Friday, 5 July 2019

Treasure: S-Items II

Treasure: S-Items II

There's still several magic items from the Dungeon Master's Guide for D&D 3.5 that begin with an S and cannot be appended to any of the categories. So, let's tackle them. And yes, beads are S-items, because they form strands of prayer beads.

NEW FORM MULTIPLIERS FOR SORCERY ITEMS
  
Prayer Beads (x0.4)
DR 2 (-20%); SM-6 (-10%); can be stolen with a Quick Contest of DX (-30%).

Spoon (x0.5)

DR 1 (-20%); SM-6 (-10%); can be taken by stealth or trickery (-20%).

Stone Horse Statue (x0.55)
DR 6 (-10%); SM+1 (-25%); must be removed forcibly (-10%).

NEW ITEMS

Slippers of Spider Climbing

Slippers of Spider Climbing – as a metatronic generator (using Pyramid 3-46)
These shoes (LTIA, page 16) enable movement on vertical surfaces or even upside down along ceilings, leaving the wearer’s hands free. Neither feat requires a roll against Climbing skill, provided the surface is one you can cling to. Move while clinging is half the wearer’s Basic Move. Severely slippery surfaces—icy, oiled, or greased surfaces— make these slippers useless. Costs 1 FP/hour.
Statistics: Clinging (Apparatus, +0%; Attraction, Only feet, +20%; Magical, -10%; Nuisance Effect, Doesn’t work on severely slippery surfaces, -5%) [21].
            TL3 Cost: $40 + 21 x $125 x 2 = $5,290.
TL8 Cost: $40 + 21 x $2,500 x 2= $105,040.

Slippers of Spider Climbing – as an enchanted item (using Sorcery, indestructible armor)
These shoes (LTIA, page 16) enable movement on vertical surfaces or even upside down along ceilings, leaving the wearer’s hands free. Neither feat requires a roll against Climbing skill, provided the surface is one you can cling to. Move while clinging is half the wearer’s Basic Move. Severely slippery surfaces—icy, oiled, or greased surfaces— make these slippers useless.
Statistics: Clinging (Attraction, Only feet, +20%; Magical, -10%; Nuisance Effect, Doesn’t work on severely slippery surfaces, -5%) [21]. Usually On; Armor, x0.9; 19 EP.
            TL3 Price: 2 x ($100 + 19 x $320) = $12,360.
            TL8 Price: 2 x ($2,000 + 19 x $1,180) = $48,840.

Slippers of Spider Climbing – as an enchanted item (using Sorcery, destructible armor)
These shoes (LTIA, page 16) enable movement on vertical surfaces or even upside down along ceilings, leaving the wearer’s hands free. Neither feat requires a roll against Climbing skill, provided the surface is one you can cling to. Move while clinging is half the wearer’s Basic Move. Severely slippery surfaces—icy, oiled, or greased surfaces— make these slippers useless.
Statistics: Clinging (Attraction, Only feet, +20%; Magical, -10%; Nuisance Effect, Doesn’t work on severely slippery surfaces, -5%) [21]. Usually On; Armor, x0.45; 10 EP.
            TL3 Price: 2 x ($50 + 10 x $320) = $6,500.
            TL8 Price: 2 x ($1,000 + 10 x $1,180) = $25,600.

Stone Horse

Stone Horse – as an enchanted item (using Sorcery)
Each item of this nature appears to be a full-sized, roughly hewn statue of a horse, carved from some type of hard stone. A command word brings the steed to life, enabling it to carry a burden and even to attack as if it were a real horse of the appropriate kind. The horse can only be animated if its point total is 75% of the user’s point total or lower. Animation costs 1 FP, then it can be maintained by spending 1 FP every hour.
A stone horse can carry its burden tirelessly and never needs to rest or feed. Damage dealt to it can be repaired by first using a Stone to Flesh spell, thus causing the stone horse to become a normal horse that can be healed normally. When fully healed, it automatically reverts to its stone form. While in its stone form, it can be fed gems, healing 1 point of damage for each $100 worth of mineral it is given.
There are two sorts of stone horses – courser and destrier. Their statistics are given below.
            Statistics: Ally (Stone Courser; Built on 75%; Constantly; Costs 1 FP, -5%; Magical, -10%; Requires a command word, -10%; Special Abilities, +50%; Summoned, +100%) [27]. Stone Horse Statue, x0.55; 15 EP.
            TL3 Price: 2 x ($70 + 15 x $320) = $9,740.
TL8 Price: 2 x ($1,400 + 15 x $1,180) = $38,200.
  
