Treasure: I-Items
No, I'm not stuttering. This post will have some items from the Dungeon Master's Guide for D&D 3.5 that start with an "I". Instant fortress was quite a challenge to stat up. And who doesn't like the ioun stones?
NEW FORM MULTIPLIERS FOR SORCERY ITEMS
Ioun Stone (x0.35)
DR 1 (-20%);
SM-8 (-5%); easily snatched with an unopposed DX roll (-40%).
NEW ITEMS
Instant Fortress
Instant Fortress – as a metatronic generator (using
Pyramid 3-46)
This
small metal cube can be thrown up to STx3.5 yards. When a command word is
spoken, it grows to form a tower 6 yards square and 10 yards high, with arrow
slits on all sides and a crenellated battlement atop it. The metal walls extend
3 yards into the ground, rooting it to the spot and preventing it from being
tipped over. The fortress has a small door that opens only at the command of
the owner of the fortress. Maintaining the fortress costs 1 FP per hour.
The
walls of instant fortress have DR 30 and HP 5. The DR is semi-ablative - every
10 points of basic damage rolled removes one point of DR, regardless of whether
the attack penetrates DR.
The
fortress springs up in just 4 seconds, with the door facing the device’s owner.
The door opens and closes instantly at his command. People and creatures nearby
(except the owner) must be careful not to be caught by the fortress’s sudden
growth. Anyone so caught must make a successful DX roll or take 1d-1 crushing
damage and get knocked prone.
The
fortress is deactivated by speaking a command word (different from the one used
to activate it). It cannot be deactivated unless it is empty.
Statistics:
Crushing Attack 10d (Apparatus, +0%; Area Effect, 128 yards, +350%; Cosmic,
Door, +50%; Extended Duration, Permanent, Until deactivated, +150%; Increased
1/2D, x10, +15%; Increased Range, x3.5, +20%; Limited Use, 1 use (1 shot), Slow
Reload, -25%; Magical, -10%; Muscle-Powered Range, -10%; Nuisance Effect,
Static Form, -5%; Persistent, +40%; Requires a command word, -10%; Semi-Ablative,
-20%; Takes Extra Time 2, -20%; Wall, Shapeable, +60%) [343].
TL3
Cost: 2 x 343 x $175 = $120,050.
TL8 Cost: 2 x 343 x $3,500 = $2,401,000.
Iron Bands of Binding
Iron Bands of Binding – as an enchanted item (using
Sorcery)
When
initially discovered, this very potent item appears to be a 3-inch-diameter
rusty iron sphere with bandings on the globe. When the proper command word is
spoken and the spherical iron device is hurled at an opponent (throwing range
is STx3.5 yards), the bands expand and then contract to bind the target
creature on hit as Binding with ST 20 (p. B40). These bonds pin the target. He
cannot move his limbs but can speak; his only options are to use purely mental
abilities, to attack the bonds with an Innate Attack, or to try to break free
using ST (not Escape skill). If he tries to break free and fails, he is only
allowed a repeated attempt every 10 seconds – and on a 17 or 18, he becomes so
entangled that he cannot escape on his own! Should the bonds be destroyed, they
lose their magical abilities. The bonds may be transformed back into their
spherical form by speaking a proper command word. Iron bands of binding are
usable once per day.
Statistics:
Binding 20 (Engulfing, Can speak, +50%; Increased 1/2D, x10, +15%; Increased
Range, x3.5, +20%; Limited Use, 1/day, -40%; Magical, -10%; Muscle-Powered
Range, -10%; Nuisance Effect, Destroyed if broken, -10%; One-Shot, -10%;
Terminal Condition, Command word, -10%) [38]. Gem, x0.4; 16 EP.
TL3
Price: 2 x ($100 + 16 x $320) = $10,550.
TL8 Price: 2 x ($2,000 + 16 x $1,180)
= $41,760.
Iron Bands of Binding – as a metatronic generator
(using Pyramid 3-46)
When
initially discovered, this very potent item appears to be a 3-inch-diameter
rusty iron sphere with bandings on the globe. When the proper command word is
spoken and the spherical iron device is hurled at an opponent (throwing range
is STx3.5 yards), the bands expand and then contract to bind the target
creature on hit as Binding with ST 20 (p. B40). These bonds pin the target. He
cannot move his limbs but can speak; his only options are to use purely mental
abilities, to attack the bonds with an Innate Attack, or to try to break free
using ST (not Escape skill). If he tries to break free and fails, he is only
allowed a repeated attempt every 10 seconds – and on a 17 or 18, he becomes so
entangled that he cannot escape on his own! Should the bonds be destroyed, they
lose their magical abilities. The bonds may be transformed back into their
spherical form by speaking a proper command word. Iron bands of binding are
usable once per day.
