Saturday, 5 January 2019

Lens/Monster: Half-Celestial/Half-Celestial Human Paladin

Lens/Monster: Half-Celestial/Half-Celestial Human Paladin


Half-celestials are direct descendants of mundane creatures and celestials.

Half-Celestial [Monster Manual, page 144]

75 points
Applicable to: Corporeal living creature of nonevil alignment.
Advantages: Flight (Cannot Hover, -15%; Winged, -25%) [24]; Immunity to Disease [10]; Infravision [10]; Magic Resistance 2 (Improved, +150%) [10]; Resistant to Poison (+3) [5].
Light: Illumination (Magical, -10%) [1].
Elemental Resistance (A,C,E): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Acid, Cold, Electricity, -30%; Tough Skin, -40%) [15].
Creature Type: Outsider.
  
Half-Celestial Human Paladin [Monster Manual, page 144]

Typical Stats
ST:
14
HP:
14
Speed:
6
DX:
12
Will:
11
Move:
6 ground, 12 air (cannot hover)
IQ:
11
Per:
11


HT:
12
FP:
12
SM
+0
Dodge:
10
Parry:
11U
DR:
2 (not vs. magic); 4 (torso); 5 (vs. acid, cold, electricity)
Thrusting Bastard Sword (two-handed) (14): swing 2d+2 cutting, Reach 1-2 or 2d-1 impaling (KYOS: 2d+1 impaling), Reach 2.
Light: A half-celestial can emanate light equivalent to a torch.
Smite Evil: Once per day the half-celestial can declare a smiting attack that adds 2d follow-up crushing damage against unholy beings.
Spells (Alternative Abilities):

                Traits: Combat Reflexes; Immunity to Disease; Honesty (12); Infravision; Magic Resistance 2 (Improved); Resistant to Poison (+3); Sorcerous Empowerment 7 (The Shining One).
Skills: Brawling-12; Broadsword-14; Innate Attack (Gaze)-12; Interrogation-12; Intimidation-12; Religious Ritual (Core Pantheon)-12; Theology (Core Pantheon)-12; Two-Handed Sword-14.
Gear: Medium Segmented Plate Armor (torso).
Creature Type: Outsider.

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