Sunday, 6 January 2019

Lens/Monster: Half-Dragon/Half-Black Dragon Human Fighter

Lens/Monster: Half-Dragon/Half-Black Dragon Human Fighter

Dragons in D&D seem unnaturally fertile, producing offspring with all kinds of other creatures. This lens only lists ancestries of true dragons from Monster Manual, but other options are possible.

 

Half-Dragon [Monster Manual, page 146]

 
171-215 points
Applicable to: Corporeal living creature.
Attribute Modifiers: ST+3 [30]; IQ+1 [20].
Advantages: DR 2 (Flexible, -20%) [8]; Immunity to Paralysis [10]; Immunity to Sleep [10]; Infravision [10]; Night Vision 5 [5]; Sharp Claws [5]; Sharp Teeth [1].
                If SM+1 or larger: Flight (Cannot Hover, -15%; Winged, -25%) [24].
                Choose ancestry:
                Black [91]:
    Acid Resistance [68]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Acid, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Acidic Effects [10] + Internal Sealed (Acid-Resistant Only, -60%) [2] + Sealed (Acid-Resistant Only, -60%) [6].
    Breathe Acid: Natural Weapon (Corrosion; Cannot Parry, -40%; Cone 1, +50%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; Ranged, +100%; Reduced Range, 1/5, -20%; Single, -20%) [23].
                Blue [84]:
    Electricity Resistance [65]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, -40%; Tough Skin, -40%) [50] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical Effects [10].
    Breathe Electricity: Natural Weapon (Burning; Cannot Parry, -40%; Cone 1, +50%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; Ranged, +100%; Reduced Range, 1/5, -20%; Side Effect, Stunning, +50%; Single, -20%; Surge, Arcing, +100%) [19].
                Brass [72]:
    Fire Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Fire Effects [10].
    Breathe Fire: Natural Weapon (Burning; Cannot Parry, -40%; Cone 1, +50%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; Ranged, +100%; Reduced Range, 1/5, -20%; Single, -20%) [12].
                Bronze [84]:
    Electricity Resistance [65]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, -40%; Tough Skin, -40%) [50] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical Effects [10].
    Breathe Electricity: Natural Weapon (Burning; Cannot Parry, -40%; Cone 1, +50%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; Ranged, +100%; Reduced Range, 1/5, -20%; Side Effect, Stunning, +50%; Single, -20%; Surge, Arcing, +100%) [19].
                Copper [91]:
    Acid Resistance [68]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Acid, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Acidic Effects [10] + Internal Sealed (Acid-Resistant Only, -60%) [2] + Sealed (Acid-Resistant Only, -60%) [6].
    Breathe Acid: Natural Weapon (Corrosion; Cannot Parry, -40%; Cone 1, +50%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; Ranged, +100%; Reduced Range, 1/5, -20%; Single, -20%) [23].
                Gold [72]:
    Fire Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Fire Effects [10].
    Breathe Fire: Natural Weapon (Burning; Cannot Parry, -40%; Cone 1, +50%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; Ranged, +100%; Reduced Range, 1/5, -20%; Single, -20%) [12].
                Green [91]:
    Acid Resistance [68]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Acid, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Acidic Effects [10] + Internal Sealed (Acid-Resistant Only, -60%) [2] + Sealed (Acid-Resistant Only, -60%) [6].
    Breathe Acid: Natural Weapon (Corrosion; Cannot Parry, -40%; Cone 1, +50%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; Ranged, +100%; Reduced Range, 1/5, -20%; Single, -20%) [23].
                Red [72]:
    Fire Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Fire Effects [10].
    Breathe Fire: Natural Weapon (Burning; Cannot Parry, -40%; Cone 1, +50%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; Ranged, +100%; Reduced Range, 1/5, -20%; Single, -20%) [12].
                Silver [71]:
    Cold Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Cold Effects [10].
    Breathe Frost: Natural Weapon (Burning; Cannot Parry, -40%; Cone 1, +50%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; No Incendiary, -10%; Ranged, +100%; Reduced Range, 1/5, -20%; Single, -20%) [11].
    White [71]:
    Cold Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Cold Effects [10].
    Breathe Frost: Natural Weapon (Burning; Cannot Parry, -40%; Cone 1, +50%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; No Incendiary, -10%; Ranged, +100%; Reduced Range, 1/5, -20%; Single, -20%) [11].
Perks: Scales [1].
Creature Type: Dragon.
 
Half-Black Dragon Human Fighter [Monster Manual, page 146]

Typical Stats
ST:
15
HP:
15
Speed:
6
DX:
12
Will:
11
Move:
6 ground
IQ:
11
Per:
11


HT:
12
FP:
12
SM
+0
Dodge:
10
Parry:
13
DR:
2*, 20 (vs. acid), see gear
Double-Ended Sword (15): swing 3d-1 cutting, Reach 1-2 or 2d-1 impaling (KYOS: 2d+1 impaling), Reach 1-2.
Double-Ended Sword (Dual Attack) (13): 3d-1 cutting, Reach 1-2. Must target two adjacent opponents.

Breathe Acid (14): The half-dragon breathes out a stream of acid, dealing thrust 1d+1 (KYOS: 2d-1) corrosion damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 3 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).

                Traits: Combat Reflexes; Immunity to Noxious Acidic Effects; Immunity to Paralysis; Immunity to Sleep; Infravision; Internal Sealed (Acid-Resistant Only); Night Vision 5; Scales; Sealed (Acid-Resistant Only).
Skills: Brawling-14; Innate Attack (Breath)-14; Intimidation-14; Staff-15; Two-Handed Sword-15.
Techniques: Dual-Weapon Attack (Staff)-13; Off-Hand Weapon Training (Staff)-13.
Gear: Medium Segmented Plate Armor (DR 4; torso, arms, legs), Light Plate Full Helm (DR 3; face, skull), Leather Boots (DR 2*, -1 vs. impaling; feet), Padded Cloth Gauntlets (DR 1*; gives Ham-Fisted 1; hands).
Creature Type: Dragon.

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