Thursday 5 July 2018

Monster: Ice Devil (Gelugon)

Monster: Ice Devil (Gelugon)

Diabolic strategist with various magical abilities. Is a formidable foe in melee. Strangely, doesn't have increased cold resistance.

 

Ice Devil (Gelugon) [Monster Manual, page 56]

622 points
Attribute Modifiers: ST+17 (Size Modifier, -20%) [136]; DX+2 [40]; IQ+2 [40]; HT+4 [40].
Secondary Characteristic Modifiers: SM+2; Basic Move +1 [5].
Advantages: Combat Reflexes [15]; DR 5 [25]; Dark Vision [25]; Doesn’t Eat or Drink [10]; Immunity to Poison [15]; Magic Resistance 3 (Improved, +150%) [15]; Regeneration (Fast; Bane, Holy Weapons, -10%) [45]; Sharp Claws [5]; Sharp Teeth [1]; Telesend (Magical, -10%; Universal, +50%) [42]; Temperature Tolerance 8 [8]; Unaging [15].
    Fear Aura: Terror (Magical, -10%; Presence, +25%) [35].
    Tail Slap: Striker (Crushing; Cannot Parry, -40%; Long 1, +100%) [8].
    Slow: Fatigue Attack 1d-1 (Follow-Up, Universal, +50%; Freezing, +20%; Magical, -10%) [12].
    Elemental Resistance (C,F) [70]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, Fire, -35%; Tough Skin, -40%) [55] + Immunity to Noxious Extreme Temperature Effects (Cold and Fire) Effects [15].
    Spell-Like Abilities (Alternative Abilities) [66]:
    Complex Illusion 1 [42] – see GURPS Thaumatology: Sorcery, page 18;
    Cone of Cold 3 [38/5=8];
    Personal Flight [34/5=7];
    Rain of Ice Daggers 1 [12/5=3];
    Wall of Ice 1 [29/5=6].
Disadvantages: Appearance (Ugly) [-8]; Callous [-5]; Selfish (12) [-5]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10]; Vulnerability (Silver, x2) [-10].
Perks: Axiomatic Touch [1]; Unholy Touch [1].
Creature Type: Outsider (Baatezu, Evil, Lawful).

Knowing Your Own Strength [596]
Replace ST+17 (Size Modifier, -20%) [136] with ST+11 [110]

Typical Stats

ST:

27 (KYOS: 21)

HP:

27 (KYOS: 21)

Speed:

6.5

DX:

12

Will:

14

Move:

7 ground

IQ:

12

Per:

12

 

 

HT:

14

FP:

14

SM:

+2

Dodge:

10

Parry:

12

DR:

5; 20 (vs. cold and fire)

    Sharp Claws (16): thrust 3d+1 cutting (KYOS: 4d-1 cutting) plus 1d-1 follow-up fatigue, Reach C-1. Treat FP lost to this attack as FP lost to extreme cold for all purposes.
    Sharp Teeth (16): thrust 3d+1 cutting (KYOS: 4d-1 cutting) plus 1d-1 follow-up fatigue, Reach C. Treat FP lost to this attack as FP lost to extreme cold for all purposes.
    Tail Slap (16): thrust 4d+1 crushing (KYOS: 5d crushing) plus 1d-1 follow-up fatigue, Reach C-2. Cannot parry. Treat FP lost to this attack as FP lost to extreme cold for all purposes.
    SM+2 Spear (16): thrust 3d+1 impaling (KYOS: 4d-1 impaling), Reach 1-2 or 3d+2 impaling (KYOS: 4d impaling) two-handed thrust, Reach 1-3. Deals 1d-1 follow-up fatigue damage. Changing reach requires a Ready maneuver. Treat FP lost to this attack as FP lost to extreme cold for all purposes.
    Fear Aura: The gelugon can take a Ready maneuver to project an aura of fear. Everyone within 10 yards of the gelugon must roll an immediate Fright Check (p. B360). If a victim succeeds at his Fright Check, he will be unaffected by this gelugon’s Fear Aura for one hour.
    Spell-Like Abilities (Alternative Abilities):
    Complex Illusion 1
– see GURPS Thaumatology: Sorcery, page 18;
    Cone of Cold 3 (16);
    Personal Flight;
    Rain of Ice Daggers 1 (16);
    Wall of Ice 1 (16).


    Traits: Appearance (Ugly); Axiomatic Touch; Callous; Combat Reflexes; Dark Vision; Doesn’t Eat or Drink; Immunity to Noxious Extreme Temperature Effects (Cold and Fire) Effects; Immunity to Poison; Magic Resistance 3 (Improved); Regeneration (Fast; Bane, Holy Weapons); Selfish (12); Social Stigma (Monster); Telesend (Magical; Universal); Temperature Tolerance 8; Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2); Vulnerability (Silver, x2).
    Skills: Brawling-16; Innate Attack (Beam)-16; Innate Attack (Gaze)-16; Spear-16; Strategy (Land)-16; Tactics-16; Thaumatology-14.
    Creature Type: Outsider (Baatezu, Evil, Lawful).

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