Sunday, 6 January 2019

Lens/Monster: Half-Dragon/Half-Black Dragon Human Fighter

Lens/Monster: Half-Dragon/Half-Black Dragon Human Fighter

Dragons in D&D seem unnaturally fertile, producing offspring with all kinds of other creatures. This lens only lists ancestries of true dragons from Monster Manual, but other options are possible.

Half-Dragon [Monster Manual, page 146]

173-225 points
Applicable to: Corporeal living creature.
Attribute Modifiers: ST+3 [30]; IQ+1 [20].
Advantages: DR 2 (Flexible, -20%) [8]; Immunity to Paralysis [10]; Immunity to Sleep [10]; Infravision [10]; Night Vision 5 [5]; Sharp Claws [5]; Sharp Teeth [1].
                If SM+1 or larger: Flight (Cannot Hover, -15%; Winged, -25%) [24].
                Choose ancestry:
                Black [93]:
Acid Resistance [68]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Acid, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Acidic Effects [10] + Internal Sealed (Acid-Resistant Only, -60%) [2] + Sealed (Acid-Resistant Only, -60%) [6].
Breathe Acid: Corrosion Attack 2d (Cone, 1 yard, +60%; Costs 1 FP, -5%; Increased 1/2D Range, x5, +10%; Magical, -10%; Reduced Range, 1/5, -20%; Takes Recharge, 5 seconds, -10%) [25].
                Blue [84]:
Electricity Resistance [65]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, -40%; Tough Skin, -40%) [50] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical Effects [10].
Breathe Electricity: Burning Attack 2d (Cone, 1 yard, +60%; Costs 1 FP, -5%; Increased 1/2D Range, x5, +10%; Magical, -10%; Nuisance Effect, Behaves erratically around conductors, -5%; Reduced Range, 1/5, -20%; Side Effect, Stunning, +50%; Surge, +20%; Takes Recharge, 5 seconds, -10%) [19].
                Brass [73]:
Fire Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Fire Effects [10].
Breathe Fire: Burning Attack 2d (Cone, 1 yard, +60%; Costs 1 FP, -5%; Increased 1/2D Range, x5, +10%; Magical, -10%; Reduced Range, 1/5, -20%; Takes Recharge, 5 seconds, -10%) [13].
                Bronze [84]:
Electricity Resistance [65]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, -40%; Tough Skin, -40%) [50] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical Effects [10].
Breathe Electricity: Burning Attack 2d (Cone, 1 yard, +60%; Costs 1 FP, -5%; Increased 1/2D Range, x5, +10%; Magical, -10%; Nuisance Effect, Behaves erratically around conductors, -5%; Reduced Range, 1/5, -20%; Side Effect, Stunning, +50%; Surge, +20%; Takes Recharge, 5 seconds, -10%) [19].
                Copper [93]:
Acid Resistance [68]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Acid, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Acidic Effects [10] + Internal Sealed (Acid-Resistant Only, -60%) [2] + Sealed (Acid-Resistant Only, -60%) [6].
Breathe Acid: Corrosion Attack 2d (Cone, 1 yard, +60%; Costs 1 FP, -5%; Increased 1/2D Range, x5, +10%; Magical, -10%; Reduced Range, 1/5, -20%; Takes Recharge, 5 seconds, -10%) [25].
                Gold [76]:
Fire Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Fire Effects [10].
Breathe Fire: Burning Attack 2d (Cone, 5 yards, +100%; Increased 1/2D Range, x5, +10%; Reduced Range, 1/10, -30%; Costs 1 FP, -5%; Takes Recharge, 5 seconds, -10%; Magical, -10%) [16].
                Green [101]:
Acid Resistance [68]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Acid, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Acidic Effects [10] + Internal Sealed (Acid-Resistant Only, -60%) [2] + Sealed (Acid-Resistant Only, -60%) [6].
Breathe Acid: Corrosion Attack 2d (Cone, 5 yard, +100%; Costs 1 FP, -5%; Increased 1/2D Range, x5, +10%; Magical, -10%; Reduced Range, 1/5, -20%; Takes Recharge, 5 seconds, -10%) [33].
                Red [76]:
Fire Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Fire Effects [10].
Breathe Fire: Burning Attack 2d (Cone, 5 yards, +100%; Increased 1/2D Range, x5, +10%; Reduced Range, 1/10, -30%; Costs 1 FP, -5%; Takes Recharge, 5 seconds, -10%; Magical, -10%) [16].
                Silver [75]:
Cold Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Cold Effects [10].
Breathe Cold: Burning Attack 2d (Cone, 5 yards, +100%; Increased 1/2D Range, x5, +10%; No Incendiary Effect, -10%; Reduced Range, 1/10, -30%; Costs 1 FP, -5%; Takes Recharge, 5 seconds, -10%; Magical, -10%) [15].
White [75]:
Cold Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Cold Effects [10].
Breathe Cold: Burning Attack 2d (Cone, 5 yards, +100%; Increased 1/2D Range, x5, +10%; No Incendiary Effect, -10%; Reduced Range, 1/10, -30%; Costs 1 FP, -5%; Takes Recharge, 5 seconds, -10%; Magical, -10%) [15].
Perks: Scales [1].
Creature Type: Dragon.
  
Half-Black Dragon Human Fighter [Monster Manual, page 146]

Typical Stats
ST:
15
HP:
15
Speed:
6
DX:
12
Will:
11
Move:
6 ground
IQ:
11
Per:
11


HT:
12
FP:
12
SM
+0
Dodge:
10
Parry:
13
DR:
2*, 20 (vs. acid), see gear
Double-Ended Sword (15): swing 3d-1 cutting, Reach 1-2 or 2d-1 impaling (KYOS: 2d+1 impaling), Reach 1-2.
Double-Ended Sword (Dual Attack) (13): 3d-1 cutting, Reach 1-2. Must target two adjacent opponents.
Breathe Acid (14): 2d corrosion, costs 1 FP, takes 5 seconds to recharge. Range 5/10, maximum width 1 yard.

                Traits: Combat Reflexes; Immunity to Noxious Acidic Effects; Immunity to Paralysis; Immunity to Sleep; Infravision; Internal Sealed (Acid-Resistant Only); Night Vision 5; Scales; Sealed (Acid-Resistant Only).
Skills: Brawling-14; Innate Attack (Breath)-14; Intimidation-14; Staff-15; Two-Handed Sword-15.
Techniques: Dual-Weapon Attack (Staff)-13; Off-Hand Weapon Training (Staff)-13.
Gear: Medium Segmented Plate Armor (DR 4; torso, arms, legs), Light Plate Full Helm (DR 3; face, skull), Leather Boots (DR 2*, -1 vs. impaling; feet), Padded Cloth Gauntlets (DR 1*; gives Ham-Fisted 1; hands).
Creature Type: Dragon.

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