Stone Horse – as a metatronic generator (using Pyramid 3-46)
Each item of this nature appears to be a full-sized, roughly hewn statue of a horse, carved from some type of hard stone. A command word brings the steed to life, enabling it to carry a burden and even to attack as if it were a real horse of the appropriate kind. The horse can only be animated if its point total is 75% of the user’s point total or lower. Animation costs 1 FP, then it can be maintained by spending 1 FP every hour.
A stone horse can carry its burden tirelessly and never needs to rest or feed. Damage dealt to it can be repaired by first using a Stone to Flesh spell, thus causing the stone horse to become a normal horse that can be healed normally. When fully healed, it automatically reverts to its stone form. While in its stone form, it can be fed gems, healing 1 point of damage for each $100 worth of mineral it is given.
There are two sorts of stone horses – courser and destrier. Their statistics are given below.
            Statistics: Ally (Stone Courser; Built on 75%; Constantly; Apparatus, +0%; Costs 1 FP, -5%; Magical, -10%; Requires a command word, -10%; Special Abilities, +50%; Summoned, +100%) [27].
            TL3 Cost: 2 x 27 x $75 = $4,050.
TL8 Cost: 2 x 27 x $1,500 = $81,000.

Bead of Blessing

Bead of Blessing – as an enchanted item (using Sorcery)
When held in hand, this small bead allows the wearer to cast Bless once per day. Treat it as a divine spell belonging to the faith of the item’s creator, not as an arcane spell. However, the user is not restricted by the deity’s moral code.
            Statistics: Affliction 1 (HT; Advantage, Bless, +90%; Costs Fatigue, 1 FP, -5%; Divine, +0%; Extended Duration, 10x, +60%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; Limited Use, 1/day, -40%; No Signature, +20%) [24]. Notes: “Bless” is Luck (Active, -40%; Divine, +0%) [9]. The Game Time, +0% enhancement is optional – discuss with the GM which version you are going to use. Prayer Beads, x0.4; 10 EP.
            TL3 Price: 2 x ($50 + 10 x $320) = $6,500.
TL8 Price: 2 x ($1,000 + 10 x $1,180) = $25,600.

Bead of Blessing – as a metatronic generator (using Pyramid 3-46)
When held in hand, this small bead allows the wearer to cast Bless once per day. Treat it as a divine spell belonging to the faith of the item’s creator, not as an arcane spell. However, the user is not restricted by the deity’s moral code.
            Statistics: Affliction 1 (HT; Advantage, Bless, +90%; Apparatus, +0%; Costs Fatigue, 1 FP, -5%; Divine, +0%; Extended Duration, 10x, +60%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; Limited Use, 1/day, -40%; No Signature, +20%) [24]. Notes: “Bless” is Luck (Active, -40%; Divine, +0%) [9]. The Game Time, +0% enhancement is optional – discuss with the GM which version you are going to use.
            TL3 Cost: 2 x 24 x $175 = $8,400.
TL8 Cost: 2 x 24 x $3,500 = $168,000.

Bead of Healing

Bead of Healing – as an enchanted item (using Sorcery)
When held in hand, this small bead allows the wearer to cast Minor Healing (GURPS Thaumatology: Sorcery, p. 17) once per day. Treat it as a divine spell belonging to the faith of the item’s creator, not as an arcane spell. However, the user is not restricted by the deity’s moral code.
            Statistics: Minor Healing (Divine instead of Magical, +10%; Limited Use, 1/day, -40%) [23]. Prayer Beads, x0.4; 10 EP.
            TL3 Price: 2 x ($50 + 10 x $320) = $6,500.
TL8 Price: 2 x ($1,000 + 10 x $1,180) = $25,600.

Bead of Healing – as a metatronic generator (using Pyramid 3-46)
When held in hand, this small bead allows the wearer to cast Minor Healing (GURPS Thaumatology: Sorcery, p. 17) once per day. Treat it as a divine spell belonging to the faith of the item’s creator, not as an arcane spell. However, the user is not restricted by the deity’s moral code.
            Statistics: Minor Healing (Apparatus, +0%; Divine instead of Magical, +10%; Limited Use, 1/day, -40%) [23].
TL3 Cost: 2 x 23 x $175 = $8,050.
TL8 Cost: 2 x 23 x $3,500 = $161,000.

