Sorcery: Attribute Buffs
GURPS Thaumatology: Sorcery provides a neat list of premade spells, but I found it lacking in simple buffs. There's nothing complex or very interesting in such spells - they just increase the attributes, but they are useful nonetheless. In D&D they are called Bull's Strength, Cat's Grace, Fox's Cunning, and Bear's Endurance, and GURPS Magic equivalent spells are Might, Grace, Wisdom, and Vigor.
Might
Keywords: Buff.
Full Cost: 21 points for level 1 + 9
points/additional level.
Casting Roll: None. Use Innate Attack
(Gaze) to aim.
Range: 100 yards.
Duration: 3 minutes.
You increase the target’s ST by 1
per level of this spell for 3 minutes. This affects the damage, HP, and Basic
Lift, but does not heal the wounds.
Statistics:
Affliction 1 (HT; Advantage, Might 1, +90%; Fixed Duration, +0%; Increased 1/2D, 10x,
+15%; No Signature, +20%; Sorcery, -15%) [21]. Additional levels add further
Might to the Advantage enhancement (+90%) [+9]. Note: Each level of “Might” is
ST 1 (Magical, -10%) [9].
Grace
Keywords: Buff.
Full Cost: 30 points for level 1 + 18
points/additional level.
Casting Roll: None. Use Innate Attack
(Gaze) to aim.
Range: 100 yards.
Duration: 3 minutes.
You increase the target’s DX by 1
per level of this spell for 3 minutes. This affects the DX-based skills, Basic
Speed, etc.
Statistics:
Affliction 1 (HT; Advantage, Grace 1, +180%; Fixed Duration, +0%; Increased 1/2D, 10x,
+15%; No Signature, +20%; Sorcery, -15%) [30]. Additional levels add further
Grace to the Advantage enhancement (+180%) [+18]. Note: Each level of “Grace”
is DX 1 (Magical, -10%) [18].
Wisdom
Keywords: Buff.
Full Cost: 29 points for level 1 + 18
points/additional level.
Casting Roll: None. Use Innate Attack
(Gaze) to aim.
Range: 100 yards.
Duration: 3 minutes.
You increase the target’s IQ by 1
per level of this spell for 3 minutes. This affects the IQ-based skills, Will,
Per, etc. Note that this increase of IQ will not affect casting rolls for spellcasters using such magic systems
as Ritual Path Magic or Incantation Magic. The target must be a
sapient (IQ 6+) creature.
Statistics:
Affliction 1 (HT; Accessibility, Only on sapient beings, -10%; Advantage, Wisdom
1, +180%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%;
Sorcery, -15%) [29]. Additional levels add further Wisdom to the Advantage
enhancement (+180%) [+18]. Note: Each
level of “Wisdom” is IQ 1 (Magical, -10%) [18].
Vigor
Keywords: Buff.
Full Cost: 21 points for level 1 + 9
points/additional level.
Casting Roll: None. Use Innate Attack
(Gaze) to aim.
Range: 100 yards.
Duration: 3 minutes.
You increase the target’s HT by 1
per level of this spell for 3 minutes. This affects the FP, Basic Speed, but
does not heal fatigue. Fatigue gained from this spell cannot be used for
spellcasting.
Statistics:
Affliction 1 (HT; Advantage, Vigor 1, +90%; Fixed Duration, +0%; Increased
1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [21]. Additional levels add
further Vigor to the Advantage enhancement (+90%) [+9]. Note: Each level of “Vigor” is HT 1 (Magical, -10%) [9].
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