes only one second. The creature summoned must be
appropriate for the creator’s faith. Treat it as a divine spell belonging to
the faith of the item’s creator, not as an arcane spell. However, the user is
not restricted by the deity’s moral code.
Statistics: Ally (A
type of outsiders; Built on 75%; Constantly; Adjustable, +50%; Apparatus, +0%; Conjured,
+100%; Divine, +0%; Requires Quick Contest of Will vs. Will, -15%; Maximum
Duration, hours equal to margin of victory, -5%; Special Abilities, +50%) [34].
TL3 Cost: 2 x 34 x $175 / 5 = $2,380.
TL8 Cost: 2 x 34 x $3,500 /5 = $47,600.
Bead of Wind
Walking
Bead of Wind Walking – as an enchanted item (using
Sorcery)
When
held in hand, this small bead allows the wearer to cast Walk
on Air once per day. Treat it as a divine spell belonging to the faith of
the item’s creator, not as an arcane spell. However, the user is not restricted
by the deity’s moral code.
Statistics:
Affliction 1 (HT; Advantage, Walk on Air, +200%; Costs Fatigue, 1 FP, -5%;
Divine, +0%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; Limited Use,
1/day, -40%; No Signature, +20%) [29]. Notes: “Walk on Air” is Walk on Air (Divine,
+0%) [20]. Prayer Beads, x0.4; 12 EP.
TL3
Price: 2 x ($70 + 12 x $320) = $7,820.
TL8 Price: 2 x ($1,400 + 12 x $1,180)
= $31,120.
Bead of Wind Walking – as a metatronic generator
(using Pyramid 3-46)
When
held in hand, this small bead allows the wearer to cast Walk
on Air once per day. Treat it as a divine spell belonging to the faith of
the item’s creator, not as an arcane spell. However, the user is not restricted
by the deity’s moral code.
Statistics:
Affliction 1 (HT; Advantage, Walk on Air, +200%; Apparatus, +0%; Costs Fatigue,
1 FP, -5%; Divine, +0%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; Limited
Use, 1/day, -40%; No Signature, +20%) [29]. Notes: “Walk on Air” is Walk on Air
(Divine, +0%) [20].
TL3
Cost: 2 x 29 x $175 = $10,150.
TL8 Cost: 2 x 29 x $3,500 = $203,000.
Sustaining Spoon
Sustaining Spoon – as an enchanted item (using
Sorcery)
This
unremarkable eating utensil is typically fashioned from horn. If the spoon is
placed in an empty container the vessel fills with a thick, pasty gruel.
Although this substance has a flavor similar to that of warm, wet cardboard, it
is highly nourishing and contains everything necessary to sustain any
herbivorous, omnivorous, or carnivorous creature. The spoon can produce
sufficient gruel each day to feed up to four humans.
Statistics:
Doesn’t Eat or Drink (Variant; Affects Others 3, +150%; Doesn’t Eat Only, -50%;
Magical, -10%; Requires a container, -10%) [18]. Usually On. Spoon, x0.5; 9 EP.
TL3
Price: 2 x ($50 + 9 x $320) = $5,860.
TL8 Price: 2 x ($1,000 + 9 x $1,180)
= $23,240.
Sustaining Spoon – as a metatronic generator (using
Pyramid 3-46)
This
unremarkable eating utensil is typically fashioned from horn. If the spoon is
placed in an empty container the vessel fills with a thick, pasty gruel.
Although this substance has a flavor similar to that of warm, wet cardboard, it
is highly nourishing and contains everything necessary to sustain any
herbivorous, omnivorous, or carnivorous creature. The spoon can produce
sufficient gruel each day to feed up to four humans. Costs 1 FP/hour.
Statistics:
Doesn’t Eat or Drink (Variant; Affects Others 3, +150%; Apparatus, +0%; Doesn’t
Eat Only, -50%; Magical, -10%; Requires a container, -10%) [18].
TL3
Cost: 2 x 18 x $150 = $5,400.
TL8 Cost: 2 x 18 x $3,000 = $126,000.
NEW MONSTERS
Stone Courser [Dungeon Master’s Guide, page 267]
22 points
Attribute Modifiers: ST+15 (No Fine Manipulators, -40%;
Size Modifier, -10%) [75]; DX-1 [-20]; IQ-7 [-140]; HT+2 [20].
Secondary
Characteristic Modifiers: SM+1; Will+7 [35]; Per+8 [40]; Basic Move+1 [5].
Advantages: DR 5 (Terminal Condition, Stone to
Flesh, -5%) [24]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t
Sleep [20]; Enhanced Move 1 (Ground) [20]; Extra Legs (Four Legs) [5]; High
Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Injury Tolerance
(Homogenous, No Blood) [45]; Hooves [3]; Peripheral Vision [15]; Pressure
Support 3 [15]; Sealed [15]; Unaging [15]; Vacuum Support [5].