Statistics:
Binding 20 (Apparatus, +0%; Engulfing, Can speak, +50%; Increased 1/2D, x10,
+15%; Increased Range, x3.5, +20%; Limited Use, 1/day, -40%; Magical, -10%;
Muscle-Powered Range, -10%; Nuisance Effect, Destroyed if broken, -10%;
One-Shot, -10%; Terminal Condition, Command word, -10%) [38].
TL3
Cost: 2 x 38 x $175 = $13,300.
TL8 Cost: 2 x 38 x $3,500 = $266,000.
Ioun Stone
(Clear Spindle)
Ioun Stone (Clear Spindle) – as an enchanted item
(using Sorcery)
These
crystalline stones always float in the air and must be within 3 feet of their
owner to be of any use. When a character first acquires a stone, she must hold
it and then release it, whereupon it takes up a circling orbit 1d/2 feet from
her head. Thereafter, a stone must be grasped or netted to separate it from its
owner. The owner may voluntarily seize and stow a stone (to keep it safe while
she is sleeping, for example), but she loses the benefits of the stone during
that time. Ioun stones have DR 1, 3 hit points, and SM-8. An enemy can snatch
one with an unopposed DX roll. Each ioun stone drains 1 FP per hour.
The
clear spindle sustains the creature without food or water.
Statistics:
Doesn’t Eat or Drink (Magical, -10%) [9]. Usually On. Ioun Stone, x0.35; 4 EP.
TL3
Price: 2 x ($30 + 4 x $320) = $2,620.
TL8 Price: 2 x ($600 + 4 x $1,180) =
$10,640.
Ioun Stone (Clear Spindle) – as a metatronic generator
(using Pyramid 3-46)
These
crystalline stones always float in the air and must be within 3 feet of their
owner to be of any use. When a character first acquires a stone, she must hold
it and then release it, whereupon it takes up a circling orbit 1d/2 feet from
her head. Thereafter, a stone must be grasped or netted to separate it from its
owner. The owner may voluntarily seize and stow a stone (to keep it safe while
she is sleeping, for example), but she loses the benefits of the stone during
that time. Ioun stones have DR 1, 3 hit points, and SM-8. An enemy can snatch
one with an unopposed DX roll. Each ioun stone drains 1 FP per hour.
The
clear spindle sustains the creature without food or water.
Statistics:
Doesn’t Eat or Drink (Apparatus, +0%; Magical, -10%) [9].
TL3
Cost: 2 x 9 x $175 = $3,150.
TL8 Cost: 2 x 9 x $3,500 = $63,000.
Ioun Stone
(Dusty Rose Prism)
Ioun Stone (Dusty Rose Prism) – as an enchanted item
(using Sorcery)
These
crystalline stones always float in the air and must be within 3 feet of their
owner to be of any use. When a character first acquires a stone, she must hold
it and then release it, whereupon it takes up a circling orbit 1d/2 feet from
her head. Thereafter, a stone must be grasped or netted to separate it from its
owner. The owner may voluntarily seize and stow a stone (to keep it safe while
she is sleeping, for example), but she loses the benefits of the stone during
that time. Ioun stones have DR 1, 3 hit points, and SM-8. An enemy can snatch
one with an unopposed DX roll. Each ioun stone drains 1 FP per hour.
The
dusty rose prism protects the creature and all its gear by an invisible force
field. This grants DR 1, cumulative with that from actual armor.
Statistics:
DR 1 (Force Field, +20%; Magical, -10%) [6]. Usually On. Ioun Stone, x0.35; 3
EP.
TL3
Price: 2 x ($30 + 3 x $320) = $1,980.
TL8
Price: 2 x ($600 + 3 x $1,180) = $8,280.
Ioun Stone (Dusty Rose Prism) – as a metatronic
generator (using Pyramid 3-46)
These
crystalline stones always float in the air and must be within 3 feet of their
owner to be of any use. When a character first acquires a stone, she must hold
it and then release it, whereupon it takes up a circling orbit 1d/2 feet from
her head. Thereafter, a stone must be grasped or netted to separate it from its
owner. The owner may voluntarily seize and stow a stone (to keep it safe while
she is sleeping, for example), but she loses the benefits of the stone during
that time. Ioun stones have DR 1, 3 hit points, and SM-8. An enemy can snatch
one with an unopposed DX roll. Each ioun stone drains 1 FP per hour.
The
dusty rose prism protects the creature and all its gear by an invisible force
field. This grants DR 1, cumulative with that from actual armor.
Statistics:
DR 1 (Apparatus, +0%; Force Field, +20%; Magical, -10%) [6].
TL3
Cost: 2 x 6 x $175 = $2,100.
TL8 Cost: 2 x 6 x $3,500 = $42,000.
Ioun Stone (Deep
Red Sphere)
Ioun Stone (Deep Red Sphere) – as an enchanted item
(using Sorcery)
These
crystalline stones always float in the air and must be within 3 feet of their
owner to be of any use. When a character first acquires a stone, she must hold
it and then release it, whereupon it takes up a circling orbit 1d/2 feet from
her head. Thereafter, a stone must be grasped or netted to separate it from its
owner. The owner may voluntarily seize and stow a stone (to keep it safe while
she is sleeping, for example), but she loses the benefits of the stone during
that time. Ioun stones have DR 1, 3 hit points, and SM-8. An enemy can snatch one
with an unopposed DX roll. Each ioun stone drains 1 FP per hour.