Bead of Karma

Bead of Karma – as an enchanted item (using Sorcery)
When held in hand, this small bead grants the wearer a +3 bonus to Autohypnosis, Exorcism, Meditation, and Religious Ritual. In addition, the wearer gets a +3 on Will rolls to resist influences from adversaries of his faith – be these Influence skills intended to tempt or demoralize him, or supernatural curses.
            Statistics: Devotion 3 (Divine, +0%) [15]. Usually On. Prayer Beads, x0.4; 6 EP.
            TL3 Price: 2 x ($50 + 6 x $320) = $3,940.
TL8 Price: 2 x ($1,000 + 6 x $1,180) = $16,160.

Bead of Karma – as a metatronic generator (using Pyramid 3-46)
When held in hand, this small bead grants the wearer a +3 bonus to Autohypnosis, Exorcism, Meditation, and Religious Ritual. In addition, the wearer gets a +3 on Will rolls to resist influences from adversaries of his faith – be these Influence skills intended to tempt or demoralize him, or supernatural curses. Costs 1 FP/hour.
            Statistics: Devotion 3 (Apparatus, +0%; Divine, +0%) [15].
TL3 Cost: 2 x 15 x $175 = $5,250.
TL8 Cost: 2 x 15 x $3,500 = $105,000.

Bead of Smiting

Bead of Smiting – as an enchanted item (using Sorcery)
When held in hand, this small bead allows the wearer to cast Holy Smite once per day. Treat it as a divine spell belonging to the faith of the item’s creator, not as an arcane spell. However, the user is not restricted by the deity’s moral code.
            Statistics: Crushing Attack 2d (Accessibility, Evil Creatures Only, -50%; Affects Insubstantial, +20%; Area Effect, 4 yards, +100%; Cosmic, Irresistible Attack, +300%; Costs Fatigue, 1 FP, -5%; Divine, +0%; Emanation, -20%; Limited Use, 1/day, -40%; Low Signature, +10%; No Knockback, -10%) [41]. Prayer Beads, x0.4; 17 EP.
            TL3 Price: 2 x ($100 + 17 x $320) = $11,080.
TL8 Price: 2 x ($2,000 + 17 x $1,180) = $44,120.

Bead of Smiting – as a metatronic generator (using Pyramid 3-46)
When held in hand, this small bead allows the wearer to cast Holy Smite once per day. Treat it as a divine spell belonging to the faith of the item’s creator, not as an arcane spell. However, the user is not restricted by the deity’s moral code.
            Statistics: Crushing Attack 2d (Accessibility, Evil Creatures Only, -50%; Affects Insubstantial, +20%; Apparatus, +0%; Area Effect, 4 yards, +100%; Cosmic, Irresistible Attack, +300%; Costs Fatigue, 1 FP, -5%; Divine, +0%; Emanation, -20%; Limited Use, 1/day, -40%; Low Signature, +10%; No Knockback, -10%) [41].
TL3 Cost: 2 x 41 x $175 = $14,350.
TL8 Cost: 2 x 41 x $3,500 = $287,000.

Bead of Summons

Bead of Summons – as an enchanted item (using Sorcery)
When held in hand, this small bead allows the wearer to cast Planar Summons once. It becomes nonmagical after that. Unlike normal casting, the use of the bead takes only one second. The creature summoned must be appropriate for the creator’s faith. Treat it as a divine spell belonging to the faith of the item’s creator, not as an arcane spell. However, the user is not restricted by the deity’s moral code.
            Statistics: Ally (A type of outsiders; Built on 75%; Constantly; Adjustable, +50%; Conjured, +100%; Divine, +0%; Requires Quick Contest of Will vs. Will, -15%; Maximum Duration, hours equal to margin of victory, -5%; Special Abilities, +50%) [34]. Prayer Beads, One Use, x0.2; 9 EP.
            TL3 Price: 2 x ($50 + 9 x $320) = $5,860.
TL8 Price: 2 x ($1,000 + 9 x $1,180) = $23,240.

