Friday, 6 July 2018

Monster: Pit Fiend

Monster: Pit Fiend

And here we have the pit fiend, the most powerful devil from Monster Manual. Give him a weapon and some weapon skills, and he'll be even more frightening.

 

Pit Fiend [Monster Manual, page 57]

776 points
Attribute Modifiers: ST+22 (Size Modifier, -20%) [176]; DX+2 [40]; IQ+4 [80]; HT+5 [50].
Secondary Characteristic Modifiers: SM+2; Will+2 [10]; Basic Move +1 [5].
Advantages: Combat Reflexes [15]; DR 7 (Flexible, -20%) [28]; Dark Vision [25]; Doesn’t Eat or Drink [10]; Flight (Cannot Hover, -15%; Winged, -25%) [24] Immunity to Poison [15]; Magic Resistance 4 (Improved, +150%) [20]; Regeneration (Fast; Bane, Holy Weapons, -10%) [45]; Sharp Claws [5]; Sharp Teeth [1]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
    Fear Aura: Terror (Magical, -10%; Presence, +25%) [35].
    Devil Chills: Toxic Attack 1d-1 (Cyclic, 1 day, 6 cycles, Resistible, +25%; Follow-Up, Bite, +0%; Onset, 4 days, -30%; Resistible, HT-3, -15%; Symptoms, 2/3 HP, -3 ST, +15%) [3].
    Poison: Toxic Attack 1d-1 (Cyclic, 1 hour, 3 cycles, Resistible, +20%; Follow-Up, Bite, +0%; Resistible, HT-5, -5%; Symptoms, 1/3 HP, -3 HT, +45%; Symptoms, 2/3 HP, -4 HT, +20%) [6].
    Fire Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Fire Effects [10].
    Spell-Like Abilities (Alternative Abilities) [130]:
    Burning Hands 6 [48/5=10];
    Complex Illusion 1 [42/5=9] – see GURPS Thaumatology: Sorcery, page 18;
    Dispel Magic 1 [60/5=12] - see GURPS Thaumatology: Sorcery, p. 21;
    Fireball 3 [12/5=3] – see Pyramid #3-63, page 8;
    Mass Daze 1 [39/5=8];
    Personal Invisibility [66];
    Power Word: Stun [26/5=6];
    Remove Curse [65/5=13] - see GURPS Thaumatology: Sorcery, p. 21;
    Zombie [15/5=3].
Disadvantages: Appearance (Monstrous) [-20]; Callous [-5]; Selfish (9) [-7]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10]; Vulnerability (Silver, x2) [-10].
Perks: Axiomatic Touch [1]; Scales [1]; Unholy Touch [1].
Creature Type: Outsider (Baatezu, Evil, Lawful).

Knowing Your Own Strength [730]
Replace ST+22 (Size Modifier, -20%) [176] with ST+13 [130]

Typical Stats

ST:

32 (KYOS: 23)

HP:

32 (KYOS: 23)

Speed:

7

DX:

13

Will:

16

Move:

8 ground, 14 air (cannot hover)

IQ:

14

Per:

14

 

 

HT:

15

FP:

15

SM:

+2

Dodge:

11

Parry:

12 (unarmed)

DR:

7*; 20 (vs. fire)

    Sharp Claws (18): thrust 4d-1 cutting (KYOS: 4d+2 cutting), Reach C-1.
    Sharp Teeth (18): thrust 4d-1 cutting (KYOS: 4d+2 cutting) + follow-up 1d-1 toxic (onset 4 days, 6 1-day cycles; Resisted with HT-3; Symptoms – -3 to ST at 2/3 HP) + follow-up 1d-1 toxic (resisted by HT-5, 3 1-hour cycles, -3 HT after losing 1/3 HP, -4 HT after losing 2/3 HP), Reach C.
    Fear Aura: The pit fiend can take a Ready maneuver to project an aura of fear. Everyone within 10 yards of the pit fiend must roll an immediate Fright Check (p. B360). If a victim succeeds at his Fright Check, he will be unaffected by this pit fiend’s Fear Aura for one hour.
    Spell-Like Abilities (Alternative Abilities):
    Burning Hands 6 (18);
    Complex Illusion 1
– see GURPS Thaumatology: Sorcery, page 18;
    Dispel Magic 1 (16) - see GURPS Thaumatology: Sorcery, p. 21;
    Fireball 3 (18) – see Pyramid #3-63, page 8;
    Mass Daze 1 (16);
    Personal Invisibility;
    Power Word: Stun (16);
    Remove Curse (16)
- see GURPS Thaumatology: Sorcery, p. 21;
    Zombie.

    Traits: Appearance (Monstrous); Axiomatic Touch; Callous; Combat Reflexes; Dark Vision; Doesn’t Eat or Drink; Extra Attack 2; Immunity to Noxious Fire Effects; Immunity to Poison; Magic Resistance 4 (Improved); Regeneration (Fast; Bane, Holy Weapons); Scales; Selfish (9); Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2); Vulnerability (Silver, x2).
    Skills: Brawling-18; Innate Attack (Beam)-18; Innate Attack (Gaze)-18; Innate Attack (Projectile)-18; Thaumatology-16; Wrestling-18.
    Creature Type: Outsider (Baatezu, Evil, Lawful).

Pit Fiend Poison
This poison is extracted from a pit fiend. A living victim must make an immediate HT-5 roll or suffer 1d-1 toxic damage. Every hour for 3 more cycles he must make another HT-5 roll to resist or take the same amount of damage. After losing 1/3 HP to this poison, the victim gains a -3 penalty to HT until he heals above this threshold. After losing 2/3 HP to this poison, the victim gains a -4 penalty to HT until he heals above this threshold.
Form: Follow-Up Poison.
Cost: $150 (singular); $55 (5-batched).
Recipe: $15; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d-1 (Cyclic, 1 hour, 3 cycles, Resistible, +20%; Follow-Up Poison, -20%; Resistible, HT-5, -5%; Symptoms, 1/3 HP, -3 HT, +45%; Symptoms, 2/3 HP, -4 HT, +20%) [5].


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