The
deep red sphere grants the creature a +1 bonus to DX.
Statistics:
DX+1 (Magical, -10%) [18]. Usually On. Ioun Stone, x0.35; 7 EP.
TL3
Price: 2 x ($50 + 7 x $320) = $4,580.
TL8 Price: 2 x ($1,000 + 7 x $1,180)
= $18,520.
Ioun Stone (Deep Red Sphere) – as a metatronic
generator (using Pyramid 3-46)
These
crystalline stones always float in the air and must be within 3 feet of their
owner to be of any use. When a character first acquires a stone, she must hold
it and then release it, whereupon it takes up a circling orbit 1d/2 feet from
her head. Thereafter, a stone must be grasped or netted to separate it from its
owner. The owner may voluntarily seize and stow a stone (to keep it safe while
she is sleeping, for example), but she loses the benefits of the stone during
that time. Ioun stones have DR 1, 3 hit points, and SM-8. An enemy can snatch
one with an unopposed DX roll. Each ioun stone drains 1 FP per hour.
The
deep red sphere grants the creature a +1 bonus to DX.
Statistics:
DX+1 (Apparatus, +0%; Magical, -10%) [18].
TL3
Cost: 2 x 18 x $175 = $6,300.
TL8 Cost: 2 x 18 x $3,500 = $126,000.
Ioun Stone
(Incandescent Blue Sphere)
Ioun Stone (Incandescent Blue Sphere) – as an enchanted
item (using Sorcery)
These
crystalline stones always float in the air and must be within 3 feet of their
owner to be of any use. When a character first acquires a stone, she must hold
it and then release it, whereupon it takes up a circling orbit 1d/2 feet from
her head. Thereafter, a stone must be grasped or netted to separate it from its
owner. The owner may voluntarily seize and stow a stone (to keep it safe while
she is sleeping, for example), but she loses the benefits of the stone during
that time. Ioun stones have DR 1, 3 hit points, and SM-8. An enemy can snatch
one with an unopposed DX roll. Each ioun stone drains 1 FP per hour.
The
incandescent blue sphere grants the creature a +1 bonus to Will.
Statistics:
Will+1 (Magical, -10%) [5]. Usually On. Ioun Stone, x0.35; 2 EP.
TL3
Price: 2 x ($30 + 2 x $320) = $1,340.
TL8 Price: 2 x ($600 + 2 x $1,180) =
$5,920.
Ioun Stone (Incandescent Blue Sphere) – as a metatronic
generator (using Pyramid 3-46)
These
crystalline stones always float in the air and must be within 3 feet of their
owner to be of any use. When a character first acquires a stone, she must hold
it and then release it, whereupon it takes up a circling orbit 1d/2 feet from
her head. Thereafter, a stone must be grasped or netted to separate it from its
owner. The owner may voluntarily seize and stow a stone (to keep it safe while
she is sleeping, for example), but she loses the benefits of the stone during
that time. Ioun stones have DR 1, 3 hit points, and SM-8. An enemy can snatch
one with an unopposed DX roll. Each ioun stone drains 1 FP per hour.
The
incandescent blue sphere grants the creature a +1 bonus to Will.
Statistics:
Will+1 (Apparatus, +0%; Magical, -10%) [5].
TL3
Cost: 2 x 5 x $175 = $1,750.
TL8 Cost: 2 x 5 x $3,500 = $35,000.
Ioun Stone (Pale
Blue Rhomboid)
Ioun Stone (Pale Blue Rhomboid) – as an enchanted item
(using Sorcery)
These
crystalline stones always float in the air and must be within 3 feet of their
owner to be of any use. When a character first acquires a stone, she must hold
it and then release it, whereupon it takes up a circling orbit 1d/2 feet from
her head. Thereafter, a stone must be grasped or netted to separate it from its
owner. The owner may voluntarily seize and stow a stone (to keep it safe while
she is sleeping, for example), but she loses the benefits of the stone during
that time. Ioun stones have DR 1, 3 hit points, and SM-8. An enemy can snatch
one with an unopposed DX roll. Each ioun stone drains 1 FP per hour.
The
pale blue rhomboid grants the creature a +1 bonus to Lifting ST and Striking
ST.
Statistics:
Lifting ST+1 (Magical, -10%) [3] + Striking ST+1 (Magical, -10%) [5]. Usually
On. Ioun Stone, x0.35; 3 EP.
Statistics (KYOS): Lifting
ST+1 (Magical, -10%) [7] + Striking ST+1 (Magical, -10%) [1]. Usually On. Ioun
Stone, x0.35; 3 EP.
TL3
Price: 2 x ($30 + 3 x $320) = $1,980.