Bead of Summons – as a metatronic generator (using Pyramid 3-46)
When held in hand, this small bead allows the wearer to cast Planar Summons once. It becomes nonmagical after that. Unlike normal casting, the use of the bead takes only one second. The creature summoned must be appropriate for the creator’s faith. Treat it as a divine spell belonging to the faith of the item’s creator, not as an arcane spell. However, the user is not restricted by the deity’s moral code.
Statistics: Ally (A type of outsiders; Built on 75%; Constantly; Adjustable, +50%; Apparatus, +0%; Conjured, +100%; Divine, +0%; Requires Quick Contest of Will vs. Will, -15%; Maximum Duration, hours equal to margin of victory, -5%; Special Abilities, +50%) [34].
TL3 Cost: 2 x 34 x $175 / 5 = $2,380.
TL8 Cost: 2 x 34 x $3,500 /5 = $47,600.

Bead of Wind Walking

Bead of Wind Walking – as an enchanted item (using Sorcery)
When held in hand, this small bead allows the wearer to cast Walk on Air once per day. Treat it as a divine spell belonging to the faith of the item’s creator, not as an arcane spell. However, the user is not restricted by the deity’s moral code.
            Statistics: Affliction 1 (HT; Advantage, Walk on Air, +200%; Costs Fatigue, 1 FP, -5%; Divine, +0%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; Limited Use, 1/day, -40%; No Signature, +20%) [29]. Notes: “Walk on Air” is Walk on Air (Divine, +0%) [20]. Prayer Beads, x0.4; 12 EP.
            TL3 Price: 2 x ($70 + 12 x $320) = $7,820.
TL8 Price: 2 x ($1,400 + 12 x $1,180) = $31,120.

Bead of Wind Walking – as a metatronic generator (using Pyramid 3-46)
When held in hand, this small bead allows the wearer to cast Walk on Air once per day. Treat it as a divine spell belonging to the faith of the item’s creator, not as an arcane spell. However, the user is not restricted by the deity’s moral code.
            Statistics: Affliction 1 (HT; Advantage, Walk on Air, +200%; Apparatus, +0%; Costs Fatigue, 1 FP, -5%; Divine, +0%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; Limited Use, 1/day, -40%; No Signature, +20%) [29]. Notes: “Walk on Air” is Walk on Air (Divine, +0%) [20].
            TL3 Cost: 2 x 29 x $175 = $10,150.
TL8 Cost: 2 x 29 x $3,500 = $203,000.

Sustaining Spoon

Sustaining Spoon – as an enchanted item (using Sorcery)
This unremarkable eating utensil is typically fashioned from horn. If the spoon is placed in an empty container the vessel fills with a thick, pasty gruel. Although this substance has a flavor similar to that of warm, wet cardboard, it is highly nourishing and contains everything necessary to sustain any herbivorous, omnivorous, or carnivorous creature. The spoon can produce sufficient gruel each day to feed up to four humans.
  Statistics: Doesn’t Eat or Drink (Variant; Affects Others 3, +150%; Doesn’t Eat Only, -50%; Magical, -10%; Requires a container, -10%) [18]. Usually On. Spoon, x0.5; 9 EP.
 TL3 Price: 2 x ($50 + 9 x $320) = $5,860.
TL8 Price: 2 x ($1,000 + 9 x $1,180) = $23,240.

Sustaining Spoon – as a metatronic generator (using Pyramid 3-46)
This unremarkable eating utensil is typically fashioned from horn. If the spoon is placed in an empty container the vessel fills with a thick, pasty gruel. Although this substance has a flavor similar to that of warm, wet cardboard, it is highly nourishing and contains everything necessary to sustain any herbivorous, omnivorous, or carnivorous creature. The spoon can produce sufficient gruel each day to feed up to four humans. Costs 1 FP/hour.
 Statistics: Doesn’t Eat or Drink (Variant; Affects Others 3, +150%; Apparatus, +0%; Doesn’t Eat Only, -50%; Magical, -10%; Requires a container, -10%) [18].
TL3 Cost: 2 x 18 x $150 = $5,400.

TL8 Cost: 2 x 18 x $3,000 = $126,000.

