Monster: Ice Devil (Gelugon)
Diabolic strategist with various magical abilities. Is a formidable foe in melee. Strangely, doesn't have increased cold resistance.
Attribute Modifiers: ST+17 (Size Modifier, -20%) [136]; DX+2 [40]; IQ+2 [40]; HT+4 [40].
Secondary Characteristic Modifiers: SM+2; Basic Move +1 [5].
Advantages: Combat Reflexes [15]; DR 5 [25]; Dark Vision [25]; Doesn’t Eat or Drink [10]; Immunity to Poison [15]; Magic Resistance 3 (Improved, +150%) [15]; Regeneration (Fast; Bane, Holy Weapons, -10%) [45]; Sharp Claws [5]; Sharp Teeth [1]; Telesend (Magical, -10%; Universal, +50%) [42]; Temperature Tolerance 8 [8]; Unaging [15].
Fear Aura: Terror (Magical, -10%; Presence, +25%) [35].
Tail Slap: Striker (Crushing; Cannot Parry, -40%; Long 1, +100%) [8].
Slow: Fatigue Attack 1d-1 (Follow-Up, Universal, +50%; Freezing, +20%; Magical, -10%) [12].
Elemental Resistance (C,F) [70]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, Fire, -35%; Tough Skin, -40%) [55] + Immunity to Noxious Extreme Temperature Effects (Cold and Fire) Effects [15].
Spell-Like Abilities (Alternative Abilities) [66]:
Complex Illusion 1 [42] – see GURPS Thaumatology: Sorcery, page 18;
Cone of Cold 3 [38/5=8];
Personal Flight [34/5=7];
Rain of Ice Daggers 1 [12/5=3];
Wall of Ice 1 [29/5=6].
Disadvantages: Appearance (Ugly) [-8]; Callous [-5]; Selfish (12) [-5]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10]; Vulnerability (Silver, x2) [-10].
Perks: Axiomatic Touch [1]; Unholy Touch [1].
Creature Type: Outsider (Baatezu, Evil, Lawful).
Sharp Claws (16): thrust 3d+1 cutting (KYOS: 4d-1 cutting) plus 1d-1 follow-up fatigue, Reach C-1. Treat FP lost to this attack as FP lost to extreme cold for all purposes.
Sharp Teeth (16): thrust 3d+1 cutting (KYOS: 4d-1 cutting) plus 1d-1 follow-up fatigue, Reach C. Treat FP lost to this attack as FP lost to extreme cold for all purposes.
Tail Slap (16): thrust 4d+1 crushing (KYOS: 5d crushing) plus 1d-1 follow-up fatigue, Reach C-2. Cannot parry. Treat FP lost to this attack as FP lost to extreme cold for all purposes.
SM+2 Spear (16): thrust 3d+1 impaling (KYOS: 4d-1 impaling), Reach 1-2 or 3d+2 impaling (KYOS: 4d impaling) two-handed thrust, Reach 1-3. Deals 1d-1 follow-up fatigue damage. Changing reach requires a Ready maneuver. Treat FP lost to this attack as FP lost to extreme cold for all purposes.
Fear Aura: The gelugon can take a Ready maneuver to project an aura of fear. Everyone within 10 yards of the gelugon must roll an immediate Fright Check (p. B360). If a victim succeeds at his Fright Check, he will be unaffected by this gelugon’s Fear Aura for one hour.
Spell-Like Abilities (Alternative Abilities):
Complex Illusion 1 – see GURPS Thaumatology: Sorcery, page 18;
Cone of Cold 3 (16);
Personal Flight;
Rain of Ice Daggers 1 (16);
Wall of Ice 1 (16).
Traits: Appearance (Ugly); Axiomatic Touch; Callous; Combat Reflexes; Dark Vision; Doesn’t Eat or Drink; Immunity to Noxious Extreme Temperature Effects (Cold and Fire) Effects; Immunity to Poison; Magic Resistance 3 (Improved); Regeneration (Fast; Bane, Holy Weapons); Selfish (12); Social Stigma (Monster); Telesend (Magical; Universal); Temperature Tolerance 8; Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2); Vulnerability (Silver, x2).
Skills: Brawling-16; Innate Attack (Beam)-16; Innate Attack (Gaze)-16; Spear-16; Strategy (Land)-16; Tactics-16; Thaumatology-14.
Creature Type: Outsider (Baatezu, Evil, Lawful).
