Tuesday, 1 January 2019

Monster: Leonal

Monster: Leonal

Leonals are powerful good outsiders that look like anthropomorphic lions. And they can throw fire and place walls of force innately for some reason.

Leonal [Monster Manual, page 142]

478 points
Attribute Modifiers: ST+7 [70]; DX+2 [40]; IQ+2 [40]; HT+3 [30].
Secondary Characteristic Modifiers: Basic Move +3 [15].
Advantages: DR 5 (Tough Skin, -40%) [15]; Immunity to Petrification [5]; Infravision [10]; Magic Resistance 3 (Improved, +150%) [15]; Night Vision 5 [5]; Perfect Balance [15]; Resistant to Poison (+3) [5]; Sharp Claws [5]; Super Jump 1 [10]; Unaging [15].
Electricity Resistance [65]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, -40%; Tough Skin, -40%) [50] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical Effects [10].
Elemental Resistance (C,S): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, Sound, -35%; Tough Skin, -40%) [14].
Roar [58]: Burning Attack 2d (Area Effect, 8 yards, +150%; Costs 1 FP, -5%; Emanation, -20%; Environmental, Air/Water, -5%; Link, +10%; Magical, -10%; No Incendiary Effect, -10%; Side Effect, Deafness, +70%; Underwater, +20%) [30] + Burning Attack 2d (Accessibility, Only on unholy beings, -30%; Area Effect, 8 yards, +150%; Emanation, -20%; Environmental, Air/Water, -5%; Link, +10%; Magical, -10%; No Incendiary Effect, -10%; Side Effect, Deafness, +70%; Underwater, +20%) [28].
Spell-Like Abilities (Alternative Abilities) [65]:
Fireball 2 [8/5=2] - see Pyramid #3-63, page 8;
Force Wall 1 (DR 12) [47/5=10] - see GURPS Sorcery – Protection and Warning Spells, page 7;
Mind-Reading [26/5=6];
Total Paralysis [29/5=6].
Disadvantages: Vulnerability (Silver, x2) [-10]; Vulnerability (Unholy Weapons, x2) [-10].
Perks: Fur [1].
Creature Type: Outsider (Good, Guardinal).

Typical Stats
ST:
17
HP:
17
Speed:
6.25
DX:
12
Will:
12
Move:
9
IQ:
12
Per:
12


HT:
13
FP:
13
SM:
+0
Dodge:
10
Parry:
11
DR:
5 (tough skin), 20 (vs. electricity), 5 (vs. sound and cold)
Sharp Claws (15): 1d+2 cutting (KYOS: 2d+2 cutting), Reach C.
Roar: A leonal can release a holy roar that deals 2d non-incendiary burning damage to all creatures within 8 yards of him. Unholy beings take 4d damage instead. If any damage penetrates the target’s DR, he must make a HT roll, at -1 per 2 points of penetrating damage, or suffer gain Deafness (p. B129) for (20-HT) minutes (minimum 1 minute). This ability works equally well in air and underwater. Each use costs 1 FP.
Spell-Like Abilities (Alternative Abilities):
Fireball 2 (15) - see Pyramid #3-63, page 8;
Force Wall 1 (DR 12) (15) - see GURPS Sorcery – Protection and Warning Spells, page 7.

                Traits: Combat Reflexes; Fur; Immunity to Electrical Conduction; Immunity to Noxious Electrical Effects; Immunity to Petrification; Infravision; Magic Resistance 3 (Improved); Night Vision 5; Perfect Balance; Resistant to Poison (+3); Super Jump 1; Unaging; Vulnerability (Silver, x2); Vulnerability (Unholy Weapons, x2).
Skills: Brawling-15; Innate Attack (Gaze)-15; Innate Attack (Projectile)-15; Wrestling-15.
Creature Type: Outsider (Good, Guardinal).

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