TL8
Price: 2 x ($600 + 3 x $1,180) = $8,280.
Ioun Stone (Pale Blue Rhomboid) – as a metatronic
generator (using Pyramid 3-46)
These
crystalline stones always float in the air and must be within 3 feet of their
owner to be of any use. When a character first acquires a stone, she must hold
it and then release it, whereupon it takes up a circling orbit 1d/2 feet from
her head. Thereafter, a stone must be grasped or netted to separate it from its
owner. The owner may voluntarily seize and stow a stone (to keep it safe while
she is sleeping, for example), but she loses the benefits of the stone during
that time. Ioun stones have DR 1, 3 hit points, and SM-8. An enemy can snatch
one with an unopposed DX roll. Each ioun stone drains 1 FP per hour.
The
pale blue rhomboid grants the creature a +1 bonus to Lifting ST and Striking
ST.
Statistics:
Lifting ST+1 (Apparatus, +0%; Magical, -10%) [3] + Striking ST+1 (Apparatus,
+0%; Magical, -10%) [5].
Statistics (KYOS): Lifting
ST+1 (Apparatus, +0%; Magical, -10%) [7] + Striking ST+1 (Apparatus, +0%;
Magical, -10%) [1].
TL3
Cost: 2 x 8 x $175 = $2,800.
TL8 Cost: 2 x 8 x $3,500 = $56,000.
Ioun Stone (Pink
Rhomboid)
Ioun Stone (Pink Rhomboid) – as an enchanted item
(using Sorcery)
These
crystalline stones always float in the air and must be within 3 feet of their
owner to be of any use. When a character first acquires a stone, she must hold
it and then release it, whereupon it takes up a circling orbit 1d/2 feet from
her head. Thereafter, a stone must be grasped or netted to separate it from its
owner. The owner may voluntarily seize and stow a stone (to keep it safe while
she is sleeping, for example), but she loses the benefits of the stone during
that time. Ioun stones have DR 1, 3 hit points, and SM-8. An enemy can snatch
one with an unopposed DX roll. Each ioun stone drains 1 FP per hour.
The
pink rhomboid grants the creature a +1 bonus to HT.
Statistics:
HT+1 (Magical, -10%) [9]. Usually On. Ioun Stone, x0.35; 4 EP.
TL3
Price: 2 x ($30 + 4 x $320) = $2,620.
TL8 Price: 2 x ($600 + 4 x $1,180) =
$10,640.
Ioun Stone (Pink Rhomboid) – as a metatronic generator
(using Pyramid 3-46)
These
crystalline stones always float in the air and must be within 3 feet of their
owner to be of any use. When a character first acquires a stone, she must hold
it and then release it, whereupon it takes up a circling orbit 1d/2 feet from
her head. Thereafter, a stone must be grasped or netted to separate it from its
owner. The owner may voluntarily seize and stow a stone (to keep it safe while
she is sleeping, for example), but she loses the benefits of the stone during
that time. Ioun stones have DR 1, 3 hit points, and SM-8. An enemy can snatch
one with an unopposed DX roll. Each ioun stone drains 1 FP per hour.
The
pink rhomboid grants the creature a +1 bonus to HT.
Statistics:
HT+1 (Apparatus, +0%; Magical, -10%) [9].
TL3
Cost: 2 x 9 x $175 = $3,150.
TL8 Cost: 2 x 9 x $3,500 = $63,000.
Ioun Stone (Pink
and Green Sphere)
Ioun Stone (Pink and Green Sphere) – as an enchanted
item (using Sorcery)
These
crystalline stones always float in the air and must be within 3 feet of their
owner to be of any use. When a character first acquires a stone, she must hold
it and then release it, whereupon it takes up a circling orbit 1d/2 feet from
her head. Thereafter, a stone must be grasped or netted to separate it from its
owner. The owner may voluntarily seize and stow a stone (to keep it safe while
she is sleeping, for example), but she loses the benefits of the stone during
that time. Ioun stones have DR 1, 3 hit points, and SM-8. An enemy can snatch
one with an unopposed DX roll. Each ioun stone drains 1 FP per hour.
The
pink and green sphere grants the creature Charisma 1 (p. B41).
Statistics:
Charisma 1 (Magical, -10%) [5]. Usually On. Ioun Stone, x0.35; 2 EP.
TL3
Price: 2 x ($30 + 2 x $320) = $1,340.
TL8 Price: 2 x ($600 + 2 x $1,180) =
$5,920.
Ioun Stone (Pink and Green Sphere) – as a metatronic
generator (using Pyramid 3-46)
These
crystalline stones always float in the air and must be within 3 feet of their
owner to be of any use. When a character first acquires a stone, she must hold
it and then release it, whereupon it takes up a circling orbit 1d/2 feet from
her head. Thereafter, a stone must be grasped or netted to separate it from its
owner. The owner may voluntarily seize and stow a stone (to keep it safe while
she is sleeping, for example), but she loses the benefits of the stone during
that time. Ioun stones have DR 1, 3 hit points, and SM-8. An enemy can snatch
one with an unopposed DX roll. Each ioun stone drains 1 FP per hour.