Ice Devil (Gelugon)
[Monster Manual, page 56]
Attribute Modifiers: ST+17 (Size Modifier, -20%) [136]; DX+2 [40]; IQ+2 [40]; HT+4 [40].
Secondary Characteristic Modifiers: SM+2; Basic Move +1 [5].
Advantages: Combat Reflexes [15]; DR 5 [25]; Dark Vision [25]; Doesn’t Eat or Drink [10]; Immunity to Poison [15]; Magic Resistance 3 (Improved, +150%) [15]; Regeneration (Fast; Bane, Holy Weapons, -10%) [45]; Sharp Claws [5]; Sharp Teeth [1]; Telesend (Magical, -10%; Universal, +50%) [42]; Temperature Tolerance 8 [8]; Unaging [15].
Fear Aura: Terror (Magical, -10%; Presence, +25%) [35].
Tail Slap: Striker (Crushing; Cannot Parry, -40%; Long 1, +100%) [8].
Slow: Fatigue Attack 1d-1 (Follow-Up, Universal, +50%; Freezing, +20%; Magical, -10%) [12].
Elemental Resistance (C,F) [70]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, Fire, -35%; Tough Skin, -40%) [55] + Immunity to Noxious Extreme Temperature Effects (Cold and Fire) Effects [15].
Spell-Like Abilities (Alternative Abilities) [66]:
Complex Illusion 1 [42] – see GURPS Thaumatology: Sorcery, page 18;
Cone of Cold 3 [38/5=8];
Personal Flight [34/5=7];
Rain of Ice Daggers 1 [12/5=3];
Wall of Ice 1 [29/5=6].
Disadvantages: Appearance (Ugly) [-8]; Callous [-5]; Selfish (12) [-5]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10]; Vulnerability (Silver, x2) [-10].
Perks: Axiomatic Touch [1]; Unholy Touch [1].
Creature Type: Outsider (Baatezu, Evil, Lawful).
Knowing Your Own Strength [596] |
Typical Stats
ST: |
27 (KYOS: 21) |
HP: |
27 (KYOS: 21) |
Speed: |
6.5 |
DX: |
12 |
Will: |
14 |
Move: |
7 ground |
IQ: |
12 |
Per: |
12 |
|
|
HT: |
14 |
FP: |
14 |
SM: |
+2 |
Dodge: |
10 |
Parry: |
12 |
DR: |
5; 20 (vs. cold and fire) |
Sharp Teeth (16): thrust 3d+1 cutting (KYOS: 4d-1 cutting) plus 1d-1 follow-up fatigue, Reach C. Treat FP lost to this attack as FP lost to extreme cold for all purposes.
Tail Slap (16): thrust 4d+1 crushing (KYOS: 5d crushing) plus 1d-1 follow-up fatigue, Reach C-2. Cannot parry. Treat FP lost to this attack as FP lost to extreme cold for all purposes.
SM+2 Spear (16): thrust 3d+1 impaling (KYOS: 4d-1 impaling), Reach 1-2 or 3d+2 impaling (KYOS: 4d impaling) two-handed thrust, Reach 1-3. Deals 1d-1 follow-up fatigue damage. Changing reach requires a Ready maneuver. Treat FP lost to this attack as FP lost to extreme cold for all purposes.
Fear Aura: The gelugon can take a Ready maneuver to project an aura of fear. Everyone within 10 yards of the gelugon must roll an immediate Fright Check (p. B360). If a victim succeeds at his Fright Check, he will be unaffected by this gelugon’s Fear Aura for one hour.
Spell-Like Abilities (Alternative Abilities):
Complex Illusion 1 – see GURPS Thaumatology: Sorcery, page 18;
Cone of Cold 3 (16);
Personal Flight;
Rain of Ice Daggers 1 (16);
Wall of Ice 1 (16).
Traits: Appearance (Ugly); Axiomatic Touch; Callous; Combat Reflexes; Dark Vision; Doesn’t Eat or Drink; Immunity to Noxious Extreme Temperature Effects (Cold and Fire) Effects; Immunity to Poison; Magic Resistance 3 (Improved); Regeneration (Fast; Bane, Holy Weapons); Selfish (12); Social Stigma (Monster); Telesend (Magical; Universal); Temperature Tolerance 8; Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2); Vulnerability (Silver, x2).
Skills: Brawling-16; Innate Attack (Beam)-16; Innate Attack (Gaze)-16; Spear-16; Strategy (Land)-16; Tactics-16; Thaumatology-14.
Creature Type: Outsider (Baatezu, Evil, Lawful).
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