Lens/Monster: Half-Celestial/Half-Celestial Human Paladin
Half-celestials are direct descendants of mundane creatures and celestials.
Half-Celestial [Monster Manual, page 144]
75 points
Applicable to: Corporeal living creature of nonevil
alignment.
Advantages: Flight
(Cannot Hover, -15%; Winged, -25%) [24]; Immunity to Disease [10]; Infravision
[10]; Magic Resistance 2 (Improved, +150%) [10]; Resistant to Poison (+3) [5].
Light: Illumination
(Magical, -10%) [1].
Elemental Resistance (A,C,E): DR 5 (Includes Eyes, +10%; Includes Internal,
+20%; Limited, Acid, Cold, Electricity, -30%; Tough Skin, -40%) [15].
Creature Type: Outsider.
Half-Celestial
Human Paladin [Monster Manual, page
144]
Typical Stats
ST:
|
14
|
HP:
|
14
|
Speed:
|
6
|
DX:
|
12
|
Will:
|
11
|
Move:
|
6 ground, 12 air (cannot hover)
|
IQ:
|
11
|
Per:
|
11
|
|
|
HT:
|
12
|
FP:
|
12
|
SM
|
+0
|
Dodge:
|
10
|
Parry:
|
11U
|
DR:
|
2 (not vs. magic); 4 (torso); 5 (vs. acid,
cold, electricity)
|
Thrusting Bastard Sword (two-handed) (14): swing 2d+2 cutting, Reach 1-2 or 2d-1 impaling (KYOS: 2d+1 impaling),
Reach 2.
Light: A
half-celestial can emanate light equivalent to a torch.
Smite Evil:
Once per day the half-celestial can declare a smiting attack that adds 2d
follow-up crushing damage against unholy beings.
Spells (Alternative Abilities):
Traits:
Combat Reflexes; Immunity to Disease; Honesty (12); Infravision; Magic
Resistance 2 (Improved); Resistant to Poison (+3); Sorcerous Empowerment 7 (The
Shining One).
Skills:
Brawling-12; Broadsword-14; Innate Attack (Gaze)-12; Interrogation-12; Intimidation-12;
Religious Ritual (Core Pantheon)-12; Theology (Core Pantheon)-12; Two-Handed
Sword-14.
Gear: Medium
Segmented Plate Armor (torso).
Creature Type: Outsider.
No comments:
Post a Comment