The
pink and green sphere grants the creature Charisma 1 (p. B41).
Statistics:
Charisma 1 (Apparatus, +0%; Magical, -10%) [5].
TL3
Cost: 2 x 5 x $175 = $1,750.
TL8 Cost: 2 x 5 x $3,500 = $35,000.
Ioun Stone (Scarlet
and Blue Sphere)
Ioun Stone (Scarlet and Blue Sphere) – as an enchanted
item (using Sorcery)
These
crystalline stones always float in the air and must be within 3 feet of their
owner to be of any use. When a character first acquires a stone, she must hold
it and then release it, whereupon it takes up a circling orbit 1d/2 feet from
her head. Thereafter, a stone must be grasped or netted to separate it from its
owner. The owner may voluntarily seize and stow a stone (to keep it safe while
she is sleeping, for example), but she loses the benefits of the stone during
that time. Ioun stones have DR 1, 3 hit points, and SM-8. An enemy can snatch
one with an unopposed DX roll. Each ioun stone drains 1 FP per hour.
The
scarlet and blue sphere grants the creature a +1 bonus to IQ.
Statistics:
IQ+1 (Magical, -10%) [18]. Usually On. Ioun Stone, x0.35; 7 EP.
TL3
Price: 2 x ($50 + 7 x $320) = $4,580.
TL8 Price: 2 x ($1,000 + 7 x $1,180)
= $18,520.
Ioun Stone (Scarlet and Blue Sphere) – as a metatronic
generator (using Pyramid 3-46)
These
crystalline stones always float in the air and must be within 3 feet of their
owner to be of any use. When a character first acquires a stone, she must hold
it and then release it, whereupon it takes up a circling orbit 1d/2 feet from
her head. Thereafter, a stone must be grasped or netted to separate it from its
owner. The owner may voluntarily seize and stow a stone (to keep it safe while
she is sleeping, for example), but she loses the benefits of the stone during
that time. Ioun stones have DR 1, 3 hit points, and SM-8. An enemy can snatch
one with an unopposed DX roll. Each ioun stone drains 1 FP per hour.
The
scarlet and blue sphere grants the creature a +1 bonus to IQ.
Statistics:
IQ+1 (Apparatus, +0%; Magical, -10%) [18].
TL3
Cost: 2 x 18 x $175 = $6,300.
TL8 Cost: 2 x 18 x $3,500 = $126,000.
Ioun Stone (Dark
Blue Rhomboid)
Ioun Stone (Dark Blue Rhomboid) – as an enchanted item
(using Sorcery)
These
crystalline stones always float in the air and must be within 3 feet of their
owner to be of any use. When a character first acquires a stone, she must hold
it and then release it, whereupon it takes up a circling orbit 1d/2 feet from
her head. Thereafter, a stone must be grasped or netted to separate it from its
owner. The owner may voluntarily seize and stow a stone (to keep it safe while
she is sleeping, for example), but she loses the benefits of the stone during
that time. Ioun stones have DR 1, 3 hit points, and SM-8. An enemy can snatch
one with an unopposed DX roll. Each ioun stone drains 1 FP per hour.
The
dark blue rhomboid grants the creature Danger Sense (p. B47).
Statistics:
Danger Sense (Magical, -10%) [14]. Usually On. Ioun Stone, x0.35; 5 EP.
TL3
Price: 2 x ($30 + 5 x $320) = $3,260.
TL8 Price: 2 x ($600 + 5 x $1,180) =
$13,000.
Ioun Stone (Dark Blue Rhomboid) – as a metatronic
generator (using Pyramid 3-46)
These
crystalline stones always float in the air and must be within 3 feet of their
owner to be of any use. When a character first acquires a stone, she must hold
it and then release it, whereupon it takes up a circling orbit 1d/2 feet from
her head. Thereafter, a stone must be grasped or netted to separate it from its
owner. The owner may voluntarily seize and stow a stone (to keep it safe while
she is sleeping, for example), but she loses the benefits of the stone during
that time. Ioun stones have DR 1, 3 hit points, and SM-8. An enemy can snatch
one with an unopposed DX roll. Each ioun stone drains 1 FP per hour.
The
dark blue rhomboid grants the creature Danger Sense (p. B47).
Statistics:
Danger Sense (Apparatus, +0%; Magical, -10%) [14].
TL3
Cost: 2 x 14 x $175 = $4,900.
TL8 Cost: 2 x 14 x $3,500 = $98,000.
