Monster: Homunculus
The homunculus is a small construct created from clay, ash, and a pint of the creator's blood. These humanoid automata are weak, but poisonous. Usually used as servants.
Homunculus [Monster Manual, page 154]
-115 points
Attribute Modifiers: ST-7 [-70]; DX+1 [20]; IQ-10
[-200]; HT+1 [10].
Secondary
Characteristic Modifiers: SM-4; Will+10 [50]; Per+10 [50]; Basic Move -2 [-10].
Advantages: Dark Vision [25]; Doesn’t Breathe
[20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Flight (Cannot Hover,
-15%; Winged, -25%) [24]; High Pain Threshold [10]; Immunity to Metabolic
Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No
Blood) [45]; Mindlink (Master) [5]; Sharp Teeth [1]; Special Rapport (Master)
[5]; Telesend (Accessibility, Master Only, -80%; Can tell if sending is
successful, +10%; Magical, -10%) [6]; Unaging [15]; Unfazeable [15]; Vacuum
Support [5].
Poison:
Affliction 1 (HT; Fixed Duration, +0%; Extended Duration, 10x, +40%; Follow-Up,
Sharp Teeth, +0%; Sleep, +150%) [29].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; Dependency (Master’s Life; Constantly) [-25]; No Sense of Smell/Taste [-5]; Social Stigma (Valuable Property) [-10]; Unhealing (Total) [-30]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Features: Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct.
Typical Stats
ST:
|
3
|
HP:
|
3
|
Speed:
|
5.5
|
DX:
|
11
|
Will:
|
10
|
Move:
|
3 ground, 10 air (cannot hover)
|
IQ:
|
0
|
Per:
|
10
|
||
HT:
|
11
|
FP:
|
N/A
|
SM:
|
-4
|
Dodge:
|
8
|
Parry:
|
8 (unarmed)
|
DR:
|
-
|
Sharp Teeth (11): thrust 1d-6 cutting (KYOS: 1d-10 cutting) plus follow-up poison (resist with
HT; sleep for 30 minutes), Reach C.
Traits:
Automaton; Cannot Learn; Dark Vision; Dependency (Master’s Life; Constantly); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Flight (Cannot Hover; Winged); High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous, No Blood); Mindlink (Master); No Sense of Smell/Taste; Social Stigma (Valuable Property); Special Rapport (Master); Sterile; Taboo Trait (Fixed IQ); Telesend (Accessibility, Master Only; Can tell if sending is successful; Magical); Unaging; Unfazeable; Unhealing (Total); Unnatural; Vacuum Support; Wealth (Dead Broke).
Skills: Brawling-11.
Creature Type: Construct.
Homunculus Venom
This poison is extracted from a homunculus. This
poison does no actual damage but makes the victim fall asleep. Roll vs. HT or fall
asleep (see p. B428) for a half-hour.
Form: Follow-Up Poison.
Cost: $810 (singular); $290 (5-batched).
Recipe: $81; 4 days; defaults to
Poisons-3.
Statistics: Affliction 1 (HT; Fixed Duration,
+0%; Extended Duration, 10x, +40%; Follow-Up Poison, -20%; Sleep, +150%) [27].
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