Disadvantages: Brittle [-15]; Domestic Animal [-30]; Horizontal [-10]; No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Unhealing (Partial; Gem feeding or Stone to Flesh) [-20]; Weak Bite [-2]; Wealth (Dead Broke) [-25].
Features: Not Subject to Fatigue.
Racial Skills: Mount (A) DX+0 [2].
Notes: Size 3 hexes; Weight 2,000 lbs.
Creature Type: Construct.
Knowing Your Own Strength [67]
Replace ST+15 (No Fine Manipulators, -40%;
Size Modifier, -10%) [75] with ST+12 [120]
|
Typical Stats
ST:
|
25 (KYOS: 22)
|
HP:
|
25 (KYOS: 22)
|
Speed:
|
5.25
|
DX:
|
9
|
Will:
|
10
|
Move:
|
6
|
IQ:
|
3
|
Per:
|
11
|
||
HT:
|
12
|
FP:
|
N/A
|
SM:
|
+1
|
Dodge:
|
8
|
Parry:
|
N/A
|
DR:
|
5
|
Hooves (9): thrust 2d+2 crushing (KYOS: 3d+2 crushing), Reach C-1.
Weak Bite (9): thrust 1d+1 crushing (KYOS: 2d-1 crushing), Reach C.
Traits:
Brittle; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Domestic Animal;
Enhanced Move 1 (Ground); Extra Legs (Four Legs); High Pain Threshold;
Horizontal; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No
Blood); Hooves; No Fine Manipulators; No Sense of Smell/Taste; Peripheral Vision;
Pressure Support 3; Sealed; Unaging; Unhealing (Partial; Gem feeding or Stone
to Flesh); Vacuum Support; Wealth (Dead Broke).
Skills: Mount-9.
Creature Type: Construct.
Notes: Size 3 hexes; Weight 2,000 lbs.
Stone Destrier [Dungeon Master’s Guide, page 267]
30 points
Attribute Modifiers: ST+12 (No Fine Manipulators, -40%;
Size Modifier, -10%) [60]; DX-1 [-20]; IQ-7 [-140]; HT+2 [20].
Secondary
Characteristic Modifiers: SM+1; Will+8 [40]; Per+9 [45]; Basic Move+2 [10].
Advantages: DR 5 (Terminal Condition, Stone to
Flesh, -5%) [24]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t
Sleep [20]; Enhanced Move 1 (Ground) [20]; Extra Legs (Four Legs) [5]; High
Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Injury Tolerance
(Homogenous, No Blood) [45]; Hooves [3]; Peripheral Vision [15]; Pressure
Support 3 [15]; Sealed [15]; Unaging [15]; Vacuum Support [5].
Disadvantages: Bad Temper (12) [-10]; Brittle
[-15]; Domestic Animal [-30]; Horizontal [-10]; No Fine Manipulators [-30]; No
Sense of Smell/Taste [-5]; Unhealing (Partial; Gem feeding or Stone to Flesh)
[-20]; Weak Bite [-2]; Wealth (Dead Broke) [-25].
Features: Has no FP [0].
Racial Skills: Brawling (E) DX+3 [8]; Mount (A)
DX+3 [12].
Notes: Size 3 hexes; Weight 2,000 lbs.
Creature Type: Construct.
Knowing Your Own Strength [85]
Replace ST+12 (No Fine Manipulators, -40%;
Size Modifier, -10%) [60] with ST+11 [110]
|
Typical Stats
ST:
|
22 (KYOS: 21)
|
HP:
|
22 (KYOS: 21)
|
Speed:
|
5.25
|
DX:
|
9
|
Will:
|
11
|
Move:
|
7
|
IQ:
|
3
|
Per:
|
12
|
||
HT:
|
12
|
FP:
|
N/A
|
SM:
|
+1
|
Dodge:
|
8
|
Parry:
|
N/A
|
DR:
|
5
|
Hooves (12): thrust 2d+2 crushing (KYOS: 4d crushing), Reach C-1.
Weak Bite (12): thrust 1d+1 crushing (KYOS: 2d+1 crushing), Reach C.
Traits:
Bad Temper (12); Brittle; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep;
Domestic Animal; Enhanced Move 1 (Ground); Extra Legs (Four Legs); High Pain
Threshold; Horizontal; Immunity to Metabolic Hazards; Injury Tolerance
(Homogenous, No Blood); Hooves; No Fine Manipulators; No Sense of Smell/Taste; Peripheral
Vision; Pressure Support 3; Sealed; Unaging; Unhealing (Partial; Gem feeding or
Stone to Flesh); Vacuum Support; Wealth (Dead Broke).
Skills: Brawling-12;
Mount-13.
Creature Type: Construct.
Notes: Size 3 hexes; Weight 2,000 lbs.
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