NEW MONSTERS

Stone Courser [Dungeon Master’s Guide, page 267]

47 points
Attribute Modifiers: ST+15 (No Fine Manipulators, -40%; Size Modifier, -10%) [75]; DX-1 [-20]; IQ-7 [-140]; HT+2 [20].
Secondary Characteristic Modifiers: SM+1; Will+7 [35]; Per+8 [40]; Basic Move+1 [5].
Advantages: DR 5 (Terminal Condition, Stone to Flesh, -5%) [24]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Enhanced Move 1 (Ground) [20]; Extra Legs (Four Legs) [5]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Homogenous, No Blood) [45]; Hooves [3]; Peripheral Vision [15]; Pressure Support 3 [15]; Sealed [15]; Unaging [15]; Vacuum Support [5].
Disadvantages: Brittle [-15]; Domestic Animal [-30]; Horizontal [-10]; No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Unhealing (Partial; Gem feeding or Stone to Flesh) [-20]; Weak Bite [-2].
Features: Has no FP [0].
Racial Skills: Mount (A) DX+0 [2].
Notes: Size 3 hexes; Weight 2,000 lbs.
Creature Type: Construct.

Knowing Your Own Strength [92]
Replace ST+15 (No Fine Manipulators, -40%; Size Modifier, -10%) [75] with ST+12 [120]

Typical Stats
ST:
25 (KYOS: 22)
HP:
25 (KYOS: 22)
Speed:
5.25
DX:
9
Will:
10
Move:
6
IQ:
3
Per:
11


HT:
12
FP:
N/A
SM:
+1
Dodge:
8
Parry:
N/A
DR:
5
Hooves (9): 2d+2 crushing (KYOS: 3d+2 crushing). Reach C-1.
Weak Bite (9): 1d+1 crushing (KYOS: 2d-1 crushing). Reach C.

                Traits: Brittle; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Domestic Animal; Enhanced Move 1 (Ground); Extra Legs (Four Legs); High Pain Threshold; Horizontal; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood); Hooves; No Fine Manipulators; No Sense of Smell/Taste; Peripheral Vision; Pressure Support 3; Sealed; Unaging; Unhealing (Partial; Gem feeding or Stone to Flesh); Vacuum Support.
Skills: Mount-9.
Creature Type: Construct.
Notes: Size 3 hexes; Weight 2,000 lbs.

Stone Destrier [Dungeon Master’s Guide, page 267]

55 points
Attribute Modifiers: ST+12 (No Fine Manipulators, -40%; Size Modifier, -10%) [60]; DX-1 [-20]; IQ-7 [-140]; HT+2 [20].
Secondary Characteristic Modifiers: SM+1; Will+8 [40]; Per+9 [45]; Basic Move+2 [10].
Advantages: DR 5 (Terminal Condition, Stone to Flesh, -5%) [24]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Enhanced Move 1 (Ground) [20]; Extra Legs (Four Legs) [5]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Homogenous, No Blood) [45]; Hooves [3]; Peripheral Vision [15]; Pressure Support 3 [15]; Sealed [15]; Unaging [15]; Vacuum Support [5].
Disadvantages: Bad Temper (12) [-10]; Brittle [-15]; Domestic Animal [-30]; Horizontal [-10]; No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Unhealing (Partial; Gem feeding or Stone to Flesh) [-20]; Weak Bite [-2].
Features: Has no FP [0].
Racial Skills: Brawling (E) DX+3 [8]; Mount (A) DX+3 [12].
Notes: Size 3 hexes; Weight 2,000 lbs.
Creature Type: Construct.

Knowing Your Own Strength [110]
Replace ST+12 (No Fine Manipulators, -40%; Size Modifier, -10%) [60] with ST+11 [110]

Typical Stats
ST:
22 (KYOS: 21)
HP:
22 (KYOS: 21)
Speed:
5.25
DX:
9
Will:
11
Move:
7
IQ:
3
Per:
12


HT:
12
FP:
N/A
SM:
+1
Dodge:
8
Parry:
N/A
DR:
5
Hooves (12): 2d+2 crushing (KYOS: 4d crushing). Reach C-1.
Weak Bite (12): 1d+1 crushing (KYOS: 2d+1 crushing). Reach C.

                Traits: Bad Temper (12); Brittle; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Domestic Animal; Enhanced Move 1 (Ground); Extra Legs (Four Legs); High Pain Threshold; Horizontal; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood); Hooves; No Fine Manipulators; No Sense of Smell/Taste; Peripheral Vision; Pressure Support 3; Sealed; Unaging; Unhealing (Partial; Gem feeding or Stone to Flesh); Vacuum Support.
Skills: Brawling-12; Mount-13.
Creature Type: Construct.
Notes: Size 3 hexes; Weight 2,000 lbs.

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