Ioun Stone (Vibrant
Purple Prism)
Ioun Stone (Vibrant Purple Prism) – as an enchanted
item (using Sorcery)
These
crystalline stones always float in the air and must be within 3 feet of their
owner to be of any use. When a character first acquires a stone, she must hold
it and then release it, whereupon it takes up a circling orbit 1d/2 feet from
her head. Thereafter, a stone must be grasped or netted to separate it from its
owner. The owner may voluntarily seize and stow a stone (to keep it safe while
she is sleeping, for example), but she loses the benefits of the stone during
that time. Ioun stones have DR 1, 3 hit points, and SM-8. An enemy can snatch
one with an unopposed DX roll. Each ioun stone drains 1 FP per hour.
The
vibrant purple prism grants the creature ER 3 (Magical).
Statistics:
ER 3 (Magical, -10%) [9]. Usually On. Ioun Stone, x0.35; 4 EP.
TL3
Price: 2 x ($30 + 4 x $320) = $2,620.
TL8 Price: 2 x ($600 + 4 x $1,180) =
$10,640.
Ioun Stone (Vibrant Purple Prism) – as a metatronic
generator (using Pyramid 3-46)
These
crystalline stones always float in the air and must be within 3 feet of their
owner to be of any use. When a character first acquires a stone, she must hold
it and then release it, whereupon it takes up a circling orbit 1d/2 feet from
her head. Thereafter, a stone must be grasped or netted to separate it from its
owner. The owner may voluntarily seize and stow a stone (to keep it safe while
she is sleeping, for example), but she loses the benefits of the stone during
that time. Ioun stones have DR 1, 3 hit points, and SM-8. An enemy can snatch
one with an unopposed DX roll. Each ioun stone drains 1 FP per hour.
The
vibrant purple prism grants the creature ER 3 (Magical).
Statistics:
ER 3 (Apparatus, +0%; Magical, -10%) [9].
TL3
Cost: 2 x 9 x $175 = $3,150.
TL8 Cost: 2 x 9 x $3,500 = $63,000.
Ioun Stone (Iridescent
Spindle)
Ioun Stone (Iridescent Spindle) – as an enchanted item
(using Sorcery)
These
crystalline stones always float in the air and must be within 3 feet of their
owner to be of any use. When a character first acquires a stone, she must hold
it and then release it, whereupon it takes up a circling orbit 1d/2 feet from
her head. Thereafter, a stone must be grasped or netted to separate it from its
owner. The owner may voluntarily seize and stow a stone (to keep it safe while
she is sleeping, for example), but she loses the benefits of the stone during
that time. Ioun stones have DR 1, 3 hit points, and SM-8. An enemy can snatch
one with an unopposed DX roll. Each ioun stone drains 1 FP per hour.
The
iridescent spindle sustains the creature without air.
Statistics:
Doesn’t Breathe (Magical, -10%) [18]. Usually On. Ioun Stone, x0.35; 7 EP.
TL3
Price: 2 x ($50 + 7 x $320) = $4,580.
TL8 Price: 2 x ($1,000 + 7 x $1,180)
= $18,520.
Ioun Stone (Iridescent Spindle) – as a metatronic
generator (using Pyramid 3-46)
These
crystalline stones always float in the air and must be within 3 feet of their
owner to be of any use. When a character first acquires a stone, she must hold
it and then release it, whereupon it takes up a circling orbit 1d/2 feet from
her head. Thereafter, a stone must be grasped or netted to separate it from its
owner. The owner may voluntarily seize and stow a stone (to keep it safe while
she is sleeping, for example), but she loses the benefits of the stone during
that time. Ioun stones have DR 1, 3 hit points, and SM-8. An enemy can snatch
one with an unopposed DX roll. Each ioun stone drains 1 FP per hour.
The
iridescent spindle sustains the creature without air.
Statistics:
Doesn’t Breathe (Apparatus, +0%; Magical, -10%) [18].
TL3
Cost: 2 x 18 x $175 = $6,300.
TL8 Cost: 2 x 18 x $3,500 = $126,000.
Ioun Stone (Pale
Lavender Ellipsoid)
Ioun Stone (Pale Lavender Ellipsoid) – as an enchanted
item (using Sorcery)
These
crystalline stones always float in the air and must be within 3 feet of their
owner to be of any use. When a character first acquires a stone, she must hold
it and then release it, whereupon it takes up a circling orbit 1d/2 feet from
her head. Thereafter, a stone must be grasped or netted to separate it from its
owner. The owner may voluntarily seize and stow a stone (to keep it safe while
she is sleeping, for example), but she loses the benefits of the stone during
that time. Ioun stones have DR 1, 3 hit points, and SM-8. An enemy can snatch
one with an unopposed DX roll. Each ioun stone drains 1 FP per hour.
The
pale lavender ellipsoid grants the creature Magic Resistance 1 with the
Improved enhancement (p. B67).
Statistics:
Magic Resistance 1 (Improved, +150%; Magical, -10%) [5]. Usually On. Ioun
Stone, x0.35; 2 EP.
TL3
Price: 2 x ($30 + 2 x $320) = $1,340.
TL8 Price: 2 x ($600 + 2 x $1,180) =
$5,920.
