Saturday, 12 January 2019

Monster: Skum

Monster: Skum

The skums are aquatic slaves created by the aboleths. While underwater, they prefer using their natural weapons, but when raiding the coasts on behalf of their psionic masters they use two-handed weapons, such as spears. Skums can withstand tremendous pressure of oceanic depths, where their masters live.

Skum [Monster Manual, page 228]

75 points
Attributes: ST+2 [20].
Secondary Characteristics: Per+1 [5].
Advantages: Amphibious [10]; Blunt Claws [3]; Doesn’t Breathe (Gills) [10]; Infravision [10]; Pressure Support 3 [15]; Sharp Teeth [1]; Speak Underwater [5].
Disadvantage: Susceptible to Aboleth Abilities 4 [-4].
Creature Type: Aberration.

Typical Stats
ST:
12
HP:
12
Speed:
5
DX:
10
Will:
10
Move:
5 ground, 5 water
IQ:
10
Per:
11


HT:
10
FP:
10
SM:
+0
Dodge:
8
Parry:
9
DR:
-
Long Spear (two-handed) (12): 1d+2 impaling (KYOS: 2d-1 impaling). Reach 2, 3*.
Blunt Claws (12): 1d+1 crushing (KYOS: 1d+2 crushing). Reach C.
Sharp Teeth (12): 1d-1 cutting (KYOS: 1d cutting). Reach C.

                Traits: Amphibious; Doesn’t Breathe (Gills); Infravision; Pressure Support 3; Speak Underwater; Susceptible to Aboleth Abilities 4.
Skills: Aquabatics-12; Brawling-12; Spear-12; Stealth-14; Wrestling-12.
Creature Type: Aberration.

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