Monster: Leonal
Leonals are powerful good outsiders that look like anthropomorphic lions. And they can throw fire and place walls of force innately for some reason.
Leonal [Monster Manual, page 142]
Attribute Modifiers: ST+7 [70]; DX+2 [40]; IQ+2 [40]; HT+3 [30].
Secondary Characteristic Modifiers: Basic Move +3 [15].
Advantages: Animal Empathy [5]; DR 5 (Tough Skin, -40%) [15]; Immunity to Petrification [5]; Infravision [10]; Magic Resistance 3 (Improved, +150%) [15]; Night Vision 5 [5]; Perfect Balance [15]; Resistant to Poison (+3) [5]; Sharp Claws [5]; Sharp Teeth [1]; Super Jump 1 [10]; Unaging [15].
Electricity Resistance [65]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, -40%; Tough Skin, -40%) [50] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical Effects [10].
Roar [56]: Burning Attack 2d (Area Effect, 8 yards, +150%; Costs Fatigue, 1 FP, -5%; Emanation, -20%; Environmental, Air/Water, -5%; Link, +10%; Magical, -10%; No Incendiary Effect, -10%; Side Effect, Deafness, +70%; Underwater, +20%) [30] + Burning Attack 2d (Accessibility, Only on unholy beings, -50%; Area Effect, 8 yards, +150%; Emanation, -20%; Environmental, Air/Water, -5%; Link, +10%; Magical, -10%; No Incendiary Effect, -10%; Side Effect, Deafness, +70%; Underwater, +20%) [26].
Tongues: Cosmic Power 3 (Limited, One Spoken Language, -50%; Magical, -10%) [12].
Spell-Like Abilities (Alternative Abilities) [55]:
Fireball 2 [8/5=2] - see Pyramid #3-63, page 8;
Force Wall 1 (DR 12) [47] - see GURPS Sorcery: Protection and Warning Spells, page 7;
Mind-Reading [26/5=6].
Disadvantages: Intolerance (Fiends) [-5]; Pacifism (Cannot Harm Innocents) [-10]; Truthfulness (9) [-7]; Vulnerability (Silver, x2) [-10]; Vulnerability (Unholy Weapons, x2) [-10].
Perks: Fur [1]; Holy Touch [1]; Penetrating Voice [1].
Creature Type: Outsider (Good, Guardinal).
Typical Stats
ST: |
17 |
HP: |
17 |
Speed: |
6.25 |
DX: |
12 |
Will: |
12 |
Move: |
9 |
IQ: |
12 |
Per: |
12 |
|
|
HT: |
13 |
FP: |
13 |
SM: |
+0 |
Dodge: |
10 |
Parry: |
11 |
DR: |
5* (tough skin), 20 (vs. electricity) |
Sharp Teeth (15): thrust 1d+2 cutting (KYOS: 2d+2 cutting), Reach C.
Roar: A leonal can release a holy roar that deals 2d non-incendiary burning damage to all creatures within 8 yards of him. Unholy beings take 4d damage instead. If any damage penetrates the target’s DR, he must make a HT roll, at -1 per 2 points of penetrating damage, or suffer gain Deafness (p. B129) for (20-HT) minutes (minimum 1 minute). This ability works equally well in air and underwater. Each use costs 1 FP.
Tongues: Aside from the languages the guardinal knows, it has one slot that it can fill with any spoken language that is not “secret” or “lost” at the Native comprehension level by taking a Ready maneuver.
Spell-Like Abilities (Alternative Abilities):
Fireball 2 (15) - see Pyramid #3-63, page 8;
Force Wall 1 (DR 12) (15) - see GURPS Sorcery: Protection and Warning Spells, page 7.
Mind-Reading (12).
Traits: Animal Empathy; Combat Reflexes; Fur; Holy Touch; Immunity to Electrical Conduction; Immunity to Noxious Electrical Effects; Immunity to Petrification; Infravision; Intolerance (Fiends); Magic Resistance 3 (Improved); Night Vision 5; Pacifism (Cannot Harm Innocents); Penetrating Voice; Perfect Balance; Resistant to Poison (+3); Super Jump 1; Truthfulness (9); Unaging; Vulnerability (Silver, x2); Vulnerability (Unholy Weapons, x2).
Skills: Brawling-15; Innate Attack (Gaze)-15; Innate Attack (Projectile)-15; Wrestling-15.
Creature Type: Outsider (Good, Guardinal).
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