Ioun Stone (Pale Lavender Ellipsoid) – as a metatronic
generator (using Pyramid 3-46)
These
crystalline stones always float in the air and must be within 3 feet of their
owner to be of any use. When a character first acquires a stone, she must hold
it and then release it, whereupon it takes up a circling orbit 1d/2 feet from
her head. Thereafter, a stone must be grasped or netted to separate it from its
owner. The owner may voluntarily seize and stow a stone (to keep it safe while
she is sleeping, for example), but she loses the benefits of the stone during
that time. Ioun stones have DR 1, 3 hit points, and SM-8. An enemy can snatch
one with an unopposed DX roll. Each ioun stone drains 1 FP per hour.
The
pale lavender ellipsoid grants the creature Magic Resistance 1 with the
Improved enhancement (p. B67).
Statistics:
Magic Resistance 1 (Apparatus, +0%; Improved, +150%; Magical, -10%) [5].
TL3
Cost: 2 x 5 x $175 = $1,750.
TL8 Cost: 2 x 5 x $3,500 = $35,000.
Ioun Stone (Pearly
White Spindle)
Ioun Stone (Pearly White Spindle) – as an enchanted
item (using Sorcery)
These
crystalline stones always float in the air and must be within 3 feet of their
owner to be of any use. When a character first acquires a stone, she must hold
it and then release it, whereupon it takes up a circling orbit 1d/2 feet from
her head. Thereafter, a stone must be grasped or netted to separate it from its
owner. The owner may voluntarily seize and stow a stone (to keep it safe while
she is sleeping, for example), but she loses the benefits of the stone during
that time. Ioun stones have DR 1, 3 hit points, and SM-8. An enemy can snatch
one with an unopposed DX roll. Each ioun stone drains 1 FP per hour.
The
pearly white spindle makes the creature recover 1 HP every hour. It only cures
damage taken while the character is using the stone.
Statistics:
Regeneration (Regular; Accessibility, Only wounds taken while the stone is
active, -5%; Magical, -10%) [22]. Usually On. Ioun Stone, x0.35; 8 EP.
TL3
Price: 2 x ($50 + 8 x $320) = $5,220.
TL8 Price: 2 x ($1,000 + 8 x $1,180)
= $20,880.
Ioun Stone (Pearly White Spindle) – as a metatronic
generator (using Pyramid 3-46)
These
crystalline stones always float in the air and must be within 3 feet of their
owner to be of any use. When a character first acquires a stone, she must hold
it and then release it, whereupon it takes up a circling orbit 1d/2 feet from
her head. Thereafter, a stone must be grasped or netted to separate it from its
owner. The owner may voluntarily seize and stow a stone (to keep it safe while
she is sleeping, for example), but she loses the benefits of the stone during
that time. Ioun stones have DR 1, 3 hit points, and SM-8. An enemy can snatch
one with an unopposed DX roll. Each ioun stone drains 1 FP per hour.
The
pearly white spindle makes the creature recover 1 HP every hour. It only cures
damage taken while the character is using the stone.
Statistics:
Regeneration (Regular; Accessibility, Only wounds taken while the stone is
active, -5%; Apparatus, +0%; Magical, -10%) [22].
TL3
Cost: 2 x 5 x $175 = $7,700.
TL8 Cost: 2 x 5 x $3,500 = $154,000.
Ioun Stone (Pale
Green Prism)
Ioun Stone (Pale Green Prism) – as an enchanted item
(using Sorcery)
These
crystalline stones always float in the air and must be within 3 feet of their
owner to be of any use. When a character first acquires a stone, she must hold
it and then release it, whereupon it takes up a circling orbit 1d/2 feet from
her head. Thereafter, a stone must be grasped or netted to separate it from its
owner. The owner may voluntarily seize and stow a stone (to keep it safe while
she is sleeping, for example), but she loses the benefits of the stone during
that time. Ioun stones have DR 1, 3 hit points, and SM-8. An enemy can snatch
one with an unopposed DX roll. Each ioun stone drains 1 FP per hour.
The
pale green prism grants the creature Luck (p. B66).
Statistics:
Luck (Magical, -10%) [14]. Usually On. Ioun Stone, x0.35; 5 EP.
TL3
Price: 2 x ($30 + 5 x $320) = $3,260.
TL8 Price: 2 x ($600 + 5 x $1,180) =
$13,000.
Ioun Stone (Pale Green Prism) – as a metatronic
generator (using Pyramid 3-46)
These
crystalline stones always float in the air and must be within 3 feet of their
owner to be of any use. When a character first acquires a stone, she must hold
it and then release it, whereupon it takes up a circling orbit 1d/2 feet from
her head. Thereafter, a stone must be grasped or netted to separate it from its
owner. The owner may voluntarily seize and stow a stone (to keep it safe while
she is sleeping, for example), but she loses the benefits of the stone during
that time. Ioun stones have DR 1, 3 hit points, and SM-8. An enemy can snatch
one with an unopposed DX roll. Each ioun stone drains 1 FP per hour.
The
pale green prism grants the creature Luck (p. B66).
Statistics:
Luck (Apparatus, +0%; Magical, -10%) [14].
TL3
Cost: 2 x 14 x $175 = $4,900.
TL8 Cost: 2 x 14 x $3,500 = $98,000.
Ioun Stone (Orange
Prism)
Ioun Stone (Orange Prism) – as an enchanted item
(using Sorcery)
These
crystalline stones always float in the air and must be within 3 feet of their
owner to be of any use. When a character first acquires a stone, she must hold
it and then release it, whereupon it takes up a circling orbit 1d/2 feet from
her head. Thereafter, a stone must be grasped or netted to separate it from its
owner. The owner may voluntarily seize and stow a stone (to keep it safe while
she is sleeping, for example), but she loses the benefits of the stone during
that time. Ioun stones have DR 1, 3 hit points, and SM-8. An enemy can snatch
one with an unopposed DX roll. Each ioun stone drains 1 FP per hour.
The
orange prism grants the creature a +1 bonus to Alchemy, Anthropology,
Archaeology, Exorcism, Hidden Lore, History, Linguistics, Literature,
Occultism, Research, Ritual Magic, Thaumatology, and Fright Checks caused by
supernatural beings and effects.
Statistics:
Occultist 1 (Magical, -10%) [9]. Usually On. Ioun Stone, x0.35; 4 EP.
TL3
Price: 2 x ($30 + 4 x $320) = $2,620.
TL8 Price: 2 x ($600 + 4 x $1,180) =
$10,640.
Ioun Stone (Orange Prism) – as a metatronic generator
(using Pyramid 3-46)
These
crystalline stones always float in the air and must be within 3 feet of their
owner to be of any use. When a character first acquires a stone, she must hold
it and then release it, whereupon it takes up a circling orbit 1d/2 feet from
her head. Thereafter, a stone must be grasped or netted to separate it from its
owner. The owner may voluntarily seize and stow a stone (to keep it safe while
she is sleeping, for example), but she loses the benefits of the stone during
that time. Ioun stones have DR 1, 3 hit points, and SM-8. An enemy can snatch
one with an unopposed DX roll. Each ioun stone drains 1 FP per hour.
The
orange prism grants the creature a +1 bonus to Alchemy, Anthropology,
Archaeology, Exorcism, Hidden Lore, History, Linguistics, Literature,
Occultism, Research, Ritual Magic, Thaumatology, and Fright Checks caused by
supernatural beings and effects.
Statistics:
Occultist 1 (Apparatus, +0%; Magical, -10%) [9].
TL3
Cost: 2 x 9 x $175 = $3,150.
TL8 Cost: 2 x 9 x $3,500 = $63,000.
Ioun Stone (Lavender
and Green Ellipsoid)
Ioun Stone (Lavender and Green Ellipsoid) – as an
enchanted item (using Sorcery)
These
crystalline stones always float in the air and must be within 3 feet of their
owner to be of any use. When a character first acquires a stone, she must hold
it and then release it, whereupon it takes up a circling orbit 1d/2 feet from
her head. Thereafter, a stone must be grasped or netted to separate it from its
owner. The owner may voluntarily seize and stow a stone (to keep it safe while
she is sleeping, for example), but she loses the benefits of the stone during
that time. Ioun stones have DR 1, 3 hit points, and SM-8. An enemy can snatch
one with an unopposed DX roll. Each ioun stone drains 1 FP per hour.
The
lavender and green ellipsoid grants the creature Magic Resistance 2 with the
Improved enhancement (p. B67).
Statistics:
Magic Resistance 2 (Improved, +150%; Magical, -10%) [10]. Usually On. Ioun
Stone, x0.35; 4 EP.
TL3
Price: 2 x ($30 + 4 x $320) = $2,620.
TL8 Price: 2 x ($600 + 4 x $1,180) =
$10,640.
Ioun Stone (Lavender and Green Ellipsoid) – as a
metatronic generator (using Pyramid 3-46)
These
crystalline stones always float in the air and must be within 3 feet of their
owner to be of any use. When a character first acquires a stone, she must hold
it and then release it, whereupon it takes up a circling orbit 1d/2 feet from
her head. Thereafter, a stone must be grasped or netted to separate it from its
owner. The owner may voluntarily seize and stow a stone (to keep it safe while
she is sleeping, for example), but she loses the benefits of the stone during
that time. Ioun stones have DR 1, 3 hit points, and SM-8. An enemy can snatch
one with an unopposed DX roll. Each ioun stone drains 1 FP per hour.
The
lavender and green ellipsoid grants the creature Magic Resistance 2 with the
Improved enhancement (p. B67).
Statistics:
Magic Resistance 2 (Apparatus, +0%; Improved, +150%; Magical, -10%) [10].
TL3
Cost: 2 x 10 x $175 = $3,500.
TL8 Cost: 2 x 10 x $3,500 = $70,000.
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